Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → Nichii
Feedback comments for LD36
Nichii's games and stats for all events →
| Timestamp | Since previous | Game | Nichii's comment |
|---|---|---|---|
| Aug 30 02:58:00 | Alien B.C. | Good job on your first game, I like how you made the first 3 purchasable items non auto build. So you're still forced to click on it before getting the auto terran generators. There's some innovative elements. TBH it's just a clicker clone but hope it acts a stepping block to more games eh? | |
| Aug 30 03:19:00 | 21m 00s | BronzePunk | Excellent art, the game accomplishes what it thrives to be, the only thing I had trouble with was the last puzzle. I have no idea what the jvxyz thing means. Though i like how there is no need to drag your items or merge them. |
| Aug 30 03:27:00 | 8m 00s | Homecoming | The object pickup is a bit wonky, the wsad controls are quite floaty, the fps camera is good though. Some of the texts are too small to read. Also the goals are not so clear. Good work though. |
| Aug 30 03:39:00 | 12m 00s | Idle Slave Master Clicker | The game really wasn't clear with anything, the slaves that move around makes it hard to click on them, it took some time to figure out what to do and I thought I was on the right track until all of my slaves disappear. It was also hard to tell if the slaves are working or not. Good job in making this in such a short time though. |
| Aug 30 04:13:00 | 34m 00s | Buried Maze | Interesting world, the maze was nice, the movement was janky, the walking that is, it is hard to tell if you've hit an enemy, it is hard to pickup some of the gems. Some of the gems actually clip off and fall off the world (Add drag to the gem, maybe make them bigger cus they can be hard to spot in the pile of pot rubble). The broken pots' obstructs you once in a while (try increasing the mass of the player's rigidbody) and sometimes I die randomly because an enemy is closeby( I recommend making the death gradual or something to give off warnings?) |
| Aug 30 04:25:00 | 12m 00s | Five Ancient Keys | The puzzles are really unclear in this. The dialogue would be better if exiting uses space instead of enter. Nice art |
| Aug 30 04:41:00 | 16m 00s | Foor | Excellent game, the level design and puzzles were engaging. I would recommend having a scoring system and a way to tell if the cube is moveable again. Good luck continuing this. |
| Aug 30 06:28:00 | 1h 47m | Lanterns Light | I'm a sucker for turn based combat and this is well done for a short amount of time. A few things that might improve this imo. <br/> <br/>1. auto move, perhaps selecting a player and clicking move would make it easier to move around instead of having to tediously click move. <br/>2. more sounds for certain actions like moving and attacking <br/>3. someway to know where the zombies are, it becomes a boring walk to find the next one and villagers will die which you can't do nothing about. Maybe add a death sfx and the camera point to where the villager die? <br/>4.the text on the sides are a bit hard to read because they almost blend with the background HUD. <br/> <br/>Overall, this is good work, nice progress and everything works well. |
| Aug 30 06:45:00 | 17m 00s | Rescuing Atlantis | beautiful scenery, good controls, good art. Only problems i have is it's a bit difficult to tell which tile is wall jumpable and sometimes the camera position makes it hard for you to jump down without falling into lava. Otherwise, well done for this jam |
| Aug 30 06:55:00 | 10m 00s | The Collector | Good little game, most of my problems just come from the janky controls and how easy you get stuck to your doom. But that is probably the core idea of this game. Good job. |
| Aug 30 07:07:00 | 12m 00s | Inventure | The sounds are so satisfying, the only minor issue I had with it is that the mouse looks like a y key. Good work. |
| Aug 30 07:28:00 | 21m 00s | Grow | I got addicted to this, good job. Only problem I have is that the game doesnt automatically end when you die. |
| Aug 30 07:35:00 | 7m 00s | Knocker-Upper | The art style is amazing, the only issue ive encountered is that if you spam the menu buttons, things will go wonky. Good job |
| Aug 30 07:39:00 | 4m 00s | Pyramid Builder | This is a really nice game, had a good time. Didn't see any problems. Good luck on your next game. |
| Aug 30 07:44:00 | 5m 00s | Automaton's Paradise | Interesting mechanics, the music became repetitive, the camera was really out of place at times. It is kinda hard to find the goal but Good work. |
| Aug 30 07:49:00 | 5m 00s | Mammoths, Mammoths, Mammoths! | The game doesn't work for me. Sorry can't tell you much |
| Aug 30 07:57:00 | 8m 00s | Goblin Defence! | The music was hilarious, loved it. The problems I have with this is that the learning curve is way too steep for a game like this. The huge goblins are really hard to take down and they already begin to show up in the first level. Some of the goblins are so small it is hard to notice them. Also some more effects would be nice to make the arrow shots feel more impactful. If you have to spam arrows to kill the goblins, might as well make it full automatic so the player's fingers wont tire. Otherwise good job and good luck for future games. |
