Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → TellusE
Feedback comments for LD38
TellusE's games and stats for all events →
| Timestamp | Since previous | Game | TellusE's comment | |
|---|---|---|---|---|
| Apr 26 21:43:53 | Pineshore Planet | ♥ 1 | Haha, just found your game by typing in the ID one lower than mine (mine's 21640, yours is 21639). I really like this game and the core concept of helping people on a little planet. Really nice visuals and I enjoyed the music. ๐ | |
| May 3 18:28:21 | 164h 44m | Shrunk | ♥ 1 | Really neat idea! I quite liked the core concept of the game with capturing other minions. I also like the idea of having a maximum amount of minions as this now means that a player cannot simplify revive everything that they have killed but instead, they have to decide what they want and what they don't want. To improve, the only real advice I can give is to add a few more sprites as I only encountered two different types of enemies. But overall, great game and well done. |
| May 3 19:05:09 | 36m 48s | Tribal Tension (Twitch) | ♥ 2 | This is seriously one of the best LD games I have ever seen and probably ever will see. The commands are easy to use and understand, you somehow made the lag a part of the game and the game is always being advertised due to the fact that the site always shows the active streams. It doesn't require a separate download or even another website which makes the game available to a wider variety of users. Plus, the users will never have to update a client as all the updates happen within the stream. I can't even state how many times I have played this game. Really enjoyed it and I hope that I can see more games like this in the future. |
| May 3 19:20:12 | 15m 03s | FREEDUMB! | ♥ 1 | The game had an interesting idea. I liked the idea of the twitter feed that could give you clues as to which city you should attack. However, I did feel like some of these clues did not really show me which country was to be attacked. When it said "Tutankhamen would have been a better leader" and "our economy is failing" I thought it was Egypt but it wasn't on the map. All in all the game was good but if anything a little difficult. |
| May 3 19:33:32 | 13m 20s | Troubles on Colony 39 | ♥ 1 | Haha, what a great game! I loved the use of dialogue and the plot that unravelled by speaking to the people colonising the planet. I thought the main story was quite funny with the guy trying to flirt with the girl but failing miserably and the ending was amazing :D. Only downfalls were grammar and audio. Some footsteps sounds would have been nice or some music that plays for each character could have added to the humour aspect. But overall, great game! |
| May 3 19:41:34 | 8m 02s | Colonize | ♥ 1 | It was an okay game but I felt like for most of it I was waiting for the tasks to end and felt like it was more of a chore rather than out of pure enjoyment. I did however like the art style and the beginning of an idea to be able to chat with villagers. |
| May 3 21:27:49 | 1h 46m | Down the Rabbit Hole | ♥ 4 | Nice ideas and graphics. The turn-based style of this game worked well with the art style. At first, I was wondering if a tutorial would be needed but after a few minutes of gameplay, I realised that the mechanics are easy enough to understand on their own. To improve, maybe just explain a bit in-game of how to play. |
| May 4 18:08:30 | 20h 40m | iwantout | ♥ 2 | I really enjoyed this game. I liked the idea of escaping the day-to-day world by completing a little puzzle. **What you did well** I really liked the art style of this game. I think that pixels can somehow carry a greater message than games with hyper realistic art. The decision to blur out the cubicles that were not in use was a good idea too. I also liked the animations (especially the one at the end!). The clue for the puzzle in the title meant I wasn't stuck trying to make random words. **What you could improve on** Obviously, the game was REALLY short. I understand that you had to make this in a short amount of time but I would've really like another scene (even just an ending). Overall, a nice little game with a good message. |
| May 4 18:28:13 | 19m 43s | Miniverse | ♥ 1 | Nice game! there was some really good content in here. **What you did well** I really liked the art style of this game. The beginning battle sequence was pretty cool and I really liked the combat system. The music and dialogue were also well thought out and the overall feel of the game was great. **What you could improve on** It was unclear at first which elements were effective against each other. Although it becomes clear over time, perhaps the enemies you fight could drop a few hints? Also, I felt like the fighting could be quite random at times as you have no idea in which order the enemy will place their elements. This is a minor thing though as I'm sure there are ways of guessing. Overall, a great game idea with a great combat system. |
| May 8 19:46:20 | 97h 18m | Teddy The Tardigrade | ♥ 2 | Fun and difficult little game, I enjoyed it. **What you did well** The sprites worked well and for whatever reason, I actually liked the camera filter that was applied. The music was nice and I think that the core ideas were good. **What you could improve on** The movement... The ground had no friction which made it very hard to stop the character. The jumping was also extremely floaty and meant I could get through huge chunks of the level by jumping across. Overall though, it was a nice game and could become even better with improved movement. |
| May 8 19:56:24 | 10m 04s | Little Fortune Planet | ♥ 2 | Very fun game! I enjoyed it. I liked the achievements that you could get as well as the idea of having a sort of sand-boxy game. |
| May 10 18:18:56 | 46h 22m | A Rat's Story | ♥ 0 | Nice game! I quite liked the concept of trying to be a rat and trying to get food and such. **What you did well** Nice graphics, atmosphere and audio. The music really suited this kind of game. I liked the idea of having different colours for each person. **What you could improve on** The game is titled "A Rat's Story" but there was not much of a story element there. I also got to a point in the game where the rat went off screen and I assume that was the end of the game but it wasn't very clear. But overall, nice game and great concept. |
