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Feedback comments for LD35
Franklin's Ghost's games and stats for all events →
| Timestamp | Since previous | Game | Franklin's Ghost's comment |
|---|---|---|---|
| Apr 23 07:11:00 | Oh What a Night | One of my favourites so far and who knew pillows had such personalities :) Clever use of the theme and the art and dialogue was great. Couldn't stop playing until I'd finished so that's always a good sign. | |
| Apr 23 07:12:00 | 1m 00s | Shifty's Shape Escape | Fun little addictive game. Couldn't stop playing and was able to make it to level -6. Had a similar idea for my entry which I'm now glad I didn't go with cause it wouldn't have been done as well as this one. <br/> <br/>Would be interesting if instead of being the ball you were actually fully extended and had to struggle to bring your limbs in to make it through the walls. Also you couldn't hold them in for long so that would explain why you would need to make the exact shape to get through. |
| Apr 23 07:12:00 | 0s | Aether Crypt | Fun game with nice level design. Liked that as you progressed you obtained new abilities which would further help you proceed. Was able to finish it and get all the keys but wasn't able to get one of the electrons which I could see was between the two crates. |
| Apr 23 07:13:00 | 1m 00s | Aftertile | Ghost guy looks cute and the animations are a nice touch. Loved the death one, thought it worked really well in the context of the game. Did have issues with the resting in the walls as a tile like others but overall thought it was a nice entry with the music and art working great together. |
| Apr 23 07:13:00 | 0s | Chrysalide | Liked the way you had to conserve your changes to proceed and the visuals and music were nice and worked together. Did have an issue where the menu and instructions seemed to be cut off on my screen even if I tried the different resolutions. |
| Apr 23 07:14:00 | 1m 00s | Polymorph | Liked the music and graphics but did find it hard to move around and collect the yellow crystals. Would be nice to see a version with tighter controls but definitely understandable with only 10hrs to work on it. Also nice job on finishing your first Jam. |
| Apr 23 07:14:00 | 0s | Shape Shifters | Spent way more time then I care to admit just stacking everything orderly in the truck. Fun game and liked that you had to also drive your load to put more pressure in how you stack everything. Want to give it another go later and see if I can get everything to the end. Nice job. |
| Apr 23 07:15:00 | 1m 00s | Changeling Infiltration Simulator | Liked the use of the theme and the way you turned the changing forms into a puzzle game. Made it interesting to learn about the different forms and how they can get you further in the levels. |
| Apr 23 10:05:00 | 2h 50m | Shining Eye | Nice simple shooter which I can see would work really well on mobile. Liked the different amount of upgrades available and the change in form. One little thing I noticed that I kept trying was to click the options text instead of just the box. Think it might be a bit more user friendly if the choice options went over the text also. |
| Apr 23 10:05:00 | 0s | AMOX | Quite a clever puzzle game and nice use of the theme. Took me 457 to complete it and just wish there was more levels. Nicely done overall with the music and simple graphics working well together. Did take me back to playing marble madness and trying to get around the mazes. |
| Apr 23 10:06:00 | 1m 00s | Wild Run | Took me a bit to realise you had to click on the pillars to start a level. Think maybe if they glowed or lit up then it might make it clearer they need to be clicked to begin. Fun game though and liked the different animal forms you could take. Got upto the last level but as you mentioned it's really hard. I couldn't get past the rapid change between the bear and hare. Great use of the theme. |
| Apr 23 11:39:00 | 1h 33m | You Are What You Eat | Really enjoyed the different mechanics for each character and the way you took over a body, was well implemented. Graphics also worked nicely, definitely a favourite so far. |
| Apr 23 11:40:00 | 1m 00s | Stone sacrifice | Unique use of the theme and thought the overall design was quite interesting. Liked the look of the minions and stage but just wish the worship area stood out more in a white glow or just a different colour or something. Still plenty of fun pushing the minions around into spot. |
| Apr 23 11:40:00 | 0s | Imperfection | Such a fun little game to play on a gamepad. Liked the way you would have to distract with one hand while controlling the other to get the shape in place. Nice touch and great use of the theme. |
| Apr 23 11:41:00 | 1m 00s | The Pollos | Liked the drawn scribbled design, gave the world a really trippy feeling but did seem to fall through one of the holes and into another trippy world which I couldn't control my movement in anymore. Congrats on finishing your first jam. |
