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conrad123

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TimestampSince previousGameconrad123's comment
Dec 6 19:54:39 Whatever Floats Your Boat ♥ 1 This was a really awesome game, and I mean it. The art is great and the waves sounds really give you the feeling that you are on that ship, that you're the one undertaking this challenge. One problem that I noticed was that you must right click the bow to aim, but left click to fire. I have an apple mouse here and I can't use right and left click at the same time. If you made the controls click to aim and release to release that would make the game a little more fun for me, just because I can't use the bow right now. But that's really the only thing I can take away from a really solid entry.
Dec 12 16:11:26 140h 16m Busted! An Epic Cops Vs Robbers Endless Runner! ♥ 1 Nice game, especially for the time you had! The idea, animations and the feel of the game is all quite good given the constraints you were under. I really didn't feel how this connected to the theme though. I understand that maybe you move faster when you have more stars, but that doesn't really make much sense. Also, the collisions on the player were quite unsatisfying. I would lose but not be anywhere near a block! You may not have had time for skeletal collisions, but maybe you could have made the hitboxes just a little smaller. Great job though, I had a ton of fun playing.
Dec 12 16:30:03 18m 37s Unsocial Media ♥ 1 This might be the coolest take on the theme that I've seen. Unfortunately the implementation could use a lot of work. I understand that you are under a time crunch, but the mechanics really didn't make sense for me. What posts should I do to boost followers? How do I boost my mental health? And most importantly, how do I earn more money? I always ended up losing because I ran out of money. I didn't know how to make any! It became frustrating just to watch my money slowly run down, with nothing I could do about. And often, when I would try to post, the menu would go away! This seems like a small thing, but as a player, it's really really frustrating. It's like the game is trying to work against you. However, each of these things can be fixed, after the constraints of the jam. I trust that, if you had more time, you could make a really amazing game. I wouldn't give up on this idea!
Dec 12 16:51:11 21m 08s Salty Business ♥ 1 This is a very, very solid compo entry. The graphics are great, the feel and the mood is awesome, the sound is perfect. I love the sheep that has the weird voice; every time I traded with him I laughed. The game doesn't really seem to fit with the theme, however. There's nothing about trading that makes it worse the more you get. In fact, it's the opposite! Also, the game doesn't really get much harder. Once you find a deal, it's always a deal. I would simply buy the voice changers from the sheep and sell them to the giraffe and make $40 each time. If the giraffe had said, "I've had enough of those! I need tacos," or something like that, then I would have had to find a new deal. Otherwise, like what @zee said, it just gets boring. But this game is still really really cool and I encourage you to continue developing it!
Dec 12 17:21:34 30m 23s Wonder Land ♥ 1 I really liked this game! I thought the idea was cool, even if it got frustrating at times. The only issue that I experienced was that when it got brighter, you could see through the blocks at the mountains in the background. I also wish this was longer, but I understand you in a time crunch. Nice work! I encourage you to keep developing this game!
Dec 12 17:37:14 15m 40s Among the trees ♥ 2 Really nice music. I like the idea of using a dodge game for the theme, as it fits well. The tree graphics were very good, but I didn't feel like I was "in" the forest. The character was too simple, and the back-and-forth movement that gradually sped up had no real premise. What if you were a bird, flying away from predators? Or what if you were a person running away from an ever-increasing horde of zombies behind you? A premise like this would really get me into the action. I don't really know what the blue dots do for you; I was always going too fast to pick them up. Again, they don't really add to the premise either. I think that if you improvised on the idea here, and added some reason to be running, and to move forwards, then the user would really be enveloped in what could be a really solid game. Two other tips: 1. If you spawn the trees on a curved surface, like how the earth is curved, you won't have the weird spawning out of the shadows that you do now. 2. The itch link says windows but there is a web player too. Let people know that you have a web game because some people won't play games they have to download for some reason. Just so you can get more plays. Nice work! You could make a really cool app out of this if you stuck with it.
Dec 13 01:10:27 7h 33m Xmas Fair Drinking Simulator ♥ 2 I really really like this game. The art and music and mood are incredible. This is a perfectly designed and executed Ludum Dare game given the constraints. In fact, it's hard for me to find much to criticize. I feel that maybe the character could be more realistic. I know that you are trying to avoid having the player look like the NPCs, but maybe you could give the player a cool hat and bright ugly christmas sweater. Just something to set it apart. Also, animations would have made this game into something really polished. These are just small things I can take away from a really excellent game.
Dec 13 01:28:09 17m 42s Ed's City ♥ 1 Nice work, especially for having just learned Unity. I have barely used Unity before and I had to code some of the hardest stuff in our game :P. I really like how the NPCs navigate around the houses. It's a cool detail that really spices up the game. I feel like you should have instructions on this page, just so we know what we're doing when we start to play. I didn't understand how the game worked until I saw the first comments. The game is hard at first, but once you get a few things set up, it's really easy. There's no exponential population growth; if that was the case, things could get really interesting. If you added more things to place down, that could really spice up the game as well. Maybe you would need a hospital to support the sick, or a military to protect the city. There's a lot of potential in this game, so I encourage you to keep working on it!
Dec 13 02:37:10 1h 09m Tony Hawk's Hatchback Stunt Simulator: Ghost Protocol ♥ 0 This game is incredible. Need I say more?
Dec 14 13:38:01 35h 00m Mobs ♥ 1 I am really bad at this game :P Great job, fits the theme well.
