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Feedback comments for LD43
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| Timestamp | Since previous | Game | conrad123's comment | |
|---|---|---|---|---|
| Dec 4 18:51:17 | Views | ♥ 3 | This game was really fun to play! I loved the audio. A couple things that I would say is that I feel that the game is a bit of a stretch on the theme. I think there needs to be some idea that what the user is doing is a sacrifice (rather than just being, "swipey swipey"). Maybe the developers get mad at you or something. I thought that the swipe mechanic was cool, and was well implemented, but sometimes I can just hold my mouse in the path of a building and destroy it by barely moving. Also, the powerups are very useful, but it was unnatural for me to move my mouse all the way up to the corner to click a button. Perhaps using right click would be better. However, I thought you guys did a good job with this, especially for the time that you had! | |
| Dec 4 23:38:33 | 4h 47m | PeonCraft - Sacrificed | ♥ 2 | Definitely a really cool take on the theme! I loved the graphics. The gameplay needs some more work, as there isn't really any objectives. I treated it more as a simulation, and it was a cool world to explore. If you took more time to work on this, you could have something really cool. |
| Dec 5 00:05:24 | 26m 51s | Expendibots | ♥ 1 | This was a game that I grew to like! It was *really* hard initially when I was getting a hang of the controls. I just couldn't get my guys in line! It would definitely help to have a button that aligns your robots in single file - I feel that a lot of game time is wasted lining them up. Once I got the hang of it, it was pretty fun! The spawning of new robots at certain points was necessary and a good idea. However, I think those places should also be checkpoints. I had the most fun on levels that were more puzzle-based (like the gap one or the moving wall one) but with the levels with the hammers or the action, it was too hard to manage all of my guys, and I couldn't see the obstacles with the perspective that I had at times. The music is repetitive, but the more I played the game, the more it fit with the vibe. I think that this game could use some refining, but great job for 48 hours! |
| Dec 6 02:35:24 | 26h 30m | Gifts for Satan | ♥ 1 | Cool concept and nice job for a compo game. I felt that the gameplay got quite lacking after a while. Sometimes my children would get stuck and Satan would level up because of it. If you could have more interactivity, like selecting certain children to sacrifice, or being able to break them a path, the playability would be much improved. Also, a score system would be nice to judge how well you're doing and add a reward system. That being said, the animations in your game were really well designed, and I loved listening to music and sound effects. Keep working on this and you could have something really neat! |
| Dec 6 02:58:59 | 23m 35s | You Get Two | ♥ 1 | Cool concept. I'm usually not a fan of these types of games but the graphics and the music set the mood well and I enjoyed it. I felt that the gameplay was not very balanced and it was hard to survive and find cards that gave you the red icon. I also felt that there needed to be more cards on the playing field. Having a 2D grid, even a 2x2 square, would have been a lot more challenging and a lot more fun. That being said, you did a great job of fleshing out a unique concept in the 48 hours. I would like to see this go farther! :) |
| Dec 6 04:02:51 | 1h 03m | BD-Threed | ♥ 3 | I wanted to like your game, but I couldn't. Let me explain. I don't want to come off as too critical, because there are aspects of your game that are amazing. I love the art and the voiceovers are really funny. But I feel that your game is very frustrating, and very unrewarding. First off, as a user, having C as the jump button is unnecessarily challenging. If you are left-handed, the game is pretty much impossible to play. I don't really get how the game ties to the theme. The narrative is too confusing for me to get an idea of depth, or story. I also did not know what to do, or what my objective was. This is an easy fix - you can just write something in the comments above. I get that you're trying to be deliberately vague, but it's frustrating. The cute crabs and slimes were the only thing keeping me going. There's a lot of visual and audio features that have the potential to make your game GREAT. But from a user