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Feedback comments for LD38
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| Timestamp | Since previous | Game | gimblll's comment | |
|---|---|---|---|---|
| May 1 17:36:00 | Quantum | ♥ 4 | At first I thought "what a basic twin stick shooter", but after a while I found some clever innovations: 1. you shoot through walls (i.e. just like a photon) which makes for asymmetric gameplay; 2. you don't see your bullets, only the light bouncing of other objects. One thing: it looks like enemies are teleporting towards me. Is that intentional behavior? So to sum up: solid entry. | |
| May 1 17:43:03 | 7m 03s | Tub of War | ♥ 1 | Man, what a game! And what an amazing accomplishment in 48 hrs. The best part I think is the way you handle ammo. I love the "regenerating" bullets. Wish I took that approach in my game... |
| May 2 18:14:18 | 24h 31m | Techium Eclipse | ♥ 1 | this game looks amazing in 4K. Wow! Solid gameplay executed marvelously. Quite difficult though. |
| May 2 18:17:20 | 3m 02s | Snowglobe | ♥ 0 | I saw you rated my game, so I wanted to return the favour. Unfortunately, I can't run JAVA files. 😔 |
| May 2 19:29:29 | 1h 12m | Little Asteroid | ♥ 2 | I think this is a very impressive strategy/resource management game. I would just have liked a little more UI polish: 1. mousewheel click is not possible on a macbook (can't scroll view); 2. scrolling dropdown (i.e. choose recipe) also zooms in/out on Macbook; 3. a "cheat sheet" for crafting recipes / legend for icons would have been helpful. I do understand that this type of polish really takes a lot of time and I am very impressed with how much you were able to deliver in such a short time. I hope you will keep working on this game and perhaps expand it further! Finally, the "emergent music" is a very cool addition. Its a very natural feedback that you are making progress in the game. |
| May 4 19:29:51 | 48h 00m | King of the world | ♥ 1 | First off, thanks for taking the time to write such an extensive tutorial. That is really helpful for this kind of game. I think it's a nice start for a strategy game, but I think it would have been better as a purely turn based game. |
| May 4 19:48:52 | 19m 01s | The Small Black | ♥ 1 | I really like this game. It's easy to pick up, easy to understand what is happening. Sound/graphics are effective. And the RNG can be appropriately brutal for this type of game (bit rogue like). A bit more strategy would have been nice, luck is a large part of gameplay now. |
| May 4 19:57:32 | 8m 40s | Mind's Eye | ♥ 1 | Nice take on the "program your character" game type. I actually pressed space on several occasions which translated to a busted turn. Perhaps mouse based input would have been better? BTW: it took me a bit of time to figure out that the order of actions in turn was based on the order of actions chosen. Perhaps that could have been more explicit in the UI. Definitely one of the better entries I played. |
| May 4 20:11:43 | 14m 11s | Through the eye of a needle | ♥ 1 | Good first compo entry. The game is fun to play, visuals are simple but easily to interpret. Slow down instead of damage is a nice mechanic when time is scarce. Nice music. I have two main issues (tips for next time): 1. Unity defaults to Left-Control as Fire1, however on MacOS pressing this key together with arrow keys is a shortcut to switch screens. In this type of game, you press both keys together a lot, meaning switching screens a lot. That makes playing the game very difficult. Easy fix: bind Fire1 to a different key, especially if you don't have many action keys; 2. Asume limited vertical resolution. I had to change screen resolutions to see the entire game field. It was only then that I could see the timer ("now I know why I'm getting game overs every time!"). Anyways, keep it up & hope to see you next LD! |
| May 5 18:53:53 | 22h 42m | Small World Collider | ♥ 2 | Awesome! Breakout meets Pong. 'nuff said. |
| May 5 19:01:18 | 7m 25s | The Clearing | ♥ 0 | I like the low poly aesthetic. But the game is difficult to control. It was sluggish (on a good gaming-PC) and also the AD keys to turn isn't as intuitive as just turning in the direction you are controlling. As an alternative, perhaps "click to move" would have been better. |
| May 5 19:10:45 | 9m 27s | Until the End | ♥ 1 | Nice take on the theme. I like the minimalistic graphics and sound. Even though they might have been born from time constraints, I feel they add to the mood of this game. Personally, I'm not a big fan of survival sims and become board after a day or too. But I guess that is in some way intentional for this game. I rated theme, innovation and mood high for this game. Thanks you for this entry. GG 😉 |
