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| Timestamp | Since previous | Game | Florian van Strien's comment | |
|---|---|---|---|---|
| May 1 12:24:44 | RC kitchen Throwdown | ♥ 5 | Nice game overall, especially for 48 hours. I liked the theme/"story" of the game. I feel the Ludum Dare theme wasn't used too well, as I didn't really think the kitchen felt like a small world. In fact, it was rather big for my robot. Still, it's used okay in my opinion. As others have said, the controls seemed to react poorly. It may be that the game simply didn't run so well on my computer, but I also got semi-stuck (could move after a while) a couple of times. This made the game feel a little unfair sometimes, and was the biggest problem of the game. The sound effects work really nicely here. The graphics are pretty good, not great but still lots of nice elements for 48 hours. Small things: - A more prominent Try Again button on the "you died" screen would be nice. - I still got the same tip and the end if the dog hadn't gotten to me at all, I just didn't take any batteries. - Batteries were a bit hard to see for such a key item. - I liked the traps! | |
| May 1 12:45:53 | 21m 09s | SUN GOD | ♥ 5 | Overall, I think this is a really nice game for 48 hours, especially the graphics and audio. The gameplay could have been a bit better. I really liked the sound effects and I quite liked the music! The graphics were great, as well. I liked the particles a lot. The font also fit well. The controls are okay, but it can still be hard to get to the rotating planets correctly, especially as you seemed to continually drift towards the edge. The game is quite hard! I think maybe too hard, even, but I'm not a good gamer. The first planets you visit could have had a lower amount of guardians, or you could have had a number of lives. I think the jam theme could have been used a bit better. There were worlds, but they weren't especially small. Minor points: - The tutorial was a bit long and with a lot of text. It did look nice, but I would've preferred something in-game. - It was a bit hard to see yourself on the minimap (I was playing windowed, if that matters). - I had to click through the intro each time. Quite short, but with such a hard game I'd prefer a quicker restart. - I really liked the death explosion! |
| May 1 13:20:01 | 34m 08s | A Small Hell | ♥ 2 | I liked the idea of the game and enjoyed trying to figure out the puzzle! The graphics and music are nice and set a nice mood! There could have been some (more) sound effects, though. Also, all ghosts you could talk to looked the same. Some of the answers were really obvious, like the date and year you died. If you knew these, the puzzle seemed bruteforceable. However, I've not tried doing so (in fact, I haven't completed the puzzle at all yet, maybe I'll do so later) The LD theme is used pretty well. Minor points: - I won't change any rating because of this, but a zip would be nice alongside the rar. I can open rars of course, but opening zips is integrated in Windows and thus a bit faster and nicer. This is especially nice for rating lots of Ludum Dare entries. - I liked that there's a log. |
| May 2 12:37:30 | 23h 17m | Rift World | ♥ 1 | The game looks very nice and I think there may be good gameplay, but the experience for new players like me is rough. The game is pretty hard to understand. I read the instructions and backstory but it was still hard to know what to do. The game also started immediately at a quick pace. Even when I did know what to do I was clicking around frantically and didn't know how well I was doing until the You Failed screen. The graphics look good, although I think the user interface could have been prettier. Also, it could have been a bit easier to use. The clickboxes of the actions are pretty small, while you want to switch actions really quickly. The theme has been used okay. To end a bit more positively, I think that if you improve the interface and tutorial a bit, I think this may be a really good game! |
| May 2 12:54:31 | 17m 01s | Lil Planet | ♥ 4 | I really liked the graphics. The gameplay could have been a bit better. The game started a bit unexpectedly. A menu or something like that would've been nice. Also, I couldn't find out how to restart after I died. After that, the gameplay was okay. I think it was sometimes a bit hard to see what part of hazards would damage you. I still did have some fun with the game though. The egg going around the world was a little frustrating as it went a bit quickly, but still a nice mechanic. I liked the season system! I just didn't live long enough to really experience it. |
| May 2 13:04:44 | 10m 13s | Unnatural Resources | ♥ 1 | The graphics were pretty good! The gameplay was fun for a little while, but it could've been a bit more interesting. Simple games are nice, but a bit more complexity later on would probably have helped this. Minor points: - The ending was a little abrubt. - I didn't hear any sound. - I liked how the graphics of the planets changed as they died more. |
| May 2 13:17:14 | 12m 30s | A Small World | ♥ 1 | I like the idea of this, but like others have said it feels a bit unfinished. Also, I couldn't find out how to select two figures for the big snow world. The requests I got before that were a bit easy. If you do continue with the game, I'd try to add some more options for creativity for the player. There are many options here! Also, maybe you could add some sort of management system. For example, you could get money for the snow globes you make, or have upgrades to make new snow globe parts. I liked this interpretation of the theme! |
