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Feedback comments for LD36
Ilseroth's games and stats for all events →
| Timestamp | Since previous | Game | Ilseroth's comment |
|---|---|---|---|
| Aug 29 11:12:00 | Sir Serell Saves The World | The pixel art on this is great, but I do agree with Killthealias in that that wasd should probably have been movement, and arrow keys the firing. <br/> <br/>In addition, it feels like every enemy is just a massive damage sponge; makes all the encounters feel like they drag on. | |
| Aug 29 11:32:00 | 20m 00s | Artefact-O 36 | Well the concept is great, but it has an issue with the fact you can mash fire and just turn back and forth until everything's dead. In addition, in the sea of my bullets it can be hard to see enemy projectiles. |
| Aug 29 11:37:00 | 5m 00s | Farming Sim BC | The music feels like it is slowly boring a hole into my brain. <br/> <br/>I do love a dedicated swear button though. |
| Aug 29 11:40:00 | 3m 00s | It Started Out With A Brick | Yeah I'm going to go with, some kind of interaction during the carnage would go a long way, even if it is superficial. |
| Aug 29 11:42:00 | 2m 00s | Catapult | Some kind of indication of the fact you are/aren't in control and where the boulder is going would go a long way. |
| Aug 29 11:44:00 | 2m 00s | LD36 | Beat it purely by the generator only spawning one snake for the whole level. |
| Aug 29 11:48:00 | 4m 00s | Windmill Will | The first level my cart exploded and I just walked to the finish, is that supposed to happen? <br/> <br/>Any case, I like the spinning leg gimmick. |
| Aug 29 11:50:00 | 2m 00s | Ancient Astronomer | Hate to join the crowd on this, but multiplayer in a ludum dare game is... dangerous. It's a bold choice to add online play, but the chances of two people doing it at the same time is crazy low. |
| Aug 29 11:53:00 | 3m 00s | Die Die Die | Seems like a lot of thought went into this one; I just didn't find it very engaging, but that's probably just on my end. |
| Aug 29 11:55:00 | 2m 00s | S**ON | Erm... no clue what to do. |
| Aug 29 11:58:00 | 3m 00s | Aqueductus | Looks nice, and I'm always up for a pipe game, but the 2nd level I tried to play the movement mechanics didn't work on a lot of the blocks for some reason. (:Spaghetti) |
| Aug 29 12:04:00 | 6m 00s | Chariot Racing Manager 44 BC | Did a few races and got utterly crushed in all of them. I guess I am just terrible at managing chariot racing. |
| Aug 29 12:06:00 | 2m 00s | Egypong | Maybe the player was just borked, but the only button that seemed to do anything was Up, and that just made a bump sound and the thing move, that's it. |
| Aug 29 12:10:00 | 4m 00s | KEK NOR KEK | It has an interesting look to it; played long enough to fall to pieces. |
| Aug 29 12:14:00 | 4m 00s | Bonehenge! | I'm a sucker for gameboy art, though it obviously moves like a normal game (doesn't stay pixel precise) <br/> <br/>In addition, didn't know the enemies respawned, so I went far away and had to do a lot of jumping to get back. |
| Aug 29 12:17:00 | 3m 00s | Old N' Fashioned? | You may be a meme-lord but blind jumps are bad. |
| Aug 29 12:19:00 | 2m 00s | Hippie Horde | Let's be honest here; you were going to blast hippies no matter what the theme was. |
| Aug 29 12:21:00 | 2m 00s | The Switch - Worker | Interesting game, though the controls seem to be a bit wonky, I kept trying to remove plugs and it refused to let me. <br/> <br/>Still really unique concept that fits the theme perfectly |
| Aug 29 12:26:00 | 5m 00s | Hollywood is Loomynarty | The intro was cute but t ran on, then it was asteroids without screenwrapping. <br/> <br/>I loved that you can just straight ram the alien ships and cause them to bounce around like crazy though. |
| Aug 29 12:29:00 | 3m 00s | Pax Extraterrestria | Going to agree that movement speed is way too low, the blocking is alright, but it makes attacking useless, since youmove so slow better to sit a distance and just tap block all the shots. <br/> <br/>I'd love the atari style, if it stayed that way overall. But something are clearly at different resolutions. |
