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TerraCottaFrog

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TimestampSince previousGameTerraCottaFrog's comment
Aug 30 02:33:00 Ancient Technologies Really cool :) <br/> <br/>Now I want to play Ataray, but I'd rather play Dare. (stupid rhyme is stupid) <br/> <br/>I found that it slowed down after I left the game open, so there may be a memory leak of some sort.
Aug 30 02:56:00 23m 00s NEONAUT Broken currently. <br/> <br/>And i just realized you already mentioned it. <br/> <br/>Looks cool so I'll play when you fix it. The art looks incredible.
Aug 30 03:00:00 4m 00s Orgog's Prison I like it, and good job setting up the enemy behavior. <br/>I found the controls a little rough. The way keys overrode each other was a little bit awkward. The four way was fine, just the way key combinations were handled could have been better. Good work.
Aug 30 03:05:00 5m 00s Age of Garbage :) cool. Love the dialogue, and odd but interesting idea. <br/> <br/>The web version is a little touchy though. <br/> <br/>Sound is also a notable absence. Some sort of dialogue noise could have really added a lot.
Aug 30 03:17:00 12m 00s Sumer Game A great idea, but some more game-like elements seem in order. At least sound would make it something to sink time into. <br/> <br/>Nevertheless, it is very unique and it would be cool to see it developed further.
Aug 30 03:25:00 8m 00s Nile Ale Looks really cool but the controls freak out on me. When I open the menu it moves to the next level most of the time no matter what I do. <br/> <br/>Like x is checked every frame or period of time or something. <br/> <br/>It seems interesting, though.
Aug 30 03:36:00 11m 00s Cryptoglyphics Fun little game. I love the idea, and really wanted to see my own glyph show up. Awesome work. <br/> <br/>to improve it I think it may be a little better if it starts with some hints, so it goes a title faster.
Aug 30 20:48:00 17h 12m Gregos Journey Cool game, love the implementation of dialogue. Very interesting puzzles. <br/> <br/>The controls locking until the end of a step made it a little frustrating at times, however.
Aug 30 20:56:00 8m 00s Wilderness Survival I like it. The music is very good despite being a little bit sparse (although that may have been the intention.) The menus are executed beautifully as well, so great work on that. The tree tiles are also great. <br/> <br/>I also had a little bit of trouble with the controls. The weapons should have more spread if you want to have only 4 direction movement. It got a little bit frustrating at times, especially with the spearmen. The weapons could also have used a little buff in my opinion. <br/> <br/>A sound/warning for losing supplies would also add a lot. The first time I lost I didn't even notice I was losing supplies. <br/> <br/>Great work overall, especially on music and graphics.
Aug 30 21:30:00 34m 00s 4' for freedom, gladiator Gives an error. I do have python installed. I tried the shortcut and running main.exe
Aug 30 21:43:00 13m 00s The Ruins of Cuglatr I love it. Very, very well executed. Through the variety in events and stats the game feels much deeper than it actual is. Excelent design, especially with this much in the 48 hours. <br/> <br/>The best entry I've played so far. <br/> <br/>The first physical wound I got had no effect. <br/> <br/>I also feel like their should be a more elaborate scripted ending. It feels a little bit lacking at the end. <br/> <br/>Still, fantastic entry.
Aug 30 21:53:00 10m 00s SOS Snake Interesting idea, but way to fast and difficult for one player. The game should move much slower to allow time to think about both things, maybe having a hard mode intended for 2 players. I think you fell into the trap of finding your own game really easy after testing it a bunch. <br/> <br/>So much potential here though. <br/> <br/>It would be cool to see you work on it.
Aug 30 23:16:00 1h 23m Allan Amazing atmosphere. The music adds so much. <br/> <br/>The game did crash for me when I hit 0 health, and the light was a little bit too little. It was frustrating with the turrets, especially with a game based on a desire to see further like this one. A lack of true difficulty would probably be best here, as replaying the beginning would prove to be frustrating. <br/> <br/>The graphics were excellent as well, save for some small glitches. Full screen would really help immersion, though. <br/> <br/>Awesome entry.
