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CabbageCrow

Feedback comments for LD38

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TimestampSince previousGameCabbageCrow's comment
May 19 12:09:21 Enceladus ♥ 1 It is quite strange and at first I didn't understand how it worked. I thought my moves are mirrored by the other astronauts in some way, like in a mirror or repeated but with turned directions. Then I got it, that you play them one after each other. It was very confusing, because the way the levels introduce it to you. Maybe don't let the other astronauts move with the old inputs, but start from anew when entering the level the first time? (And also providing a clear/reset button to do that manually mid game?) This needs some work explaining it via text and via exploring - best with lots of redundancy. But then it is an interesting concept.
May 19 12:18:02 8m 41s New God in the Town ♥ 0 Nice idea, if you like micro-managing. Not my kind of game, but I can see that some will like it. It probably needs a bit more on-screen info, like the current setting of people, where they are moving next. Also maybe make friends and enemies easier to spot? Like draw a green and red line between them (just a direct line)?
May 19 12:24:48 6m 46s Giant Robots ♥ 0 Nice style! :-) The mechanics are pretty simple and I miss information of the upgrades. So it is more trial and error. I expected the weapon selection to be different, with up and down too, not only right and left. It is a charming idea of the setting.
May 19 12:29:39 4m 51s Yet Another Zombie Wave Shooter ♥ 1 It has common game mechanics, but the sounds are very funny! :-D I had also performance problems with the third wave with WebGL. :-/
May 19 12:49:03 19m 24s A Small World . . . or is it? ♥ 1 The implementation is pretty good, but I miss the actual gameplay. :-/ Just collecting items isn't very entertaining for long. But as long as you learnt something during making this game it is a success. :-)
May 19 12:53:02 3m 59s Fog and Glass ♥ 0 You could call it maybe a linear visual novel? Even if it is a "not-game" it still has its place here. I really like the mood it generates through the audio.
May 19 12:58:10 5m 08s Tau Zero ♥ 0 The game is a bit unforgiving. You don't know how far the planets are apart and also some times the hitbox doesn't seem fair.
May 19 13:06:45 8m 35s Turtle World ♥ 1 Really original idea, I like the concept. A new kind of puzzle platformer. At first I didn't get it, that's probably a tutorial issue. As with every novel concept you have to get it into the player heads before they can enjoy it. You should put quite some effort in this so not understanding wont be a hindrance for your game.
May 19 13:54:21 47m 36s Talk Isn't Cheap ♥ 1 Some people like graph theory. ;-) I like this game, that it contain graphs and the music is a blast. It didn't quite get it, why the messages got slower, but I think this is because it shows the speed relatively (to the fastest one or the current age)? Also I don't quite know how speed and how bandwith exactly influence the messages. More is better of course and I know both terms, but how do they work in the game? That isn't completely clear for me. That are just areas I would improve, in the end I liked the experience. :-)
May 19 13:57:35 3m 14s All The Way Down ♥ 1 It's a nice small game. Of course it can use more polish, but you did achieve the most important thing - you finished a playable version. Congrats for that. :-) From here on you can improve it or just take your lessons learned to the next project.
May 19 14:01:17 3m 42s Carmina's World ♥ 1 This game has a nice retro touch to it. :-) At the beginning I wandered aimlessly around because I went to the left. A little bit of guidance would be good. ^^ I was pretty surprised of the pumpkin boss. Fortunately you have many (or indefinitely?) lives or else I would have died very quickly.
May 19 14:07:43 6m 26s Qwer CiTy ♥ 1 Interesting idea! It kinda simulates a touch screen. You need some time to get used to this way of controlling things, but there is quite some potential.
May 19 14:17:37 9m 54s Get Off My Lawn ♥ 1 Those flips during his jumps! ^^ Nice little contra-like shooter (flip jumps - eh?). Some feedback: It seems the hitbox for picking up stuff is a bit too small. Also it's a pity you can't shoot up or down without moving. Besides that nice game. The boss at the end seemed dangerous, but only until he left after some shots. ^^ But the game runs and can be extended. :-)
May 19 14:38:25 20m 48s Miskro ♥ 0 A really great game! The style is gorgeous. But because of the shading you don't always know what the terrain is like. I'm really fond of simplistic styles which look good. They fascinate me, that you can accomplish that much with pretty little. But somehow shrinking and growing doesn't work for me ... :-/
May 19 14:46:16 7m 51s Space Mailman ♥ 2 I like this game, but the difficulty feels artificial. The problem is that you don't know how far the planet is away. Just a lack of information. It would help too if you have more reference points, so you know how fast you are moving. Besides that it looks really good and feels polished.
