Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Holofire
Feedback comments for LD37
Holofire's games and stats for all events →
| Timestamp | Since previous | Game | Holofire's comment |
|---|---|---|---|
| Dec 13 02:36:00 | Huge & Cute | Very basic concept executed pretty well. Simplistic visual style works nicely. It left me wanting more after completing all the levels. | |
| Dec 13 03:02:00 | 26m 00s | Decade | A very unique resource management game, can be a bit tricky at the beginning but once you get going, it becomes quite clear. Ended up just switching between terrarium and sabatier for the last 5 years of the game though, got a bit repetitive. Overall I enjoyed the experience, good job :D |
| Dec 14 06:22:00 | 27h 20m | Jerodak's Ludum Dare Game | I like how the gameplay is pretty self explanatory. Gets quite difficult when the screen starts filling up. Only lasted like 20 seconds on my first run. Great job dude :D |
| Dec 14 06:25:00 | 3m 00s | Recoil | Movement is so fun. Also the particle rain is pretty crazy. Nice work :D |
| Dec 14 07:13:00 | 48m 00s | Protect Your PS4!! | Very fun arcade like game. Felt the tension of trying to protect the PS4 with what little blocks I had left. Those last 10 seconds, scary. Good job dude :D |
| Dec 14 07:22:00 | 9m 00s | Inside | The best boss battles around. That sofa is aggressive. Great job :D |
| Dec 14 08:03:00 | 41m 00s | Abandoned | Really enjoyed playing this game. The speed up time option was a very good idea, feels quite slow without it. R.I.P Neil and Buzz. Nice work :D |
| Dec 14 08:24:00 | 21m 00s | Empty | Man, that was amazing. Great use of a unique mechanic and fantastically designed puzzles. Nice work. |
| Dec 14 08:37:00 | 13m 00s | The Coffee Room | Pretty fun, getting to the boss took a couple of tries and it seems that being aggressive is the way to go. Letting the enemies pile up is a bad thing. Nice work dude :D |
| Dec 14 08:57:00 | 20m 00s | Needle in a Neighborhood | Had the needle in the final house I check, never lucky. Interesting little hide and seek kind of game. Nice work :D |
| Dec 14 09:13:00 | 16m 00s | Hurry Up ! | Wow, that was intense. Lots of button mashing and mouse clicking. Really enjoyed it. Completed it on my second time with seconds to spare :D. Nice one. |
| Dec 14 09:30:00 | 17m 00s | Hitlers Cactus or only you can stop Trump | Haha, loved it. Took a few tried until I got the hang of it. Goo stuff :D |
| Dec 14 09:35:00 | 5m 00s | The Outside Within | Well that was a little trippy. Enjoyed walking around the weird areas. Unique concept. I like it. Nice work :D |
| Dec 14 09:43:00 | 8m 00s | Local Exhibition | Interesting take on the theme. Was fun just going to each room and seeing what was in there. Interaction was a little bare bones, but I found the game enjoyable. Nice work :D |
| Dec 14 09:51:00 | 8m 00s | 72 Hours | Maybe not the most original idea, but you pulled it off pretty well considering the time limit. Good luck on continuing development. Good work :D |
| Dec 14 09:55:00 | 4m 00s | pew pew | Very quick and simple TD. Enjoyed the few minutes of playing it, has a lot of potential. Good job :D |
| Dec 14 17:08:00 | 7h 13m | Room Rescue | Interesting little game. Seemed a bit too easy, even with the traction set to tracks and the passenger bay set to small, it seems that you can complete the level with quite a bit of power left over. Anyway, good job :D |
| Dec 14 17:13:00 | 5m 00s | The F Revenge | Not sure if the controls being janky is a bug or a feature, but I think it adds a real challenge to this game which I love. Great design, nice job :D |
| Dec 14 17:17:00 | 4m 00s | One Room - One Door | Such a punishing game, cant take out an enemy with them getting in a hit or two. My strategy was just to ignore them and keep going straight through the doors, hoping it wouldn't screw me over and put me in front of an enemy. Pretty fun, nice job :D |
| Dec 14 17:27:00 | 10m 00s | Window Crawler | Damn, that is genius. Pretty unique idea you have here, also very difficult. Good stuff :D |
| Dec 14 17:33:00 | 6m 00s | On Air | Interesting little game. The different choices were a nice mix of humorous and serious, I liked it. The payoff was a little 'meh' but atleast I was told I made the world a better place. Nice work :D |
| Dec 14 17:44:00 | 11m 00s | Don't Eat My Babies | One of the more unique puzzle games I've played so far. Quite enjoyable and challenging when it ramps up and theres like 15 enemies on screen. Killing multiple at the same time also feels quite satisfying. Good stuff :D |
| Dec 14 17:49:00 | 5m 00s | Plebeus | Quick and simple, just how I like them. The crowd calling me an idiot was a nice touch :(. Hah nice work :D |
| Dec 14 18:54:00 | 1h 05m | Vine Story | The way that you control the vine is pretty interesting, and the puzzles are challenging enough that you have to think about which direction to go when changing directions. Overall good job :D |
| Dec 14 19:10:00 | 16m 00s | Rotate the room! | The rotation controls are a bit tricky to get used to at first, but the overall experience was enjoyable, even running on my toaster of a laptop :D. Nice work. |
