Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → knarf

knarf

Feedback comments for LD40

← LD39   LD41 →

knarf's games and stats for all events →

TimestampSince previousGameknarf's comment
Dec 12 10:19:05 Dangle Copter ♥ 1 Hi! o/ It's a very pleasant and cute game that you offered us once again ! The first thing I've noticed was the really cool and original mouse control, fitting perfectly with the helicopter thing. I almost felt like I was driving a pico 8 RC :] The story and NPC to rescue are cute, I really like faces expressions according to situations, or how to make squares and circles nice and alive... The game itself has no real difficulty, and could easily target a broad audience. I like the way that the game is not punishing you at all : no death, infinite tries, kinda optional challenges, almost never blocking situation (except the level when they all fall in a pit if you're doing it wrong :)... The gameplay and feel is such nice that I gave it multiple tries just for fun and to challenge myself. Content is here, gameplay is top notch, and adding some quantified and well balanced objectives could really make it addictive and polished. Very good job :) Cheers !
Dec 12 10:37:10 18m 05s Cats are assholes ♥ 0 Hi there ! o/ What an amazingly great work once again... Design is really top notch as always, and really fun. Sound design adds some fun and music sounds nice (even if i turned it off after some a while). Very challenging, it takes some time to master the gameplay. The game keeps you busy anytime and it took me some time to understand how to manage this mess. The gameplay is really smart and difficulty quite well balanced. I spent more than 1 (or 2) hour (!) playing it to finally buy all the possible stuff, then I bought dozens of cats and fishes boxes in a row. Then died fast but I felt that there was no game win :] I had some slowdowns while playing, and it gets slow if you have really too many cats but I think you can only die at this point. Very good looking, interesting and fun entry. Awesome job ! Cheers !
Dec 12 11:07:52 30m 42s The More You Make ♥ 0 Excellent idea and use of the theme, as it's been said it's very likely reminding of the G&W era... Smooth particle effects/explosions/screenshakes makes it fun and pleasant despite the over-used old school gameplays, amount of games keep you busy for a while even if you don't like one :p Good job, great interpretation of the theme ! Cheers!
Dec 13 11:10:51 24h 02m Mushroom Délicieux ♥ 1 Excellent use of the theme, it's a neat idea to retranscribe the mushroom hallucination and paranoia into a cute pico 8 game ; it's very fun to see this little guy running away from such horrible things as flowers/smiling sun/trees ... The gameplay is very simple but having the only option to run away, drink *potions* and eating mushroom to escape things getting too weird kinda sounds like a great metaphor to me. The glitch thing when getting higher is neat. I had some slowdowns, music was a bit repetitive but fits nicely, sfx are well choosen. Visuals are cute, and it's easy to recognize your own style :p I've reached level 10 out of 7... you think it's over, but it's not ! xD Cheers!
Dec 13 15:55:15 4h 44m Pierce The Sun ♥ 1 Great die'n'retry, it smells like SMB :] very smooth yet simple visuals, great gamefeel and *juice*, cool music... It seems quite amazing to design so many levels and so many secrets ... After some tries I was really frustrated at level 8, and stopped after more than 80 death but I'll give another try later :) Sometimes the screen is still dark after death that i'm already dead once again as i'm crispated on a keyboard key >D Cheers !
Dec 13 17:35:09 1h 39m Greed is a $in ♥ 1 Cool concept, nice use of the theme ;) the weapon reduction was a good idea, along with the "greed mode"; my best strategy was to avoid money so the greed mode was quickly ended :p it's really (too much ?) easy at the begining but I can't beat wave 11 / level 0 (after several tries). Musics are good, and overall the game is well polished ; Good job ! Cheers !
Dec 14 09:52:19 16h 17m Get all the Wood ♥ 0 Nice experiment, too bad you could'nt finish all the features you did plan (damned shaders :) but that's quite common during LD. I like peaceful games with a message, having a gameplay twist and maybe faster moves could have added some fun to it (It gets really slow at the very end, and I felt like shift key wasn't doing anything :) but the most important is the message you get at the end. Visuals are good looking, good job on lights and small world design. And yep, great thing there is a cute deer :] Cheers !
