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Feedback comments for LD37
TerraCottaFrog's games and stats for all events →
| Timestamp | Since previous | Game | TerraCottaFrog's comment |
|---|---|---|---|
| Dec 12 04:20:00 | Alone | Really great atmosphere :) <br/>Fits the idea greatly. The simple graphics work well. | |
| Dec 12 04:24:00 | 4m 00s | Ludum Dare 38 | The time is starting at two hours for me :( <br/> <br/>Also it bothers me to no avail that ld-37 is in the corner of the web player >:( <br/> <br/>Love the graphics and the use of the theme, will come back to rate more. |
| Dec 12 04:31:00 | 7m 00s | Tenement Rush | 404'd |
| Dec 12 04:31:00 | 0s | The Growing Room | The jumping feels like it sometimes doesn't work in midair (I am counting the jumps) <br/> <br/>Intriguing idea but is frustrating as a result of this. |
| Dec 12 04:36:00 | 5m 00s | Slime Box | Great puzzle game and great use of the theme! <br/> <br/>A little more sound, maybe music, could really help with the mood, though. |
| Dec 12 04:48:00 | 12m 00s | Dibs: Top Bunk | One of the most anticipated entries for me :) <br/> <br/>Really great idea, and I love the art style. Controls feel really great. <br/> <br/>I think the rounds could have been a little bit shorter, maybe 30 seconds? Also, It would be really great to have some sort of transition between bunks, to sell the idea of rising to the highest bunk. |
| Dec 12 05:00:00 | 12m 00s | Space Attack | I love the idea, but It feels a little too hectic. <br/> <br/>I think it may have been better if there was a little bit less stuff, but I'm not sure. <br/> <br/>The dialogue is awesome though and it does feel great when it isn't too hectic. <br/> <br/>A slightly slower pace could help a lot. <br/> <br/>Good work. |
| Dec 12 12:29:00 | 7h 29m | BBS. Room One | Interesting idea, and seems like it could be really fun, but the feel of the platforming is a little odd. You shouldn't slow down/stop when you land/jump or whatever, which is what it feels like. Doesn't quite feel like you are in control. <br/> <br/>Really cool other than that, and a post-compo version with improved controls could be really great :) |
| Dec 12 13:10:00 | 41m 00s | MAX | "When you push a Key that Key is pushed." <br/>Real groundbreaking stuff there :P <br/> <br/>But actually amazing idea and really great mechanic. My only complaint is the camera angle. It's hard to tell what you have to do because you are obscured by buttons. <br/> <br/>Other than that, great! |
| Dec 12 13:14:00 | 4m 00s | 1 biT Strike | The use of the theme is a little bit sneaky :/ <br/>Using the name of an abstract concept in a game engine as your implementation of the theme is a little bit underwhelming. <br/> <br/>The music and sound is great, though, and I *love the visual style* <br/> <br/>I felt like the controls were really lacking, though. The dead zone and large amount of acceleration hurt the feel, in my opinion. <br/> <br/>Other than that, really fun game :) |
| Dec 13 01:56:00 | 12h 42m | One Room Hotel | As the creator of the *other* compo entry called One Room Hotel, I felt obligated to try out this one :) <br/> <br/>I really like the idea, and its really fun trying to squeeze as much money as possible out of each guest :P <br/> <br/>However, n addition to balance issues you mentioned (I got a lion up to ~4000 rent a day), the fickleness seemed to rise as I lowered it. Don't know what that was about. <br/> <br/>There could also be a little bit more instruction about how the game's system works, which could be in the description. <br/> <br/>I think a post-compo version of this could be really great :) <br/> <br/>Good work! |
| Dec 13 20:57:00 | 19h 01m | The One Room Experiment | Really great visual style, and a fantastic idea. <br/> <br/>However, I think the transition between rooms should be a little faster. It really breaks the flow for me. There is a small pause at the end after the player is placed down, and removing that pause could fix the issue. Music would also have done a ton for it. <br/> <br/>That said, this is a really great entry! |
| Dec 13 21:13:00 | 16m 00s | Obelisk | Really love the music and the graphics, and the mechanic is fun. <br/> <br/>My only complaint is the lack of feedback. Sound effects, especially when hurt, would make it feel a lot better and let you know how you are doing before you realize you just lost :) <br/> <br/>Good work. |
| Dec 13 21:26:00 | 13m 00s | Defeat the Kraken | Doesn't really fit the theme, but I love the variety of gameplay. <br/> <br/>Like other people, I do find that balance of difficulty is an issue. A little less content and more focus on balance could have helped. <br/> <br/>Something to think about for future events is game feel. When the monster's tentacles erupt from the ground, for example, there could be an explosive sound and heavy screenshake. This would sell the idea that you are fighting a giant beast. and hour to an hour and a half of work on game feel can easily bring a game to the next tier of quality. <br/> <br/>Overall, a fine entry, but one that could be improved by a smaller scope that would allow more time for balance and polish. |
| Dec 14 20:45:00 | 23h 19m | Termite Wars | Fun game, but I found it very difficult. I don't really play much RTS, though. <br/> <br/>Love the music and the idea. |