| Dec 15 22:35:00 | 27h 25m | Together | Quite a nice little puzzle game. Graphics are a bit basic, but do the job. Nice difficulty ramping and level variety. Good job. |
| Dec 17 11:33:00 | 36h 58m | The Recursive Dollhouse | This game is awesome. I love it! <br/>The audio seemed a little glaring at first launching up, but once it started changing pitch through the rooms, I came to like it, really helps with the immersion! <br/>Though graphically its not amazing, the choice of colours are nice, just enough to hint towards theme of the game. I also really like the subtlety in the backgrounds when you enter the rooms, being able to see the previous room out the windows. Was that created using a sky-box image generated from the previous room or a scaled up version of the room? <br/>A lot of fun to be had with this concept, transitioning between the rooms felt a little clunky and after a while the rooms did feel quite repetitive, but overall great mechanics. <br/>Nice tutorials for the mechanics, though the puzzles didn't seem to encourage much exploration, may be due to the small room space not sure. The puzzles also felt fairly linear. Barely had to think about the numbers because often times I got given exactly what I needed when I needed it. I like the nested puzzles though. I imagine it being quite easy to get lost as there's no real indication as to what room you're in and they all look the same, something to encourage the player to look around may help with bearings. <br/> <br/>Overall, loved playing this, reminds me a little of the game we made for LD. <br/> <br/>-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/) |
| Dec 17 21:36:00 | 10h 03m | Pixel Artist Simulator | As an artist, I absolutely love this game, its hilarious! <br/>Such a simple, yet effective concept. <br/>I would have liked to have seen some other variations thrown in, but i guess that would take away from the theme of the game. <br/> <br/>The dialogue boxes seemed a little quick at times, especially the accidentally skipping them from clicking fast. I do like how each of the characters is unique. <br/> <br/>-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/) |
| Dec 17 22:00:00 | 24m 00s | AFK | Stylistically, this game is great. I wasn't sure what to expect to happen so I kept going for a while until everything started changing. It got me intrigued, I loved the style of the locations. <br/>The Mechanics of the gameplay are a little clunky, but I don't mind the concepts behind them. <br/>The text however, doesn't seem to fit in with the style, which is a shame, it detracts from the immersion. <br/> <br/>I appreciate all the unique interactions with the visitors, though couldn't tell if my decisions had an impact at all. I assume with the different indicators the game was suppose to be a survival/race. Definitely had fun exploring and anticipating what might come next, just no way to tell if I saw everything or not. <br/> <br/>-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/) |
| Dec 17 22:09:00 | 9m 00s | One-Room-For-All Hotel | This game sure is difficult, took me a while to figure out how to play too (because I didn't read the description, oops). I like the concept, its interesting. perhaps not the best game-play choice to convey the theme you were going for. <br/> <br/>-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/) |
| Dec 17 22:24:00 | 15m 00s | Artis@n | Seemed like an infinite loop. Would have been nice to have some hints towards whether you made something good / bad for the purpose. Kind of like Scribblenauts I guess. <br/>Concept is nice, just didn't feel like there was any direction or motivation to play. |
| Dec 17 22:32:00 | 8m 00s | Space Room Reset | Love the animation and the feel of the game. <br/>Mechanically, felt a little clunky, not jumping sometimes. <br/>With the view being at a 45 degree angle its really hard to use WASD to go diagonally, perhaps offset the controls by 45 degrees too. <br/>Not sure if the game is based around the fast precise movement, but it felt a little slippery. Probably due to the speed and having to work with a time limit, sort of. |
| Dec 17 22:42:00 | 10m 00s | monoCAMERAl | Haha, this is quite funny. At first I was confused it didn't tell me what to draw so I drew a happy face and he told me it was bad. Then I noticed I had to draw the faint background. Pretty cool, got them all right after that! I like the animation where it spirals into his hand, quite funny! Vampires such a chill guy! <br/> <br/>-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/) |
| Dec 18 20:12:00 | 21h 30m | The Elevator | Cool Concept, Didn't quite feel like one room being in the elevator, but the premise is there. Using each of the floors to affect one another was great, but I did sometimes feel a little lost going up and down clicking on all my items. Didn't encounter any game breaking bugs, besides being able to use the lamp multiple times on one floor and activating some of the floors while the elevator was moving past them. <br/>Music sounded just a little too creepy for the style of game. It seemed like a horror at the beginning with the 2 dark rooms and the music. <br/>Overall Pretty nice. <br/> <br/>-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/) |
