Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → elemel
Feedback comments for LD40
elemel's games and stats for all events →
| Timestamp | Since previous | Game | elemel's comment | |
|---|---|---|---|---|
| Dec 4 21:37:33 | Power UP ? | ♥ 0 | The game was really hard. Felt that I couldn't do much to avoid getting shot. Music was good and contributed a lot to the atmosphere. | |
| Dec 4 22:19:44 | 42m 11s | Jungle Raider | ♥ 0 | Enjoyed playing this. Music and sounds were OK. Graphics and level design were good. Well done. |
| Dec 4 22:36:04 | 16m 20s | Chaos Space Kitchen | ♥ 1 | Frantic and fun. Liked the graphics. Was a bit frustrating with the hero sliding around on the floor. |
| Dec 5 06:21:12 | 7h 45m | Phrygian Fantasy | ♥ 1 | Nice game. Exploring the world was the best part. Shop menu was also cool, but didn't understand whether the different gems affected gameplay. Jumps felt a bit too fast, maybe too much air control? |
| Dec 5 14:05:09 | 7h 43m | The Shepherd | ♥ 1 | I liked it! Hard to keep track of the sheep, though. Didn't make it through day three. Those poor sheep. Suggestion 0: Lower the volume of the sound effects. Suggestion 1: Implement flocking simulation so that the sheep stay together most of the time, and move a bit smoother. Suggestion 2: Sheep dogs! Suggestion 3: Sheep can fall into pits or get stuck in bushes. Fish them out with your staff. |
| Dec 5 14:24:40 | 19m 31s | The Adequate Shepherd | ♥ 0 | Looks really cool, but wasn't able to run the Flash version, and the Mac version didn't work for me either. :-( |
| Dec 5 14:36:56 | 12m 16s | Trapping Circles | ♥ 2 | I like this genre of games. But it's hard to understand why the enemies die. Do they have a limited number of bounces, or do they die when they bounce too often? Also, there's no real threat to you. You should probably die when you collide with an enemy, or when an enemy breaks your line. Would be cool if you could kill enemies by capturing them with lines. |
| Dec 5 18:00:56 | 3h 24m | 9 Lives | ♥ 1 | This is actually pretty good. Really like the setting, and the graphics and animations are the most successful aspects of the game. I think it would have looked even better if you had used the same resolution on the background and the characters. The platforming is fine, but it would have been cool with multiple paths. Combat is hard, wasn't able to defeat enemies without taking a lot of damage. (Might need more practice.) Never made it past the bridge -- is it possible to jump that far? Some music and sound effects would have complemented the graphics. |
| Dec 5 18:22:08 | 21m 12s | Hey look at this | ♥ 0 | Different concept which sort of worked. Didn't feel that my coworkers got off my back after I helped them. Only managed to complete 61% of the project! Then again, I didn't understand what to do at first. Enjoyed the random chats and geek humor. |
| Dec 5 21:51:42 | 3h 29m | Feature Creep | ♥ 2 | Really funny! Like everyone else, I fell into a pit early on but still enjoyed the "game" a lot. How about a wings powerup to escape pits? |
| Dec 5 22:08:25 | 16m 43s | L.A.V.A. series L.A.M.P. edition VS THE WORLD | ♥ 4 | Nice graphics, music and dialogue. The dialogue overlay ended up in the wrong place in the high-res build for Mac. Enjoyed playing the game for a few attack waves. The custom key assignment for powerups felt a bit awkward, would have preferred predefined keys. Well done. |
| Dec 6 22:30:58 | 24h 22m | Tower of Mana | ♥ 3 | Not sure how long I've played this game now, but wasn't able to make it past level 3. Incredibly frustrating and difficult to get better at. Once you time the mana "rhythm", you get thrown off by the spell timeout or the movement of monsters and traps. Best game I've tried so far -- to me this is an instant classic. |
| Dec 6 22:52:06 | 21m 08s | Christmas Present | ♥ 1 | Very different and impressive. But I think I enjoyed the concept and execution more than the actual gameplay. Also, accidentally broke the game by maximizing one of the smaller windows. Maybe add a button to reset the window state? |
| Dec 9 22:26:48 | 71h 34m | Mr. Capital! | ♥ 1 | Really good interpretation of the theme, and well implemented in gameplay and level design. Agree with some others that it was too easy to fall off platforms, but still enjoyed it a lot. |
| Dec 9 22:55:44 | 28m 56s | Takomakase | ♥ 1 | Cool idea but it was kind of hard to understand what I was expected to do except press the keys as soon as they showed up... Tried another time and I get that you're supposed to do multiple things at once to level up, but then I find it really hard to keep up and level down again fairly quickly. Probably need more practice. |
