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Feedback comments for LD36
Franklin's Ghost's games and stats for all events →
| Timestamp | Since previous | Game | Franklin's Ghost's comment |
|---|---|---|---|
| Sep 4 14:28:00 | 1991BCE | Took me a bit to get used to the control mechanic but once I'd had some practice at it, it was quite fun. The layout was well designed but did feel like it escalated in difficulty for me a bit too quickly. | |
| Sep 4 14:28:00 | 0s | Cave of Colors | Liked the simplicity of the gameplay mechanic and the overall atari look you went for worked well. |
| Sep 4 14:30:00 | 2m 00s | Touch the Monolith | My favourite entry so far, liked the way it escalated and the different little simple puzzles you had to solve. Only issue I had is that I wanted more, which is always a good sign. |
| Sep 4 14:31:00 | 1m 00s | Rediscovering Earth | Funny game with humorous writing and item descriptions. Liked the way you used the theme. The art also worked really well with it. I did notice at times when pressing buttons that a menu popped up with other options that did nothing. |
| Sep 4 14:36:00 | 5m 00s | A Day With Mr Lmao | Definitely lives upto being a hard platformer. Liked the challenge and the humour. Was fun to keep running as far ahead as I could once dead to see what was further in front. |
| Sep 4 14:37:00 | 1m 00s | Clockwork Dragon | Liked the voxel graphics, thought they worked really nicely with the gameplay. Was fun to just fly around and figure out the map layouts with the towns. |
| Sep 4 14:39:00 | 2m 00s | Temple Build | Had fun trying to build some crazy temples and watching them come crashing down. Nice first entry so congrats on finishing your first game. Looking forward to seeing more in the future. |
| Sep 4 14:39:00 | 0s | Legend of ZOL - Lightbringer | Such a great entry, always loved the old lone wolf series so was a nice reminder to play this. Really nice writing and art and the quick play through and restart meant I could keep trying to see the different endings. Has made me want to pull out my old pick a path books. |
| Sep 4 14:41:00 | 2m 00s | Ancient Snake | Haven't played snake in years so was pretty funny to be reminded of my old nokia phone. Well executed themed game. |
| Sep 4 14:42:00 | 1m 00s | Fire Setting | Liked the way you played with the player and how much they want to push their luck before turning off the fire. I had quite a few cave ins before playing a bit safer. Was able to get to 1.9m before a cave in and giving up. Nice first entry. |
| Sep 4 14:43:00 | 1m 00s | Raptor Ball | Fun game with nice graphics, liked the caveman setting and the explanation for why you couldn't use your club on the raptors and had to hit the rocks to stun them. Thought that was a nice touch. |
| Sep 5 10:32:00 | 19h 49m | pipe | Great entry, loved the movement of the character and the nice simple clean design worked so well with it all. Definitely a favourite so far. |
| Sep 5 10:32:00 | 0s | Fireworks Grandmaster | Interesting mechanic, liked the way you had to respond to your customers demands with each unique fireworks display although at times I wasn't the greatest and meeting their needs. Favourite part for me was the dialogue. Another nice entry. |
| Sep 5 10:56:00 | 24m 00s | CAVEMAN HARRY | Loved the retro vibe of this. Great design and the level layout was interesting. Did have issues with the jump and think that could be tightened up a bit more. |
| Sep 6 13:31:00 | 26h 35m | Pyramid Builder | Always impressed at your ascii art and how much you get across with it. Congrats on your first LD was a nice game if a bit simple, although definitely understandable with the time limits. Something I always have issues with in my entries. |
| Sep 10 05:56:00 | 88h 25m | MECH_FOX | Nice start to something. Liked the visuals and the ledge grab and movement seemed to work well. Did wish that the arrow keys also worked. I ran out of time for my entry so can definitely understand having an unfinished game and it's great that you learnt something with the screen transitions. Best thing of Ludum Dare is learning new things each time. |
| Sep 10 06:16:00 | 20m 00s | cognizance | Really fun entry. Liked the level design and layout and how it progressed in difficulty at an appropriate pace. Clever use of the cog mechanic also which felt great to play with and move around and interact with the world. |
| Sep 10 06:23:00 | 7m 00s | No Mario's Sky | Played this before it was taken down and have also played the new version. Liked the mashup of both games and how you implemented the ship and planet mechanic into the platforming. Cleverly done and can't even imagine the coding effort that went into that, congrats. |
| Sep 10 06:37:00 | 14m 00s | No Excavation Needed | Liked the way the level unfolded with each button pressed, was an interesting take on the theme which worked well. As GhostBomb mentioned I also had issues with the spacebar and arrow keys for controlling the jump. A player shadow would also have helped with accuracy. Overall a clever entry that felt complete in its experience. |
| Sep 10 06:48:00 | 11m 00s | Revival of a Dead Planet | Liked the simple character design and movement, think it worked well. Did have issues trying to dodge the bullets and fire in some of the rooms though, where my persepective made it a bit difficult to see where things were coming from. Also would be nice if you could control the camera a bit more with the mouse movement. Nice retro vibe entry. |