Dec 14 11:10:20 1h 18m Alien Crab in the Rotormaze ♥ 2 Great job ! It seems like it's really close to your initial scope, as there is almost just the ending screen missing to the game ; I've reached the last switch to activate and then get stuck, but it took me a lot of time and retries to get there ! The gamefeel is simplistic yet smooth, nice job on visuals, and great music as always :) I loved the weird mechanics that you always find and exploit brillantly to unlock new parts of the game : the pipes + simultaneous switchs + straightforward enemies combinations are very clever and tricky... That's a great comeback for the adventures of alien crab :) Cheers !
Dec 18 09:54:31 94h 44m Cool Hat Mr. Hat ♥ 0 Cool and fun simple arcade game, it's very hectic and fast paced once you can reach the box ; I tried some different strategies but the best one seems to be to stay at the centre as much as possible and be sharp when jumping on baddies, and let some hats aside in case you get touched. That's a great thing to build strategies for a gameplay that seems simple at first sight :p I'd loved to play a tate mode game, very smooth gamefeel with nice blood particles, screenshakes,simple yet "alive" sprites good looking use of colors to make a coherent design, as always with your games. I scored something like 80 before RQ :) Good job !
Dec 18 19:19:15 9h 24m Delver's Sunset ♥ 1 Nice use of the theme, making a game about dicease was one of the first ideas I had for this LD :) Myopa is a good idea, but I think it would have been much fun used as the vertigo illness, I mean with some kind of dynamic camera. The "cured" twist gave me hope and reward for a shot time (Yeah ! I've made it i'm not ill!) ...I had to die many times but once I've reached the blindness level, it was really frustrating :) I wonder how many people reached the end ! The statistics coming along each level are really a neat thing, but the black screen really makes it impossible :D Good job, nice take on the theme and great mood !
Dec 18 20:01:06 41m 51s Fear Of The Future ♥ 1 Interesting introspecting game ! I think i've reached all the end, each one seems a bit depressing in some way xD The limbo style is in tuned with the concept. Good job on making multiple ends, that's always a good excuse to retry and discover some new things... The first end that I've reached was disapointing me (I mean I don't want to end like this), then I could do what life would not allow you : live again, but there is no way you can really win but enjoy your ride :) Good job ! Cheers !
Dec 18 20:19:03 17m 57s Power Overwhelming ♥ 1 Cool use of the theme ! The game was a bit easy to beat, but sometimes the restart screen doesn't show up, but not really a problem as there is R key for retry... It was fun to mess around with spells, sometime it takes some die n retry to understand new powers and find the appropriate combination :) The last level was quite harder but the game allowed me to throw all my fireballs while into space so I cheated a little bit >D Good job ! cheers !
Dec 19 08:13:49 11h 54m A time paradox ♥ 0 Great concept and use of the theme ! it was a bit hard at first but after some games it became much natural and easier, and I could beat levels more easily. It's really a nice take on gameplay that you made, creating a great playground for puzzles ; that's very smart and potent. I think that I've reached the last level but the game looped on it when completed :) Good thing the player is talking, it's a bit disturbing but adds a great atmosphere. I thought at first that movement and collision were a bit clunky as it's been said but it fit wells with the genre. Good job ! Cheers !
Dec 19 08:27:42 13m 53s Aimmo ♥ 0 Cool idea to dig, i would have liked to see the concept exploited a little bit through some more levels, it's a nice thing about the level generated out of text I guess it took you some time that you could not spend on level itself but now you have it :) As been said it kinda looks like a drunk shmup simulator xD as it became a bit easy with few bullets, it could have been interesting to add a bit of difficulty with moving enemies, and interpret the thing on the number of bullets shots, rather than of the number of bullets remaining : ie when having more bullets you shoot with some kind of shotgun, but not accurately, and when you have no more you just shoot 1 straight bullet like a railgun, accurately :p it could also be fun as a 2d top down to make the scope smaller... It's just some idea based on your own one as I think this could result a neat original gameplay :) Nice take on the theme, good job ! Cheers !