| May 10 18:40:52 | 21m 56s | Den | ♥ 4 | Hey! Nice game! I understand that you've already received a tonne of feedback so I'm going to try and go detailed here. **What you did well** The graphics worked really well. Your choice of colours created a great atmosphere and "earthy" look. The sprites were really well done, I liked the roar animation even though sometimes the head of the fox-wolf-thing would come off. ๐ The ambient music worked really well with this game and somehow gave a sense of the power that this beast had. I also really liked the last room. I had to go to the comments to figure out how to beat it but when I read the comment that said: "you can kill them all, but should you?" it really made me realise the true meaning of the game. Loved it. **What you could improve on** Apart from the head sometimes coming off, one other problem I had was with the last room. At first, I guessed that I had to attack the switch but it wouldn't work. It took me a bit of time before I realised you could attack the bridge with the people on it. The ending also seemed a bit abrupt with just the logo coming up but I guess if you had more time, you could always change it. The only other thing I can say would be to make it longer but I enjoyed it as it is anyway. In conclusion, this is definitely one of the best games I have played this LD. And I hear this is your first? A very good quality game, I enjoyed it. |
| May 10 18:54:23 | 13m 31s | Glass Houses | ♥ 2 | Really enjoyed this game! the whole idea of the snow globes was clever and I really liked the graphics. The audio created a great mood of curiosity and wanting to know what was happening. I got the good ending first but then I wanted to know what would happen in the other ending. Wow. To improve, the only thing I can say would be to perhaps have a little more deviation from the same tasks. Maybe the player could visit a shop? Overall, really nice game and I hope I can see more like this in the future! |
| May 10 19:09:41 | 15m 18s | Ark Initiative | ♥ 2 | Hey, I enjoyed your game and could really see the amount of effort that you put in. **What you did well** Really nice visuals, the sprites were good and I actually quite liked the space background. Gameplay wise, the animals didn't have any clipping issues and moved around freely. The new game, save and load buttons were nice additions to the game as well. **What you could improve on** Some music could have really made this game better. I would've also liked to see a shorter waiting time for cash. I felt like I was waiting forever to afford an animal. Lower waiting times and music paired together could make this game very engaging. Sometimes when I purchased an animal, the game would mistake that for a click to place an item and will throw meat onto the ground. It didn't majorly affect gameplay but it is just something to watch out for. Overall, nice game and really nice concept. (Btw, I took some time writing this review and would really appreciate it if you could review mine [here](https://ldjam.com/events/ludum-dare/38/planet-dominion)) |
| May 10 19:21:52 | 12m 11s | Too much money | ♥ 1 | Hey, I quite enjoyed your game. I liked the graphics and the music. I think the bright colours definitely worked for this sort of game. I also liked the animation that you had where the hexagon would come up if you selected it. To improve, I would say that you need to answer your question more of "Whatโs more important in your little world, cash or love?". The "flowers" that you created served no purpose whatsoever and so the player was left with generating cash. Maybe an ending could be made where if you cover the world in flowers, the game ends with some message about love? Just an idea. Overall, a fun little game with a cookie clicker vibe. (Also, could you play [my game](https://ldjam.com/events/ludum-dare/38/planet-dominion))? thanks) |
| May 10 19:44:13 | 22m 21s | Shrinking Space | ♥ 1 | I liked this game a lot, it was really fun. **What you did well** The graphics were very nice and the gameplay was really good. The enemies had the perfect balance between too hard and too easy and the items in the game were great. I also liked how some of the characters would trade items and I thought the story was quite fun. **How you could improve** ***ADD SOUND!!!*** I may have rated this higher if it just had any music playing in the background. Humans have five senses. At least use two of them!! Jokes aside, it's definitely something you would want to consider in the future. Also, giving the characters that follow you a use would be nice. Something funny, like being able to throw them over hills as a form of bait. But overall, a really nice game that has great potential. (Also, I spent a long time writing this and would appreciate a review. You can play my game [here](https://ldjam.com/events/ludum-dare/38/planet-dominion)) |
| May 11 06:38:53 | 10h 54m | Micro-World Defense | ♥ 3 | Nice game, I enjoyed it. **What you did well** The core idea of the game was very good. I really liked the idea of turning to shoot ships and the high score was a nice addition (1600). I also thought the choice in music suited the game and the graphics weren't too bad either. **How you could improve** At first, I liked the idea of the ship's movement with each rotation turning the ship 45 degrees but I later realised it could be exploited by using left, space, left, space and so on. Maybe you could use the mouse to rotate it or something to make it a bit harder. Overall, a nice game that fits well with the theme. (Also, I would really appreciate a rating for my game [here](https://ldjam.com/events/ludum-dare/38/planet-dominion)) |
| May 11 06:53:22 | 14m 29s | Damn it, Don't Die! | ♥ 3 | Really cool game. I enjoyed the idea and I think it ties nicely into "small world" The graphics and the audio were great, the animations were really well done for a 72-hour jam. The gameplay, although challenging was also extremely rewarding. So well done on that. To improve, I would say to let the player start with one hamster so that they can get used to the game before it goes completely chaotic and they don't know what to do. Also, I didn't know how to drag things out of the fridge at first and so I failed a few times before I figured it out. But overall, really well-polished game. Well done! (Also, I would really appreciate a rating [here](https://ldjam.com/events/ludum-dare/38/planet-dominion)) |