| Aug 30 08:11:00 | 14m 00s | Perambulator | The level design is good but it feels really cheap to have to restart the whole level because the blocks got stuck. It gets tedious. There is good gamefeel to it. Good luck on your next games. |
| Aug 30 08:17:00 | 6m 00s | Retro Player | This is really good, Kudos for including Vivian James. The art and retro feel really works out. The controls were very innovative and I liked that. The only cons I can say about this game is the steep learning curve and how the game throws everything at you in less than a minute. Also the movement click is sometimes hard to click on due to its small size. Anyway, good job and good luck on future games. |
| Aug 30 08:29:00 | 12m 00s | Ancient Island Simulator 2016 | The game feels pretty empty after all of the resources are gone. I cant figure out how to get new people. Food decreases but nobody spawns. After the resources are gone is there something else to do? Otherwise This game isn't really fleshed out. However, good work on completing a game. |
| Aug 30 09:33:00 | 1h 04m | Dino X | Art work is pretty well done, the view from this perspective is hard to determine where you are riding and what you are hitting. It seems to be impossible to lose the game since you can just hold down D and let him slide and pick up health along the way. Also too much going on to the point where I stopped caring to avoid them lol. Good job with the music and the sfx though. This game has potential, would be cool if you build up on it. |
| Aug 30 09:41:00 | 8m 00s | TI-82 DODGE | excellent use of the theme, good job. I giggled from the concept of this. The gameplay is pretty simple but it finished what it strived to do so good job on that.Also the game runs well on windows 10 so good to know that the max os isnt xp. |
| Aug 30 09:58:00 | 17m 00s | Backwoods Culinary Basics | I like how this is a cooking simulator without retarded physics, it's pretty peaceful and the cooking system is done well. The time it takes to cook different things is pretty neat. I can't find any faults in this game as far as I know but yeah, good job with this game. |
| Aug 30 10:02:00 | 4m 00s | Monocular Rift | I have no idea what is going on with the game, and the mouse sensitivity is really high. Sounds like a good game but yeah, if this game is meant to show how the monocular rift works. It needs more output to let us know how to use it or something. Anyway good job. |
| Aug 30 11:15:00 | 1h 13m | Kill me now | The dialogue was perfect, I was engaged the whole time. The flask puzzle was the hardest imo as it wasn't obvious but the game was solid in the end. Good Job |
| Aug 30 11:34:00 | 19m 00s | Faro | This is the most interesting boss fight I have ever seen. Good job on it. The only thing I didn't like about it were art wise the animations. Everything else though was pretty good. A proper death animation and such would've been a nice addition but more importantly, congrats on completing a game of this scale in such a short time. |
| Aug 30 11:45:00 | 11m 00s | Tower Miner | Nice dialogue and nice first try, however the difficulty curve is a bit way too steep. I loved the texts that tell you what to expect. Unfortunately the mobs dont seem to make a difference except provide a different sprite display as far as I can tell. Also a way to rotate the camera would be nice. Good luck on future projects. |
| Aug 30 12:12:00 | 27m 00s | The Unreal Odyssey | The map is pretty confusing to read and It took me a while but i still can't pin point the position I'm in. The art work does what it intends to do, good job on that but yeah this game isn't super good in terms of gameplay. It had a good idea, maybe if you flesh it out more then it could be great. Good luck on your next project. Cheers. |
| Aug 30 13:02:00 | 50m 00s | HighFly | Controls are very floaty, the down key is useless gameplay wise because of this. Good art though. |
| Aug 30 13:08:00 | 6m 00s | Light the Beacons | Interesting idea, poor execution. The lack of sounds and feedback makes it hard to see if it works. The -50 didn't seem to be of use anywhere and the lack of endgame makes the game really pointless. Good on you for trying out new ideas though. |
| Aug 30 13:30:00 | 22m 00s | CRTs are Ancient, right? | The game is rather poorly programmed, the stuttery elevator is one. It probably has to do with using transform.position to move the elevator while having the player as a rigidbody above it. Not a good idea. The console command system is pretty nice. Interesting design. Hope you'll proceed to fix this later on. |
