Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → wilsk
Feedback comments for LD36
wilsk's games and stats for all events →
| Timestamp | Since previous | Game | wilsk's comment |
|---|---|---|---|
| Aug 29 11:22:00 | Transcontinental | Fun idea! Added difficulty because the window kept scrolling away from the game when I switched track types :) | |
| Aug 29 11:40:00 | 18m 00s | Past Live | Nice! a neat idea and a few chuckles. Thanks. |
| Aug 29 11:45:00 | 5m 00s | Make History | Short and sweet. Thanks |
| Aug 29 11:48:00 | 3m 00s | OhDeer | Hmmm... maybe I wasn't patient enough but the gamejolt web version didn't seem to do anything in Firefox? |
| Aug 29 11:56:00 | 8m 00s | It Started Out With A Brick | Interesting idea! |
| Aug 29 12:08:00 | 12m 00s | Siege Climber | A fun game. Controls were fine for FF on Win10. |
| Aug 29 12:15:00 | 7m 00s | Second Chance | An interesting intro with nice graphics style. Once again Australia survives a "movie apocalypse"! |
| Aug 29 12:19:00 | 4m 00s | Cultivate | Looks good and very zen like. |
| Aug 29 12:29:00 | 10m 00s | Sentinel | Looks great and plays pretty smoothly. Thanks. |
| Aug 29 22:32:00 | 10h 03m | No Excavation Needed | Cool - a fun jumpy game with some neat animations. |
| Aug 29 22:37:00 | 5m 00s | The Huckster | Well polished and a nice mood. Thanks. |
| Aug 31 10:23:00 | 35h 46m | Ramming Speed! | Cool idea but not sure how to ram - our ships literally merged and there was no kaboom :) |
| Aug 31 10:30:00 | 7m 00s | Ancient Heritage | Basically what others have said - looks and sounds great but a short tutorial would have been helpful. |
| Aug 31 10:46:00 | 16m 00s | Tank in Dungeon | Nice job, fun to play although I suck at using the arrow keys to shoot :) |
| Aug 31 11:03:00 | 17m 00s | Imphenzia_AncientTechToReturn | Nice background music and a fun mechanic. Thanks for the game. |
| Aug 31 11:08:00 | 5m 00s | Fireworks Grandmaster | Cool game. It turns out I'm terrible at working out what customers want! |
| Aug 31 11:13:00 | 5m 00s | Pyramid Construction Simulator 2016 | Nice job, I found it a bit difficult to keep the mouse "in bounds" but a cool idea. |
| Aug 31 11:20:00 | 7m 00s | Phone Inventor | A great idea, and a neat puzzle mechanic. It took me a little while to get used to it but once I got the hang of things it was really fun. Thanks. |
| Aug 31 11:22:00 | 2m 00s | Grab & Defend | I like the idea and the controls but I found it a bit difficult! |
| Aug 31 11:25:00 | 3m 00s | Steaming | Nice! <br/> <br/>A couple of times I got so far out in front that I couldn't see the track ahead of me and crashed before the "P1 point". Also after one respawn my steam engine was going round in circles as if I were holding down the turn button, but I wasn't touching the keyboard. |
| Aug 31 11:34:00 | 9m 00s | sOS | I enjoyed the game although I kept trying to type in commands rather than use the menu at first :) |
| Aug 31 11:37:00 | 3m 00s | Guidance | Nice game if a little short. I saw a game with a similar idea released the other day on Steam so I think you are on to something :) |
| Aug 31 11:40:00 | 3m 00s | Search for the Bygone | Wasn't really sure what to do so just roamed around for a while looking at things. Oh man inverted mouse controls kill me though! |
| Aug 31 11:43:00 | 3m 00s | COOT - Council of Obsolete Technologies | Nice game, I loved the background image :) I pressed space to jump though and the screen scrolled down and then it took me a while to work out the only way to scroll back was PgUp. After that I was too scared to jump! |
| Aug 31 11:46:00 | 3m 00s | BG BLU | Hmmm, not sure if it was newgrounds that is preventing full screen but because it was only in windowed mode the web player wouldn't trap the mouse and I couldn't go to full screen which made it impossible to play. |
| Aug 31 11:59:00 | 13m 00s | The Switch - Worker | Wow, had to scroll a long way down to comment on this game :) A very addictive game, but I almost wanted a zen mode where you could just switch switches all day without worrying about losing lives! Then again, I'm a sucker for switchy games. |
| Aug 31 12:01:00 | 2m 00s | Retro Player | Interesting idea for a control scheme, definitely not the type of game something I'm good at! Thanks for the fun times. |
