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Somnium

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Dec 12 12:06:00 Alone In Space Very nice game! I also considered making a "space-ship-as-a-room" themed game, but decided against it, because I figured it would take too much time. It is impressive how many features you managed to implement in only 48 hours! <br/> <br/>I am clearly no space ace; in my 5 tries, I never once managed to survive space combat against more than a single opponent. But the different systems seem to tie well into each other (although a terrible pilot like me would have liked some kind of regenerating force shield upgrade as well). <br/> <br/>A few suggestions for UI-improvements, should you decide to make a post-LD version: <br/>* Highlight in the upgrade menus how many of the necessary items you already possess. <br/>* Visual and/or audible feedback when the laser beams hit their target in combat mode. <br/>* I had a hard time controlling the pilot inside the ship, he has a very wide "turning radius". <br/>* Display fuel costs for travel somewhere. It was hard to predict how much fuel was needed a few "moves" ahead.
Dec 12 16:37:00 4h 31m Tamagogeek An entertaining little game, with a nice take on the theme :) I like the pixel art, it is both simple and clear! <br/> <br/>A suggestion, if you make a post-LD version: Add some kind of visual indicator for the various bars, that illustrates the direction (and magnitude) of the change, due to the current activity.
Dec 12 17:01:00 24m 00s Inside The Office It is a great beginning :) You have a (very nicely drawn) environment, mechanics in place for sorting the contents of the archive drawers, some background for the decisions, and a feedback/result mechanism. <br/> <br/>You should definately make a post-LD version, adding some additional outcomes and/or files, and maybe a restart and/or quit-button on the result-page. <br/> <br/>Also, I can only assume that we are stuck with the job for live, considering that there is no door in the room! :)
Dec 12 17:22:00 21m 00s a game about sheep Fun game, even if the connection with the theme is not obvious :) <br/> <br/>It seems that an effective tactic is to bring down the amount of attackers to one, and then focus on farming. Perhaps the "wave"-system could be replaced with spawn over time system :) <br/> <br/>I love the pixel art, and especially the small touches (like the fact that the invaders also have a "shaved"-state, with their appearance changing accordingly). <br/> <br/>You should probably make binaries for the different platforms (or at least mention that the game was made in the Löve frame-work, and include a link to the page), if you want people to try out the game :) Downloading separate frameworks is just so much work, especially if you have to track them down first ;) <br/> <br/>It seems that your source-link accidentally points to the game itself, rather than to the source-code?
Dec 12 17:51:00 29m 00s Your little human Fun game, and both the graphics and music is well made. <br/> <br/>The four different resources supplement each other in an excellent way. And the "upgrade" mechanic, letting you trade time now, into more efficient resources later, is a nice extra touch. <br/> <br/>All in all, a very solid game! <br/> <br/>I have only managed to keep my little human alive for 17 days, at which point he ran out of sleep and food at the same time. I guess I balanced the resources a bit too well... :)
Dec 12 21:00:00 3h 09m The Eternal Empire A very enjoyable management-game, filled with interesting trade-offs. It was particularly hard to balance income vs. stability. <br/> <br/>An interesting take on the theme, and the setting and presentation was quite atmospheric (I started dreading the musical piece playing during cutback-decisions) <br/> <br/>It would be helpful to have the current balance displayed on the screen as well, to see how far above/below budget the empire is.
Dec 12 21:26:00 26m 00s OneRoom A great twist on the theme! <br/> <br/>You captured the mood of a chatroom perfectly, and the various elements played really well together - although the the ending was a bit unexpected. The game also felt really polished, e.g. the different profile-pictures for each user, and the small "mini-games". <br/> <br/>An excellent game!
Dec 13 08:51:00 11h 25m What happened to Michael? Great game! <br/> <br/>The story was compelling, and I really enjoyed the "new perspective on previous items"-progression of the story. Reminded me a bit of the old adventure game "Overclocked". <br/> <br/>The excellent pixel-art and well-chosen music also added to the experience. Also, nice homage to the X-Files. <br/> <br/>I did get stuck on my first playthrough first, at the very last click (I got the "Not now" feedback when clicking the computer, despite having found all the clues). I think it might be triggered either by me clicking on the computer at one point before getting the last two clues (triggering the "not enough information" feedback), or because I triggered the "found wristband" event again by clicking the CDs in the final FBI-scene.