feedback perspective, it doesn't feel right. And if I've learned anything from years of making crappy games, the most important thing about the game is the emotion it fosters. It can be funny, spooky, wacky, exciting, but it has to be fun. It has to be enjoyable both from the input side and the output side. Your game has great output, but there needs to be more of a focus on input - key controls, narrative and general gameplay. That's how you get players engaged, and then you can keep them hooked with what you already have. It's easy to see how much effort was put into this game, and you have a very good starting block for a long-term project. I'm just trying to add some things to take your game to the next level, because it is already excellent in many aspects. Hopefully you understand. Great job on making this in 72 hours and I hope that this was helpful. |
| Dec 8 22:40:45 | 66h 37m | Effigies | ♥ 1 | I'm usually not a fan of puzzle games, but this one was great. I didn't really see how it tied to the theme, but definitely a lot of places you could go with this one. Good job, and I hope you keep developing it! |
| Dec 8 22:50:03 | 9m 18s | Downgrade | ♥ 1 | Cool idea. I like the backstory, and the music is fantastic. I think it could use a little bit of balance. The game was way too challenging for me without a lot of replayability. It's hard to squeeze in extra ships or new features in 48 hours but there's a lot of places you could go with this. Good job ;) |
| Dec 8 23:04:22 | 14m 19s | An Fhicheall Mhór (Grand Chess) | ♥ 1 | 5/5 innovation for the cool concept. I love to play chess so I was hoping to be able to showcase my skills but the game was so hard! Definitely as lot of polish work that can be put into it. Also sometimes I would spawn and a knight would immediately kill me because I wasn't fast enough. I love the holes in the chessboard - they make things interesting - and the pieces look really cool! Nice job and keep developing this! |
| Dec 9 18:45:42 | 19h 41m | Pecto | ♥ 1 | Nice game! I think you could do a little more with the sacrifice theme (maybe you can't have more than a certain number of cards?) but this was really cool and kept me hooked! |
| Dec 9 19:20:53 | 35m 11s | Space Battle Zero | ♥ 1 | You made a bulleted list so I'll give you one back. Here we go: Pros: - Art really fit the game, felt immersive - Music was EXCELLENT, set the mood really well - Trails for orbiting paths of ships were very helpful - UI designed beautifully - Lots of fun! Cons: - Gameplay seemed repetitive after a while, not a lot of randomness or replayability - Instructions were a little confusing - what does each power do? - Felt slow at times - energy boost from orbiting could have come quicker Thoughts and Suggestions: - The glare on the UI sometimes made it hard to see what the items were to choose. Just a small thing to improve. - The sacrifice mechanic isn't as much of a sacrifice as it is a choice. (What should I choose to have the best odds of winning?) I don't feel that I'm losing anything by clicking on the energy tabs. Maybe you could reduce your HP to get more energy, or a faster reload? Just a thought. - To improve the randomness, maybe each ship could start with certain random features, so that players can't just use the same strategy every time. Overall, this game was lots of fun, and there's lots of places you could go with it! Nice job and keep developing! |
| Dec 9 20:37:02 | 1h 16m | I Am Free | ♥ 0 | Cool concept. Definitely could use some polish and some randomness - I would love power-ups or random spawning locations of escape pods or something. Music was a bit repetitive but I liked the sounds a lot. Nice take on the theme and good work! |
| Dec 9 21:22:51 | 45m 49s | Long Live The King! | ♥ 1 | Wow, great game! 5/5 Innovation for sure. I've never seen a puzzle game like that before! Lots of fun. The learning curve for the game was steep because all of your grunts look the same. Maybe if they were bigger and looked a little different it would be easier for the user to know which is which. One of the things that really frustrated me (and led to me quitting, after I missed getting the last grunt in the basket) was the size of the basket. It was too small! Make it bigger so that there is more room for error. Or at least make some sort of visual cue so that it is easier for the user to screw up. Cool take on the theme and I hope you keep developing this! Looking forward to seeing this go places. Perhaps the most solid entry I've seen so far. |