| Dec 18 21:01:00 | 49m 00s | SPAB | Movement controls felt odd initially, but didn't take too long to get used to them. I really like the concept for the puzzles really got some great potential. <br/>The environments were a little lacklustre but I loved the dinosaur! <br/>First experience with the red buttons and I managed to launch myself, seems to happen when you push up against a wall / corner, though might make a pretty cool mechanic, just difficult to control the movement, especially with the looming threat of death, though nice that it doesn't fully reset the room, I think the puzzles could have benefited from not being able to fall off/die. Would also help enforce the one room theme. Climbing the inside of a tower rather than floating in space. Overall, pretty cool! <br/> <br/>-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/) |
| Dec 18 21:20:00 | 19m 00s | TISIC IZIEB | Calming, Adorable and so go damn pretty! I love it! <br/>The puzzle mechanics are unique and you've integrated them into the theme so well! <br/>The simple animation of the characters and objects works so nicely. Especially the particles and UI elements, really have weight and satisfying feedback. Especially the little pulse on the clicking. <br/>I might have to ask you some questions regarding the visual effects! I've only recently picked up Unity. <br/> <br/>-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/) |
| Dec 18 21:52:00 | 32m 00s | Steamjunk Racers Nine Thousand | Hah, this is interesting, managed to get a 16k score. Flew so high I think I hit the top. Was difficult to get the hang of. Found that flying low and straight meant I had a good source of wood from the houses. But I guess you only get money bags from going high, nice incentive to fly high. <br/>Pretty fun, nice concept. <br/> <br/>-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/) |
| Dec 18 22:09:00 | 17m 00s | Psy Room | Yeah, didn't quite catch onto the one room theme, however, I really did like the aesthetics and the potential for the story. I liked how you could choose different story paths by direction of walking or whether you picked up the items or not. I was starting to get a feel for a story about a father who is trying his best to be around for his daughter and the struggles of making decisions along the way. Great concept, good fun to play. Not sure if its just me but I had some audio glitches whenever the game loaded into a new area. Seemed like a bug but also kind of worked aesthetically if intended. <br/> <br/>-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/) |
| Dec 18 22:12:00 | 3m 00s | Hikikomori | I have no idea what is going on, I ended up with 3 dialogue boxes on top of each-other and I couldn't seem to consistently click on anything. The concept is there, I like it, but the execution seems a little clunky. I do find it hilarious how you can push the father character around though! |
| Dec 18 22:22:00 | 10m 00s | One Room, One Core | Nicely done, challenging though, Couldn't complete it myself. It was difficult to figure out how each of the towers worked. <br/> <br/>-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/) |
| Dec 18 22:33:00 | 11m 00s | Childroom | Really nice style and concept. The sprites are nice, but they're implementation seems to have a little artefacting. I like the idea, an oldschool platformer based in a child's room. Reminds me of a toystory game I played back on the Genesis! <br/>Because of the slippery controls I found it difficult to complete some of the segments, especially with the unforgiving death system. Using space or something to skip the continue screen would have been nice. Moving to the mouse was tedious. I like the multiple layers of gameplay styles, even though I didn't get around to playing all the way through. <br/>Did a pretty good job for your first game! <br/> <br/>-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/) |
| Dec 18 22:50:00 | 17m 00s | 4/4 Room | Good fun, though I struggled to find health potions! The limited inventory space is nice, but might be good to have separate slots for the consumables. <br/>Does the game scale infinitely? <br/> <br/>-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/) |
| Dec 18 23:23:00 | 33m 00s | SpaceBeaver | Super satisfying, great sense of weight with the gun fires. Initially struggled with controls and playing the game, but once I figured it out I was a god and could probably sit and kill things for hours. I played this far longer than I needed too, just so satisfying! <br/>Graphically looks amazing, could probably use a colour change on the spawn animation, blends in just a little too much especially when enemies spawn on top of your character. <br/>Bouncing bullets seem a tad overpowered. able to wreck an entire room with one click if angled right. though, this is super satisfying! <br/>Great game, love the little story, really adds charm. <br/> <br/>-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/) |
| Dec 25 05:07:00 | 149h 44m | Tick Tack Shoot | Saw your comment on my artists timelapse video, so decided I would check out your entry. Cute little shooty game. The enemies projectiles move very fast and are quite difficult to dodge. I like how they can actually shoot each other XD. Nice job on your first LD entry! |