Dec 13 10:04:00 1h 13m Ludum Dynamics (TM) Well, that was an interesting experience, and also especially fun for me, since my game was also a variation over the "annoying corporate work-life" theme :) <br/> <br/>The game had a nice sarcastic bite to it, with a lot of funny details, from the perpetual depressing news (and weather), to the strange support requests (and standardized bland response). It was depressing how fast I ended up being able to spout the standard ticket response. The "paradise" vacation simulator was also a nice touch. <br/> <br/>My only comment is on the plot resolving - logically, the edit-command would probably have been just as effective as the delete-command (if less cathartic). <br/> <br/>Great game/experience!
Dec 13 11:14:00 1h 10m The Navigatorium A nice foundation! You should definitely expand on the idea, and add some more features! :) The game is quite atmospheric :) <br/> <br/>The error-sound, while fittingly dramatic, sometimes drown out the replacement-number, causing that one to be missed as well.
Dec 13 11:53:00 39m 00s Come On Up A very fun climbing/platforming-game, that even manages to include story-progression without breaking the flow (with great humor)! Very cool game, and the art is great! <br/> <br/>I still managed to get caught in the "endless flopping" bug on my first playthrough, so it seems it has not been completely fixed yet :)
Dec 13 12:57:00 1h 04m How To Cope With Boredom and Loneliness - A Guide For The Isolated - A Documentary Filmmaker Simulator Fantastic game! This is funniest parody/spoof-game I have played for a long time! <br/> <br/>It has great graphics, fitting music, and many small touches like the simulated camera angles and hilarious sound bites, making the game feel very polished. Excellent work! :)
Dec 13 13:21:00 24m 00s Brian An interesting game, and a nice take on the theme. <br/> <br/>The dialogue/story was interesting, I loved that both the main character and the narrator were fully voice-acted! :) <br/> <br/>The streches between "interaction-points" was rather long though. More separate triggers (and perhaps even some branching) would make the story even more interesting for the player :) And perhaps some kind of visual cue, making it clear when the dialogue is spoken by Brian rather than the narrator, would make the story easier to "parse" as well. <br/> <br/>The art-style was also nice - simple and clear. <br/> <br/>All in all, it was a interesting and unique game, with an fun take on the theme :)
Dec 13 13:54:00 33m 00s We Need A Hero I love the concept! A very fun strategy-game! <br/> <br/>It seems that you can become "doomed" pretty easily, hitting a downward-spiral of losing fame because you do not have enough heroes to send out, causing you to not have enough fame to hire new heroes, and then you just pick fights until your last hero dies, without making any progress :) <br/> <br/>I really liked the style of the city and GUI! Also, the concept of having "cards" for the heroes and events, and having the battles play out in a small "card-window", including "shake" impact-effects worked really well! :) <br/> <br/>Some suggestions for UI-improvement, if you make a post-LD version: Auto-start battles when the hero arrives, and let clicking the red dot have the same effect as clicking the corresponding "card".
Dec 13 14:48:00 54m 00s Bye. A very nice spaceship construction simulator! :)While the gameplay could have benefited from additional balancing, the game is very entertaining as it is. And I love the visuals! <br/> <br/>The lab needs some serious workspace safety improvements, but then we would not have the very funny accident descriptions :)
Dec 14 11:54:00 21h 06m Nightmares The gameplay is simple and clear, and the music, sounds and art makes it work really well! The game has an excellent mood/atmosphere! <br/> <br/>The "short/low-powered" throws felt a bit too short, but other than that, the controls felt really intuitive. <br/> <br/>This is a great game :) <br/> <br/>My score was 117 (ow, my hand :) )
Dec 17 07:36:00 67h 42m nO mooRe The atmosphere/mood of this game is close to perfect - the art is simple, lending it a very nice unnerving quality, which combined with the excellent music, underscores the dark theme in a great way. This is definitely one of the most atmospheric games I have played this LD! <br/> <br/>As the game is very dark, you should probably have used the "warning"-feature when uploading :) <br/> <br/>Despite some difficulty in clicking some of the objects, the gameplay and storytelling worked well together. I especially liked the "time travel" concept, and the transition between times felt very smooth as well. <br/> <br/>Great game! <br/> <br/> <br/>On an unrelated note, it is nice to see another game made using LibGDX :)
Dec 17 09:24:00 1h 48m Utility Station OR-152 The game has an impressive amount of different subsystems implemented, considering the short timeframe. <br/> <br/>The different systems are varied and complex enough that the game is fun to play for a while, while trying to find an optimal work proces. <br/> <br/>The simulated control panels makes the game feel very immersive, and the sounds provide a nice final touch. <br/> <br/>A suggestion for further development, could be to introduce penalties for "risky" breaches of procedure (connecting a contaminated ship to the station, allowing ships to depart without retracting the arm, etc.) <br/> <br/>A great simulation game - I enjoyed playing it!
