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Diptoman

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TimestampSince previousGameDiptoman's comment
Aug 30 04:43:00 Five Ancient Keys Well that ending was... anti-climatic (but totally accurate). Interesting and pretty game though, I was expecting some puzzles however from the looks of it. :P Would have preferred Down or Space to be the Message forwarding key instead of Enter (since it's further away on the keyboard). But yeah, solid compo entry!
Aug 30 04:53:00 10m 00s Taxi No Roman Hahah that was fun! Love the chariot physics and the seemingly random intro! This reminds me of a global game jam game I did. :D <br/> <br/>Things that could make it better off the top of my head: <br/>&gt; Procedurally generated (and ofc bigger) city. <br/>&gt; More pickup/drop-off points. Seemed like I was gettign the same ones in every playthrough. <br/>&gt; Some other ending condition, not time. Roman police chasing you maybe? <br/> <br/>Great work though, loved it!
Aug 30 05:36:00 43m 00s Plant + Birds Should have really read the instructions first time around, otherwise it would have just been Duck Hunt for me. :P Very fun game, and screenshakes always seem to have this positive effect.
Aug 30 05:57:00 21m 00s BronzePunk Very detailed art and style, which also meant it needed some more affordance. I had trouble with the arrows (where to go) and things to find. But very nice and relaxing otherwise, until you get to the decoding puzzles and it's not relaxing anymore. :P Great entry!
Aug 30 06:14:00 17m 00s Rescuing Atlantis I would say it would have been much easier on the player without the skidding, specifically for precision platforming like here. The graphics (main character, contrasted with teh background) felt out of place sometimes as well. But overall, good work for the amount of time! :)
Aug 30 06:28:00 14m 00s Revival of a Dead Planet Nice idea! Pressing Space freezes the game for some reason. I was also trying to do mouse look (which is somewhat there, but very slow?). But otherwise, the idea is very cool. :)
Aug 30 06:39:00 11m 00s Obsolete This is incredible for the amount of time! My only criticism is that the 3D walking around felt a bit detached from the rest of the game and art style, but the whole thing is fun, very fitting to the theme and unique. Well done, I'm surprised this doesn't have more comments!
Aug 30 06:47:00 8m 00s Run Grab Escape I tried your new version and the speed is fine. Looks pretty too! But I really do not like teh amount of slipping for a precision platformer. :&lt; Managed to get most of the items but was stuck down below, unable to get up in teh end. &gt;.&lt;
Aug 30 06:57:00 10m 00s Chariot Race Fun game - go karting with chariots basically! You don't really need any of the power ups to win and it's pretty easy without them. In fact, I'd say the flamethrower only slows you down. But very cool work for teh amount of time! :)
Aug 30 07:02:00 5m 00s Tombed Pretty solid standard platforming. I do not like the skidding though, specially when speed otherwise is slow - it's makes it really hard for precision platforming and timing. Good work nevertheless! :D
Aug 30 07:12:00 10m 00s Knocker-Upper Haha this is incredibly well done and unique! Very cool art style and gameplay. One thing is that since you can basically machinegun your way in the game and you don't really get punished for it, there's a lack of challenge. But otherwise very unique entry!
Aug 30 09:28:00 2h 16m SMASH BASH: Sukhov vs Zombies Were all the visuals made in the time frame? That is amazing! <br/>The game's pretty fun too, albeit standard (never thought you could have zombies and ancient tech mixed together :P ).
Aug 30 09:42:00 14m 00s Pharaoh's Treasure I remember making a pretty complex game a few LDs ago, without a tutorial. Instead I had this "Free Play" mode without pressure of time (waves of enemies) where players could get used to the game and its controls first. A lot of people said that helped. This game could have used something like that too (I understand creatign a tutorial for this would have taken some time) - because it's a very solid idea otherwise. Just that it needs a lot of time to even understand. Great work!
Aug 30 09:49:00 7m 00s Foor This is a very cool idea, just needed some more affordances. Like I would have really liked to know when I could change gravity instead of having to press the direction key all the time (since timing is important). I would also have liked some kind of way to speed up the human once the block's work is done, but that's minor. Very cool idea otherwise and some neat level design, good work.
Aug 30 09:55:00 6m 00s Egypt Technology Is it just 2 levels? I think it needs a bit more gameplay to comment properly. :P I kinda wanted to know what the egyptians would do with all that tech.