| Dec 9 23:00:55 | 5m 11s | Time Again | ♥ 0 | Sounds interesting. Any plans for a Mac version? |
| Dec 9 23:13:49 | 12m 54s | Matchy's Kooky Cookies | ♥ 1 | Nice art, smooth movement and nice sounds and music. But I don't think this was my kind of game -- didn't feel like continuing after completing the first two levels. |
| Dec 9 23:28:41 | 14m 52s | Hungry Dino | ♥ 1 | Really nice game. Liked the retro art and sounds. The shake effect when you are big is cool. I think the game starts to feel a bit repetitive after a while, maybe more game elements could be added? |
| Dec 10 12:21:03 | 12h 52m | Fiscal Dungeon | ♥ 0 | Kind of nice, but hard to aim with mouse while moving. Maybe some kind of target locking system could make it more enjoyable. Cool with fairly varied enemies and boss fights, though. |
| Dec 10 13:39:37 | 1h 18m | Saving Mr. Mittens | ♥ 1 | Very impressive what you managed to do produce in this short time. Liked the art, music and dialogue. Forest dungeons with line of sight looked nice. Sound effects were a bit too sharp but OK. Gameplay quickly became tedious without any real challenges. Would be cool with upgrades, alternate weapons such as bow, and more varied monsters. |
| Dec 10 13:59:40 | 20m 03s | Widget Satchel | ♥ 1 | Graphics and animations, music and sound effects are great. Being weighed down by stuff you pick up is an interesting idea but doesn't really lead to any interesting gameplay. Maybe you should be able to drop your satchel temporarily or something like that? Jumps are nice but it's too easy to fall off platforms. Camera moves around to much, even to the point where you can't see yourself. Still, a really impressive start. |
| Dec 10 14:13:49 | 14m 09s | Headstuck | ♥ 0 | Really liked the graphics, mood and dialogue, but would have liked more choices -- the end game was completely scripted. Some music would have been nice as well. But overall, different and interesting. Well done. |
| Dec 10 14:31:26 | 17m 37s | Slightly annoying traffic | ♥ 1 | Graphics, music and sound effects were great. Gameplay was interesting but quickly became overwhelming. Didn't get past 1500 points, but should be able to with some more practice. Well done. |
| Dec 10 14:40:38 | 9m 12s | One for sorrow | ♥ 1 | Art was completely amazing! No sound in the web version. (And no Mac version.) Gameplay was too repetetive and not very engaging. But well done, will be interesting to see what you come up with in the future. |
| Dec 10 22:03:40 | 7h 23m | Cute invaders | ♥ 2 | I enjoyed it! But found it very hard to keep more than a few chickens alive. |
| Dec 11 12:55:59 | 14h 52m | Manystar | ♥ 1 | Nice game, especially for the limited time you had. Thought it was cool how the enemy ships would rush to gather the resources before you. Turning was too fast, as others have noted. With tweaked controls, and some simple music and sounds, this is a complete game that you could still continue to add a ton of stuff to. |
| Dec 11 13:29:36 | 33m 37s | The weighty island | ♥ 0 | Played it to the end, and enjoyed it. As @cubeeo said, the game has a zen-like quality from the music and the joy of exploration. I do think that the game could benefit from some kind of threats that you could confront if you want to, or would at least have to avoid, like predators, swamps, traps, or hostile characters. I would also advice you to replace the sword with a bow, because that feels more appropriate for hunting. Other suggestions: add traps to catch animals, then finish them with sword (it's back!) or knife. Allow the player to wade into the water (distinguish between shallow and deep water), and gather clams. Add fish that you can catch with a fishing rod, a a spear, or with bow... |
| Dec 11 13:39:55 | 10m 19s | One Night to Score | ♥ 0 | Nice game, especially the art. The drunk mechanic and the dialogue were fun, but not sure I understood the ending. |
| Dec 11 14:16:23 | 36m 28s | The Fast and Fastidious | ♥ 0 | Liked the art, but the game lacked challenge and variation. Understand that this has a lot to do with the time constraint. Some suggestions for future development: rivals or ghosts to race against, hills (uphill/downhill), different road types, depot stops (fill gas and change tyres), weather (rain might cool you off, but leaves the road slippery). |
| Dec 11 20:57:20 | 6h 40m | Yard Time | ♥ 0 | The game was well made. But agree with other poster that it's annoying to re-select. Would also prefer being able to set another prisoner as target position, not just the ground. |