Dec 18 06:46:00 21h 22m Pixel Artist Simulator That was an interesting experience, telling a sad (and hopefully very exaggerated) story. <br/> <br/>You can almost feel the main character's frustration, as his few glimmers of hope are squashed horribly, by low sales, and being casually brushed off by the game company rep (not done much paid work indeed...) <br/> <br/>The (slightly disturbing) detail, that the main character works more slowly, the more hungry he gets, was a nice touch. <br/> <br/>Very nice satirical game! :) <br/> <br/>Also, it is good to know, that posters can serve as an emergency meal ;)
Dec 18 06:59:00 13m 00s Class Notes Interesting concept, an innovative take on the theme :) <br/> <br/>I loved the escalating dinosaur-drawing-competition. You should consider making a post-LD version, containing additional notes. <br/> <br/>It seemed that I could not use the mouse to choose the selection in the dialog (no mouse pointer), so I had to use the arrow keys instead). <br/> <br/>All in all, an interesting game :)
Dec 18 07:28:00 29m 00s One room away from success Interesting puzzle game! <br/> <br/>The "hit-box" on the top row of answer buttons was a bit too large, I had to redo entering the answer a couple of times, because I kept accidentially activating the top row buttons. <br/> <br/>The puzzles were both interesting and varied - it has been a while since I last solved a Caesarean cipher :) I liked the art as well, and the music worked well to enhance the mood. <br/> <br/>Nice work! :)
Dec 18 14:06:00 6h 38m Keep Working! This was an enjoyable and entertaining satirical game, and the contrast between the two different paths was interesting. <br/> <br/>The message of the "obedience"-path was very clear, but also felt rather "blunt". For satirical "edge", it might have benefited from the "show, don't tell" writing approach, letting the player infer the message, rather than being told the message directly. For instance, "copying games" = "managing risk", "earn money" = "maximizing shareholder value", "Games as a product" = "standardization of production methods". The message would still shine through, and might be less immersion-breaking, than directly telling the player how to feel. You actually use this method in the very last part of the obedience path, where the dolphin is thanked for the work, but meanwhile, it is pretty clear where the majority of the (monetary) reward is going :) <br/> <br/>The "imagination"-path was very fun to play, and felt very original, enough that I had to play it twice. Gathering everybody in an attempt to stop the meteor felt fittingly epic, even (especially?) since we are not shown the result. <br/> <br/>I also loved the art and audio throughout the game, especially the contrast between the "cutesy" grapics, compared to the themes. <br/> <br/>I loved the spoof on office work, as I went in a similar direction for my own game (a "developers being constantly interrupted in their open-plane office" parody-game). <br/> <br/> <br/>All in all, it was a very interesting game, nice work! :)
Dec 18 14:25:00 19m 00s No Man Hero A fun little point and click game! :) I love the concept as well. <br/> <br/>As others have mentioned, it would be nice to get a background for the inventory, and having a lose-screen for when the timer runs out. <br/> <br/>The music fitted well with both the concept of the game, and with the graphics, it sounded suitable dramatic :) The different noises for each action was also a nice detail. <br/> <br/>Good work!
Dec 18 14:37:00 12m 00s EscapeJam This is an interesting little game! <br/> <br/>It was fun to try to guess which options would be considered good or bad, in the different genres. Although I think, that for some of the playthroughs I made, the team would probably never have finished :) <br/> <br/>Nice work!
Dec 18 14:51:00 14m 00s Elevator staff simulator 1932 A very creative take on the theme! <br/> <br/>I enjoyed the writing, as well as the fact that you actually get to make a rather important decision at the end. <br/> <br/>The snarky descriptions "though the eyes of the elevator operator" worked really well, especially in contrast to the rather rude people you are exposed to. <br/> <br/>A very interesting game!
Dec 18 15:05:00 14m 00s Faucet You have managed to create a great spooky atmosphere, using relatively simple methods, to a point where it was tense going near the mirror. Very impressive! <br/> <br/>The "mirror blinking" effect went by a bit too quickly. The audio was excellent in amplifying the mood. <br/> <br/>Great game!