| Apr 23 13:12:00 | 1h 31m | The Night Shift | Great opening funny scene, loved the dialogue. Thought the humour was really well and done and the jokes worked well with the graphics and setting up the gameplay. |
| Apr 23 13:13:00 | 1m 00s | The Furniture is Alive | Liked the shock of running into furniture the first time, thought it was done well with the sound and art. |
| Apr 23 13:14:00 | 1m 00s | buki buki! | Absolutely loved this entry. It works so well and is so highly polished, great graphics and the whole changing mechanic is really clever. Only complaint I have is that I wish it was longer. Favourite entry I've played so far and will be coming back to play it again. |
| Apr 23 13:44:00 | 30m 00s | Splitter Critters | Such a great unique entry which I can see working really well on touch devices. One of my favourites so far with lovely graphics, music and mood. Those little critters were adorable and the whole splitting mechanic was extremely clever. Also impressed with the amount of levels you were able to make in such a short time. |
| Apr 23 13:45:00 | 1m 00s | Purity | Such a simple but extremely well done game, impressed at how satisfying it feels to play. Everything just works so well with the graphics and music complimenting each other and the gameplay really placing pressure on the player to keep up. Definitely a favourite so far. |
| Apr 23 13:46:00 | 1m 00s | Cavern of Flight | Great atmosphere and nicely polished graphics. Liked the shock of first running into a spider and the panic when trying to outrun them. |
| Apr 23 13:47:00 | 1m 00s | SUPER SHIFTER | Such a clever take on the theme and the space shooter genre. Liked the feeling of attaching more guns to my ship and the impact of shooting enemies. Nicely polished entry with great style. Just needs a bit more variety with guns combining together to make a more powerful version but definitely understandable with the little amount of time you had to make this. |
| Apr 24 00:17:00 | 10h 30m | Cult Quest | The art in this is fantastic. Did take me a few seconds to realise my head was changing shape. Maybe if it also changed colour slightly it could help distinguish it a bit more. With more variety I can see this working really well on mobile. Nice polished entry. |
| Apr 24 00:18:00 | 1m 00s | Squiggles | Liked the style of this and thought it worked really well in setting the mood with the simple colours and music. The puzzles were also well done and I liked how you did have to work together to get the octopus to the end. <br/> <br/>Do wish the tadpole had some contribution but can understand how hard it is to come up with so many puzzles that work together in such a short period of time. The form changes for the tadpole were also a nice touch and worked well in progressing the player. Also liked the menu and ending drawings thought they were nicely done. <br/> <br/>Game reminded me of the cartoon Over the Garden wall which is a good thing. |
| Apr 24 00:20:00 | 2m 00s | Reform | Those backgrounds are great, love the painterly feel to the game which helps give it a unique look from most of the other entries I've played so far. The puzzle and shape changes also worked really well and liked how difficult some of the later puzzles got. Thought it gave it all a nice challenge. |
| Apr 24 00:21:00 | 1m 00s | Shifty Witch | The hand drawn style and colours works really well, especially liked the tree and hills. |
| Apr 24 00:23:00 | 2m 00s | The Matter Realm | Interesting text adventure, which seemed to be quite poetic. Liked the writing but did get confused with what was happening and the options that you could choose from. |
| Apr 24 00:23:00 | 0s | Shamanic Panic | Always love the humour and quirky nature of your games. Thought this was another entry that worked really well and the dialogue was used cleverly to add a lot of character to the game. Also turns out my spirit animal is a dignified fox, so I'm pretty happy with that. |
| Apr 24 00:31:00 | 8m 00s | Ghost Bird | That prism shifting effect is really nicely done. Liked the way it helped set the mood and distinguish the game. Also liked the overall design and just wish there had been some music or sound but always hard to get everything done in such a short amount of time. |
| Apr 24 00:37:00 | 6m 00s | XForm Arena | Impressed that you were able to do a multiplayer game in such a short time, although I didn't run into anyone else while playing. Liked the different ship states but just wish the transformations happened quicker so I could fly around rapidly changing flying styles. Nice entry. |
| Apr 24 00:48:00 | 11m 00s | A82-Recon 3038 | Really nice polished entry, liked the way the simple pico-8 graphics worked with the audio. Also was interesting to play a few times and figure out how to detect the shapeshifters, nice take on the theme. |
