Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → anv
Feedback comments for LD38
anv's games and stats for all events →
| Timestamp | Since previous | Game | anv's comment | |
|---|---|---|---|---|
| May 1 16:14:08 | eiland | ♥ 0 | Really nice attention to detail (e.g. seagull shadows corresponding to their height or dropping fruits from palm tress by shaking them)! Minimalistic art approach works well with the concept too. | |
| May 1 16:17:02 | 2m 54s | Food Force | ♥ 1 | Really original setting that fits the theme. My biggest gripe would be somewhat slow reaction to input. Would love to see the score too (time survived/food consumed)? |
| May 1 16:17:49 | 47s | Big Ship on a Small World | ♥ 0 | Well, that was... special. |
| May 1 16:20:39 | 2m 50s | This world is mine! | ♥ 0 | Very polished turn-based game! Hope you'll continue developing this one after the jam - more maps and units? Another suggestion would be to automatically end the turn when all of your units run out of actions. |
| May 1 16:21:07 | 28s | Noe 2139 | ♥ 0 | Input is definitely broken. I was actually able to "almost" move correctly during one game, but then I hit an obstacle and my character started going diagonally in random directions. If everything was fixed, it would be reasonably nice arcade game. |
| May 1 16:22:20 | 1m 13s | Get Off My Lawn | ♥ 2 | Simple throwback to classic Contra, but surprisingly fun. Art is pleasant for the eyes too. It was sometimes hard to stay on the ground with monsters crawling below. Would love to see more action from the final boss (I didn't even notice I destroyed the guy since I was instantly kicked back to menu:P). |
| May 2 14:47:41 | 22h 25m | Walkabout | ♥ 1 | I love how whole game was basically an elaborate setup for unexpected theme drop followed by application quitting. Great comedic timing:D |
| May 2 15:12:44 | 25m 03s | The Nedludd Club | ♥ 1 | Definitely one of this Ludum more ambitious entries. Loved the idea of exploiting different people schedules and conducting investigation in semi-real-time. 8-bit art complemented cyberpunk setting nicely, although would like to see stylization go all the way (character moving by pixels instead of smoothly, maybe more chiptune inspired music). Overall, really nice adventure game! |
| May 9 21:07:58 | 173h 55m | World Tours | ♥ 0 | Simple and short classic platformer. Collision detection was a bit wacky, and when dying game seemed to respawn me back by specific distance - meaning at least once I respawned back right into fire and died on spot. Oi oi oi:P |
| May 9 21:18:40 | 10m 42s | Planet04 | ♥ 1 | Nice concept and environment execution. Truck was hard to control, particularly for me it seemed to slide to the sides, and very limited time on quickly stacking up orders didn't help much. After some rebalancing could definitely see it working - maybe some expansion upon basic idea, with selectable orders, upgrades for your vehicle, some sim elements like buying fuel, etc? |
| May 9 21:31:03 | 12m 23s | Globe Trot | ♥ 3 | Very fun frenetic 3D bullet hell. Concept isn't particularly original, but visuals, audio and controls make gameplay smooth and exciting. As others mentioned, I'd like to see more interactions with structures on the planet (even as simple as smahing into the buildings and exploding). Solid! |
| May 9 21:45:04 | 14m 01s | Hexoworld 9999 | ♥ 0 | Loved the idea of planet made of destroyable segments,! Visuals and music are spot on too! Powerups could use some balancing though, like limited amount of time - later in, you can just keep holding one arrow button, and every asteroid gets obliterated without much strategizing on Player's part. Maybe initial movement speed and asteroid frequency could be decreased, and then steadily increase with time instead? Anyway, definitely one the most polished LD entries. |
| May 12 16:49:49 | 67h 04m | Curses and Coconuts | ♥ 1 | Pretty cool minimalistic survival game. Nice visual effects, particularly when killed skellies are devoured by sand. Could use more gameplay features - lives, powerups, maybe traps or other buildables to help you in your endeavor? |
| May 12 17:12:23 | 22m 34s | Tiny Planet | ♥ 0 | Puzzle game with RTS controls. Rotating planet turns out to be pretty common theme during this LD, but this one is pretty polished - I mean, functional tutorial? Nice. Each planet seems to also differ, with unique palette. WebGL build turned out pretty quirky forcing me to restart thrice, although my Firefox might be to blame. Options button seem to be non-functional. Another issue is lack of music or at least ambient - it would greatly improve the mood! |
| May 12 17:18:34 | 6m 11s | Space World | ♥ 0 | Asteroids with a twist. Controlling Earth was pretty hard, with huge inertia, but I guess that's to be expected when you're flying entire goddamn planet. Wish there was more objective oriented gameplay with collected humans acually useful in some ways (like them building some kind of planetary defense system and helping you shoot meteors down.) |
| May 12 17:32:31 | 13m 57s | Quarky Space Explorer | ♥ 0 | Chill and cute story about helping others. I liked the graphics and whole concept of moving around (and off) the planet with jetpack and atmosphere was great, but controls are really all over the place, and interaction zones are not very clear (e.g. to talk with a goat, you neeed to actually move somewhat in front of it). Hope you're going to eventually polish it, because the game world seemed to actually have much more to offer. |
| May 12 17:45:25 | 12m 54s | InDepth-VirusOutbreak | ♥ 0 | I was instantly reminded of Spore too. More feedback when you get hit (and maybe mercy timer after getting hit?), clearer rules for progression (Leveling does anything except increasing max HP? How much I need to eat to level up?), more upgrades (and maybe current ones could have several stages, right now it's very easy to quickly buy everything and then there's no real reason to push further), and it can turn pretty cool. |
| May 12 17:54:42 | 9m 17s | Western World: The Traitor | ♥ 3 | Really original concept and great execution. Reminds me a bit of Westerado style-wise. Both art and music are spot on, and controls are responsive. Love how medium limitation (2D side scroller with only 2 types of sprite) actually adds to the gameplay by causing chaos and confusion, obscuring traitor's actions and baiting you into accidently killing an innocent. Great work! |
| May 15 20:53:39 | 74h 58m | What's sub? | ♥ 1 | Maze runner with minimalistic art style. Cool use of lighting effects, but gameplay could use more mechanics. |
| May 15 21:23:45 | 30m 06s | Arthropoda | ♥ 0 | Awesome turn-based strategy game! Balancing you military and economy spending while dealing with limited resources availability gets surprisingly challenging. My feedback: - it could use tutorial or some hints (like how much ants cost, and what are SPECIFIC differences between ant types), currenlty it's a bit of trial and error - configurable AI (shame to admit, but I got annihilated) - configurable map size (newbies could start on small maps to just learn the game, later on you could get complex maps with more water which right now is very underused) - managing each worker gets tedious when controlling more of them and getting further from the anthill, it would be great to allow Player to just point at resource stack, and let ant handle both getting there and bacl (if control is not taken over manually). |
| May 15 21:35:04 | 11m 19s | Evolve | ♥ 1 | Graphics are minimalistic but effects, color palette and lighting are really cool. The "barrier" circle looks off with visible pixelation when compared to other smooth circles. Would like to maybe restart from last resize, since beginning seems very slow and throws me off the rhythm. Overall, fun and challenging. |
| May 15 21:44:49 | 9m 45s | World of Memes | ♥ 0 | I don't even. |
| May 16 17:45:09 | 20h 00m | Devoured Intellect | ♥ 1 | Really engrossing whodunnit mystery. However - SPOILER - actual culprit threw me off, because he was acting just like stereotypical representant of his profession (well, maybe slightly dumber). |