| Aug 29 12:33:00 | 4m 00s | Archeology Simulator 3092 | I thought it was pretty neat, though I was really hoping when traveling about I'd find something other then just pirates. In a universe where everyone are pirates, how could pirating be profitable, lol. |
| Aug 29 12:38:00 | 5m 00s | Bot | Neat mechanic though, is it over when you get to the pink cube? Anyways, this is minimalist art done right. |
| Aug 29 12:43:00 | 5m 00s | Stonehenge Earthquake | The music loop is so short it is diving me mad and the controls don't feel "tight". Unity is pretty good once you learn it and this is a nice stepping stone! |
| Aug 29 12:47:00 | 4m 00s | Starwalker | Holy crap the turning speed is ramped to 11. I can't line up the jump because the character spins like a top at the slightest press. <br/> <br/>I like the first person obstacle course concept, allows for rapid dev time in a short period, but the control is paramount |
| Aug 29 12:52:00 | 5m 00s | Clockwork Dragon | It's definitely interesting, but for me the upgrade window was locked open and I didn't seem to be able to do anything other then just fly around, maybe I'm missing something. <br/> <br/>The aniamtion on the dragon flight is really nice though. |
| Aug 29 12:56:00 | 4m 00s | Roby Robot | The pixel art was well done, but the inventory bugged, then my movement glitched up and it locked into going left. |
| Aug 29 13:05:00 | 9m 00s | The Art of the Rope | While the mechanics are a bit obtuse at first, eventually it makes sense and I like it. Should have a "par" cut on the screen, to set a goal. |
| Aug 29 13:14:00 | 9m 00s | Theoton | Felt kind of awkward to play, but overall solid execution. |
| Aug 29 21:30:00 | 8h 16m | The Crush | The object seem a bit light and fiddly but the concept is neat and for a ludum game it is easy to jump into and play. |
| Aug 29 21:34:00 | 4m 00s | Babel | Alright so I'm going to be 100% honest, the sound immediately started grating me since it was such a short loop, I was annoyed that WASD didn't move and pixel art is all over ludum... then suddenly it was typing of the tower and all is forgiven, just that easy. Though the font you used occasionally was hard to tell which keys they were. |
| Aug 29 21:44:00 | 10m 00s | Ancient Maze of Epla | Really quality little puzzle game. Music does start to grate after a while. <br/> <br/>My biggest complaint is that arrows slow down the gameplay a bit, they could go faster since, you have to wait for them to move anyways. |
| Aug 29 21:47:00 | 3m 00s | Double puzzle dungeon | Short but I had fun with it. if you had a full 48 that may have been some serious stuff. |
| Aug 29 21:52:00 | 5m 00s | Egypt Saves The World | You know it's been a long time since I played space invaders, thanks for that. Is it odd that I knew it was Bastet before I read the description? |
| Aug 29 21:56:00 | 4m 00s | Fort Deep Search | Yeah, I like the concept, but the builders all seem to just go away. Maybe add a warning for a builder who is getting irritated. |
| Aug 29 22:01:00 | 5m 00s | Ice, Fire, Сodfish and Sheeps | The art, what ther eis of it is pretty good, but the gameplay kinda feels like filler? once you know what the algorithm is you can just tap it out in 2 seconds |
| Aug 29 22:08:00 | 7m 00s | Forbidden Ruins | I have to say, the looks were a bit barren, but the game was fun, though I feel like it needed reverse/strafe to adequately fight the ships that come straight at you... though if you are supposed to just avoid them it makes sense. |
| Aug 29 22:17:00 | 9m 00s | Antikythera | Definitely an interesting concept, but lacking any kind of direction makes me much less likely to actually sit down and figure out the mechanics. |
| Aug 29 22:24:00 | 7m 00s | Atlantis Warmachine | The idea of making movement complicated has always been an interesting concept, but there were several time I put in the right combinations and nothing happened which got frustrating pretty quick. |
| Aug 29 22:33:00 | 9m 00s | Cryptoglyphics | A really interesting game, pretty unique concept. |
| Aug 29 22:35:00 | 2m 00s | Indiana Cube | I got lodged in a wall when I dashed. <br/> <br/>Came out when I dashed harder. |