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killerkun

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TimestampSince previousGamekillerkun's comment
May 1 04:24:01 Satellite Bash ♥ 5 Woah! This is the first game I review and I am pleasently surprised to find it is this good! The idea of using the satellites as shield/weapon is fresh and well implemented, the controls take a while to get used to but they make complete sense, they are intuitive and on point. Instinct drives the gameplay, which I enjoyed. The only thing I felt was missing was some music to really tie down the action to the atmosphere of the game. All in all a great game and experience! Capture.PNG I made my first 1,000,000 points with all 5 satellites attached. (which kinda felt like godmode, but was fun still)
May 1 16:14:57 11h 50m Carefulzilla ♥ 1 What a fresh concept for a game, I enjoyed the whole idea a lot and I can see much potential for puzzles and different levels. I wish it was longer, it is quite fun! Moving the feet couldn't be any more intuitive and everything reacts as you would expect. Overall an excellent idea, awesome sense of style and visual harmony, the execution of the game is incredible. Nicely done!
May 1 16:49:11 34m 14s Down the Rabbit Hole ♥ 4 Incredible puzzle game, I love how the moves are determined by cards and the way you are at a clear disadvantage over the bunnies makes it fun and challenging. The art and retro look are completely on point! This is over all one of my favorites :)
May 1 17:35:20 46m 09s Hibernaculum ♥ 1 Beautiful concept and astounding atmosphere, this is such a relaxing game. Quite different to the rest of the entries I've come across so far, which brings a refreshing view of the theme. The visual aspect of the game is simple yet gorgeous, I loved it. The music is calm and ties the whole thing together perfectly. The controls take a bit of fiddling around to get the character where you want it to go but work fine still. All in all an intriguing concept which is well executed. I liked it! :)
May 1 17:50:58 15m 38s Monolith ♥ 3 Awesome! This game feels like a game that someone on an 90's movie would be playing. It feels very energetic and I completely love the look of it, the shader makes for a super interesting aesthetic. I agree with others that it is difficult to tell when you are about to get hit, depth isn't all that clear here. All in all an excellent entry! :)
May 1 18:17:33 26m 35s Classical Conditioning Cooperation - [CCC] ♥ 2 Interesting concept, I really dig the art style, it's absolutely bonkers! The puzzle aspect of the game is really well done and it can get really challenging, specially if you are trying to play it with no pauses. Excellently done!
May 1 18:55:16 37m 43s Miniverse ♥ 3 Wow, I was surprised with the whole mechanics and art of this game. The pixel art although simple is fantastic and the animations are incredibly well done. I like how the mechanics are placed in such a way that they come naturally and there's practically no learning curve to it. The music fits the ambiance of the game and the whole game is tied up together in a way that makes it really enjoyable. I wish this was longer so I could develop more the weapons and such. Overall an amazing game and experience, I loved it! :)
May 1 20:00:51 1h 05m Terraformit ♥ 1 Nice little game, the mechanic is simple and the gameplay is challenging. It takes a bit to get used to shooting straight to the planet instead of outwards, but it is fun nontheless. Great work! :)
May 3 19:31:43 47h 30m Run Cola Run ♥ 2 Nice little game, it was quite hard to get those physics based puzzles right, but they are not bad. The music choice was a rather interesting one, it certainly gives the game a different atmosphere.
May 3 19:50:23 18m 40s Crates ♥ 1 Interesting mechanics on the whole border edges, it takes a while to get used to appear on the other side while trying to aim your bullets. I really liked the retro look of the screen.
May 4 01:03:48 5h 13m Save The Shrinking World ♥ 0 Intriguing concept for a game, I'd like to see it developed further, maybe some more interesting dynamics could be put into place to improve the quality and enjoyability of it.
May 4 01:48:54 45m 06s A Hard to Control Fox ♥ 1 Correctly named game, I don't really know what else to say as it is too short and there's nothing much to comment on.