Dec 18 15:19:00 14m 00s Labitect A very original concept, with an interesting take on the theme! <br/> <br/>From an UI perspective, I would have preferred the log to scroll automatically, to easier be able to see the antics the poor patients are up to :) <br/> <br/>It would be interesting to see which elements you would add to a post-LD version of the game, if you are plannning to make one.
Dec 19 05:38:00 14h 19m Ask Her Excellent game! <br/> <br/>The reactions to the various words and themes were spot on, and worked really well to discover which parts of the narrative would move the story forward. <br/> <br/>The parser also worked really well! I only got confused on one point, where I tried to ask her about her age, but both "my age" and "your age" resulted in her talking about my age. <br/> <br/>The art and chosen music made for a very effective mood. All in all, this was a very interesting (and sad) game!
Dec 30 08:14:00 266h 36m Clue A fun game, with an interesting take on the theme! <br/>I especially liked the Christmas-themed murder-weapons.
Dec 30 09:00:00 46m 00s DEBOI-OPPAI An interesting concept! <br/> <br/>The game was enjoyable, if a bit short. I liked the hacking mini-game - it felt urgent, but with a time limit high enough that is was not frustrating. <br/> <br/>I think that the grid-movement might feel a bit less restrictive if the graphics "supported" the grid, i.e. by having the furniture align more closely with the movement grid, and maybe even having a subtle "tile-border" effect in the floor graphics. <br/> <br/>Both the art and the music worked great with the concept!
Dec 30 09:27:00 27m 00s Network of the Trapped Interesting concept, although I did not manage to generate any revenue (as far as I could see). Perhaps clarify the effects (and interdependencies?) of the three monetization options? <br/> <br/>The "type to implement new features" mini-game was an interesting way to handle the implementation of the social network - the "look ahead" feature was a nice touch.
Jan 2 04:51:00 67h 24m Crazy Puzzle Unicorn (CPU) Fun puzzle game! <br/> <br/>I liked the interesting variety of puzzle tile types, and the simple and effective art. <br/> <br/>The puzzles became rather hard, so the "drag to view" feature made a great gameplay difference, letting us plan ahead. <br/> <br/>Nice entry! Also, nice to see LibGDX used in another game.
Jan 2 19:21:00 14h 30m levelone Very good game! <br/> <br/>The concept was an interesting take on the theme, and was very entertaining. The desperation of the creator was very funny, and the humor had a nice satirical bite to it.
Jan 2 19:34:00 13m 00s Orbital Engagement Very nice and immersive user interface! The gameplay was also very fun. <br/> <br/>The home-made sound effects were a nice touch as well.
Jan 2 19:44:00 10m 00s Neat (Ludum Dare 37) Interesting concept, and very engaging gameplay! <br/> <br/>The art had a very unique quality. A greater variety of objects would have been nice - having to remember the orientation of a number of otherwise identical objects was a bit frustrating.
Jan 2 19:56:00 12m 00s The Mini-Man 3D Very nice graphics (the owner needs a greater variety of DVDs :) ) <br/> <br/>The "coin platformer" gameplay worked well, it was pretty hard to avoid some of the enemies though. It was fun "exploring" the room. <br/> <br/>A fun entry.
Jan 2 20:04:00 8m 00s 1 Room and 48 Hours Funny game, very meta :) <br/> <br/>The various "resources" played well together,and the results screen was a very nice touch. <br/> <br/>The feedback was good, once the link between ??? and its object was clear. The warnings when approaching the limit were a godsend, considering the very fast pacing of the game.
Jan 2 20:26:00 22m 00s Bite The Pain Very interesting and unique idea, and an interesting take on the theme. <br/> <br/>The pacing was very fast, almost too fast - I had some trouble "taking in" the status of the patients at a glance fast enough. <br/> <br/>Great humor, despite the morbid theme, due to the over-the-top (and very good) graphics.
Jan 2 20:38:00 12m 00s Out of Breath Cool survival game! <br/> <br/>The pixel art is great, and the day/night cycle was a nice touch. I liked the variety of factors you had to balance. <br/> <br/>It was easy to get lost on the surface - perhaps some kind of (perhaps craftable) compass/homing beacon could have improved that aspect. <br/> <br/>A very solid entry!