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micahcowan

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TimestampSince previousGamemicahcowan's comment
Apr 24 08:29:11 Itsa Pixel! ♥ 1 Excellent first-ever game! Was fun, and very challenging once you reach the level where "which pixel to get" keeps shifting. :)
Apr 24 09:06:10 36m 59s A Social Network ♥ 1 Nice to see a fellow JavaScript game-coder in the Portland area! ^_^ My [first LD game](http://micah.cowan.name/friendly-baubles/) a few years ago was about making connections between people, too (I think the theme was "Connected Worlds").
May 1 04:19:27 163h 13m Soleil ♥ 2 Looks like we both did something Super Mario Galaxy-ish (though mine was 2D). As with others, I found the parkour a little on the too-challenging side, but it all seems to work fairly well, and the sparse lighting and the audio go a long way to making it an experience. A little bit of a ramp-up/acceleration on the movement, rather than just suddenly moving, might go some way to easing the controls a bit. Excellent job!
May 1 04:38:56 19m 29s Gaia ♥ 2 I'm in awe. That's a fantastic game for 48 hours! I like the visuals that identify the barriers to movement. It's like the ones in VR games, and gives a clear indication of where you're meant to be. The music's so chill, and the Gaia/earth creature looks great. :) The first level with coins was fairly challenging, but I did manage to make the end. :D
May 1 04:43:20 4m 24s Sabara ♥ 0 Don't forget to include a link to the sources (if the .zip doesn't include them). Might be good to identify what platform the game is for as well? I'm assuming Windows, I'll have to check it out when I'm at my Windows machine.
May 1 05:07:42 24m 22s Space Hummus ♥ 1 Haha! Poor Potto, can't do anything right. Great game! I had a lot of fun. The challenge level was just right. Maybe a "challenge" mode where you may only jump a limited number of times? (Inspired by your GIF racing through the diagonal-spikes enclosure level)
May 1 05:26:13 18m 31s Planet CLTV-8 ♥ 0 Very zen!
May 1 06:12:30 46m 17s The Deep ♥ 3 I am so in awe of this game. It's an excellent example of how sometimes more restrictive controls (such as being forced to turn the wheels for a simple 2d location) can enhance the fun. The sounds are awesome and immersive. The crappy, money-grubbing company adds to the fun :) Congratulations!
May 1 23:31:08 17h 18m Smalltrek ♥ 3 I had a little difficulty figuring out what to do at first. I think a little more feedback that you really can't move inanimate objects (perhaps a refusal to enable "pick up" on them at all, with a buzzer sound?) might help with that. The variety of aliens and their workings (the Chrysornax and their ability to chain / hatred of cuddles especially) offer great variety. The puzzles are short but challenging, and there are a bunch of them! It's amazingly good for 48 hour compo! Really impressive! It could maybe use a "par" or something to improve the challenge. And earned stars based on how close to par? I suppose you'd have to add a game element that needs those stars...
May 2 00:39:51 1h 08m Tiny Planet ♥ 1 Gameplay wise, the only things that hung me up were the colored plugs part (it took me a while to realize those green/red boxes meant I chose the right cord to go to that box - I was expecting to actually plug the cord in! - but I realize time was tight), and the fact that a mouse click is needed to advance the text (expected Enter or Space to work, since I'm mostly using the keyboard to naviage) Very respectable game! You finished a game, which is quite an achievement in 48 hours. Great job!
May 2 00:49:50 9m 59s PogoPogo ♥ 1 Love the art, and the variety of characters. Your guy jumping around with enthusiasm is great, I can see why it's so infectious!
May 2 01:05:50 16m 00s Space Cowboy's Last Stand ♥ 1 Congratulations! You made a game! ^_^ I agree that the store makes it hard when aliens start shooting - and the store HUD gets in the way when there's aliens that spawn by the store, too. Very simple, yet challenging!
