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tddawson

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TimestampSince previousGametddawson's comment
May 7 20:48:28 Invaders from outer space ♥ 0 Congrats! I like the core gameplay that you came up with! It was cool to try to fight through a bunch of enemies swarming at you. It seems like you got a lot done--different difficulty levels, AI, various enemy classes, different weapons, etc. Other than the fire rate is there a difference between the weapons? I agree with zondarg that a little bit of polish on the visual/audio elements would go a long way in bringing out the fun of the basic gameplay mechanics.
May 7 20:58:56 10m 28s Infrastructure God ♥ 0 This game grew on me, though I definitely had to come back to your instructions in the description a few times before it started to click. Obviously in 48 hours it would have been hard to do much about that, but if you did continue to develop the game, it might be nice to include some of the training within the game itself. Like when you have enough gold for a new unit type for the first time have it give a little explanation. Or add some visual/audio indication when you reach certain milestones. Overall, very well done, especially given the constraints of the Compo!
May 7 21:04:29 5m 33s Feed the dog ♥ 0 Ha! I enjoyed it and it made me smile, so thanks for uploading despite it being a prototype. Cool concept and I'm curious to see where it ends up should you keep developing it. Seems like it could have some potential in a local multiplayer environment.
May 7 21:11:34 7m 05s Heroes of Old Lennieh ♥ 1 Well done, I enjoyed the core mechanic of moving the characters around as they keep fighting! The style was nice and cohesive too, from the graphics to the audio. Maybe a little bit more refining of the controls and hit boxes could bring it up to the next level. Good work!
May 15 02:31:46 173h 20m A View from Above ♥ 1 This is my first time participating in (or even hearing about) Ludum Dare, and it's projects like this that have won me over. A short, unique experience that wouldn't exist without the constraints. An ability to try out ideas that wouldn't exist otherwise. The humor worked for me, and the little interactive bits that do exist added to the experience.
May 15 02:40:11 8m 25s Pale White Dot ♥ 1 I really like the visuals, has a cool feel to it! I agree with some of the others about feeling a bit blind about the consequences of my actions at first. A few adjustments to that and (as you mentioned) the balance could make a big difference. Good work!
May 15 02:49:06 8m 55s Twin Jet Miner ♥ 1 Personally, I actually liked the speed of the jetpack. I was a bit confused about what I could do and what I needed to go to get more of each supply type, so maybe a little polishing on the interface would help with that. Neat idea and quite well-executed for the weekend!
May 15 03:02:33 13m 27s Your Planet: Too Big ♥ 1 Awesome! I like puzzle games a lot and enjoyed your take on the genre. I do like that the timing matters. It passed the test of "I'm stuck on a level, but I'm not giving up until I get it," so that's a good sign! Random idea: it might be cool if each of the different tile types made a different sound when destroyed. With a little more polish it could be quite a fun little mobile game, too. Something to consider.
May 15 03:36:27 33m 54s Bitverse ♥ 1 Well done! It took me a minute to fully understand the controls, but once I did I felt like it controlled well. I had fun playing it and would enjoy seeing what other ideas you guys could come up with to keep it fresh and encourage further play. Congrats!
May 15 23:45:19 20h 08m Just Another Pocket Universe ♥ 1 Congrats on your first Ludum Dare! I liked the music a lot and am curious to see how you imagine it taking shape with more time. I did have the controls freeze up on me a few times.
May 15 23:50:27 5m 08s Our little island ♥ 1 I'll try to put a finger on what exactly felt "right" about it, but I keep coming back to the thought that it all fit together well. The audio, the unique visual mix style, and even the speed of the characters. It felt cohesive and unified. Great job!
May 15 23:55:57 5m 30s Flat Earths! ♥ 3 Beautiful graphics! It definitely felt like one of the most complete, polished games I've tried. I will say I lost track of my dolphin quite a bit as I was getting used to the controls and movement. Having the "keyboard" label show up every now and then helped me out with that, but maybe there could be another way of helping new players feel a bit more aware and in control. That's really my only suggestion and it's a pretty minor issue, especially after getting used to the controls. Great job!
May 16 23:59:11 24h 03m Wake Up ! ♥ 1 Well, that was gorgeous. Really cool idea: simple to grasp, but implemented in some clever ways. Great job!
May 17 00:06:55 7m 44s World on the Tip of a Ballpoint Pen ♥ 1 I really like the style. There's a lot of pixel art games these days but this one really manages to still have its own unique visual feel to it. In the beginning, I was definitely clicking on just about everything. There's nothing inherently wrong with that approach to learning gameplay, but it's something to keep in mind if you wanted to make it a little more approachable. Good work!
May 17 00:13:50 6m 55s Tiny Man's Skies ♥ 0 I liked the inclusion of different physics with the different planet/star types. I didn't catch that at first, but it's a cool mechanic. I agree with what Chris said about not feeling "motivated" to keep exploring other planets at this point. Even something like a time limit to create a little more urgency could go a long way. Of course, that would also make it less relaxing, so I guess it just depends on the mood you want to hit. Good work though, congrats!
