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Feedback comments for LD38
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| Timestamp | Since previous | Game | ekkiiiii's comment | |
|---|---|---|---|---|
| May 5 11:56:10 | LOST PLANET(oid) | ♥ 1 | Nice graphics and sound effects! Not sure if the controls felt sluggish because of poor WebGL performance on my laptop but I feel like that would be the part where the game could be improved most. Not much of an issue because the enemy behaviour felt fair and saved the balancing :) | |
| May 5 12:38:28 | 42m 18s | Small Planets | ♥ 1 | Very impressive work for a jam game, especially animations and audio. Did you do the music and sfx yourselves? I played until I collected all the stones. After encountering some aliens that threw red balls at me the screen went black except for the UI, was this intended? If it was "game over" some feedback would have been helpful. :) In regards to game design I would recommend trying to do less repetition, punching wood or stones becomes less worthwhile after doing it over and over. Still a fun little game with impressive audio and visuals. |
| May 5 13:05:08 | 26m 40s | Pod2000 | ♥ 5 | Great game! Outstanding audio and very pretty render graphics work very well together and create a dense mood. I agree with @samusoidal on "pressing up to recall commands", that would have been a nice addition. |
| May 5 14:33:19 | 1h 28m | Planet Rage Quit | ♥ 0 | Cool graphics! Very difficult mechanics, if you want to pull something like this off I'd recommend to focus on polish (feedback for jumping and damage, finetuning controls, maybe a visual indicator for the duration until the next jump is available) so it does not feel unfair to the player. It's a nice game overall. :) |
| May 5 14:41:14 | 7m 55s | Luggage Robber | ♥ 4 | Very cool mechanics, fitting graphics and satisfying sound effects! Can't think of something I'd change. It's a well made jam entry. |
| May 5 14:58:11 | 16m 57s | A Small World | ♥ 2 | Simple yet addictive game. A bit more explanation would have helped, maybe pause the game the first time a power-up appears, let the player click on it and explain how to use it. Oh and on itch.io it says "SPACE - jump". Nice compo game! |
| May 5 17:31:20 | 2h 33m | High Noon Robots | ♥ 4 | Good job on coordinating so many people! I imagine that being the biggest challenge when working in such a large group. The game is fun and looks very nice. |
| May 5 17:42:11 | 10m 51s | Deep Bottom | ♥ 3 | Nicely done, the combination of colors (or lack thereof) and music creates a pretty depressing mood. Good take on the theme. |
| May 5 18:03:46 | 21m 35s | Small World Fighters | ♥ 2 | Played it with two players on one keyboard - worked pretty well. Fun game, a little bit too chaotic in the long run for reasons already discussed above. :) I like the idea of the "control" game mode a lot. |
| May 5 21:32:54 | 3h 29m | Throw | ♥ 0 | Very fun! Using the core mechanic to start the game was a clever move. The progression aspect worked well because of the level design, could have worked even better if the controls and physics worked more reliably. It felt a little sluggish at times and I also encountered a few physics glitches. Overall a good game with a great design. |
| May 5 22:04:31 | 31m 37s | The Nedludd Club | ♥ 1 | Very good job at storytelling, even a small amount of worldbuilding. I did not manage to play through the whole game though, maybe an automatic notepad (optional, as 'easy mode') that saves the important information from dialogues could help. (see "Thimbleweed Park" for a concrete example :)) Overall it is very fun if you like point-and-click adventures. :) |
| May 6 11:51:30 | 13h 46m | Bacteria colony | ♥ 1 | 🍕Cool idea!🍕 The visuals work very well with this type of game. If you keep working on it I suggest to add feedback for the 'fighting' part and then find ways around the game becoming an insane clickfest during later stages. :) Maybe add a autocollect button with a (upgradable?) refresh rate. But I still had fun with this. |
| May 6 13:10:05 | 1h 18m | High Society Poking Enthusiasts | ♥ 1 | 🐟 🐟 🐟 Very interesting idea, could imagine this as the base for a longer game. I liked the level design a lot. Performance became a bit of an issue if longer distances were rendered. Cool game! |