May 19 14:52:17 6m 01s Super Plumber Man vs The Evil Elf King ♥ 0 Great and funny game! Power fantasy rules. And the polish of it, awesome! Only the subs of the king are out of sync, but the voice acting is too good. :-D
May 19 15:00:20 8m 03s Tiniest Assassin 2 ♥ 1 Nice idea, but the controls are too sluggish and unresponsive. I couldn't play it for long, sorry.
May 19 15:31:13 30m 53s Hunting Frog ♥ 0 This is a game jam done right. A simple game mechanic, good controls, visually simple but aesthetic - and finished. ;-) I especially like the tongue of the frog. ^^
May 19 15:42:58 11m 45s Ghostscaling ♥ 0 A very unique combination of game mechanics, I like it. :-) The learning curve is for my taste too steep, more dead easy levels at the start would really help.
May 19 15:56:38 13m 40s Lonely Moon ♥ 1 The actions in the game itself aren't that challenging, but adding the timer and oxygen were a quick and effective fix. I felt pressured, but I wouldn't like this for a bigger game. ^^ It was a bit frustrating if you get stuck at some edge, because of the time pressure. :-/
May 19 16:02:13 5m 35s Match the Fleas ♥ 1 First: Congrats to your first game! :-) Yes, the randomness is lacking, but I guess you want to dive in further into game making and maybe improve on that for this game. The gameplay is simple, like memory but a bit different and it has a funny setting. Go on! :-)
May 19 16:11:51 9m 38s LD38: Planetary Command ♥ 1 It's pretty hard, even on easy! What about gamepad support? Could be easier with an analog stick. Of course you would have to consider the max. speed of the turrent. Nicely done.
May 19 16:17:49 5m 58s Island Catcher ♥ 1 Nice interpretation of a typing game. Even with physics! ;-)
May 19 16:37:36 19m 47s Bazooka Freaks ♥ 0 Great game! Worms inside a sphere is already good, but with the sun and thus another gravitational field is super! And greatly executed. The silly game jam sound effects are funny. :-D
May 19 16:41:56 4m 20s My Small Mind ♥ 1 Very nice aesthetics. There are many block moving puzzles, but the added story and also the element with the shaddows are nice.
May 19 16:56:29 14m 33s DONATA ♥ 0 This is a good example for me, that style matters more than graphics. The animations, effects etc. make it a nice experience, even though everything is low-poly. It feels smooth either way. I didn't know the ingredient, I had to watch the video. [Hint approaching] Afterwards I saw the hint in Act I. Act II - Simulation sickness danger! This can be greatly reduced by fixating a point on the "horizon" and moving the camera up and down instead of just turning the camera up and down. It doesn't shine in gameplay, but the other elements made it worth for me.
May 19 17:02:36 6m 07s Therrain ♥ 0 Very nice entry, I like the cinematic intro. ^^ It's an interesting mix of gameplay elements. Audio and visuals are really nice! :-)
May 20 13:07:25 20h 04m CryoDream .2 ♥ 1 I kinda like it, even if it doesn't quite fit. But who cares! Having fun at ludum dare, right? :-)
May 20 13:28:38 21m 13s Hopper ♥ 1 Wow, that is a really great game. I like the simple but flexible core game mechanic, as well as the simplistic but cute visuals. It is a coherence experience and the audio fits too, but after a time it becomes a little bit annoying. Too much ringing and tingling. There is a little (more visually?) glitch if you are exactly between two planets, but I didn't got stuck. I also really like the built in tuturial, which introduces gradually the player the game mechanics. It let the player explore the game instead of much reading up-front. A nice progressive approach. I wonder why the player shouldn't use the overview mode all the time? It's much easier to solve the level this way (from the puzzle aspect). The only two reasons I found not to use it all the time is not having to press a button constantly and its aesthetics. It just looks nicer if you move along the character. Oh, it could add a little bit of a memory challenge. If you want enforcing the overview to be just for orientation, the character shouldn't be able to move while using it. Don't get me wrong, the game is really nice and very well executed. I like it a lot. :-)