| May 2 13:27:43 | 10m 29s | Sex is Nature | ♥ 2 | The title felt a bit clickbaity. It didn't really feel like it had something to do with sex, although I can see what you mean and how the would could be related. I must admit that I didn't complete the game fully, as it felt really slow and I couldn't really find anything anymore. The controls were a bit wonky, although I did get used to them after a little while. The graphics were quite nice. I liked the idea of changing the world through your actions, although I quit before I really saw that. |
| May 2 13:40:26 | 12m 43s | Alienus-Alienas | ♥ 1 | Nice idea, where you repair turrets instead of shooting at things. Turrets do die really quickly, so it's quite hard. I liked the graphics. As you didn't make your audio yourself, I'd suggest opting out of that category. The audio did fit nicely, though. Minor points: - The statistic fields at the end are white without any numbers in it. - You move a bit slowly, especially jumping. - I couldn't find out whether jumping into bullets from enemies actually did something (for example, reduce health). - Your player sprite is quite cute, with the two people working together. :) |
| May 14 21:52:46 | 296h 12m | SnowGlobe Warrior | ♥ 1 | The game looks great and there's music too, so the atmosphere is great. Sound effects could've improved this even further. However, like others said, the gameplay doesn't feel very good. There's no real feedback when you hit or get hit, except for the healthbar getting lower. Also, the game is quite hard, but each individual hit on you only does very little damage and so doesn't feel like it has very much consequence. I prefer games where each hit on you feels painful, but where it's also a bit easier to block. |
| May 14 22:11:36 | 18m 50s | Timmy and the Snowflake | ♥ 1 | I quite liked the graphics, especially those of the player. There could have been a few more animations, though. Also, sometimes the tiles seemed to glitch around a little, but that's no big problem of course. I liked that there was music, but it was a little repetitive. As others already said, the controls could have been a bit better. I understand that this is your second platformer though, for that it's already pretty good! I didn't get stuck, at least, I know that was different in my second platformer. :P Also, I didn't play very long (as I really couldn't get used to the controls and sometimes fell into a pit without a way to get out without restarting, please don't have that mechanic) but I didn't really encounter any gameplay beyond jumping around. I think that would've improved the game, as there are lots of platformers already so it's nice to have some unique gameplay. But maybe I just didn't look long enough! Minor points: - The bottom text on the menu is pretty hard to read. - The jump sound effect doesn't really fit. - I liked the intro very much! |
| May 14 22:33:04 | 21m 28s | Antology | ♥ 1 | The visuals are very much programmer art, but (or and...) quite nice/funny because of that. I like the idea of the game! The combat system is really simple, maybe a little bit too simple. It feels like there's really little strategy, and that the game is a little bit luck-dependent, especially in the beginning (I sometimes got killed really quickly by level 1 enemies even though I was level 1 as well). Maybe some special attacks would've helped, and I think that should have even been possible in the short compo time. Maybe next time :P Minor points: - I feel making the color of your sprite your back color would've been nice. - Going down/up in horizontal corridors into one-tile wide corridors doesn't work very nicely. - I like how the ants are all actually animated! |
| May 15 08:22:23 | 9h 49m | Bitverse | ♥ 1 | This game is actually pretty good! The graphics are solid, the controls work nicely after having understood them, and the gameplay feels good overall. Maybe some more in-game control help would be even better, there already was the help that you needed to press X but there could have been a bit more. I couldn't really find out if there was any planet beyond the first, if there wasn't this game is a little short. But I did read in the description that there should be more, my fault for not finding out how to get there I guess. Minor points: - Enemies shoot from outside of the screen, this doesn't feel nice. - I love how the enviroment on the planet looks and feels, with all the leafs and trees! |
| May 15 11:29:38 | 3h 07m | Micro-World Defense | ♥ 1 | The graphics of this game are really nice! The gameplay is a little bit simple, although that's not necessarily bad of course. I would've preferred being able to rotate in any direction, I also think that would look a bit better. The game was pretty hard when not using the button mashing exploit. Minor points: - Powerups or similar would've been cool! - I liked how you could still see the enemies that defeated you for a little while. However, this did make restart a little bit longer than I would've hoped. |
