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kleinzach

Feedback comments for LD40

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TimestampSince previousGamekleinzach's comment
Dec 4 23:30:34 Space Overflow ♥ 3 I liked having an Android version, the game feels very suited for touch screens. I think my main complaint would be that some of the mechanics are a little opaque and cause some frustration sometimes I would be getting big juicy planets to mine, but then I would only be getting crystals worth 5 or less. At times it felt that the game made me lose and I had no way to prevent it. The graphics, sound, and menus were a nice layer of polish. Well done to everyone involved!
Dec 6 04:49:41 29h 19m SHURIKA! ♥ 1 I really like the idea behind this game, and plays with an idea i've been thinking about for a while that it is a bad idea to hold down the fire button. Not enough games like this do that, and having the shurikens come back and hurt you is the most creative solution to that problem i have seen.
Dec 6 04:58:52 9m 11s VIRTUAL VIRTUAL REALITY ♥ 1 I loved the artwork of the game. I think the gameplay itself was a little simple and I felt didn't really match with the Vr inside of Vr thing you had going. Also, you should make it Vr compatible, like hitting keys on a virtual keyboard with your controllers. You must go deeper!
Dec 6 05:06:08 7m 16s Critter™ Sitter ♥ 3 Great entry! A completely unique theme and the amount of polish was great! I love all of the types of critters and the animations unique to each of them. A complete home run on the art and sound and presentation.
Dec 6 05:33:30 27m 22s Coffee Run ♥ 1 A solid entry. I'm not so sure about the night mode as a higher difficulty. Being able to see less is more frustrating than difficult, and I could still see everything so it didn't really make it much harder either. I do like, however, that it is a different way to do difficulty as the most common way would just be to increase the speed and how often obstacles appear, and that isn't really doable in your game. One idea that could work is to have some self imposed difficulty, like having score multipliers for skipping water to encourage players to take risks. I think that the main thing that the game lacked were meaningful choices, or any reason that I would have a different approach then any other player.
Dec 8 21:01:42 63h 28m Asteroid gravity ♥ 1 Cool idea, though It was very hard to tell what was going on. It was a lot of asteroids very quickly, so it didn't feel like I could have a strategy. The sound effect was very repetitive for something that you use constantly. Also, it seemed that when you destroyed an asteroid you would regain all of your health which made it so I didn't need to be careful.
Dec 8 21:10:26 8m 44s Hot & Cold ♥ 1 My main complaint is that there isn't any time to explore the mechanics. Its a cool idea to balance hot and cold, but the game is so short that the mechanics aren't expanded upon. I like the simple pixel art, it was very effective, though I am a little bothered by the want because its not on the grid when it moves around.
Dec 10 20:01:59 46h 51m A Space Hitchhiking Game ♥ 2 I think the game suffers from throwing too many things at the player all at once. I see that it is very ambitious, and theres a lot of layers in the game, but its just so opaque that I couldn't really enjoy it.
Dec 10 20:26:12 24m 13s Shall they up? ♥ 1 Great idea. I made a few playthroughs to try skipping some weapons corresponding to some of the harder enemies, which was great. I would say that the controls were a little clunky for the amount of precision the player was expected to have, especially for the very tight patterns of the spread shot enemies. Overall very well done though.
Dec 10 22:43:45 2h 17m Zbluch! ♥ 1 Really like the creature designs. It seemed like a lot of the movement was physics based and got pretty wonky at times. I also think that things are worse when you have fewer of them. I got down to just a few purple things and was having a very hard time micromanaging them to eat any more. Well done, again I dig the look!
Dec 10 22:58:46 15m 01s Crazy Cat Lady ♥ 0 Very cute cats. I really like the frantic tone from all the cat sounds and the doorbell going off constantly.I would say that there could have been a little more to do on the gameplay side, but what you had was great and I really liked it. I had a few strange control issues by the way, like the camera would all of a sudden swing to a random angle which made it frustrating at points.
Dec 10 23:16:15 17m 29s Kinball ♥ 2 The sound was really the stand out in this game. Expertly done. The gameplay was simple, and not really anything new, but it was well done and I really enjoyed it. I got one instance of multiball, which works great with the theme but it seems to be a rare occurrence. Also when that multiball did happen, the camera movement was very fast which made it really hard to tell what was going on. Perhaps a little more smoothing there would be nice?
Dec 10 23:25:37 9m 22s Run Guys ♥ 2 Very cool take on the endless runner, a genre which desperately needs new ideas.I loved the way you had to adapt your playstyle to the size of the crowd following you, and I really like the text popups that everyone has when you crash into something. Great stuff.
Dec 10 23:42:05 16m 28s Cat Clicker ♥ 0 Those cats are really cute, and I love how out of hand everything gets. I also appreciate some of the stranger aspects of it, like how the dead cats make ghosts that you have to get rid of.Very frantic, very enjoyable game!
Dec 10 23:54:10 12m 05s Free to Play ♥ 2 Excellently done. What really elevated it for me is when i discovered that you could use the pop ups as platforms. That was such a fun discovery that changed my perspective of the game completely. It makes me hope for a version of this which is more about utilizing that meta layer of the game to finish designed levels. Great idea and execution!