May 4 02:49:44 1h 00m Water Bear World ♥ 2 First of all, this is a beautiful looking game! The sounds are great too! I had a HARD time getting used to the controls, but once I managed to get them correct, I was able to swim around eating stuff and getting eaten aswell. This is really innovative and it's such an interesting concept. I would love to see it developed further. Great work! :)
May 4 03:03:46 14m 02s Puchi Pooches ♥ 1 This is a beautiful looking game, the whole theme and animations are wonderfully done, I enjoyed them thoroughly. As for the gameplay I have to agree with @lennart-jansson in pretty much all the points made, the sense of urgency disappears quickly as you soon find that you can "cheat" into the game, maybe making the collectibles disappear on a timer shorter than you have time to defeat the enemies would change the rhythm a bit. All in all a great game, I really liked it and seeing some more development of it would be fantastic! Awesome job, well done :)
May 4 15:51:00 12h 47m Protolife ♥ 2 This! This is the game I always wanted when I was a kid and used to play conway's game of life on my old compaq presario computer. I'd spend hours upon hours trying to set up something like this but obviously I could not. I am obviously biased in my feedback since this is something of a dream come true to me, but everything just seems perfect. Extremely well done!
May 4 16:56:20 1h 05m Giants Must Die! ♥ 0 Haha, such a weird concept, I liked it, the controls felt kinda rough. Smashing down on the red guys is satisfying though, good job! :)
May 4 20:48:53 3h 52m The Fleas In My Head ♥ 2 Wow, such a nice concept, I really really dig the gameboy visual style, I agree with 30 ninjas though, the sky's dithering makes it tough to read the text on top, maybe some outlining would help with that.
May 4 20:53:35 4m 42s World Under Siege ♥ 0 I found the spinning speed of the planet to be too slow, either that or the enemy speed is too fast, since sometimes it just doesn't give you enough time to spin around and aim at the incoming enemies. I think there are some things in this game that could be worked on to improve it. All in all a great effort :)
May 4 21:07:30 13m 55s Shrimp Tank ♥ 1 Loved the music, and the theme of the game is interesting. I found weird that you only move and the actions execute by themselves, but it is fun and I would love to see this developed further. :)
May 6 04:33:20 31h 25m Battleworld ♥ 0 This was a nice little game, my best score was 66 seconds. :) I initially found it hard to synchronize the hit with the enemies since sometimes it would lag the animation and catch me off guard. Later on I found out you can just leave the space bar pressed down while moving and it will keep attacking indefinitely, it actually kind of makes you invincible while you are at it. After letting go of the space bar for that long, it gets stuck that way, I guess it is still playing some leftover commands but it kept attacking until I died. Since I was running around not being able to cover, I also found out it is much easier to just go around the mages instead of blocking their fireballs. These mechanics could really use some work on them but it still is a nice quick game.
May 6 09:08:22 4h 35m ARR World ♥ 2 This is one awesome game! The music and visual style are completely incredible, controls are great and the difficulty is on point. I kinda wish there was a way to mark the faction when you are dominating them. I found an exploit very early into the game while fiddling around. In the store, when you change the ammount of materials to the right it substracts 3 gold, but when you change it to the left it adds 5, so I effectively had access to as much gold as I wanted at the start, I could buy 100 buccaneers at the beginning if I wanted to.
May 6 09:23:18 14m 56s The Seesaw Redemption ♥ 1 Nice! I freed the little fur ball :3 I like how you can sort of wallkick jump sometimes, it kinda gives it a vibe of a parkour hamster inside his own ball. It's a nice concept over all, I'd have enjoyed it more if it was longer. :)
May 7 18:45:58 33h 22m Tinytown ♥ 0 Simple, short and sweet. The game is indeed harder than it looks, I couldn't keep more than 7 people alive at any time, they do require those steaks fast. The window size allowed for an easier gameplay since I didn't really have to move much at all to reach the guys or the dinosaur whenever it appeared. Sometimes when clicking on an item, it appeared to not pick it up, I wonder if the hitbox is too small or something else was going on. All in all, a very quick and short game, but with nice stuff going on for it, like the music, which stuck in my head for a bit after finishing the game. Great effort!
May 7 18:54:05 8m 07s Dwarf Planet ♥ 0 I liked the art style and the setup. I must say that I would like for more interaction on behalf of the player other than just "pick this up and place it here marked in the map". The game crashed on me after I placed both power arrays and the sensors.