| Apr 25 03:43:00 | 26h 55m | SUBJECT 26 | Such a great entry, loved the atmosphere setup with all the notes and the way you have paced everything with the story unfolding and the player progressing. The change was nice surprise and then addition of paint for colour was also really interesting. A favourite entry so far, nice job. |
| Apr 25 03:44:00 | 1m 00s | The Killer's Apprentice | Interesting take on the theme and the whole mood was really well done. Did have issues with the gameplay especially the scene with the son who I seemed unable to interact with. Thought it was unique visually though with the top down view and the background shot of the room. |
| Apr 25 03:46:00 | 2m 00s | Square Off - 1v1 Multiplayer | Impressed with a multiplayer game done in such a short time and really liked the gameplay idea. Only issue I had was that no one else was playing when I was on so I just had a play with two different tabs and could see that it would be fun to play against someone else. |
| Apr 25 04:56:00 | 1h 10m | The Creatures of Pflaumotopia | The style of this is fantastic, loved the way it all works so well together with the creature design and the fonts and layouts. Had fun just trying to create my character and impressed with how much variety you can get from it. Once in the game I found a few other creatures which was a nice surprise and when in the same tile it was interesting to see the molded design. |
| Apr 25 04:58:00 | 2m 00s | Grokh's Arena | Nice little arena fighter. Liked the different characters and how they clearly had distinguishing strengths from each other and the enemies. |
| Apr 25 05:00:00 | 2m 00s | (Web) Pyramid Escape | Nice intro and liked the use of theme with the different forms. Also liked how each form was useful in navigating around the pyramid. Once I got the hang of it I was changing forms quickly to control my movement and breaking which felt really natural. |
| Apr 25 06:20:00 | 1h 20m | Beach Bods | Fun voice audio and the concept was a great use of the theme. Clever fun simple game that was quite addictive to play. Also think the 30 second countdown was a nice additional pressure. |
| Apr 25 06:21:00 | 1m 00s | Two Jobs | Clever use of the theme and nice combination of games. Liked how hard it becomes having to focus on two different playing styles and choosing between which shape to play with. Fun entry. |
| Apr 25 10:28:00 | 4h 07m | Moveless Chess | Interesting use of the theme within the constraints of chess. Liked the way you had to think through the pieces you had available and the action points you had. Also nice graphics. |
| Apr 25 10:29:00 | 1m 00s | windowframe | Such a clever use of the theme, like how you always seem to come up with an idea that isn't so obvious and straightforward. The platforming and framing aspect worked so well and was visually quite striking. Definitely one of my favourites so far. |
| Apr 25 12:03:00 | 1h 34m | Sub Dragon | One of the best looking entries I've played so far, such great graphics. Only issue I had was the walls you can't go through should probably stand out a bit more. Another LD though and another amazing polished entry, nice job. |
| Apr 25 12:07:00 | 4m 00s | Zen and the Art of Transhumanism | Such a great looking entry, love the pixel art. Also the interpretation of the theme is very clever. Liked the shaping aspect and trying to figure out what the clients needed, was a nice touch. |
| Apr 25 12:22:00 | 15m 00s | The Maitre D | Such a clever game, really liked the way you used the theme. The levels were also well designed and progressed at a great pace to learn all the rules. |
| Apr 26 12:23:00 | 24h 01m | Party at the Knightclub | Love the character design for this, really helps set a quirky fantasy world setting. The dialogue and situational humour was also nicely done. Favourite character for me was the duck. |
| Apr 26 12:49:00 | 26m 00s | Enester, the unexpected magician ! | Clever little puzzler. Liked the way you used the theme to create different problems that needed to be solved with it. |
| Apr 28 11:58:00 | 47h 09m | Rude Bear Requiem | The wobble walk was a nice way to bring character to the simple animations and worked really well. Liked the music and visuals and the simple puzzle aspects between the changes and characters needs was well done. That poor cat stuck in the tree. |
| Apr 28 11:59:00 | 1m 00s | Black Heart | Such simple clean design that works really well. Liked the feeling of passing through and collecting the hearts. Would be nice if you could switch shapes with different keys instead though would help with the rapid pace of the game. |
| Apr 28 13:14:00 | 1h 15m | Shapeless Island | Interesting, combination of gameplay elements. Took me a bit to realise how to play properly but once I did and got the hang of it, I was able to control the levels a lot better. |
| Apr 28 13:15:00 | 1m 00s | Prince Charmless | One of the funniest entries I've played so far, love it. Like the way you handled the mirror aspect and used it to add more to the gameplay and story, very clever. Graphics are also great, definitely one of my favourite games so far. |