| Sep 10 07:34:00 | 46m 00s | Any Person's Planet | Liked the trading mechanic and how you could learn words, reminded me of No Man's Sky and how you have to learn words as you play to understand how to communicate and progress. Art also was nicely done, and liked the location images and different characters. |
| Sep 10 07:55:00 | 21m 00s | Punch Card Panic | Nice nostalgic entry, definitely takes me back to the old text adventures. Liked the visuals also which I think worked really well with the text descriptions. |
| Sep 10 08:07:00 | 12m 00s | Rushed Dinosaur Dare | Loved the visuals but just wish there was a bit more content. That ground layer with all the detail is fantastic, also great colour choices. |
| Sep 10 08:25:00 | 18m 00s | Cave Man's Sky | Really enjoyed the movement in this. The navigation was so much fun just launching the little guy and then trying to catch him to get some points. Know there wasn't much gameplay in the Ludum Dare version but actually enjoyed the simplicity. |
| Sep 10 08:37:00 | 12m 00s | Sassy Salesman Simulator | Liked the dialogue and item descriptions. Was interesting trying to sell objects without overdoing the sale and learning the salesman balance and how far you could push the customers. |
| Sep 16 10:37:00 | 146h 00m | Balloon | Liked the cute art style and that platforms only slowed you down rather then injuring you. Just wish there was a bit more space between things so that sometimes I could shoot the enemies without being blocked. |
| Sep 16 10:45:00 | 8m 00s | Cuclock | Loved the art and the characters animations. Very fluid and smooth. Did have issues as others have mentioned with the jumping aspect which was at times frustrating with the tieme running out. Clever game though with the puzzle aspect and not crossing over the paths. |
| Sep 16 10:58:00 | 13m 00s | Baba Yaga | Liked the art of the cauldron and witch, thought they looked great. Just wish the children art style was closer to that of the witch. The controls were quite difficult but once I got the hang of it I was able to collect four children on my third go. Would be nice if you could have some more challenges so you would have to navigate more, cause cauldron flying seems like a fun time. |
| Sep 16 11:03:00 | 5m 00s | Gladius: The Destroyer | Loved the art style thought it felt really polished and worked well. Do wish the jumping and platforming mechanics were a bit tighter and did notice that at times if i turned my back on the enemies and used my sword I could hit them even though I wasn't facing them. Congrats on your first entry and looking forward to seeing more in the future. |
| Sep 16 11:12:00 | 9m 00s | Place of Power | One of the best looking games I've seen so far, the visuals felt so polished. Loved how you were able to use simple mechanics to make a more complicated game and the feedback with the controls was quite satisfying. Just wish there was a little bit more feedback with what you are doing cause it took me awhile to figure out what was occurring with all my choices. |
| Sep 16 12:03:00 | 51m 00s | Apalis | Everything thing about this was great and worked so well together, the visuals, the music, the feedback. Impressed at the amount of levels you were able to make and the new mechanics that you slowly introduced. Level transitions was also fantastic, simple but really effective. One of my favourites so far. |
| Sep 16 12:11:00 | 8m 00s | What the Flag?! | Nice clean, simple art which worked well with the music. Had trouble at first figuring out the gameplay and how the flags came into play. But liked how the mechanics played off the memorization, was nice and different from most of the other entries I've played so far. |
| Sep 16 12:23:00 | 12m 00s | Compass | Liked the constant speaking thought it was well used and quite funny at times. Nice guide on what to do and where to go. Also the surprise compass ending at the end was an unexpected twist. There was moments though were I did feel that there might have been a bit too much talking and would have been a stronger impact with a tighter script. |
| Sep 16 12:32:00 | 9m 00s | It Started Out With A Brick | Interesting game, liked how you had to answer questions at the start to set the perimeters. Did have moments where the brick landed off to the side and missed everything. Simple art also worked well with the game. |
| Sep 16 13:13:00 | 41m 00s | Azymuth | Liked the concept and how it seemed to be built for speedrunning. Although I did find it a bit too difficult for me. Wish there had been some slow progression levels just to get used to the controls so that I could be more comfortable with the movement. The atmosphere was nicely done too. |
| Sep 16 13:19:00 | 6m 00s | Kites | Enjoyed playing this, thought it was nicely designed and quite relaxing with the music and visuals. Liked the feel of the art and the concept of the kites and cannons. Do think it would feel nicer as csanyk said with player feedback if clicking the cannon directions actually shot the cannons. Instead of just selecting where you would be shooting from. |
| Sep 16 13:42:00 | 23m 00s | Chronos Gear | Liked the minimalistic style, thought it looked great and the cog design worked well in emphasising the mechanics. Would be nice if there was a bit more feedback in some way to see which way you are moving. |
| Sep 16 13:51:00 | 9m 00s | OUTCAST | Liked the graphics but wish it was a bit lighter so it could be shown off a bit more. The crafting aspect was also interesting but feel like more direction with how to use it would have helped. |