May 7 19:13:38 19m 33s Murder Mitosis ♥ 2 Fantastic game, the whole mechanics of it are completely innovative and fun. The learning curve is kinda hard but not really steep, in a couple of round you get the whole gist of it and from then on it's only fun and competitiveness. Implementation, controls, effects, visuals, music, UI and pretty much everything is on point. One of my favorites from this Jam, definitely! Congratulations, great effort!
May 8 22:56:49 27h 43m Save the Banana ! ♥ 0 Well, I did my best. Not bad for 10 hours of development. I found that the shield animation and the rate of incoming projectiles don't quite synch up and no matter how hard to try to time it, it simply becomes impossible to protect the banana from the damage that is caused by the bullets. I'd recommend some sort of improved shield mechanics, maybe allow to bring the shield up again before the animation ends so as to not receive unnecesary damage. Great effort!
May 9 01:30:28 2h 33m Space Donut ♥ 0 I tried for far longer than I should have to defeat the last guys, but the game at that stage was just impossible to win. Nice concept, I liked the small simple pixel art and the concept overall. Definitely could use some difficulty balancing and extra stuff to add to the gameplay.
May 9 06:44:17 5h 13m World Tapper ♥ 0 I couldn't find out the lose conditions, it kept going even after there were like 40 plagues on earth and more waves kept activating. I found the zoom in mechanic interesting and maybe it could be implemented better, maybe make it able to move while zooming to follow the enemies since sometimes you zoom in and the enemy goes out of view, so you now have to wait for it to zoom back out again. All in all, there is some potential but needs lots of polishing.
May 11 06:42:05 47h 57m Fish Escape ♥ 0 I killed 10 fishies trying to figure out just how to get pass the part with the seagull. All in all this was an interesting idea and it felt like a quicktime event all the time, some people may like or dislike that. The music was calm and the sounds were fitting. I would have liked to see some variance, as in different ways to find a way out.
May 11 20:49:46 14h 07m Ant Colony Blitz ♥ 0 I found it hard to determine if the spider was going to go for one of my ants or not, it seemed random as to when the spider did want to attack, and it was not clear which ant it was locked on to. Some improvements would be nice, maybe something along the lines of planning a route for your ants or adding elements to make the spider not being able to reach you somehow.
May 12 01:15:23 4h 25m Shrinkomancer ♥ 0 Nice, this is a really difficult game with a great mechanic that could be developed further to make a great gaming experience. I really couldn't make it to the second flag as the difficulty just ramped up from the first level to the second one, and the safe zones are waaaaay too restricted in size that it felt like I had to be pixel perfect just to be able to land next to a spike. Some tweaking on the controls and the collision boxes could make this more enjoyable, the general mechanic of shrinking the world is actually quite good!
May 12 01:57:51 42m 28s tinyArk ♥ 0 I am really confused as to what to do, I managed to send some cows and lettuce but I don't find any indication of what the hell to do... maybe it is just me being slow but I think this game could use some explanations or tutorial at the beginning. The art style and the concept are really good!
May 12 02:25:16 27m 25s Anger Birb: World ♥ 2 Heh, this got a few chuckles out of me, with those sounds that the birb makes. I don't think I could ever hit the pigs even if I tried for a couple hours, it seems random as to where you actually land, but that may just be me being inconsistent with my throws. All in all a good and interesting concept for a quick game. Well done.
May 12 02:36:52 11m 36s Wandering Planet ♥ 1 Pretty interesting mechanics, kinda reminds me of katamari damacy. There was a point after growing big enough where two things happened that made this sort of difficult: 1. The background pattern became a nuisance and made it difficult to distinguish the elements of the game. 2. The asteroids became too small and were simply invisible, destroying planets attached to me without me being able to evade them or something. All in all, I found this game interesting and I think it is a solid entry in the jam, nice job!
May 12 07:18:22 4h 41m Parking Zone ♥ 0 I never knew parking like that could be so difficult! It took me 4 minutes and 12 seconds to finally manage it, I enjoyed it. I felt like the brakes were too unforgiving and I managed to fall several times before I nailed down the brakes.