May 17 00:19:36 5m 46s Newbie God ♥ 2 Ha! I really like the overall feel from the game. The graphics, gameplay, and writing work together quite well. I agree that a little bit more work could go into the audio to make sure it fits as well. A fitting soundtrack could round off the whole package quite nicely. But yeah, minor things for a Ludum Dare entry--and a first game, no less! Keep up the good work, and I love the creativity!
May 18 01:13:22 24h 53m Every World Has a Pizzeria ♥ 3 Well done! This really felt like a completed project. It had solid graphics, audio, and a simple gameplay mechanic that worked. Even a few bonuses, like damage to the truck. Personally, I felt like the difficulty was about right, but maybe the first time through could use some sort of GUI hand-holding of the controls. Great job, team!
May 18 01:22:02 8m 40s So You Want To Build A Snowman. - (A finished game for all ages) ♥ 2 Very unique and creative! I actually do appreciate that you didn't try to force audio without having enough time to create something worth listening to. Perhaps one quick way to add some audio would be as an indicator when you pick up a new object. Sometimes it took me a second to realize when I had picked up an item and when it failed because I already had one of them. Good work!
May 19 03:53:40 26h 31m U-Turn ♥ 0 Wow, I'm also very impressed. It feels so complete and polished for a compo game. Even setting aside the time limit, it feels like a solid web game. It takes a straightforward premise and maximizes it. If I HAD to change something, I'd say that the music isn't my cup of tea--but it still fits really well with the game so it's hard to complain. Probably just personal preference. Seriously, though, great job. I hope it gets picked up and played more.
May 19 04:01:48 8m 08s The Hungry Planet ♥ 1 My first time playing through, just about all of the asteroids I saw were moving way too fast for me to catch them. After I died, I tried again and was able to track some down and then I started enjoying it more. I did have some difficulty gauging my speed and momentum when I got places without stars in the background, which made it harder to control. I like the concept and it was very easy to understand. You should definitely be proud with what you were able to put together in such limited time!
May 19 04:10:50 9m 02s Blobbery ♥ 1 Neat little game! I felt like it had a neat "rhythm" that tied together the music and animations. I like that you changed up the jump mechanic so it felt different than a standard platformer, but that did increase the learning curve a little. Some tweaking of the jump wind-up animation or other visual indicator like others have suggested could make it easier to pick up. I felt like sometimes the hit-boxes of the enemies were a little off and I would get hit by them when it didn't look like I had. Just a little thing that happened only a small number of times. Overall, it still feels like a well-developed cohesive package. Well done!
May 19 04:20:25 9m 35s Influenza: The Game ♥ 1 The fact that you used something that would have been an excuse for many people to not participate as the inspiration for your game is just awesome. The fact that it's your first jam and first completed game ever: awesomer. And the gameplay may be simple, but honestly it made it easy to pick up and enjoy it right away. The game doesn't try to be anything it's not, and it feels more "complete" than a lot of other games from the weekend as a result. Keep up the good work!!
May 19 04:26:14 5m 49s Gravity Wars ♥ 1 Very cool graphical style! I was pretty awful at actually using my gravity to affect things, but I wish I had a gamepad handy to try it out as recommended. Good work!
May 19 14:53:13 10h 26m Radion ♥ 0 Wow, what a cool project! Thanks for sharing!
May 20 01:24:26 10h 31m All The Way Down ♥ 1 I enjoyed it! I really appreciate that it was easy to pick-up-and-play. It was quick enough that I wanted to beat my previous score each time and had that "just one more time" feel to it. Your plans sound really interesting and ambitious! I could even see just a more polished version of this game optimized for phones (with touch screen controls) because of the bite-sized nature of the gameplay. Good luck with wherever you take it and congrats on completing Ludum Dare!!
May 20 01:32:09 7m 43s Finitely Big ♥ 1 Super creative approach to the theme! I second the comment about the writing, music, and visuals all working together really well. Great job with such limited time--if you do ever expand it, I also liked the comments about having the player feel like they achieve something before having it all turn into nothing.
May 20 01:43:10 11m 01s Bee World ♥ 1 I agree with most of the others: it's a fun little game that does exactly what it tries to do, but could be improved with some music or a bit more variety. Its simplicity also lends itself well to score comparisons/leaderboards. Even just the comments here led me to play it again to at least partially reclaim some pride :) (720) Congrats on a successful Ludum Dare!
May 20 16:22:27 14h 39m SmlWhrld - A Puzzle ♥ 0 I quite liked the concept once I started figuring out exactly what was happening. I was confused that I was scaling myself up and down and I agree that the controls weren't intuitive. It's a neat idea, though, and I love puzzle-type games so I'm excited to see how you continue to develop it! Congrats on your first Ludum Dare!
May 20 16:28:04 5m 37s Cryofailure ♥ 1 Since I couldn't play it, I had to opt out of a few categories. However, just watching the walkthrough video left me very impressed with what you were able to accomplish in such a short time! I have a GearVR--not sure if the controls and other requirements are such that it could be converted into more of a point-and-click adventure compatible with GearVR and similar headsets. It looked great and seemed to have quite a good feel to the whole game. Great work!