Dec 19 11:33:36 3h 05m I HAVE MORE ♥ 0 Hahaha that was great, I felt like I was inspired by the same idea but you managed to master your scope where I have failed :D That was a humourous interpretation of the theme, simplistic but funny. I loved your click mashing mechanics to unlock and "prototype" new stuff :p Good job ! Cheers !
Dec 19 11:54:24 20m 48s ICE RINK RALLY ♥ 1 hahaha great drift game :D i loved the game physics, i really want to break your lap record XD I'll give another try later :) good and addicting thanks to the leaderboard, good controls and feeling, I just wish there was a restart button to spare some seconds, because sometimes randomness makes it a bit unfair; i was also once droped from the sky, few seconds after the game has started :) Great job ! Cheers !
Dec 19 19:33:52 7h 39m Fruitless ♥ 0 Solid shoot'em up, i would like to see it once finished :) I did'nt know if I the downgrade was working as I couldn't really interact much with the campfire, but I managed to reach theorically level 1 I guess xD Really impressive art and *gamefeel*, it smells like Nuclear Throne ! Great and good looking sprites and animations, movements and firing feels good, great job with different baddies, it's totally understandable that you had not time to do everything planned .This is very promising ! Cheers !
Dec 19 20:08:40 34m 48s Sofra ♥ 1 Wooooow this is now my very favorite for this LD ! Awesome atmosphere, great story, millisecond calibrated gameplay... ("ONLY PLAY NORMAL IF YOU WANT TO SUFFER" - I only saw this after the END screen...) I really loved the take on the theme, the smart mechanic, the cute world and cute drawings, *relaxing* quiet music (I could not have finished it if the music was as much frustrating as the game)... The end of the story was perfect and I laughted a lot after the frustration and tense of the difficulty that went just before... Really awesome balanced and cute work. The only thing that could maybe make the game more accessible but still challenging could be resizing the small rabbits hitbox in order to pickem up easily. Congratulations ! Cheers !
Dec 19 20:34:45 26m 05s Haunted House on 43rd Street ♥ 1 Hahahah I really loved the mood of this one :D great job once again as usual with the animation, the music and sfx are particulary well licked and polished, the narration style and the option are very entertaining :) I just wish it was a little bit longer as it was really great XD Congratulation for working as a team with your kid and family, this is great :x Ho I almost forgot, but btw I could'nt play it on my laptop, and I remember that I couldn't launch your 2 last LD entries neither with it :/ It works perfect on android so that was fine anyway :) Cheers !
Dec 19 21:11:19 36m 34s Babies! Babies! Babies! ♥ 1 Hahahaha that was really weird and fun XD I love the unique fun/design/message that came out of this. The gameplay is minimalist but strong enougth to get stuck some times and understand new mechanics. Everything has some joke inside, that was a very fun and unique entry. Great job ! Cheers !
Dec 19 21:20:32 9m 13s Temple of Greed ♥ 1 Very well designed and great take on the theme, I feel like I'm missing a secret end or something as there was still some room I could not explore after several tries :p The gameplay is simple but efficient, and taking loots in a different order can open new passages so this is really polished and clever. I thought about Rogue Legacy since the begining and really liked the art direction, and the palette really looks good (db32 maybe?). Music was super great too. Good job ! Cheers !
Dec 19 23:22:58 2h 02m HELIRESCUE MENS ♥ 0 Good job for a 2 hours game ! The 1hgj trainings are useful I guess :) It was really hard and frustrating at first, but with some perseverence (and some days between ragequits) i could reach level 3 and score 4000. I think with some more patience I could beat this level, but controls are very sharp and the challenge is hard :p I had to exploit the famous helirescopters screen edge stabilizing power to get there. Good interpretation of the theme by your baby and really good for something made in 2 hours. BTW did you try @pkenney game ? Kind of a similar concept without masochism XD . Cheers !
