wskilljoy 2018-12-03 13:13
No game ):
Foon → Ludum Dare Explorer → LD43 → I Am Free
By marvalgames
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 438 | 2.83 | 20 | |
| Fun | 442 | 2.61 | 20 | |
| Innovation | 290 | 3.08 | 20 | |
| Theme | 448 | 2.69 | 20 | |
| Graphics | 269 | 3.25 | 20 | |
| Audio | 237 | 3.02 | 20 | |
| Humor | 368 | 2.05 | 20 | |
| Mood | 413 | 2.58 | 20 |
No game ):
The camera controls were a little unwieldy in my opinion... I would have prefered it to be controlled maybe by the mouse wheel or something rather than tied to the mouse movement. The movement was also fairly difficult to control as it felt really fast. I didn't exactly know what the objective was, although all I could assume was it was something to do with the bubbles there, but it would have been nice to have some sort of tutorial or something to explain what was going on.
horay i manage to save all 12. kido.PNG
Yay. LOL. I wanted to add a "win" condition where the "pods" all fly away
I liked the graphics ! I missed the tutorial but I managed to save some of the bubbles!
Cool concept. Definitely could use some polish and some randomness - I would love power-ups or random spawning locations of escape pods or something. Music was a bit repetitive but I liked the sounds a lot. Nice take on the theme and good work!
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on the fifth day of Ludum Dare streams. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://goo.gl/N2rkr8
The grid pattern plus the controls kind of made me motion sick, but that is probably on me. I wish there was a little more feedback (getting hurt, winning conditions, etc.) Either way, nice idea. Good job.
game 8.gif
Well its a nice concept you can build on, right now its more like a sandbox, I suggest maybe add a variable to control the number of enemies that spawn as well so player can choose. My main criticism is it doesnt really grab you I was finished with it in 5 minutes. I did have fun playing it though and it fits the theme. Good job.
We started the stream by playing the executable, and since no instructions popped up, we were utterly confused as to how to play the game. I did notice the WebGL fixes this by adding a help button, but boy is this game incredibly cryptic on its rules.
A very interesting concept. I don't think I've seen anything with this combination of mechanics before. With some extra ways to hamper the enemies, some more varied enemy types, and a few environmental hazards, this could be a full blown game. Good stuff :8ball:
Nice game but quite hard! I like the graphics and audio. Good job!