| May 6 13:55:20 | 45m 15s | Quest Island | ♥ 1 | Cool game, I liked the exploring aspect. Like others have said already, the map size is pretty large. Some means of orientation would be helpful. Overall well done, especially the generation part. |
| May 6 17:38:04 | 3h 42m | A World of Death! | ♥ 1 | Awesome audio effects! Fighting the demons once they board the ship is very hard, so I basically had to block them all to avoid losing very fast. Had fun with this, a mixture of a well-made core mechanic with brilliant sound effects. |
| May 6 19:18:29 | 1h 40m | Qwer CiTy | ♥ 0 | Very cool idea! Having the keyboard mirrored as the gameworld was a little bit hard to understand at first, but once I understood the concept I was able to move around. Have not seen this before! Shooting with the same mechanic when the enemies come flying towards you makes it very difficult. I'd suggest to either have the enemies land on different buildings than the one you are on or add mouse aiming. I liked the sprites, nice entry. |
| May 6 19:24:55 | 6m 26s | Toy wars :Tower defence | ♥ 0 | Link returns a 404 error, file not found. Mention me in the comments with @ekkiiiii if you can get it fixed and I will try it out. 😄 |
| May 6 19:52:45 | 27m 50s | Small Tactics | ♥ 1 | Very impressive compo entry! It's basically a full game, nicely designed (even if it is not that innovative) and fun to play for a while. After a couple of minutes I would have liked to be able to turn off the music. It could be improved with sound effects, different levels instead of the endless mode and of course more units for the player and the enemy. Given that this is made from scratch in a short time I had a lot of fun with it. |
| May 6 20:14:18 | 21m 33s | Planet Pinball | ♥ 1 | Very well made game! Had fun playing this for a while. Presentation looks way better on itch.io since you have uploaded the awesome splash/title screen (really made me want to play it!). Maybe add it here, too? :) |
| May 6 21:48:52 | 1h 34m | Fish Breeding Simulator 4006 | ♥ 0 | Very nice game! 🐟 I really like the idea of doing something that is not stressful. :D Sadly I was not able to get the fish to reproduce. I fed them until they were not eating anymore and poked them a while but nothing happened. Tried looking around the config-files but could not find anything related to that. Everything else was well done and felt very polished for a compo game. Was there something I did not get? |
| May 6 22:24:06 | 35m 14s | Phish Bowl | ♥ 0 | 🐟 Very relaxing game. 🐟 The pixelart looks very good, level generation works nicely. I did not understand the throwing mechanism is there a possibility for a level where it can be used? That is about the only issue I had with this, otherwise a very polished compo entry. |
| May 6 22:31:46 | 7m 40s | Chicken Little | ♥ 0 | Cannot start it because you forgot to upload the _Data folder. Error: "There should be 'chickenlittle-win_x64_Data' folder next to the executable" Most people just create a .zip archive containing the .exe file and the _Data folder (using 7zip,WinRAR or something similar). Tell me when you have uploaded it via mention (@ekkiiiii) and I'll give it a try. :) |
| May 6 22:37:44 | 5m 58s | TinyTD | ♥ 0 | The dropbox link is broken. Tell me when you fixed it via mention (@ekkiiiii) and I'll give it a try. |
| May 6 22:45:25 | 7m 41s | Island Sandbox | ♥ 1 | Obviously not complete but a nice proof-of-concept. Maybe you can take your generation logic next time and build some gameplay on top. :) Still a good job for a jam entry. |
| May 7 16:27:56 | 17h 42m | FLUORIDER | ♥ 1 | Awesome take on the theme, visually stunning. Core mechanics work very well, audio and visual feedback make the fighting satisfying. Progression (decaying teeth? :D) would have rounded it even more. I'll also sign up for QWERTZ support. :P |
| May 7 16:35:24 | 7m 28s | King Of The Seals | ♥ 2 | Unique take on the theme! Was fun to play, great job of embedding the glitchiness into the game mechanics. |
| May 7 17:00:30 | 25m 06s | Electric Space Jelly | ♥ 1 | Nice idea for a mechanic! Graphics made for a nice atmosphere. The music could have been a little more varying, especially since the game takes a lot of time. Very well implemented overall. |