| Aug 30 13:34:00 | 4m 00s | Ancient Doors | I am not sure what to think of it. On one hand, its a pretty decent puzzle game, on the other, it has a confusing level and changing of rules (maybe just evolving rules). The sound effects were too saw-y or sharp for my ears, but I'm glad there was a feature to turn it off. The game at certain point of time, does have some synchronization issues where the frame rate appears to be choppy. Also, I would have preferred a slightly bigger resolution, and maybe even allow for fullscreen since my monitor has high resolution and this game's window is really small and hard to see. Overall, pretty amazing tech under a small file size. I would give this game a 6/10. |
| Aug 30 13:48:00 | 14m 00s | Come Forth by Starlight | Collisions are a bit wonky, sometimes i die despite landing on non hazardous platforms. There is not player model/sprite. Good job getting a game to completion. Also level design that involves dropping down and hoping that you do not fall on to spikes feels like a cheap way to add difficulty so I might advise to not go that path. Kudos to completing a game though. Hopefully you'll expand this. |
| Aug 30 14:08:00 | 20m 00s | Charioteer | Has potential but the game's difficulty curve is too steep. The guns feel really weak. The ammo is too limited which makes it rather useless considering how you could just run over enemies, the move speed is too slow to avoid a lot of rocks and the perspective makes it hard to judge if you're safe from the rocks. Good job in completing the game though. |
| Aug 30 14:18:00 | 10m 00s | Lunar Defense 3000 | The controls are really confusing at first but I've gotten used to it shortly after. The major problem with this is the blue ship that just ruins your jumps. There's almost no way to dodge that if you're unlucky. The car will also flip and crash when jumping and there seems to be no way to avoid that if you're unlucky. The difficulty in this game felt really cheap. One thing though, your models for the cutscenes were great and it is very interesting to how you attempted to get voice acting into your game. |
| Aug 30 14:32:00 | 14m 00s | Ancient Race | The game is pretty broken, it is hard to see where you are going with the camera not facing the right way. the lap system isnt working and i'm getting 3rd place despite being infront of everyone. Also the AI seems to get stuck in this small pit. This game does have potential. Imagine a racing game with controls like this. The powerups are pretty confusing to use and I dont get what half of them are for since they either miss or dont do anything noticeable. Nice to make a game of this size though. Good luck in future projects. |
| Aug 30 14:44:00 | 12m 00s | rocket pug | The 3d models were good for their purpose. The level design was good until the 2nd one. There should be a safer way to let players know how to control their rocket pug. It took me a long while to get the controls right but once i had it figured it out. It was a lot of fun. Also sounds would have been a nice addition to the game. This being your first 3D game, i have to say. Well done indeed. |
| Aug 30 15:07:00 | 23m 00s | Ancient Darkness | This is really good, the dialogue was interesting, the world was fun to explore and the combat was fun enough. The only problems i have is the lack of sounds for the boss, the really slow stamina regen and the shield is almost useless. Finally I can't seem to die and I somehow one shotted the boss to death. Hope you'll continue this because it is a pretty interesting concept. Good job overall. |
| Aug 30 15:19:00 | 12m 00s | Anechoic Chamber | No offense but this is a slideshow. Visual novels need more to be good but this is far too little really. I know it's only 3 days but there's little to no options here and there are a bunch of pictures which I assumed you've taken yourself which was a good twist. The sound effects do make it immersive. |
| Aug 30 15:27:00 | 8m 00s | Optica | Interesting on how you've managed to get the reflection system going. Would be cool if there was a goal or puzzles accomodating this. Good job as a test run with unreal engine. The model is pretty creepy i should say. Reminds me of those art games. |
| Aug 30 15:45:00 | 18m 00s | Seeker of Knowledge | The controls are very clunky, the character keeps getting stuck in palces. E doesnt seem to work, at least it doesnt show much to show that it's working. The controls are very unresponsive and there isnt much to show that you are damaged aside from some numbers at the bottom left. Good job on the environments and the models. Music was ominous, that's a plus. Good luck on future projects. |
| Aug 30 16:01:00 | 16m 00s | Space attack | This was really well done, the only thing I wonder is how does this relate to the theme? If you're doing it by retro gameplay, that is a nice twist, Anyhow the feel and everything is there it is good. The shooting mechanics was good on its own and the art style matches really well. The difficulty curve is great and the final boss was quite the challenge. I actually flinched once in a while when I almost died. Good work overall. |
| Aug 30 16:16:00 | 15m 00s | No Pyramid's Sky | Nice pun, I adore the art style, super clean and does what it needs to. This is a pretty solid game. I can't find an issue with aside from the arubt intro but it was not a huge issue. Good luck in your future games! |