May 2 01:09:27 3m 37s Mind The Gap (First Ludum Dare) ♥ 1 Man, I suck at this game! Congratulations for finishing this in 48 hours. :)
May 2 07:56:47 6h 47m uP-8: Microprocessor ♥ 1 I love TIS-100, so it was fun to see this game! Could really use a debugger or something, though, because when something goes wrong, it's very difficult to tell what it was. Particularly with the SCA command, I thought.
May 2 08:13:46 16m 59s Shapeshifter: The King of A Small World ♥ 1 Neat idea! The first bee level was a challenge. I beat it, but didn't take time to play much further. Congratulations on finishing a game in 72 hours!
May 2 08:35:36 21m 50s Space Aliens Are Coming ♥ 1 I thought the game wasn't going so well, down to one little friend, when lo and behold the lovemaking begins! (They even make love to themselves to produce, what versatile guys!) They sure mature fast, too. No wonder the invading army wants them so bad! :D Game was a lot of fun. Sure is hard to protect them when there's a bunch of them, but protecting a couple is a piece of cake. Took me a bit to get used to the single-bullet respawn happening. I'd sit there leaning on the clicker, wondering why my bullets aren't reaching the invaders. ;) Congratulations on completing such an entertaining game by yourself in only 48 hours!
May 2 08:43:07 7m 31s Insect Attack ♥ 2 Yeah, a bit extra-rough for mac users, especially on a MacBook. Two-fingered clicking does right click, but apparently not reliably enough to get far in the game (not to mention how overwhelming the black ants can be). But I know how it can be when you have to scrap your project and start something new from scratch, and this game's pretty impressive for six hours' work! Congratulations on finish a game for Ludum Dare!
May 2 08:51:20 8m 13s Get Off My Planet ♥ 1 I love the artwork, and the look of the characters! I feel like it'd be nice if gravity slowly pulled the bullet into the planet or something, because after a shot is fired, it seems like it's basically just about dodging that one bullet.
May 2 09:11:45 20m 25s World of Echoes ♥ 1 Ah, no! Nonononono no! There needed to be so much more to that! D: Heheh. So fun. Wanted to keep playing. Excellent job to have made this yourself in only 24 hours! Whoa!
May 2 09:58:55 47m 10s Bamboo Life ♥ 1 This is a straight up amazing game for 48 hour, solo compo! It's a complete and enjoyable level. I really got into automating as much as possible to speed up the bamboo growing process and win me that trophy. Has a "factorio but for gardening" feel! I'd love to see this developed into a full game. If you ever do, please let me know! micah@addictivecode.org
May 3 07:25:06 21h 26m Ionnect ♥ 2 Cool, a chemistry game in JavaScript! Congrats on finishing this all on your own in 48 hours Like @shillingburg I basically just fumbled around, but it seemed to fall into straightforward patterns. Pretty easy to interpose the "extra" atoms in with all the rest just by making it a link in a chain. Ended up being a bit easy (even for a chem n00b like me!), maybe something else is needed to make it more challenging. But it's always great to see good educational STEM game ideas! Even just a sound effect or two for the start/end of making a connection, and maybe finishing a compound, could make a difference in the "feel" of the game. But I know everything's a scramble in these jams to fit what you can in the available time. Anyway, great job! And thanks for checking my game out too. ^_^
May 3 07:32:17 7m 11s The Button Room ♥ 1 Congratulations on finishing a game in 14 hours! Guess even a full weekend still has time for a Ludum Dare entry! Fun, zany concept. A bit light on substance of course, but hey, you finished it, and it's reasonably fun. :)
May 3 07:38:39 6m 22s NO STEP ON HYOOMINS ♥ 2 How the _hell_ did I make it through my first playthrough without squashing any hyoomins?! Made up for it by squashing as many as I could the next round. Only got like 23 though. Great game! Fun, challenging, simple. :) Congratulations on getting it done in a weekend!