May 12 07:28:47 10m 25s MAXIMUM CLENCH ♥ 0 Wow, this is a great 2-player game, it is short and sweet, the animations and general art direction are soooo juicy! Controls are tight and the music is energetic and fitting, my only problem with this game are the controls, they are positioned weirdly... I would like an option to set the fist movement to 'Q' and 'E' for the WASD player, and using the number pad for the other player, movement being 8456, and using 7 and 9 for the fist movement. Other than that, this is just amazing. Great entry! One of my favorites!
May 12 08:04:04 35m 17s Pantheon Putt Putt ♥ 0 Nice, I enjoyed the banter going on with the gods and that song is pretty darn good. Control and responsiveness-wise, everything worked as it should. Audio effects were well placed and camera transitions were fine too. I wish there was a way to see the level just to plan my moves ahead, instead of having to try and remember what the level looked like in the next playthrough. Everything other than that was great, some polishing could be had obviously, but it is a pretty solid entry to the jam, good job!
May 13 20:30:40 36h 26m Virus Riot ♥ 0 Great music, controls are simple but precise and tight, gameplay leads to some fun competitiveness. SFX were a tiny bit too loud compared to the soundtrack. I liked the way you control the characters, it takes a bit to get used to, mostly because sometimes you want to pick up a powerup and you just end up circling around it, maybe a quicker turning speed could help avoiding that. Art wasn't exceptionally good, but everything is easily distinguishable as to what it is and what it does, which is great. All in all a pretty solid entry with great mechanics, gameplay and soundtrack. Excellent work!
May 13 20:58:39 27m 59s Sling Ship 🌏 ♥ 1 I can't help but agree with a lot of people here, this game is quite difficult! It doesn't make it any less fun, but I can see how some people might find the difficulty not that appealing. The general idea for the game mechanics is absolutely great, but I think you could implement the controls and feel of the ship in a better way. I have a few irks with this that could be so easily adressed, they are: 1. You can't tell at all where you are pointing your beam to, so at firt I thought you only tethered to the closest planet by just clicking, but later on I caught on that the mouse position is crucial. This could be fixed with a simple arrow pointing towards your cursor or even having a player sprite with a distinct front always facing to the cursor. 2. You tether to a point on the surface of the planet instead of the center of the planet, this confused me as the rigid feel of the tether felt more appropiate to fixing an orbit on said planet, if you want to attach to a point of the surface maybe some elasticity on the beam would make it feel less jarring. 3. There's no way to know how far you can go beyond a planet to still be able to attach to it, making planning your moves harder. Easy fix would be to draw a faint circle with the player's beam reach. All in all a great concept at work with good potential for interesting puzzles and game dynamics. Some work on it to polish and reach said potential is needed but is completely achievable. Great work!
May 13 21:10:26 11m 47s Get To The Rocket ♥ 0 Nice, I saved 721 people! I initially thought this was going to be a turn based game, what with all the tiles and movement timer, but it turned out to be live and that really made the sense of urgency in the game increase by a lot! I would have liked to have a way to stop the transfer of people from tile to tile, effectively dividing the amount of people into two sets, more so when you have lots of them in the same tile; I could have saved more people had I been able to stop mid-transfer because my only escape route to the rocket was destroyed before I could move again. Great entry to the jam, very innovative and fun!
May 13 22:30:47 1h 20m Asterorush ♥ 0 Great iteration on Pong along with the Jam theme! The graphics are super on point, the particles look amazing and the controls feel really good, it does take a while to get used to the mechanics of it, like 95% of my movements lead to self scoring for my first 15 minutes of gameplay. Once I finally got the hang of it (I essentially had to force myself to move opposite of where I wanted to) I managed to win with easy against the AI. Overall this is a great, well refined and polished entry with tight controls and an interesting gameplay. One of my favorites definitely!
May 14 01:05:52 2h 35m Self Replicating Bots. Escape From The Known World ♥ 0 I played this for a little while and did not figure out what the goal or win condition was, all I could do was just run around and jump on these guys heads, also jumping again on their heads put me above the ceiling, which I thought was kinda interesting. Some more gameplay mechanics would have been great if implemented into it, or at least some interaction between the different colored enemies. The controls felt great and visually it looks good too, the music with that victorian feel was a nice addition although I don't think it was all that fitting into the mood of the game.