| May 7 17:15:07 | 14m 37s | ATLANTIS | ♥ 3 | Very unique art style and an interesting take on the theme. Background music works very well even for a longer time. As a lot of people have mentioned, it could use better in-game explanation and UI improvements. Still an impressive entry. |
| May 7 17:28:46 | 13m 39s | Space Race | ♥ 1 | Very cool idea for a game mechanic, well designed! Mechanics can get frustrating very fast but I guess in a non-jam version this could be implemented with more of a progression curve. Looks super pretty, except for the gravity radius lines on higher zoom levels, but it's a minor detail. The best "planets-in-space-category" game I've tried this jam. |
| May 7 17:43:51 | 15m 05s | BLUB! | ♥ 0 | I really like the graphics! The scroll speed of the in game texts was pretty fast, which made them hard to read. I did not really feel like I knew what I was doing but sound and animations were nice enough to keep me going until I figured out how to "win"(?) the game. The ending was suprising and made the experience feel complete even though I did not understand the gameplay beforehand. Nice entry! |
| May 7 18:48:58 | 1h 05m | Small Pet Tycoon | ♥ 1 | Very ambitious concept. I managed to buy a container and place it somewhere in the room, afterwards I could equip it with a lamp. I could not place my bought critters in the container, they did not appear in the list. I like the idea and generally enjoy this type of game. You managed to get a lot of UI systems done in the given time, sadly a lot of items don't work. The game screen would have worked well enough if I would have been able to complete a basic game loop. It seems that you spent a lot of time designing the system and generating content for it, I'd suggest to complete the game loop earlier and then add features when time allows it next time. If there are certain objects where the system works enough to complete a game loop you should add them in the description so people can try out what you managed to complete. Still a good effort, a lot of potential! |
| May 7 19:01:48 | 12m 50s | Si la tele lo dice... | ♥ 1 | Despite the language barrier I was able to figure out how to play this. :) Interesting mechanic, controls were a little rough and I missed (or could not find?) a way to drop a tile a I picked up accidentally. A nice effort and unique take on the theme. English translation of your description I generated via Google Translate, in case anyone else does not speak spanish: >You thought TV was a marvel of modern technology ... me too. > >Until researchers at CLASSIFIED University discovered that your SmartTV is actually inhabited by a being, >Es_Martie TV, a creature whose only purpose is to send subliminal messages to viewers to get them to think the >way he wants ... gets it). > >Use the mouse to control Es_Martie (TV) by clicking on the messages on the antenna cable (bottom). > >Once Es_Martie (TV) has collected the message, click on the collection area of the emission cable (upper blue >square area) to take them there. > >But beware! Bob (our dear viewer) will get bored if you do not send him the right messages ... > >Keep an eye on what it is you want to see at all times, and make it change your mind before time runs out! |
| May 8 09:23:58 | 14h 22m | Turn Tower | ♥ 0 | Hey, I'm getting a 404 error for the itch.io page. :( |
| May 8 09:36:30 | 12m 32s | It Isn't Easy Being Elite | ♥ 0 | Cool idea, I remember something similar from a game I played when I was younger ;). Using that concept and exploring different aspects of it was a very smart move, it creates interest. I really like that you managed to build a complete game loop. A little variation or progression (e.g. different spells per wizard) could have improved it a little. Nice compo entry! |
| May 9 11:32:53 | 25h 56m | Membrum | ♥ 1 | I really liked the visuals of this! The concept is very easy to understand and you managed to implement a very complex mechanic based on it. It was a little bit too fast paced for my taste and felt overwhelming pretty fast because there were so many things going on at once. Overall a very nice game. 😃 |
| May 9 12:26:26 | 53m 33s | Aligned | ♥ 0 | Wow, cool and polished one-button-game! Simple yet addictive, would be perfect for mobile by the way. |
| May 9 12:44:41 | 18m 15s | Small World | ♥ 0 | Hey, it seems you forgot to post the link to your game. |