| Apr 28 13:55:00 | 40m 00s | Shifting Shifting Shapes | Always hard to make something when you're not inspired by the theme but I like the proof of concept and think it has an interesting take on the shapeshifting mechanic. Also nice that it's helped benefit your personal project. |
| May 1 08:05:00 | 66h 10m | Plato and the 'Caves | Interesting roguelike with the morphing mechanic. Liked how each morph had their own strengths and you'd have to decide which would work best at different opportunities. I did find Artemis vision a bit of a hassle but I guess that is part of the tradeoff. |
| May 1 08:07:00 | 2m 00s | Abs 'n' Ads | Such a quirky entry, liked the way you focused on the overall experience. The addition of the ad interruptions was also a nice touch. |
| May 1 08:07:00 | 0s | Shapeshifter Biker | The art style in this was fantastic and that music was amazing. Looks like I've found a new band to follow which is always a good thing. The simple gameplay also worked well and was quite addictive in wanting to come back and last longer to hear more of the song. A nice touch. Definitely one of my favourite entries so far. |
| May 1 08:07:00 | 0s | The Skinmancer | Liked the visuals, thought they worked well and the animal changes was a nice mechanic in that the owl and ferret added a difference to the gameplay not just in looks. Did end up flying out of the stage as the owl though. |
| May 1 08:17:00 | 10m 00s | DEAD ALE | Had trouble figuring out how to play properly, felt like the controls weren't responding to what I was trying to do. But liked the unique visuals thought they worked really well and the menu was also a nice touch. |
| May 1 08:40:00 | 23m 00s | reshapybius | Such a clever puzzle game with nice clean minimalist design. Quite enjoyed playing this and could see it working well on a mobile. Also nice level design and progression. |
| May 1 08:46:00 | 6m 00s | Lonely Mountain - A shape shifting tv series | Very nice use of the theme and I had fun seeing the show being created and changing it depending on my current whims. Sadly with my first play through I did resort to the zombies. The amount of detail and the writing was also top notch. |
| May 1 09:42:00 | 56m 00s | Quarantine | Interesting entry. Liked the terminal design and the mood you setup. Worked really well in putting the pressure on to find the mimics. Took me a few turns to figure out the patterns but thought it was a clever idea. |
| May 1 09:52:00 | 10m 00s | Rebellium | Reminded me of the old Defender of the Crown game on the amiga with the expansion. Liked how you added different gameplay once you attacked. Did have an issue with the middle mouse button at times and wish there was an alt keyboard option. |
| May 1 10:15:00 | 23m 00s | Rayshifting | Unique concept, liked the distortion effect and was a nice twist on finding the pixel game. |
| May 1 10:26:00 | 11m 00s | EnergyShift | Nice take on the puzzle platformer. Liked how you would always need to get airborne before shifting matter, was an interesting mechanic. Also liked the graphics and the character design. |
| May 1 10:44:00 | 18m 00s | Kenneth Rice: Vampire Detective | Loved the amount of detail in this and the different use of the theme. Definitely got the noir atmosphere across well. |
| May 1 10:55:00 | 11m 00s | wolf and the moon | The writing in this was nicely done, also liked how you had the story play out with your actions. Did have trouble with the controls and getting to the wolf at times. |
| May 1 11:10:00 | 15m 00s | Capital Offense | The ascii style was great at giving it that real retro vibe which worked nicely. Also liked that you allowed the player to setup the 5 keys before beginning. Definitely made it easier. The variety in the weapons also helped keep the gameplay interesting. |
| May 7 05:16:00 | 138h 06m | BrainRequired | Nice polished puzzler. Impressed with the shader work you've incorporated into the graphics. |
| May 7 05:17:00 | 1m 00s | Muoto the Geometry Wizard | Such smooth controls and gameplay, felt great to play. Liked the way you used the theme. The dungeon layout and exploration kept me playing longer then I expected. Very polished entry. |
| May 7 05:18:00 | 1m 00s | Devil's Hand | Beautiful looking game with smooth controls. Impressed at how polished it all feels. Only thing lacking is some sort of health feedback. Great entry. |
| May 7 05:19:00 | 1m 00s | JaJa's Bizarre Transformer | Such a well done, polished entry. Loved everything about it, the style, music and gameplay. Liked how if you kept shooting you'd increase your own difficulty. |
| May 7 05:20:00 | 1m 00s | Vogue Ninja | Such great style, loved the simple character design. The different character transformations were also a nice touch and throwing those ninja stars was too much fun. |
| May 7 05:21:00 | 1m 00s | Soul Shifter | Fun game. Liked the graphics and the gameplay, thought the fights were really well done for a game jam. |