May 14 21:07:31 20h 01m Rolling Celly ♥ 0 Great concept and interesting game mechanics, I like how you don't really control the cell, but the level around it, the design of the cell looks great and is cute aswell. I found that the shape of the cell did bring a lot of complications with controling and predicting the cell's motion. I sort of felt like the first time I played with an american football ball, and each time I tried to catch it after it bounced it hit me square in the face because of how unpredictable the bouncing is. The puzzle elements are good and the levels have great design too. But the music was the best element in my opinion, it really stuck with me and I can still hear it playing in my head. Well done!
May 14 21:25:58 18m 27s No Parking ♥ 0 Boy, was this frustrating; the general concept of the game sounds great but in execution I felt it could have been better addressed, mostly control-wise. 1. The dragging mechanic is good but it felt way too heavy and the player movements add very little to the general movement of the planet, making dodging the meteorites (which move astonishingly fast) pretty much impossible, it is much easier to just place the ship between the asteroids and the planet, defeating the whole purpose of the gameplay. Either slowing down the asteroids or increasing the ship's movement influence over the planet's movement could easily address this. 2. The goal of even the first level (I don't really know if there are more, I could not finish the first one) was not clear, it said to complete an orbit but it doesn't say over what, so I don't know if I have to spin the planet around the other planet that is in view, or spin around the planet I'm dragging, or just hold on until the camera moves all around the sun that barely appears on screen. Being more specific on this could make things less confusing at first. 3. When you die and retry you have to sit down and watch the same cut-scene, every single time. It is a cute little cut-scene and it is sweet since it introduces the concept of the game, but making it skippable or simply not playing it after you've seen it once could reduce the amount of frustration the player faces right after dying seconds into the gameplay. I seriously believe I spent more time watching the same little cut-scene than playing the actual game. I'm sure those are things that could be easily fixed so that's why I explain in detail how I perceived them, since I'm sure more people will agree with me. This is a good idea for a game and I would love to see an iteration on it where things work better in making it actually enjoyable for the player. This is a good effort.
May 14 21:34:36 8m 38s Deep Down Uranus ♥ 1 Nice to know what drilling Uranus at full power feels like, definitely a fulfilling experience. I feel like a real man now. Heh. This game is simple, but sweet, and the whole humour take on the theme is great. It made for some fun time with my friend when we played it. The mechanics of it work like they should and it is enjoyable and fun to play. My only irk was that the obstacles left very little space to maneuver freely, as they are too tightly packed together. Sometimes it was plainly impossible to reach an obstacle free zone from the last one, since they were too far away and came immediately one after the other. All in all, a great entry with a humourous take on the theme, which I totally dig! Great work!
May 15 10:26:08 12h 51m Cluttered Skies ♥ 0 Hey, I enjoy the look of this game so much! It is simple and sweet, it really doesn't need that much more. Into the game mechanics, the concept is solid and not complicated at all, the feel of the game could use a bit of work to have the player feel comfortable, little things such as a slightly faster horizontal speed or allowing the player to control the jump height could make this a few times better. Maybe letting the player push the objects a bit (that could be useful in situations where the player is stuck) Resetting the game after dying would be nice too, and as Tommy says, some extra elements like an earthquake could really spice things up! The bird is one of those elements and it was definitely nice to see it in action. I made it only 18m up after several tries btw. Great entry!
May 18 04:16:31 65h 50m Retro Rabbit ♥ 1 Awesome! My score was a whooping 101827! Not really that high of a highscore, but it was pretty fun to achieve it. This is a simple concept with very clear and straighforward dynamics, even with no instructions it would only take 2 or 3 playthroughs to nail down the rules of the game. Graphics are completely awesome, the style and animations work incredibly well together. The music was great and added a lot to the feel of the game. The only thing I would address at this moment would be the camera, maybe soften the movement a little to have a smoother tracking of the player, so as to make it feel more organic and less robotic-like. Obviously some extra elements would add immensely to the game, it works fantastically as it is now, but some variety would become welcome later on. All in all, a great entry. I enjoyed it a lot!