Dec 21 21:01:52 45h 38m you are the coin master ♥ 0 My eyes are melting now x_x Very impressive work for a 3h games, I liked the idea, but it really gets messy when getting close to the last coins :) quite funny and entertaining for a while, but making this in 3 hours really makes it impressive :o tiny sprite looks good, music sound a bit cheap (how could it not when composing so fast :) but not annoying. I RQ scoring a little bit more than 120 but could go to the end aith this run, my brain really hurts now :) Maybe latter, trying to plan collecting in the right order... Great, efficient and fast job ! Cheers !
Dec 22 07:54:56 10h 53m Squirrel Puncher 4000! ♥ 0 Cool funny game :) I loved the music a lot, and I was quite hyped by the background story and the weird monochromatic design of your game. The game itself seems simple but there is still some points that I'm not sure to understand after some games : arrows can be used to avoid attacks, but it rather seem to be moving the evil squirrel, i wasn't sure of the result of it at all :p The squarred squirrel seems overpowered can hurt me badly without creating any projectiles :/ overall good work and congratulations making this from scratch with JS, it's quite hard as I can't even beat in easy mode. On cheap trick to make the game a little bit more homogenous could be to remove these cheap colored circles and make some sprite using the same color as the rest of the gameto represent targets. Good job :) cheers!
Dec 22 08:07:56 13m 00s Laundromat (unfinished) ♥ 0 Nice ideas, it could be promosing with a little bit more working on it :) I liked the concept a lot, and the cute aesthetics overall that reminded me some obscure old dos games. I had fun trying some stuff and to crash the game without really understanding what i was supposed to do but with a bit of polish this could be a cool old school puzzle game :p
Dec 22 11:46:59 3h 39m Midori has a cold! ♥ 0 Cool puzzle game, that's an intyeresting vision of the theme :) I liked the clever concept and mechanics, cool music and good-looking aesthetics. I'm not super good at puzzlegames, but I sometimes felt like randomness was screwing some of my games ; maybe the game is just too fast for me but I felt like the paralyzing rabbit-thingy stuffs were very hard to control accurately, and the random direction of arrows makes it a little bit much complicated when you have to go fast. I struggled to beat level 3 before I gave up but smart a cool game ! Cheers !
Dec 22 12:00:06 13m 07s OverPowered! ♥ 1 Awesome concept ! I spent some time before finishing all the objectives and ending bugexploiting this xD (i made it very buggy without moving and shoting on the wall with the right angle, resulting in a wall of bullets all around me :)) this is a really great use of the theme and this gives a very unique and interesting gameplay. The core concept of the game is such great and uncommon that you sometimes want willingly to lose just to have more firepower, exactly what could be more dangerous in this game ! what a paradox and unusual gameplay ! The minimalist graphics are enough to enjoy this, but i would have enjoyed some kind og grid or visual things to figure out where i am in space, as the uniform grey background does not give any clue of your speed and position. I also would have liked some outlines and a higher contrast, especially between the yellow and grey tones. Really great work on the core concept anyway :) great job !! Cheers !
Dec 22 16:04:11 4h 04m Cardhoard ♥ 1 Great work, and good use of the theme ! this is a great and fast paced game, i loved the way you mixed some tetris like and some arcade :D The aestetics and gamefeel are top notch, this is really well polished ! Misic sounds good, design is super clear and dynamic. I was fine with the controls, but i'm not really good at it, scored around 10 000 before I quit :) Cheers !
Dec 23 11:17:53 19h 13m Shall they up? ♥ 1 Great concept ! It was a little bit hard at first, I wanted to try subtile weapon combinations to check what was the more efficient to killem all ... Then i felt a bit frustrated by the weapon slow cooldown, spacebar constantly pressed, and discovered that i could mash the key that changes the weapon instead, then the game became almost too easy, but i'm feeling good when stomping frenetically some fire button :) I took the risk and scored something like 11 000. Great job ! Cheers !