| May 7 05:21:00 | 0s | ShapeShot | The text for this was pretty funny, liked the way you added humour to the game. Music was nice and the different shoot shape buttons worked well for me on my laptop. |
| May 7 05:24:00 | 3m 00s | Aeons Rest | Great looking game, loved the look of the world but did have an issue with collision detection at times. The use of the theme was also nicely done with the way the world changed. |
| May 7 05:24:00 | 0s | War Never Changes | Congrats on finishing a game in unity, always wanted to move to it but keep putting it off. Liked the concept of the different time zones representing the same war, interesting take on the theme. Would be nice to see the game polished further with feedback to being hit and shooting enemies. |
| May 7 05:42:00 | 18m 00s | NeonDX | Fun concept, liked the puzzle aspect and how well the visuals worked on getting across the gameplay. |
| May 7 15:29:00 | 9h 47m | my fathers apartment | Loved how just the descriptions of the different objects and their history gave you so much insight into the characters and the history. Great descriptions which made it feel like you wanted to know the story behind every object in the room. Great storytelling. |
| May 7 15:31:00 | 2m 00s | Forest Spell | Nice concept, liked the way there was a pattern with which animals react to which shapeshifted animals. Would be nice if there was more feedback to make this more obvious with what is occurring. |
| May 7 15:33:00 | 2m 00s | Wormtrap | Liked what you got done and think it works well as a quick experimental test. The changing forms was interesting to figure out how to progress through the levels and could see it becoming even more complicated in later levels. Also liked that the rushed ending is you turning back into yourself, was a nice simple quick way to end it and can definitely understand since I always seem to run out of time with my entries. |
| May 7 15:35:00 | 2m 00s | Turbo/Glide | Clever concept. Was quite fun to change between the plane and car and I liked how you needed the car to use the plane. |
| May 7 15:36:00 | 1m 00s | Abyssal Dream | Liked the morphing mechanic and how you could combine the different body parts. Did have issues at times trying to morph where it didn't seem to be registering my key presses but besides that I enjoyed the structured level design and how different areas had unique looks. Was a nice touch. |
| May 8 00:08:00 | 8h 32m | A walk to the top | Quite enjoyed this one. The whole puzzle mechanic made me keep playing through the levels which is always a good sign. Liked having to look at the scene for a moment before deciding what I would need to do to complete the level. Fun game and could see it working well on mobile. Also the voices were great and added quite a bit of charm to the whole thing. |
| May 8 00:09:00 | 1m 00s | Danger Dashers | Nice simple mechanic that worked well gameplay wise. Would have been nice to have a restart button though cause I kept having to close the game and restart when I died. |
| May 8 00:11:00 | 2m 00s | Rambling Pillars | Sorry tried to play but got the following error. <br/> <br/>Unity Player [version: Unity 5.3.1f1_cc9cbbcc37b4] <br/> <br/>mono.dll caused an Access Violation (0xc0000005) <br/> in module mono.dll at 0023:100f060f. <br/> <br/>Error occurred at 2016-05-08_015712. <br/>C:\Users\Ludum Dare\Rambling Pillars\Rambling Pillars\gp\gp.exe, run by \User. <br/>76% memory in use. <br/>0 MB physical memory [983 MB free]. <br/>0 MB paging file [3510 MB free]. <br/>0 MB user address space [3817 MB free]. <br/>Read from location 00000000 caused an access violation. <br/> <br/>Context: <br/>EDI: 0x00000000 ESI: 0x00010000 EAX: 0x045f4e70 <br/>EBX: 0x04016480 ECX: 0x0021f000 EDX: 0x00000000 <br/>EIP: 0x100f060f EBP: 0x0018f114 SegCs: 0x00000023 <br/>EFlags: 0x00010246 ESP: 0x0018f104 SegSs: 0x0000002b <br/> <br/>Bytes at CS:EIP: <br/>f6 07 10 75 1e f6 47 14 fc 75 18 68 64 98 1b 10 |
| May 8 00:13:00 | 2m 00s | Particle Shift | Enjoyed the tutorial and thought it was nicely set up to learn the different mechanics. Liked the humour you instilled in the text. |
| May 8 00:14:00 | 1m 00s | Literal ShapeShifter | Clever game with nice level design and progression. Took me a little bit to figure out but once I realised how the shapes and barriers worked I enjoyed figuring out the levels. |
| May 8 00:16:00 | 2m 00s | Shape/Shift | Fun fast paced puzzle game. Would be nice to receive some more feedback when you get connections though. But liked how quick it is to play, which makes it quite addictive to always be giving it one more go. |
| May 8 00:18:00 | 2m 00s | VA DA | Always love your style. The drawing program works so well with the assets provided and impressed with how much content there is in it. Would be nice if you could export gifs of what you create. |
| May 8 00:19:00 | 1m 00s | SHAPE.SHIFT() | Liked the simple concept but I did suck at getting the positions right in the ludum dare version. Nice that you updated with the post version which definitely did help. |