| Aug 31 12:03:00 | 2m 00s | Ahab's Mystical Wagon Adventures | Looks really nice and the animations are great. Shame you didn't have the time to add some game play but that's game jams isn't it! |
| Aug 31 12:06:00 | 3m 00s | Carto | Interesting idea and not bad for a "first game"! Cheers. |
| Sep 1 08:26:00 | 20h 20m | BitBullet | Interesting. I like terminal based games and this was kind of a... umm.... terminal FPS??? |
| Sep 1 09:06:00 | 40m 00s | The Operator | Fun, thanks - well polished and good sound and look and feel. |
| Sep 1 09:08:00 | 2m 00s | Compass | Nice idea, I found it a bit hard to get anywhere near the checkpoints, almost like I was looking at them through a fisheye lens. I like the idea though, gj. |
| Sep 1 09:11:00 | 3m 00s | The Last Blacksmith | Hmmm... looked interesting but I couldn't really understand the controls. There didn't seem to be any relationship between what I was pressing and what happened on the screen!? |
| Sep 1 09:16:00 | 5m 00s | Egyptian God | I shocked some mice slaves and laughed as others got rained on. Seemed interesting but not sure how I was contributing :) maybe a few more hints in the UI would have been useful. |
| Sep 1 09:26:00 | 10m 00s | Double puzzle dungeon | A short game but showed lots of potential. Reminded me of some old school dungeon games like maybe the very early Might and Magic ones or something. Thanks. |
| Sep 1 09:30:00 | 4m 00s | I am the Destroyer | Very detailed and nice artwork. Congrats. |
| Sep 1 09:37:00 | 7m 00s | Trireme | I think my neighbours are complaining to the police due to all the button mashing :) thanks. |
| Sep 4 07:58:00 | 70h 21m | tEGGnology | lol. Nice idea and well together. Fun. |
| Sep 4 08:03:00 | 5m 00s | Ancient Technologies | Nice work... playing a game where you have to plug in a game console to play a game..."game game simulator"? |
| Sep 4 08:08:00 | 5m 00s | Ancient Chaos | Interesting take on an infinite runner. My best scores were where I didn't do anything, just ran in a straight line :) |
| Sep 4 08:47:00 | 39m 00s | Robot Forest | Nice looking game and good music. Only minor points were that It wasn't quite clear what could be shot and what couldn't (I shot the first robot about 20 times to no effect) and at times the undergrowth at the bottom of the screen looked like a lower platform, but when I tried to jump down to it I died. Once when the game lost focus when I refocused it wouldn't respond to keyboard input but clicking the mouse still made it fire. <br/> <br/>Great job though, a really solid entry, thanks! |
| Sep 4 08:52:00 | 5m 00s | Floggy Boob | I literally have no idea what to write here... ha |
| Sep 4 08:58:00 | 6m 00s | Hun Talka Bron | Looks great and a simple but fun mechanic. I can see this expanded as a kind of 2D Orcs Must Die. <br/> <br/>I would have loved some keyboard shortcuts but I guess that would make it too easy! Some of the help text on the second page was covered by the header at my screen resolution 1900*1200 |
| Sep 4 09:05:00 | 7m 00s | Temple Balls | Nice infinite runner, looks pretty good and I didn't encounter any issues. In terms of progression, I didn't feel like upgrades were all that helpful - i.e. my "coins per second" was relatively constant - so a way to gather coins faster would have been more satisfying. <br/> <br/>Nice job. |
| Sep 4 09:10:00 | 5m 00s | Classic Connect | Fun typing game. The first time I saw a boss I was like "3?? thats it? pffft" then I died because I had to type in a bunch of other numbers. Thanks. |
| Sep 4 09:15:00 | 5m 00s | Angry Bullets | "Angry catapaults". Not bad! I would have liked some particles or physics when I hit some bricks directly rather than just blinking out. |
| Sep 4 09:19:00 | 4m 00s | Sacrifice | It took me a while to work out that in fullscreen the WebGL version cut off the descriptions of the villagers. I was just randomly sacrificing people! Interesting idea. |
| Sep 5 05:42:00 | 20h 23m | DIGGIN' | Sometimes the controls were a little twitchy, for instance shift+left arrow would be one side of an object and shift+right arrow would be on the other side. Possibly mouse aim could be a bit more fluid? <br/> <br/>Other than that I really enjoyed the game, looked great, nice music and sound effects and well polished. Cheers. |