Dec 11 00:09:48 15m 38s Good As Gold ♥ 1 The animations, art, and music were all excellent. I love the effect of the character turning to gold. I would love to see how else you can explore this mechanic, as how it stands it isn't that much different from a health system, though thematically it is handled amazingly well. I would love to see more levels and more twists on your idea!
Dec 11 00:53:21 43m 33s Sheperdy! ♥ 1 I really like the concept, but I don't think the level design complimented the gameplay that well. It felt frustrating rather then rewarding a lot of the time as I had to herd individual sheep which weren't sticking with the rest very well. The pixel art was really great, and the sound effects we simple but well done. It fit the theme very well and the level of polish was excellent!
Dec 11 01:55:21 1h 02m Deckest Dungeon ♥ 2 That is the best graphics and audio that I have seen so far. Amazing work on everything on the art front. My main complaint would be about the gameplay itself, too often it felt like I didn't really have any choices. Often I would only have three cards in a round, and it wouldn't matter which of my three did which card. I think there needs to be some more ways to add more cards to your hand to add a little more strategy. All too often it felt like there would only be a single correct choice, or I would just lose a battle due to luck of the draw. Again though, wonderfully done.
Dec 11 20:51:04 18h 55m Rucksack ♥ 1 I really liked the mechanic of the inventory, I haven't really seen anything like that before. My main complaint was that I got to a point where the frame rate tanked so hard that I couldn't accurately step on the switches at what I assume was the end.
Dec 13 02:20:10 29h 29m Money transporter ♥ 1 Simple and easy to understand, and yet it was very fun and made me want to keep going. My suggestion would be that rather then simply increasing numbers, perhaps more can be done with mixing up gameplay as you progress. More stuff like the cop mechanic would be great and perhaps the map switching up as you go, maybe draining a store makes it go out of business so a new one will pop up and keep you on your toes.
Dec 13 02:25:33 5m 23s FLĂ…TPAK ♥ 1 Oh no! I died of starvation right be fore checkout! I love how impactful the crashes were to really make me not want to do that. Very original, and felt quite good to play.
Dec 13 23:18:20 20h 52m BeWare! House ♥ 1 Simple idea but for the most part well done. The persistent honking really made me want to speed things along which was good. One thing which I wish was more clear are the rules surrounding each kind of box, because I kept thinking I found a rule but then I could break it and other spots where I though I should be able to place I couldn't, though maybe im just not thinking about it the right way.
Dec 14 23:22:19 24h 03m Human Rises ♥ 2 I felt like I was just thrown into the deep end right away. I have certainly made games like this before, and while I always feel fine with the mechanics myself, mostly that is because I programmed them so I understand them. I recommend playtesting with new people early and often with new people every time and don't explain it to them at all because that is what most of your players experience will be like.
Dec 14 23:38:36 16m 17s Bonding Bad ♥ 1 That was a very nice and well polished game. I would say that it was a little too easy to just brute force it. One of the things that I really liked about spacechem was that it forced you to make something that worked cleanly and worked multiple times. It doesn't seem like there is much of a reason to not just "cheese" every level when instead there should be interesting patterns to look for with every given starting situation. In any case I enjoyed it, especially that you took the time to make menus look good and to have music.
Dec 23 18:48:08 211h 09m Technologis ♥ 1 Wonderful art. I loved the whole style of the game.The gameplay itself I felt was a little repetitive but everything surrounding it was very well done.
Dec 26 22:38:59 75h 50m Blalb ♥ 0 I love the escalation as you get bigger and bigger, though It did start to lag like crazy after a while. I would recommend cheating a little bit instead of actually having all of the collected sprites stick to the player. There is something very satisfying about a Katamari like game, and I really enjoyed your take on it! good job!
Dec 26 22:46:25 7m 26s Guns Vs. Potatoes ♥ 0 The waves just stopped coming for me at some point, so I wasn't really able to experience too much of it. While I do see that there are different guns, The variety is not really apparent for them. I would love to see an emphasis on variety in those weapons, such as explosions or lasers as otherwise it isn't really changing up how you play the game.
Dec 26 22:56:50 10m 25s Too much money earning simulator ♥ 1 I like the overflow mechanic in regards to the theme. The clicking definitely became a lot, so I appreciate being able to hold down the mouse button (Though I believe clicking was still faster.) The clicker idea is also what I went with, it just seems like a very good way to make something work with this theme!
Dec 26 23:22:50 26m 00s Just Another Space Game ♥ 0 The contrast with foreground and background objects was a little low making it somewhat hard to tell where things were. Also, I was flying around for 3 minutes and only found 2 objects in the world which felt a little low.
Dec 26 23:37:54 15m 04s Jazzy Beats ♥ 2 The R ability felt quite powerful overall, making the game somewhat devolve into kiting fans around until the R refreshed. The enemy clumping felt like to much which only added to the R feeling so powerful and swingy. Art and sound was excellent though!
Dec 26 23:59:50 21m 56s Junk ♥ 1 While the gameplay was just tetris, I loved the idea of cleaning up the mess of everyone else, especially as a gamejam game where you know 100 people are going to play it.
Dec 27 07:28:58 7h 29m DETERMINATION ♥ 0 The crazy movement felt a little more like a bug then a feature. I would release the key and the movement would still be going. I could understand if it just increased the speed of the heart, but it didn't seem to do that.