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Bookworm31

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TimestampSince previousGameBookworm31's comment
Dec 4 01:42:18 Don't Be Greedy ♥ 3 This game awesome! I really liked the way the movement felt, though it was a bit frustrating if you ever reached 100 mass. Perhaps a way to dump all of your mass could have helped? Also, the music amazing; super relaxing while you frantically try to reach the cart with seconds left. Also, 1000 pts? Challenge accepted :D Don't Be Greedy.JPG
Dec 4 07:07:03 5h 24m Delver's Sunset ♥ 1 That went much differently than I had expected! I'm normally not a big platformer, but that was a lot of fun. The final two levels were mostly just muscle memory, but once you got it down, it wasn't as difficult as I expected. Cool game and an interesting take!
Dec 4 07:25:20 18m 17s Hidden Shadows ♥ 1 That was a cool game. The levels were a bit tricky sometimes, I found myself wanting different camera angles, but it was neat. I particularly enjoyed the story line.
Dec 4 07:35:50 10m 30s A Week of Chicken ♥ 1 That was a fun game. I loved the graphics and music and was really impressed by the tutorial. The text was a tad hard to read at times, but it felt way better than any tutorial I've put together. I did manage to get myself stuck inside the coop though...perhaps a roof is in order? :D
Dec 4 07:46:44 10m 54s Reversed Negativity ♥ 1 Cool game; it looked like it was going to be a lot easier that it actually was! (Or maybe I'm just bad!) Some sort of indicator of when the color was about to flip might have been nice, but overall, it was rather neat. I also really enjoyed the music.
Dec 4 07:59:49 13m 05s Happy Bot Mess ♥ 1 That was a cool concept. I am a huge fan of turn based strategy games, so this was right up my alley. I really liked the way you need to decide when to hang back and aimlessly fire your weapon to increase your movement/damage, and when to press forward. I think that the UI could have been a tiny bit clearer (especially for healing) and it might have been nice to have a couple different types of bots to control. Overall, very cool game!
Dec 4 08:11:41 11m 52s Voiid ♥ 0 I hadn't realized at first that you had used a custom engine to create this; I'm much more impressed than I was originally. I've seen just a bit of what it takes to make a full engine and it's a ton of work, so very nice job!
Dec 4 08:17:38 5m 57s Star Destroyer ♥ 0 I really enjoyed the lighting for the game. All the different colors were quite pretty and the way the player casts shadows in every direction was cool. The start of the game was rather slow though (not loading time wise, but difficulty/things happening wise).
Dec 4 08:26:47 9m 09s Ethereal ♥ 2 Neat concept. I liked the way that deliberately luring the ghosts towards you, then turning down your light to scoot past them was done. I have to say that I was not expecting the ghost noise when you die and I may have jumped a bit.
Dec 4 08:31:27 4m 40s Robotic Sports ♥ 0 I had the same issue. When you build the project for Windows, there should be a file called UnityPlayer.dll that gets added to the same directory that the executable and the data folder is in. The screenshots look cool, so I'll definitely be back to check it out once you get it up.
Dec 4 08:46:58 15m 31s Fiscal Dungeon ♥ 2 That was a neat concept. It takes something traditionally good, collecting coins, and makes it bad, while taking something bad, tax returns, and making it good. I couldn't tell for sure, but did increasing your weight decrease the responsiveness? It seemed like it did, but that could just have been all in my head. Cool game!
Dec 4 08:57:56 10m 58s Star Smugglers ♥ 1 I really enjoyed playing this game. It feels somewhat akin to FTL, but the upgrading mechanic after deciding when to sell your goods was cool. I thought the option to invest in a retirement plan and eventually retire was a funny idea.
Dec 4 09:42:40 44m 44s A Walk To The Finish Line ♥ 2 Very cool game, the puzzles are tricky and satisfying to solve. I also really liked the graphics, the way the little guys were walking looks really good. I did notice that if one guy enters a arrow tile with another one already in it, the second guy doesn't change direction.
Dec 5 07:29:49 21h 47m I HAVE MORE ♥ 0 That was definitely an interesting twist on the theme; I liked it! Like other's have mentioned, sound would definitely improve the game; have you heard of sfxr and bfxr? They are really simple to use sound effect generators that are super helpful.
Dec 5 07:45:00 15m 11s GLORIOUS INTERNET POINTS ♥ 1 This game was quite fun. It was a bit too easy to make money I think, but that gave me a chance to unlock everything relatively easily and see some of the jokes. There are some crazy things you can do (especially once you unlock that second slot and do two things at once)!
Dec 5 07:51:19 6m 19s what-doesn't kill you gets stronger ♥ 1 This was a cool game! It took me a second to realize that I didn't actually need to click to poke the mice, and just needed them to run into my spear. As others have mentioned; it does appear that restarting is slightly bugged as I couldn't move and no mice appeared. Overall, nice job!
Dec 5 07:58:29 7m 10s Jonny; Life of a Procrastinator ♥ 0 I liked the concept. I didn't realize at first what the numbers in the bottom left were or what the bars in the bottom right were. I also wasn't sure which bar was for which stat. Overall, neat game and good luck with future Ludum Dares!
Dec 5 08:06:40 8m 11s Deleted ♥ 1 Very cool game; I enjoyed the sense of urgency that it had. It was just easy enough that it felt like you could definitely go just a little bit longer on your next run, and not so difficult that it felt completely unplayable. I also noticed that there was an invisible factory. Maybe something happened to one of your textures? Overall, nice job!