May 3 07:55:21 16m 42s World Battles ♥ 1 Surprisingly fun for such a simple concept. The "hop out of your seat and place your guns" bit has a mild "Lovers in a Dangerous Spacetime" feel (but fortunate that you don't have to go and individually man the guns! I like thta I have to anticipate their future location and adjust accordingly with the gun aim, and that I can often hang out in their blind side (where they have no guns), and wail at them from there! ^_^ Congratulations on making such a fun game by yourself in only 48 hours! And thank you for having played my game as well. :)
May 3 08:04:47 9m 26s Den ♥ 2 Wow, I'm totally in awe. This game is great. Way, way too short - I hope you make it into a fuller game. Also with gamepad controls or something, because the mouse controls get a bit tiresome. The look and feel, the art, the mood, the idea, the panicky little humans, and the very atmospheric music, everything's just fantastic. Great job! And thanks for having played/rated/commented on my game as well. Appreciate it!
May 3 08:18:08 13m 21s Destruction Zone ♥ 1 Solid offering. Congratulations on finishing it in only 48 hours, especially if you're newish to Unity! I like that it's a tower defense that has the shot powerups from my favorite classic sh'mups. Defending those towers sure is a lot easier once you've got fast spreader shots, but then the enemies ramp things up too. Really fun!
May 3 20:45:04 12h 26m FUEL ♥ 1 That was a lot of fun! Level 9 defeated me, heh. Wire loop game in space! ...Also reminds me of the UFO boss level of Super Mario Galaxy. :) Thanks for playing my own game earlier!
May 4 02:09:39 5h 24m Strangeness ♥ 1 Hi! Mac build (both pre- and post-jam) is still failing. An excerpt of the error message (if I cd into `Strangeness.app` and run `MacOS/Strangeness` directly from there: ``` /Users/mcowan/Downloads/Strangeness.app/Contents/Resources/lib/yaml.rb:5:in `<top (required)>': It seems your ruby installation is missing psych (for YAML output). To eliminate this warning, please install libyaml and reinstall your ruby. /Users/mcowan/Downloads/Strangeness.app/Contents/Resources/lib/psych.rb:7:in `require': dlopen(/Users/mcowan/Downloads/Strangeness.app/Contents/Resources/lib/psych.bundle, 9): Library not loaded: /usr/local/opt/libyaml/lib/libyaml-0.2.dylib (LoadError) ``` I tried doing a local `gem install psych`, but that didn't fix it for me. I have fink installed, so I also did an `apt-get install libyaml`. That didn't work. Neither did copying `libyaml-0.2.dylib` into `Strangeness.app/Frameworks` - apparently it actually has to be the `/usr/local/opt` directory. What _did_ work, was creating that directory path (as root, via sudo) and copying the dylib file there. So I got it working for _me_... but most people will have more of a challenge in getting `libyaml-0.2.dylib` in the first place (unless, like me, they're a "fink" user), and copying to that absolute path is definitely a hassle. Maybe there's some other path within the `Strangeness.app` that would work, but I didn't find it.
May 4 02:38:26 28m 47s Beware The Idiots ♥ 1 Lol, can't get too far in this game on my laptop trackpad ^_^ Fun and funny. Nice job in 48 hours, and the sound is particularly entertaining!
May 4 03:01:15 22m 49s Infectoids ♥ 0 Yay, a fellow JavaScripter! ^_^ I love the artwork in this. The difficulty gets too much for me fairly quickly, but it's fun!
May 4 08:38:43 5h 37m One-Pass ♥ 1 The Mac build is running fine for me. Had you fixed it? I'm running El Capitan. Possibly I have something installed as a "dev" that a stock system might not?
May 4 09:04:14 25m 31s Factions ♥ 2 This game is fun, and the sound effects/victory music make me very happy! ^_^
May 4 20:34:10 11h 29m Home Escaper ♥ 1 Looks cool, but man I had little idea what I was doing. Placed a couple buildings and stared at it a while. :)