Dec 23 18:59:03 7h 41m Endgame ♥ 0 That was funny :) I won some battles found a secret passage behind the casket but i gave up after a while... I liked your interpretation of the theme, felt less alone about how ironic it turned... I loved all the small funny things that you managed to put together. sprites are a bit raw of course, great work on UI and retranscribing these old school RPG games feeling ! I opened the project to cheat and go to the end (?) directly but I ended searching text to find all the jokes :) Good job ! Cheers !
Dec 27 12:54:32 89h 55m Lore Finder ♥ 1 Cool entry with nice visuals ! The gameplay offers a nice progression through the level, but as it's been said i had to check the game's description to understand the action of the magic pages, at least for the fireball :) maybe simply mentionning the keys in-game would avoid this ; nice job with the storytelling, even if i did not really get it, i liked the atmosphere, with chtulu faced monsters and occultism :) Music was quite weird and awesome too. Good job ! cheers
Dec 27 13:03:25 8m 53s Wonder Land ♥ 1 Funny idea, maybe a bit short and too much simple, i hoped to see the upcoming beer level but ended the game quite quickly :p Maybe combining the different effects of bonuses could offer some difficulty and gameplay elements, like keeping some balance between darkness and clarity (and other stuff planned !) Also i would suggest to use the same scale for sprites to keep the piwel art more coherent overall. Good job anyway ! cheers !
Dec 27 13:19:12 15m 47s BIGHEAD ♥ 1 Cool idea, and nice music, I wish there was some more platforms patterns as the game gets quite hard fast and many parts of the level are unreachable ; about graphics, i would suggest to use the same sprite scale in order to keep each "pixel" the same size. About gameplay, the down-slide could be restricted in time, and a more accurate jump (+doublejump ?) could allow the player to reach more places. Good job anyway :) I've reached almost 500 coins, then ended stuck in the lowest tiles and ragequited :p Cheers !
Dec 27 13:35:22 16m 10s Beer O' Clock ♥ 1 Cool use of the theme :] I loved the flash-looking design and animations and the *drunk irish* sounding music. The hitbox was frustrating sometimes and it gets a little bit hard fast :p I wish the punch and moves could be a little faster sometimes. I scored around 2000, but I don't think i could reach really further :p good job ! cheers !
Dec 27 13:51:18 15m 56s Blalb ♥ 1 Cool entry :) I don't know what i'm doing but i played for a while until I made the game totally glitch and finished out of the map with a really slow FPS xD Maybe showing some instructions and keys (i noticed i could shoot with the mouse at the very end of my game) could make it a bit clearer :) Good work on visuals, and i really liked the music a lot. Good work :) cheers !
Dec 27 14:10:40 19m 22s Cliff Hanger ♥ 1 Interesting idea, I liked a lot the visuals ! I wish the weapons were a little bit more accurate and fast to reload, as i ended using only the machinegun as it feels really much powerful for me. I'm not really doing it well though as i can't beat the second wave after the zeplin, and can't beat my score of 400 :) great job ! Cheers !
Dec 27 14:26:54 16m 14s Adventure of temple ♥ 1 Funny small game, i liked the animation and visual style, but i had some issues with hitboxes and player's direction when colliding :) I could reach the 6th level, but sometimes game crashes at the start of the level, and now I can't reproduce XD Good job ! cheers !
Dec 27 14:36:36 9m 42s Badger Runner ♥ 1 Funny little runner, the balance between hunger and poison makes it more challenging and fun. Sometimes randomness makes it a but frustrating :p I scored 47 before ragequit :) The game over when hitting the walls is a bit brutal, maybe a smal feedback when scoring/dying could be appreiable. About visuals I would suggest to keep the same pixel ratio between sprites :) good work, cheers !