Aug 31 01:39:00 2h 23m DuUndSie A cool idea, and fantastic visuals, but I think there needs to be some connection between the thing each pickup gives and its look. An indicator when you pick them up would be good. A larger interface would also be helpful. <br/> <br/>A lot of potential, and with a little more time I think it could be really great.
Aug 31 01:51:00 12m 00s Archimedes Rays A great concept, and strangely fun for its simplicity. <br/> <br/>One thing I have to say is, it needs more juice. Some quick screen shake or even just a little water texture, along with some cool boat explosion particles would add a lot. Difficulty increasing at a great rate would also help. <br/> <br/>I'd love to see the idea explored further. I got 104 points.
Sep 1 00:44:00 22h 53m The Puzzling Pyramid A fun game, and an interesting and unique puzzle mechanic. I like the details of the aesthetic, especially the hieroglyphics and map screen. <br/> <br/>There are a few potential additions to the game that I believe would do a lot to improve the rough areas of the gameplay. The first is an indication that a tile was fulfilled. I spend half of the time looking for the tile that was unfilled. It would make the gameplay much more fluid, and satisfying, as it would create a clear indication of how far into the puzzle you were. Another is a little bit more fanfare on completion of a puzzle. The main thrill of a puzzle game is figuring it all out, and anything that could be done to increase that satisfaction would greatly improve the game. <br/> <br/>Other than that the music, while very good and fitting, got a little bit repetitive over time. <br/> <br/>Again, though, the core gameplay and the graphics were excellent. A post-compo version would be great. <br/> <br/>Excellent work.
Sep 1 01:01:00 17m 00s Solar Cool concept, but I found the controls very confusing, and its definitely lacking some polish. I understand the constraints you had, however. <br/> <br/>Good first entry. <br/> <br/>A post compo version with some more polish and player feedback would be great to see.
Sep 1 01:10:00 9m 00s Joey's Adventures I really like it, but I can't get over the controls. <br/> <br/>Why space jump with wasd? <br/> <br/>why not arrow keys and action and jump on left? <br/> <br/>Or at least an option? <br/> <br/>That's just a pet peave of mine as I actually rarely play games with wasd controls (arcade game and shmup player) <br/> <br/>The game is great, especially the music and sound design, but I just can't get over the control. <br/> <br/>Probably just because my left hand has awful coordination, though :)
Sep 1 01:17:00 7m 00s Ancient Ranger with Ultimate Technology Its cool, but I think the slower backwards movement is a bad move. If you are attack from all sides it makes it almost impossible. <br/> <br/>The graphics, sound, and overall aesthetic are really great though, and I love the concept.
Sep 1 02:24:00 1h 07m Geomorph Cool concept, but, obviously just a little bit shorter than would be ideal :P
Sep 1 02:44:00 20m 00s Mummy craft This game seems interesting, but the rules are either really complex or really inconsistent, so it really feel like complete luck. <br/> <br/>The art is good though
Sep 1 23:34:00 20h 50m cognizance Best Ludum Dare game I have ever played, period. Mechanically brilliant, aesthetically beautiful. <br/> <br/>The only major flaw is the fact that you can move some platforms far enough near the end that you cannot bring them back. <br/> <br/>Brilliant work.
Sep 2 02:09:00 2h 35m anachroma Very interesting idea, and incredible execution. The level design complements the mechanic nicely. <br/> <br/>One thing that bothered me however was the fall damage. It felt a little arbitrary in height, and I never knew if I could jump a certain distance. <br/> <br/>Great work overall though. Music was good as well.
Sep 2 03:30:00 1h 21m The Last Machine Before the World Ends Really cool. I love the variety of machines and the type of gameplay. Really well executed. If I do have to find somewhere where there are some flaws, it is in details and dynamic visuals. Small things like panels where you can see flowing water in the pipes, occasional small leaks, small animals moving on the floor, and other things like that would add a huge amount to the game. It would also help the hectic feel, as it would feel a little bit more like a chaotic and living world. <br/> <br/>Just my thoughts, as someone who is slightly obsessed with overwhelming amounts of particle effects, extraneous detail, and screen shake. <br/> <br/>Overall though, excellent work.