Aug 30 10:06:00 11m 00s Mammoth for Speed This is great, but I'm confused. How do you beat a level again? Can't seem to find any time to beat (just the world record)? I just kept playing the same level over and over, unlocking new parts and upgrading the mammoth, but I couldn't get to teh next level. Still, very impressive for the time frame!
Aug 30 10:42:00 36m 00s Kites Why am I shooting down kites? I liked those kites. ;_; <br/> <br/>Seriously though, very nice and "relaxing" gameplay (whew, it's weird to say that for a game where you're basically shooting things). I think I didn't even use the left cannon ever, but that was me. The visuals and audio is spot on!
Aug 30 10:51:00 9m 00s Obsolescence Did you just make me feel bad about a square wheel? ;_; 11/10! <br/> <br/>Seriously though, very nice atmosphere - it's well polished and pretty unique. Like you don't "roll", but you kinda-sorta-roll. :P
Aug 30 23:54:00 13h 03m Pharaoh's Diamond Nice use of Sokoban puzzling. The graphics could use some touching up, but the puzzles were pretty good. I would say this game would benefit from a faster grid movement speed - at this moment it kind of "lags" after key input. Good work overall!
Aug 31 00:02:00 8m 00s Video Telefaxer 570X This is the most innovative use of theme I've seen so far this LD. Brilliant work, kept me going and reading manuals for a while! One things I noticed which may be just me doing something weird - it sends a fax even if you did it wrong with no explanation. I probably would have wanted an explanation or it to not send it at all.
Aug 31 00:17:00 15m 00s The Huckster The voice acting added a lot to the game! Very cool game otherwise, puzzles are pretty standard but well made. (I may have wanted a mini-map at one point because of so many rooms.) The visuals and design was consistent, good work!
Aug 31 07:27:00 7h 10m Blunderbuss Really cool idea for the mechanic (and the first time I'm hearing Blunderbuss since Screencheat). The visuals are polished. I feel the reload time was a tad bit slow to properly enjoy, but great and fitting entry otherwise!
Sep 2 09:40:00 50h 13m Charioteer Pretty fun. I didn't use the gun at all because it was pretty slow and it was just easier to run people over. Also, as a general thing, I would suggest to avoid installers. Good work overall!
Sep 2 09:45:00 5m 00s Hammer Stone Very neat idea. The mechanic was intuitive to learn too without explanation, since people would be trying to jump-attack initially and then find out that you can jump higher. Neat visuals and audio, good entry!
Sep 2 09:59:00 14m 00s Allo? 15 and fired! Well, I'm glad I don't live in that era (or it might be because I was usiing a laptop's touchpad. It's hard.) WOuld be nice to have some variations, but otherwise a neat idea and a pretty good presentation! Well done.
Sep 2 10:09:00 10m 00s Ball Shui Not particularly an original idea, but very well executed for a jam game. The mood is great (and the audio cue on click initially was brilliant!). Level design could have been better, but it's a jam so it's excused. Good work!
Sep 2 10:17:00 8m 00s Disgolem This is the craziest variation of match 3 (err... match 2) I have seen. Funny, unique, great mood/vibe. You could try to flesh this out into a mobile game. Overall, very cool.
Sep 3 21:38:00 35h 21m Stoneheart This is great! The level design was good, though I felt tthe difficulty curve was in reverse - the first few puzzles were very hard compared to the next few. The art and audio is spot on too, albeit very loosely based on the theme. But great work nevertheless!
Sep 3 21:42:00 4m 00s Boxatons This is funny and unique. Gave that Gang Beasts ragdoll punching feel, albeit it might be harder here (or I just suck at it). The AI was very good, changed according to my stances. Very cool overall.
Sep 3 21:46:00 4m 00s Rediscovering Earth Hah, that was funny and original (and maybe, soon-to-be accurate? :P). One major complaint for me would be the UI - very off, the font choice was kind of bland, and its positioning was in weird places. But very nice idea otherwise.
Sep 3 21:55:00 9m 00s Solar This was very cool for a first entry! The idea was nice, but it could have had a better implementation - particularly on the visual side (not the graphics, but visual feedback - like when it hits something, when it rotates, indication of direction etc.). The length and timing of the solar ray confused me a bit too. But good work nevertheless!
Sep 3 22:04:00 9m 00s Curious Dinos Nice, short, aesthetically pleasing experience. Could complete the thing by just spamming random buttons and not knowing how each affected the dinosaurs or the world - so it probably needs some degree of explanation (preferably visually) and challenge. Good work nevertheless!