| May 15 11:37:45 | 8m 07s | Draw a Small World | ♥ 1 | Quite a nice idea! I would've liked some sort of custom color picker to pick colors a bit faster with less clicks. Some sort of guidance on what size the animal had to be would also have been nice, I drew a butterfly and it became huge. But otherwise, I liked that you got a nice final drawing in the end. Very inspirational, I could think of lots of ways to expand on this. :) Your procedural world would be a really nice start, for example. If you do expand on this, I would make it so that you get a result a bit quicker, for example by showing the current picture next to the current drawing, especially if you increase the amount of drawings you have to do. Although the surprise in the end was also cool. |
| May 15 11:49:46 | 12m 01s | Critter | ♥ 1 | This game looks amazing and the mood is great! However, the gameplay itself is a little bit simple. This is not bad per se, as this contributes to the relaxing mood, but there are very few options for you to play with. An additional element would have added lots of extra combinations which could've been fun, but that may have been infeasible for a jam game. Minor points: - Scrolling with the middle mouse button is a bit slow and scrolling with the arrow keys doesn't work very nicely as then your hands are quite close together (on a TKL keyboard, at least). - A restart button would've been nice,. - The colors of the bars weren't really clear, some sort of icons would've helped. - It was really cool that there were extra combinations by adding less or more of an element! |
| May 15 12:02:51 | 13m 05s | Depth | ♥ 2 | Fun idea for a game! It took a little while to figure out that you could shoot. Before that, the game was quite hard, but the shooting made it a lot easier. I couldn't find out what the strange pixely things on each level did, if they should even do something at all. Minor points: - It was a little bit annoying to have to restart completely after each death. - The intro was a bit slow, and space skipped everything instead of just one dialog. - Pretty quick development, making this in just 9 hours. |
| May 15 14:17:48 | 2h 14m | The Whole truth about Nature Selection (16+) | ♥ 1 | There doesn't seem to be a jam version, so I rated this one as how I think it would be without post-jam additions, but please do add a jam version for fairness. Fun idea for a game! The gameplay is a bit simple but still quite fun. The graphics fit the game well and the sound effects are really weird, but also quite funny, so you get some humor points for that (one of the only games I found that actually has this :)). It would be great if you could rate [my game](https://ldjam.com/events/ludum-dare/38/the-final-world) as well. |
| May 15 14:34:30 | 16m 42s | Planet Spin | ♥ 1 | Really nice music! The graphics are good, too. The gameplay is a little bit on the simple side, I think it would've been better to make it a bit more hectec in the beginning. Also, one time, I had to wait very long for the first meteroid to arrive (the game is really easy if you just have to provide a bit of sun and water). Did boost my score, though. ;) Minor points: - I would've liked a pause function. - I think the score could've been a bit more visible on Low graphics. While I was playing, there was a dark gray box behind it. I see this is different on the screenshot above, though, and I later discovered this was actually different on Ultra. Maybe making Ultra the default would work, too, as it didn't seem slow at all. - I liked how the planet actually had some life instead of just being a earth-like ball! It would be great if you could rate [my game](https://ldjam.com/events/ludum-dare/38/the-final-world) as well. |
| May 15 14:46:37 | 12m 07s | Bubble Boy | ♥ 1 | The bouncing physics are really hard but also quite cool! A little more feeling of control might've been nice, though, sometimes it felt a bit luck-based. I didn't like having to restart each time I lost three lives, but I guess that is part of the retro feeling. The graphics are quite nice for a compo game. I feel the use of the theme could've been a little bit better. Minor points: - Press FIRE to begin could've been worded a bit differently, made it seem like you could shoot (very minor and maybe subjective, I won't deduct points for this of course). - I liked how you were consistent to one theme with the enemies! |
| May 15 22:51:06 | 8h 04m | Pixel Town | ♥ 1 | Nice to see another city builder game, and fun to see that our games are so different! I liked the idea of a city builder RTS, and you executed it quite well! I just thought the enemies didn't seem to be a huge part of the game. The graphics are pretty cool, especially for the really limited amount of pixels you used. There's some pretty nice music, and sound effects too, which is great. Minor points: - The roads took a lot of space. - It was possible to get "stuck" in the beginning by not having money and also not having enough money to buy something. - There was some help in-game, but some more would've been nice. - A pause function would've been nice. - It wasn't very clear what the maximum happiness was, if there was one. - Having some more buildings would be cool! - I liked that there were two scenarios, great to make that in the limited time of a jam. Overall, lots of minor points that could have been better but no big ones in my opinion, so great entry! |