Sep 2 03:42:00 12m 00s Curious Dinos Not a game, an experience :) <br/> <br/>The atmosphere created through the music and sound design, coupled with the beautifully stylized visuals made the game almost mesmerizing. <br/> <br/>The black box of the mechanics simply added to this. It truly created a sense of mystery, progress, and almost instilled a sense of awe. <br/> <br/>The one major missing piece is fullscreen. That would have just made the immersion of it much better, especially with the small window size. <br/> <br/>Other than that, fantastic work.
Sep 2 03:50:00 8m 00s Dino X I really love the graphics and especially the music, but there are a few large flaws in the gameplay. <br/> <br/>The first is that everything is simply too fast. There is little time to react to many things, so the whole thing feels a little like luck. <br/> <br/>The other is that if you hold forwards there is little to no skill needed. Maybe a system of acceleration relative to the lava, where rocks slow you down and you need to move into the screen to speed up? <br/> <br/>Another small thing is that I think the mountain parallax in the background should be a little faster, to give more feeling of movement. <br/> <br/>A post-jam version with some tweaked gameplay could really shine. <br/> <br/>Good work overall.
Sep 2 04:03:00 13m 00s Kvetch-A-Sketch Really fun concept, really fun execution. The ads are great, the musics great, the puzzles are great. <br/> <br/>My only gripe is that some of the hazards I felt should have looked more etch a sketchy. They seemed a little bit too cloud like rather than line like. <br/> <br/>Great work!
Sep 2 05:08:00 1h 05m Archer Defense A like the graphics, but gameplay wise it needs a lot of balancing. There are simply too many enemies to stand a chance. Just a little extra time could have really improved it in this way, but I understand the time was a little shorter than you would have liked. <br/> <br/>Pretty good entry.
Sep 2 14:12:00 9h 04m Stone SpaceShip Interesting, but the voice is almost incomprehensible. A little too many effects on it. Their also should have been a cross-hair thing in order to make it easier to press buttons. <br/> <br/>Interesting concept, and a pretty cool environment, but it proves to be a little bit frustrating with this.
Sep 5 14:59:00 72h 47m Bullet Reality I like the graphics, but I think the sprite of the player is way too big. It would also help having more normal shmup control, as the genre does not work well with any form of drifty control. Alternatively, you could reduce bullet density or design patterns to work better with the control. <br/> <br/>Again, the graphics were awesome, along with the music.
Sep 5 15:07:00 8m 00s Project Meteor Cool idea. The movement was awesome, but the gameplay got a little bit repetitive. Being able to switch inventory without going back to the ship would have helped with the pace. I also got stuck the first time I played, unable to dig to get at the artifact because I dug too close around it. <br/> <br/>Great work on graphics, sound, and movement, though.
Sep 5 15:10:00 3m 00s Tic Tac Toe - Commodore 64 Respect.
Sep 5 15:22:00 12m 00s Pharaoh's Diamond Cool take on sokoban. Puzzles are fun, although there should be no more keys than necessary. Movement was also a little slow. <br/> <br/>But use of enemies to add a real time aspect to this type of puzzle is really cool. <br/> <br/>Good work.
Sep 5 18:30:00 3h 08m Explojan Horse I love the graphics and the idea. I think its just a little bit frustrating, unfortunately. The challenge felt a little bit indirect. Better control over the horse would have helped, I think. <br/> <br/>Great work overall, though.
Sep 15 22:13:00 243h 43m Clever Chef A fun game, but the inconsistent controls took away a lot. Great idea, though.
Sep 15 22:21:00 8m 00s GRAVIQUATRO Awesome and really creative. Very cerebral, it challenges you to think in a way you normally wouldn't. <br/> <br/>Got to check it out with another person. <br/> <br/>The only complaint I have is the slightly annoying sound and the seemingly needlessly long animation of the falling of the piece. <br/> <br/>Fantastic work.