Dec 14 22:34:13 8h 56m Grave Robber ♥ 1 This was a really cool game idea. i always love games with undead people! :P The main issue with the game was the fighting mechanic. The enemies came too fast for you to kill with clicks. If you slowed down the spawning, it would be easier at the beginning. I think it would have been better is you attacked when you first pressed the mouse, not when you released. Also, the zombies really don't go away when you damage them. It would make more sense if they just died the first time you clicked. I've made compo games before and I know how hard it is to balance difficulty in 48 hours. Putting that part of the gameplay aside, this is a good game, and I had a lot of fun playing it! My highscore was 750 I think. Keep developing this, because you could have something really cool on your hands!
Dec 14 22:49:23 15m 10s To the other side ♥ 3 I really like the graphics in this game! Both the graphics and the audio really help establish the mood. A couple things: The audio wasn't very loud, and I didn't even know that the game had sound until halfway through (I had my computer volume on a little above half). Also, I didn't know to press z at the menu to start or after death to respawn. The main thing I am going to have to bring up is the controls. If you are running away from a monster, you can't fire at it! It's really annoying; as soon as you turn around, you lose. There's no way you can recover. If you made firing WASD instead, that would be a lot better. Then I could press UP to go away from a monster, say, but press S to fire at it. Then you could also add more enemies, and more difficult enemies. Otherwise the game basically got reduced to hiding along the walls and sniping. I really like this game and hope that you keep developing it! You've got a cool retro game on your hands.
Dec 16 02:50:56 28h 01m Shotgun City ♥ 1 For 5 hours, it's incredible! I will give that to you. The AIs do their job, the mechanic is awesome, the level is impressive for the time you had, and the gameplay is addicting. Not to mention the awesome innovation and take on the theme you had to do to come up with this! It's really impressive. I'm going to be picky about things though, like you were for me. The graphics are good, but they don't fit. The bricks should, at the least, have some stroke to them. They look out of place. It might make more sense for you to use a solid color there, for the walls. Not sure how that would work but when I first saw your game those popped out for the wrong reasons. Most of the people have been talking about the difficulty, and how, when there's just one gun, it's really hard to do anything. I do agree with that. However, it's something that's hard to change. It's more of a idea issue than a straight-up gameplay issue, and it's hard to think of a way to fix it. Maybe you could press buttons that rotate your gun 45 degrees either direction. Or maybe your gun is aimed towards the mouse. It's something that needs to be tested, and it's a preference thing in the end. I thought that the camera was really annoying, and didn't show enough to the side that you were going. The edge of the camera scroll function is too far away. Sometimes "jerks" would spawn right next to you. This was very annoying, and it led to me losing when I was in an otherwise great position. Sometimes they would spawn in walls, too, and get stuck. I feel like the camera jolt is just a little bit too strong, especially when you have all 8 guns. I like it, though, and how real it feels. I really really hope that you keep developing this! It's a great idea!
Dec 18 21:09:43 66h 18m Sorted ♥ 0 I like the idea. It really fits the theme. However, I found it annoying that I had to click twice, once to pick up a block and once to let go. Once you put the box in the hole, it would be nice if it could just disappear. It would also be cool if you could pick up multiple boxes at once, and dump them in the same place. I encourage you to add more to this game!
Dec 18 21:21:36 11m 53s EPIC Racing ♥ 1 Nice job! There's a couple things that you could polish up, but I encourage you to keep on working on this! The emoji guy at the end made me laugh. :P
Dec 18 21:31:55 10m 19s Fear Of The Future ♥ 1 I really like this game. A lot. The one thing I would change is the background - it hurt my eyes. But this game is incredible. I love the mood.
Dec 24 19:24:38 141h 52m 25 - The Golden Age ♥ 0 I love this idea! the one thing I'll say is that it really doesn't stick with the theme. The more you have, the worse it gets but you don't ever get more! If it got more difficult over time that would really be a fun challenge. Good work.
Dec 24 19:43:03 18m 25s The Amazing Game 3.0 ♥ 0 I suck at shooters but this is incredible. Wow. I always love ideas like this.
Dec 25 15:14:03 19h 31m Robbery of a Train ♥ 1 Nice job! I feel that the difficulty level could have increased as you got more money. Also, the characters could have matched the other art a little better. I hope you keep working on this, because it is really solid!
Dec 25 17:44:19 2h 30m Radioactive Runner ♥ 0 I really liked the graphics for this game. If you kept working on the gameplay you could have something really solid and marketable.
Dec 25 17:59:12 14m 53s Infection ♥ 1 You should feel quite satisfied with a compo entry like this. I love the mood. This game is begging for more to be added and I hope you keep working on it!
Dec 25 18:06:36 7m 24s Waltz ♥ 1 I really like this idea. Maybe if the different instruments were playing roles that were a little more obviously different, it would become more about ear and skill than luck. Keep working on this one, and you could have something really cool.
Dec 28 18:20:29 72h 13m Before it was cool ♥ 0 Really funny, if a bit glitchy. The whole concept made me laugh. Good job!
Dec 28 18:28:18 7m 49s Get Drunk! ♥ 0 Great game. Thought the audio was really annoying but I love how the controls change as you drink more. Good job.
Dec 28 18:38:52 10m 34s Treasure Thrower ♥ 0 I had a lot of fun playing this! The graphics need a bit of work, but this is a really cool game. Nice job.