Dec 5 08:19:34 12m 54s Money Is Everything ♥ 0 That was an amazing game! I really enjoyed the graphics and was really impressed by the way the difficulty scaled while still being procedurally generated. It took me a bit to figure out the trick (I liked the misdirection you did!) though I still wasn't able to beat it (I'm terrible at this style of game though). Amazing job, very well done. (Audio would also have been awesome!)
Dec 5 08:28:49 9m 15s Vice Life ♥ 1 This was a neat game! It felt a bit slow/repetitive at times but I liked the concept. The graphics and interface were really cool; I like how they changed depending on the choices you made.
Dec 5 08:36:48 7m 59s Brew it! ♥ 1 I wish I had tabletop simulator to try this out! Looking over the rules, it looks like a lot of fun! Unfortunately, since I wasn't able to play it, I haven't rated it, but if one of my friends has tabletop simulator and I get a chance to try it out I definitely will (and come back to rate it)!
Dec 5 08:53:29 16m 41s LORD BASKETBALL ♥ 1 Neat game! I really enjoyed the audio and the graphics. I will admit, I needed to turn on forgiving mode to beat it, but it was quite fun. I did notice that it seemed there was a bit of variability in where the ball was thrown left and right, was this intentional? Overall, nice job.
Dec 5 09:07:07 13m 38s The More, The Worse ♥ 0 The graphics were very nice, but I had absolutely no idea what the objective was. Touching one of the moving logs killed you, and picking up the crossbow bolts made you slower, but I couldn't figure out the objective. Were there any more rooms? Are you able to jump?
Dec 5 09:12:18 5m 11s Coffee Break ♥ 1 Interesting concept but the trade off for drinking the coffee could have been improved. Perhaps something where you speed up temporarily, but then slow down? And the effect diminishes the more you drink?
Dec 6 08:23:01 23h 10m Nano Life ♥ 1 I really enjoyed the game. I was a little bit confused on my first run through about how the zoom worked (the couple seconds to refocus is really cool, but it threw me off at first) and how to move nano-machines out of the dish. I got it on my second run through though and was able to win. I really liked how you actually had two different things to manage, both how many nano-machines were in the dish creating heat at any given time, but also how many bacteria were in the dish. Very cool game, nice job!
Dec 6 08:30:38 7m 37s Red eats Yellow! ♥ 1 Neat game, though I was a little bit confused by the mechanics. Did the yellow dots slow you down? Or was that just something it felt like was happening as a result of the zoom? I wasn't able to find the stairs anywhere (though my high score was 33). Overall, cool game and interesting concept!
Dec 9 00:19:35 63h 48m Maze Crawler ♥ 1 I'm a huge fan of mazes, both making them and solving them, so this was a lot of fun for me. Once I read the comments and realized it was procedurally generated (or even pseudo-procedural), I was very impressed. The one thing that I felt could be improved on (besides the unfinished aspects) was some form of suspense. Solving the maze was awesome, but there wasn't really any sense of urgency. Overall, very nice game!
Dec 27 08:27:18 440h 07m The Precarious Balance ♥ 1 This is definitely one of my favorite games from the compo! I really enjoyed the feel of the game; it felt very realistic (in terms of actually balancing life). The controls were nice and smooth; I liked being able to both drag and drop as well as double click. One thing that would be nice would be seeing what exactly it was that pushed you over the edge at the end (though I may have just missed it). Overall, awesome game!
Dec 27 08:36:40 9m 22s Crystal Dude ♥ 0 Neat concept! I only managed to make it to the 3rd wave, but I'm terrible at this kind of game so it may not be quite indicative of how difficult it is. One thing that would have been nice is some sort of game over screen; along with a score (even if it's only how many enemies you defeated). Overall, nice job! (Note: I did not leave a rating in the audio category as it appears you added some music)
Dec 28 17:37:45 33h 01m Get Drunk! ♥ 0 This was definitely a neat concept! I felt that the controls were a bit off; I would have preferred to have movement in all four directions with the arrow keys rather than turning, but once you got the hang of it, it wasn't too bad. The different effects as you progressively got more drunk were a really neat touch. Overall, awesome game!
Dec 28 17:53:36 15m 51s Intelligent Fireball Cleanup Detail ♥ 0 That was really fun! I particularly enjoyed the fireball graphic, it was absolutely stunning! (If you keep working on the game I'd love to see how the other graphics turn out) How far away you could hit the fireballs from seemed a bit ambiguous, and the fire on the right click was a bit awkward (was left click being used for something I missed?). A bit more feedback on how the containment was progressing would have been nice as it seemed to jump up at a random pace. Some sort of score also would have been cool, maybe how many fireballs extinguished? The movement penalty seemed a bit low, as I didn't really notice it until I had about 70 - 80 armor, so at lower levels it didn't seem to have much effect. Overall, really awesome game! I already sunk a bunch of time playing now, and with a bit more polish I could definitely see myself sinking a bunch more!
Dec 28 20:30:57 2h 37m Bestfund inc. ♥ 1 Really cool game! I only managed to get to about quarter 15 or so. My only complaint would be that once you start losing money, you've basically lost (as there is no way to go positive again) and there is not easy way to restart. Other than that, this was a really fun game!
Dec 28 20:49:36 18m 39s Danger Dolly ♥ 1 Neat game! I like the concept and enjoyed trying to figure out how to get everything to fit together (I got stuck at 5 boxes). Slightly more freedom of movement (fully horizontal, vertical movement) would have been nice to have. Overall, nice job!