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lightsoda

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TimestampSince previousGamelightsoda's comment
Aug 29 16:19:00 The Coterie Mechanically it seems fine, except the camera, could use some click+drag or similar :) <br/> <br/>It was pretty confusing for me, it lacks feedback in a lot of areas, like why you win/lose against a cop, what a turn actually is. At first I was clicking on a thief and a tile back and forth because I wasn't sure what made him move.
Aug 29 16:28:00 9m 00s Roby Robot Seems like a fun little game. It keeps bugging out for me though. Either I get stuck moving left, or the jump stops responding, it seems to happen when I try to use an on something, like a burner or the table.
Aug 29 16:43:00 15m 00s Egypt Saves The World It kind of lacks the aim/skill element of other similar games, right now you're just kinda flinging cats as fast as you can, I guess that's also the reason you made the aliens take 3-4 hits.
Aug 29 16:47:00 4m 00s Sword man Super akward to control with WASD setup.
Aug 29 16:55:00 8m 00s Hit Troll With Axe Pretty decent text adventure. <br/> <br/>However, you're supposed to make the assets for a compo entry yourself.
Sep 1 05:21:00 60h 26m LightBringer Well that took a weird turn, I liked it, nice graphics. <br/> <br/>A couple of things that stuck out to me, the jump felt stiff, though it didn't really matter for this game. Removing a block behind a waterfall as a trap/part of a puzzle when you've taught the player he can usually just move right over seems like a bad design decision, but maybe that's just me.
Sep 1 05:36:00 15m 00s Endeavour Overally pretty nice. <br/> <br/>Not sure if this was intentional: "Only a bite to to the boot"
Sep 8 10:59:00 173h 23m Four Nice, the character felt good to control, and the mechanic is interesting. <br/> <br/>I'm conflicted as to whether switching controls around is a good thing, or just adds frustration, I feel there's a good puzzle here, maybe the playing field could rotate instead?
Sep 8 11:12:00 13m 00s Kirstine Bengtsson Not bad for your (first?) unity platformer, I don't have much to add to what's been said. <br/> <br/>If you want that high movement speed, you could have added acceleration, so when you press A for instance, you add -x acceleration to velocity x until it reaches max. And you can multiply velocity by friction in the update loop if you want to make him stop slower/faster.
Sep 8 11:21:00 9m 00s Desert Strife Tanks and bazookas are ancient? What year does this game take place ;) <br/> <br/>Overall pretty decent, the core gameplay is solid. What I feel could be added is more feedback mechanisms, like sounds, animations, particle effects etc, which I know you leave out in the interest of time.
Sep 8 11:29:00 8m 00s Write Only Not an easy game, for sure. Also, I pressed escape during gameplay and ended up in an inactive settings menu, had to Alt+F4 to get out. <br/> <br/>I don't know how I feel about screen shake for shooting, I supposed it's meant the give it a little kickback, but that should probably be applied the the character itself, not the whole screen, I personally usually save that for explosions, impacts and such. Maybe if you had toned it down a bit.
Sep 8 11:36:00 7m 00s Knocker-Upper This is not what I expected from something with the name "Knocker upper"... <br/> <br/>I'm all for that deco'ish trapping, bummer the buildings were so square. Solid presentation, it's just, kinda boring to play.
Sep 8 11:42:00 6m 00s God's Tech Very nice graphics. <br/> <br/>Didn't fully understand what was going on until I read the help, the big shiny buttons made me assume I played the game using them. Also I think X/C on the help screen have been switched.
Sep 8 11:51:00 9m 00s The Tourist Pretty decent platformer. <br/> <br/>I think it would have been better if you had followed the control conventions of similar games, I'm mainly thinking of Cave Story here. I.e. arrows to move, ZX etc to shoot/jump. I know you probably made it WASD because of the mouse aiming. <br/> <br/>Right now I feel the movement takes a back seat because of the aiming, feels counter-intuitive. Maybe it's just me and what I'm used to :)
Sep 8 11:56:00 5m 00s Egyptian Dare Played it solo. ¯\_(ツ)_/¯ <br/> <br/>Interesting idea, pinball-ish, I feel variable shoot velocity could've made it feel much better though. And maybe some more varied terrain.
Sep 8 12:07:00 11m 00s God'sPlagueFighter2000BC That had a pretty steep curve for something so simple, but I finally managed to kill a beetle. <br/> <br/>This could've been more accessible with some tweaks to how the build mode works, maybe have it always active and just press a key to place/pick up a block where you are facing, removing the arrow or WASD keys all together. More keys, more confusion :)
Sep 8 12:12:00 5m 00s Circuitry I'm sure this is solid for anyone into things like this. I had to bail at puzzle for because I felt overwhelmed, so many words and things.