t3h_3lyk 2016-08-29 10:43
Lots of great mechanics here. Unfortunately I got stuck on the level in the 3rd screenshot. Any hints?
Foon → Ludum Dare Explorer → LD36 → Perambulator
By sorlok
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Lots of great mechanics here. Unfortunately I got stuck on the level in the 3rd screenshot. Any hints?
@t3h_3lyk Glad you liked it! Hint for your level: It is possible to beat this level with only using your magnet once (On+Off).
I got stuck on the third screen too. Very challenging.
Some of the levels were quite tedious with movings blocks back and forth, some were challenging
All in all pretty good
The level design is good but it feels really cheap to have to restart the whole level because the blocks got stuck. It gets tedious. There is good gamefeel to it. Good luck on your next games.
@AWOL: Hmm... ok, so hint #2 is: if you turn on your magnet and jump, you can pick up boxes that are higher (vertically) than you might normally think is possible.
@iMer: Yep, the last level in particular is way too repetitive. Glad you liked it in spite of this weakness!
@Nichii: Good point about restarting; I agree that it's cheap. Thanks for the encouragement!
Cool game, I liked the use of a few elements and simple mechanics to traverse the levels. Well done on the level design! The only thing that took getting used to were the controls, but that's very minor, you get the hang of it after the first level. Nice work!
I specially like how you designed it, every level has a new thing to learn and that is really refreshing.
I found a difficulty gap, though. I reached lvl 8, I found it a lot harder than the other levels. That level is a bit frustrating too, since you can get stuck easily and the only way to get back is to reset all the level (after doing several things). Anyways, overall is a funny nice game :D
Great level design :D great idea behind puzzles.
I definitely enjoyed :)
The game mechanics are very elegant, but I think the level design is not on par with them. I gave up after a while because it became a tedious task to climb everything again when I jumped wrong or the block fell to the ground. Also, the game controls' configuration seems counterintuitive: the space button to jump and the Ctrl key for the magnet could be a better choice, maybe. Overall it is very interesting and I believe that by fixing those small details it can become a very good game.
Good game and mechanics. I think the level design is a bit too ambitious. I think having smaller, carefully crafted puzzles (potentially with checkpoints) would've served the game better. Towards the end, the difficulty seemed to come mostly from having so little to work with due to the vastness of the level compared to the much small viewing window. The controls were very odd, and I think having multiple options for each button would be beneficial. Good work overall.