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Feedback comments for LD43
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| Timestamp | Since previous | Game | Kramdar's comment | |
|---|---|---|---|---|
| Dec 3 23:09:35 | Village of Sacrifice - LD43 | ♥ 1 | Great entry! Balancing the resources and villagers is a challenging but rewarding gameplay loop. The graphics do the job well and are quite charming. The music brings the mood together and reminds me of scenes in movies with a catastrophe in slow mo set over soft music (at least when I play, those high scores are impressive). One discouraging event that can happen is reaching the population cap when you don't have the resources to build new beds and you can't produce the requested units. If you could reassign workers for the same cost as making a new one it could be avoided and wouldn't be too broken since they'd still have to walk over to the new resource, wasting time and resources. Then again it reinforces how much you should be planning and preparing for the next groups you need to sacrifice so I might just be bad. I think the introduction screen explains the premise well and the UI is clear and effective once you take a second to recognize the sacrifice button. The stats at the end are much appreciated in games like these. Overall it's a well polished entertaining submission, good job! | |
| Dec 3 23:45:14 | 35m 39s | Antibody | ♥ 2 | Wow! From the moment I launched the game I was floored! Cinematic cutscenes, an interesting environment with tons going on and an absolutely bumping soundtrack. I love abstract styled games so I may be a little biased but this pulls it off so well. Exploring and figuring out what to do was fantastic, it fits the theme and the whole game really comes together. One thing I would have liked modified is the ending. It's a bit slow as it is right now and comparatively less engaging than the rest of the game. Some organelles in there protecting the nucleus or maybe your triangles slowly disintegrate so you're on a time limit. Something to give you one last hurdle and make it a skillful challenge instead of attrition, at that point the theme has been made abundantly clear already. It would really help with the pacing arc and put it over the moon in my book. My biggest complaint however is that there isn't more game there to play! As an entry it's short and sweet and I cant complain but I'd love to see a full game in this style facing larger and more complex cells. All that set to more killer tunes and trippy visuals, I'd be all over it. Great work 👏 |
| Dec 4 00:10:34 | 25m 20s | Sacrifices must be made | ♥ 1 | More levels would have been nice but the two you have are pretty fleshed out and do a good job showing off the mechanics you've put in! The player movement feels tight and jumps are tricky to master but gives it a nice challenge. I would have liked a death counter or a timer to further drive home the sacrifices you have to make to change shape. It might help avoid the player feeling like it is tedious if they're trying to optimize it instead of just use it to continue. The minimal abstract visuals kind of work as is. Some more polish and activity in the environment is all it needs imo. It's too bad the jelly/fluid character types didn't pan out, it sounds cool. Fleshing this out would make a great game! Nice work 😄 |
| Dec 4 22:08:22 | 21h 57m | Planet 43 | ♥ 1 | Very entertaining! The graphics are cute and expressive and the game handles very well. A few sound effects and some balancing would make this game really shine but we're all familiar with time crunch. Nice work! |
| Dec 4 22:37:48 | 29m 26s | BomberFall | ♥ 0 | Great use of the theme! It's very rewarding getting one of your units on the same tile as a big group of the enemy's and quickly turning the tide although it might not be entirely intended to win that way. Interesting spin on the genre! Aside from some polish I think a larger level with more paths would be fun to play with the mechanics more but also harder to balance. Good job! |
| Dec 4 23:28:07 | 50m 19s | Those Greedy Gods | ♥ 1 | Not a lot of first person games get submitted so this stands out. Player movement is tight and the graphics have a simple charm about them. Really hits the theme on the head. I would have liked a shorter time limit and/or a smaller level, as it stands it gets a little tedious waiting around for the week to finish. Something to use the crops on like upgrades would make the sacrifice feel more impactful. Good entry! Loved the cutscenes! |
| Dec 10 04:21:28 | 124h 53m | Sacriphys | ♥ 1 | Good entry! I had to laugh when I sacrificed the rendering! It controls well and the UI is very nice showing velocity and rotation while it lasts. Some choices have more effect than others, the glitchy thrusters very quickly rammed me into about 6 asteroids killing me before the next choice popped up. I think having the choices be lopsided trade offs would have been interesting but it fits with the theme more as is. Nice job! |
| Dec 11 00:07:02 | 19h 45m | Electric Sacrifices | ♥ 1 | Excellent entry! The graphics are fun and cartoony while staying clean. The sound effects are clear if a little weird but it fits with the game. The controls are tight and it holds up well to the brisk speeds I was able to reach. All in all it's a tight and consistent package with little to complain about. I would have liked a bit of music or ambience to fill out the audio in the beginning before the squawks become more constant. The theme could have been more represented, to a dense player like myself it seems that you just get points for taking out the other birds without much consequences. That's about it though, I really enjoyed playing this humorous game. All the more impressive as a solo creator in just 20 hours! |
| Dec 11 00:29:27 | 22m 25s | Inspired By Bad Taste | ♥ 0 | Great game! Gameplay is satisfying with the sound effects for feedback. The graphics are cartoony and humorous and compliments the dark undertones of the music and story. My biggest complaint really is how short it was, if it was a little more challenging or if you had to use the same mechanics to splash the gas around or something it would be a bit more satisfying. Very impressive especially for only 16 hours of development! Good work! |
| Dec 12 23:52:32 | 47h 23m | Sheepocide | ♥ 0 | Awesome game! The card mechanics really make it stand out from the other resource management games submitted. Once the rounds were getting faster and the crazier cards started showing up I could really see the humor and started getting 'baaa' vibes. I like how it transitions from favoring a slow strategic playstyle to a more reaction based one. I love the graphics too. They're cute, cartoony and stylish. The UI is efficient and having a visual representation of the difficulty scaling is a nice touch. The retro sound effects fit really well but they're terribly quiet, I had to crank my speakers to appreciate them. It's better than having my speakers blow but it could use a bit more oomph. A music track to go along would really put the icing on the cake. I wish this game had a few more cards to bring the playtime up a bit. I really enjoyed playing it, I want more! Good work! 👏 |