| Dec 14 20:48:00 | 3m 00s | Rotate the room! | Cool, but the controls were a big enough issue for me that I had to walk away. They should be relative to where the level currently is, no its original rotation. <br/> <br/>A post-jam version with improved controls would be great :) |
| Dec 17 22:02:00 | 73h 14m | Ring of Fire | Really fun, and I love the sounds :) <br/> <br/>My only complaint is the movement. It probably should be only when a button is pressed, as that would fit with the tile based nature of the game and alleviate some of the issues with lag. The main cause of death seems to be moving one tile too far into the lava. <br/> <br/>Other than that, its great, and I really respect the effort to make an online game in the time! |
| Dec 21 03:44:00 | 77h 42m | Shadow Fencer Theatre | You have to make the large change in controls (the new vertical movement you mentioned in your post) more obvious. People do not always read to the bottom of the Ludum Dare description, and most would likely ignore patch notes after a wall of text, and even anything placed after the controls. <br/> <br/>You have to make the change more clear. <br/> <br/>In its current state, this is NOT the original submission, and with the current setup of the page, most people will vote as if it is. |
| Dec 23 23:38:00 | 67h 54m | What Have I Done? A Virtual Pet Simulator | Really fun little game, its great seeing all of the different ways the creature can evolve. <br/> <br/>My only complaint is the lack of interactivity. Maybe you could reduce the time to evolve to reduce waiting? If their was more interactivity the current length would be great, but with the current level it just feels like it drags on a little bit. <br/> <br/>Love the music, especially the modified music when everything goes wrong. <br/> <br/>Great job. |
| Dec 29 20:03:00 | 140h 25m | Budget Mortuary | Fun, but the buggy dragging and the bending bodies almost ruined it for me. The game seems like it would have worked better if it was actually possible to fit people snugly together/ |
| Dec 31 17:35:00 | 45h 32m | Dwarfsplosion | Really fun game, but I think the grid based controls were a real issue. When there were a lot of enemies it sort of felt like I wasn't in control. Turning around instantly for the Rock-it Launcher would help with the more "action packed" sections. <br/> <br/>Other than the controls, I really love the idea, and I can see myself putting a lot of time into this if the controls were improved and it was expanded. <br/> <br/>Good work. |
| Dec 31 17:39:00 | 4m 00s | The Man and The Whale | Love the art and the idea! |
| Jan 1 05:50:00 | 12h 11m | A ROOM | Part of the room is just completely covered by some graphical glitch. Also had some performance issues. I also seem to not be able to be hurt :/ |
| Jan 1 18:14:00 | 12h 24m | Violent Rom | Easily my favorite game that I've played so far. It really nails the mid to late 80s arcade feeling. I got to level 19 on my second play, after I abandoned the first on the first round when I tried to collect a bomb :P <br/> <br/>Music adds a lot, and the effect of the background is pretty cool. <br/> <br/>Impressive amount of content for the time as well. Stage select is nice too. <br/> <br/>The controls felt a little bit laggy, though. Aiming was hard sometimes. The on screen controls were annoying since I do not have a touchscreen on my computer. Maybe add a toggle for those? <br/> <br/>Incredible work, and I am definitely going back to this later! |
| Jan 2 21:40:00 | 27h 26m | Free the Frog | Pretty fun game. My first impression was that the controls were a little bit awkward, but as I played through the later levels it began to make more sense. <br/> <br/>My favorite part was the audio, especially the music, although the "Froggy escaped!" sound got a little bit irritating after hearing it 12 times :P <br/> <br/>The progression of levels was good, although I would have liked to see the speed power up appear later. I'm assuming time was the issue there. <br/> <br/>A very specific issue I had with the game was the yellowish turrets combined with the spikes on the 7th level. I found this obstacle very frustrating, but this could be because I only rarely play games where this kind of patient waiting and observation of patterns is important. <br/> <br/>Overall, this game has a lot of charm, and the gameplay is quite fun. <br/> <br/>Good work! <br/> <br/>(PS. I'm sorry if the posts I was making were too much. I've sort of been wrapped up in the excitement of this event, as for me it has been far more successful than in the past. In the future you could just mention it to me and I would have lowered the frequency of the posts. I deleted the most recent one to respect this.) |
| Jan 2 23:29:00 | 1h 49m | Star Room | Great game! I love the aesthetic, but I feel like you could have done more with possibly changing the color of the boxes for different levels. Some cool effects could be created with that. <br/> <br/>The game is very stressful, which is a good thing! There is a real intensity to it and I like that a lot. <br/> <br/>Lives would be good though. Making a single tiny mistake and then restarting the whole game is always a little irritating. <br/> <br/>It was awesome when I saw the constellations lighting up. Really great idea there. <br/> <br/>Great entry, and good luck! |
| Jan 3 00:31:00 | 1h 02m | Decade | Fun game, but I agree that the balance needs to be fixed. I just left the game idle from year 5. It was very engaging before then, and I love the feel of the terminal. |