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TerraCottaFrog

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TimestampSince previousGameTerraCottaFrog's comment
Apr 18 02:13:00 Turret Arena Good, but a little bit of a faster pace would be nice. The sounds are also a little flat. <br/> <br/>Good job.
Apr 18 02:19:00 6m 00s FallingShapes Controls are not working on web.
Apr 18 02:22:00 3m 00s Polygon War Love it. Could have used some music, though.
Apr 18 02:33:00 11m 00s The Materialistic Shift Fun, I kept overlooking the simplest things, but that was just my fault. Love the graphical style of it.
Apr 18 03:21:00 48m 00s Dont get mashed Please make a no install version of the game.
Apr 18 03:40:00 19m 00s Flipsy Shapes I love it. I wish in arcade mode the shapes coming at you didn't change. It really took away from the pacing for me.
Apr 18 04:55:00 1h 15m Crazy Race The keyboard controls are unplayable. Played standalone.
Apr 18 15:37:00 10h 42m MODE_SHIFT Easily the best game I've played so far <br/>Very fun and I love the build up of the gauge mechanic <br/>The shapeshifting may be a little bit to small a part of the game, but everything else more than makes up for that. Great work. <br/> <br/>I have an arcade joystick, and the joystick (which simulates a d-pad) does not work? Could you add d-pad support?
Apr 18 16:23:00 46m 00s Geometry Evolution Just getting an error on kongregate. Says I need to enable javascript (I have enabled javascript, of course)
Apr 18 16:34:00 11m 00s Chub Town Love the visual style, but the gameplay is a little bit too slow. The theme is also not very well implemented.
Apr 18 16:43:00 9m 00s Turbo/Glide I can't seem to get the hang of it. Very good idea, though.
Apr 19 02:52:00 10h 09m Grokh's Arena I love the graphical style! Gameplay was pretty fun, but a bit slow. Enemies should have had a little less health, in my mind.Music is great too, but, like some other people, I don't think it fit that well.
Apr 19 18:27:00 15h 35m Galaxy Shifter This was pretty good. It was a little slow in the beginning, and it felt like there was no skill at the end. The audio was also a little grating. Its fun for a few minutes of play.
Apr 19 18:33:00 6m 00s Not be eaten The flashing made the game very uncomfortable to play. Maybe add an option to tone it down or turn it off before the game starts?
Apr 19 18:38:00 5m 00s Color Control I like the idea, but had trouble getting into the game. In game tooltips would be nice.
Apr 19 19:43:00 1h 05m Biota Amazing that you manage this within the time!
Apr 19 21:55:00 2h 12m 55 Days Best entry I've played so far. Amazing work.
Apr 19 22:08:00 13m 00s Cyan The massive hitboxes are a big issue. I can't stand to play it because of getting hit when I wasn't even near being hit.
Apr 19 22:22:00 14m 00s Sluggy's Tiny Adventure Really cool, but the controls feel really awful. Some of the platforming is frustrating as a result. Just a little less pause while jumping would help a lot.
Apr 19 23:44:00 1h 22m doppel trouble Really cool. The difficulty of the different sections seemed completely off, though.
Apr 20 17:47:00 18h 03m Nightshift The tutorial was superfluous. In a game like this, players will know to shoot everything and will learn what gives them things. Just put an instructions screen. It was painful sitting through the tutorial.
Apr 20 21:55:00 4h 08m Space Shift The forced shifting is really annoying, especially when you change when dodging moving towards a wall to the green ship. Only 10% of the deaths felt like they were my fault. <br/> <br/>Love the audio, though.
Apr 20 21:58:00 3m 00s Blockfall Really quite frustrating. Getting stuck in platforms, warping throuhg (I know about the mechanic, this was seperate from that), and not being able to switch forms in both directions really took away from the experience. Only two forms may have been better, and platforms moving faster, at the same speed relative to each other could have made the game much more fluid and enjoyable. Solid idea.
Apr 22 22:32:00 48h 34m SHOOTING GAME THING The massive inertia on the mech makes the game unplayable for me. The difficulty stems from bad controls, in my experience with the game. It also had trouble detecting a gamepad. Had to unplug and reconnect my joystick a few times.
May 9 21:28:00 406h 56m Stitches Seems like it could be good, but I'm only getting one enemy, then I just have a blank space to go around.
May 9 21:34:00 6m 00s The Bodyless Magician Unfortunately, I find the controls very stiff. Having to shift to jump really ruins it for me. Having four buttons to shapeshift also seems a little bit unwieldy.
May 9 21:47:00 13m 00s Slime Quest I love it. <br/>The only complaints I have are the repetitive tiles and the length. Everything else is incredible. I love the music and some little details in the level design like forcing use of the chicken to escape from the hole you found it in are things I don't see much in Ludum Dare games. Great work. <br/> <br/>Downloading the Post-Compo!
May 9 21:48:00 1m 00s Kitsune no Gēmu I love it. <br/>The only complaints I have are the repetitive tiles and the length. Everything else is incredible. I love the music and some little details in the level design like forcing use of the chicken to escape from the hole you found it in are things I don't see much in Ludum Dare games. Great work. <br/> <br/>Downloading the Post-Compo!
May 10 00:12:00 2h 24m Land of Curves Excellent shmup, great work! <br/> <br/>I got a 1cc on the first try, losing only one life (although I got hit a lot). Maybe add a loop in a post jam release? I'd love to play it. I do play a lot of shmups, so I have that background going for me there. <br/> <br/>The gameplay itself, other than the difficulty, was great. I love the flow of the enemy patterns, and the seeming organization turning into utter chaos was great. The slow movement didn't bother me, and I feel it gave the game a very methodical feel, and it reminded me a little bit of Toaplan games like Flying Shark, where you have to plan ahead and follow through or risk a bullet hitting you while you hesitate. <br/> <br/>There was also one moment where an enemy hitbox was outside of the enemy, resulting in unfair damage. The hitboxes most of the time were good, though. <br/> <br/>My only major gripes are the lack of score and a life counter. With the strategic element of the player ship rotation finding the best route to score would be great. This and the addition of a high score table to incentivise this play would add so much, and would bring me back for more. <br/> <br/>I know that this isn't really what the comments are for but I explained some of the reasons for my mechanics in this post and I thought you might be interested based on your comment on my game: http://ludumdare.com/compo/2016/05/09/some-stuff-about-the-mistakes-and-stuff-i-made-or-something/