| May 5 19:18:21 | 7m 36s | Mind The Gap (First Ludum Dare) | ♥ 0 | Nice first entry. The game was a bit too difficult for me though: was unable to get a score even after several tries. Note: this might say more about me than about you. 🤕 |
| May 7 17:13:20 | 45h 54m | LD38 - A small world | ♥ 1 | Nice game that gets quite hectic very fast. Note that it is impossible to remember all power-ups just from the help screen. This game might work well as a mobile game. There you could gradually add power-ups (and have people buy them using IAP 🤑 |
| May 7 17:18:20 | 5m 00s | Hi Pluto! | ♥ 1 | Nice game! First truly new mechanic I've seen this LD. It's a bit like a puzzle game with a lot of risk/reward: which jump do I try and take? "Ah, just missed it, bummer", "I got it! Neat!". |
| May 7 17:26:14 | 7m 54s | Escape from Sytlanta | ♥ 0 | I'm not sure whether I got this game to work correctly. I think I was missing graphics: sytlanta.png Is this intentional? Should I be doing something else? (WebGL build in Safari / macOS 10.12.4) Note: I didn't rate the game just yet. |
| May 7 17:31:20 | 5m 06s | Shrimp Tank | ♥ 1 | Honestly, this game didn't really work for me. I didn't feel in control playing the game and didn't really had an idea what I was doing and why I was doing it. |
| May 8 03:37:18 | 10h 05m | Destroy Blocks | ♥ 2 | The controls are the main issue of this game I guess. If they were a little more intuitive then the game would be much better. And a little pizzaz would go a long way: 1. some explosion/effect when you destroy a block (explosions are cool!) 2. some physics when you destroy a block so blocks on top of it would fall down? My suggestion would be to spend some more time tweaking this game, its controls and the core gameplay loop some more until it feels really good. Keep at it and see you next LD! |
| May 9 03:43:06 | 24h 05m | Meteor Mania | ♥ 1 | Really nice pixel graphics in this game (first 5 star game I come across). The many power-ups keep it fresh. Nice music. Excellent game. |
| May 9 03:54:56 | 11m 50s | Going No Air | ♥ 1 | Ragdoll physics! This one really worked. The controls are suitably cumbersome for this type of game: accurately positioning limbs is quite hard. Anyway, it looks, sounds, plays and feels really well. Too bad you opted out of the HUMOR category, would have given you 5 stars. Great job! |
| May 9 22:55:03 | 19h 00m | The Z Axis | ♥ 1 | Very good game. It's an innovative take on the puzzle platformer. What I really like here is that you went into the trouble of creating several very simple levels that ease you into the controls and the rules of the game. Where each stage adds an aspect such as portals or doors/switches. Even though graphics are simple, they are very effective: you immediately understand what is happening. The lighting and music help with the mood. I'm truly impressed with this entry. Will you expand on this game? |
| May 9 23:09:43 | 14m 40s | CHEM TRIALS | ♥ 1 | For me the following stand out in this game: 1. feel of flying the plane is executed well: it's nice and smooth, but direct enough to always have a sense of agency; 2. smart how you indicate where the targets are. I guess thats required because they can be on the other side of the planet; 3. Very clever how you were able to create such a nice looking helicopter with just cubes (yes, I downloaded the source project to see how you did it). One thing that I didn't like about the game is that you die after just one hit. It feels a bit too random sometimes when a missile hits you. A regenerating shield or something to soak up the first hit would have helped me a lot. TL;DR: Smart game! |
| May 10 05:47:37 | 6h 37m | It's a Small World | ♥ 1 | What a cute little game! 😍 1. I like that I only needed a few buttons to play (easy to pick up); 2. the jumping feels really good. It also feels very expressive due to all the combo's; 3. Which I couldn't memorize, but happened very naturally; 4. Sound/visuals work well for the game, good mood. Especially the second point is impressive. Many LD have platformer/jump mechanics, but they are only as much fun as their jump mechanic. This one nails that aspect. The two things that would help improve the game for me would be 1. slower introduction of new features; 2. stages (i.e. target score), to improve the flow of the game. So to sum up, good entry. |