Sep 3 22:15:00 11m 00s Artifact of the Ancients Finding out what the boxes were doing was a bit frustrating at first (since the first 2/3 levels can be crossed without even understanding that properly), but eventually got it. Very cool idea otherwise, leaving aside a few collision detection and speed problems here and there. Anotehr thing that kept bothering me (very minor) was the view movement when you switch - I'm assuming the switching done is not "true switching" per se, but the player moves up/down to a similarly spaced level somewhere else in the room? (Because of which I can see the spikes moving with me, and that broke immersion for some reason.) Very cool game otehrwise though, with some great puzzles!
Sep 3 22:18:00 3m 00s Sprite Warrior The file size seems a bit (read HUGE) compared to the content. Nice art style otherwise, but my main issue was the pacing - it was pretty slow and it didn't make much sense to move around that much just to fight a few things later (specifically when it's just moving and not doing naything else). Otherwise, good entry!
Sep 3 22:49:00 31m 00s The Great Sphinx Pyramid I had some trouble understanding the view and depth. I guess it's mostly because of the grid lines - in isometric view with depth you'd normally have no grid lines or very light grid lines on the same surface height, to help differentiate. While the color helped, it wasn't enough and the perspective took away from what is otherwise a good puzzle game. Has a difficulty spike midway, but it's a jam so that's excused. Good stuff! (Played the post-jam version, just to be clear.)
Sep 3 22:54:00 5m 00s EverDown Didn't like how fast the beam moved - a gradual progression might have built the tension more. Currently it's pretty much - you see the death beam and you're going to die in a few seconds. (Or I'm doing something horribly wrong.) <br/> <br/>Apart from that, wonderful game. Unique, fits the theme and you have to actually plan and dig. Great work!
Sep 3 23:10:00 16m 00s DaDaDaDa The game could have really done without that machinegun sound. I had to turn down the speaker for that. Aside from that there are bugs in places, and I'm pretty sure you know which (HP going negative, sprites not facing correct direction, bullets starting before gunpoint etc.). Could be fun with some more polish, good attempt! :)
Sep 3 23:17:00 7m 00s Write Only Very polished for the time frame, yet frustratingly hard (but cool use of 2D cover systems). A funny story isn't doesn't quite suit the white scrolling text though, for some reason. Good stuff overall.
Sep 3 23:32:00 15m 00s thepyramid I think the mouse to interact might be misleading when you're not using the mouse for anything else (specifically mouse look). It took me a while to figure out how to even interact (before coming abck here and reading teh descr.). Otherwise, decent submission! Lags a lot on my machine, which kind of ruined it for me. :&lt;
Sep 3 23:39:00 7m 00s Ancient Switchboard Heh, very cool idea to base a puzzle on Conway's Game of Life (and the game incidentally reminds me of a version I made a few years ago). For someone unfamiliar with the simulation, you propbably needed an explanation on how pieces evolved. Good stuff though.
Sep 3 23:59:00 20m 00s Ancient Maze of Epla Sokobana-like puzzles, with clever level design. It suffered noticeably from the lack of sound and lack of variety in music (and an undo mechanic would have helped), but it's a good entry nevertheless.
Sep 4 00:23:00 24m 00s Sumer Game The idea is great, just mechanically needs some elements to make each playtime shorter with more feedback. As it stands, there's not much "fun" to be had here. Some background music would have been good too. Overall though, very original, so props for that.
Sep 6 02:16:00 49h 53m Watch for Falling Rocks 4.78. Needed more logs ;_; <br/> <br/>So yeah, finally tried it (finally as in I got distracted by your previous LD entries and started playing them instead). Very cool stuff, I liked the use of theme, and the cat movement animation to along with it (which, although, gave an ancient egyptian vibe and not a medieval one). <br/> <br/>One slight thing that was a bit jarring for me personally was a lack animation from carrying to attacking (just one frame I'm assuming), it could have made it smoother. Loved the detailing though, from the flow to the idle animation. Audio was fitting as well. <br/> <br/>Gameplay variety was just enough to keep things interesting, and it had great pacing. There were some very close encounters too, and resource management with logs/eggs to go with it. <br/>An additional suggestion, since people climb up and catch you - maybe have a way to throw them while they're running as well? (or it might break the game flow, I don't really know). <br/> <br/>But overall, a very well polished and complete experience for a jam. :)