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Feedback comments for LD35
keyboardmonkey's games and stats for all events →
| Timestamp | Since previous | Game | keyboardmonkey's comment |
|---|---|---|---|
| Apr 17 05:07:00 | Symblyx | Nice game, great tune! | |
| Apr 17 13:54:00 | 8h 47m | Shape Shifter | Please check your URL, it points to google O: |
| Apr 17 18:41:00 | 4h 47m | Doppleganger | The fact one can play this solitaire makes it attractive, I've seen a few table-top entries on LD and this is a big plus. Also I enjoyed your post-mortem on this. I will be sure to try this one out :) |
| Apr 17 20:15:00 | 1h 34m | A Slimy Fellow | Love it! <br/> <br/>For future games you can use music generators (but think you will opt out those voting categories) <br/> <br/>http://ludumdare.com/compo/2012/04/16/some-useful-music-generators/ <br/>http://ludumdare.com/compo/2013/02/19/procedural-music-generator/ |
| Apr 17 21:06:00 | 51m 00s | Rectangle run | Nice to see another LÖVE entry :) Nice game, those blades are hard to avoid - Will come back for more during voting! |
| Apr 18 05:23:00 | 8h 17m | Shaped | It is an interesting idea, now I like the piano sounds as you change shape, that is very relaxing, and your drawings are clean and tidy :) <br/> <br/>There is no level progression. Remember we play your game for the first time, you've got used to your game for 48 hours now. Make level 1 a simple one-platform with a gap - It helps new players learn to use the triangle. Then level 2, a tall wall to learn how to climb with the square, and so on. <br/> <br/>What I don't like so much is the controls, it is difficult as you said. You cannot move the ball while it bounces, or the triangle while it flies, you can only affect direction that moment you shape-shift, and that give us players a very small amount of time to react. That makes it hard. <br/> <br/>If the circle can be pushed left/right while bouncing, it will help. The triangle moves really fast, it has to slow down, it is hard to react when you near those spikes - is the triangle meant to be this fast? Do you use frame-limiting? <br/> <br/>You spent your time unwisely with the menus. You should make a working demo that controls well, first. Leave menu's until last, you can always add menus in a post-comp version. Even a one-screen "hit any key to start" screen works. <br/> <br/>I hope this is useful advice, I really think you have a nice game here, and you should work on a post-comp version :) |
| Apr 18 05:52:00 | 29m 00s | Call of the Wild | Your art is really good! The wolf running animation is fluid and the fire elemental details are intricate. The game controls very well, the heal-attack-flight mechanic works good. The game is short but well implemented, and I love the fact you used the web canvas. Good game! |
| Apr 18 06:09:00 | 17m 00s | Sluggy's Tiny Adventure | This game is delightful! The art and animation is superb, the audio is charming (I love hearing the bottles rattle on landings) and the enemies varied (disappearing ghosts?) <br/> <br/>Excellent use of the various shapes versus their abilities. Great game! |
| Apr 18 18:27:00 | 12h 18m | The incredible cube | The angle is a bit unforgiving at times, but it is a good game otherwise. |
| Apr 18 18:37:00 | 10m 00s | Urgent Metamorphosis | The mood is good, with the heart-rate monitor beeps for the countdown and eerie music. Nice concept :) |
| Apr 18 18:54:00 | 17m 00s | Sound Shift | I get this exception: "Exception in thread "main" java.lang.NoClassDefFoundError: javafx/application/Application" running the .jar <br/> <br/>Apparently javafx is runnable in openJDK but in my case, it is not :( <br/> <br/>kbmonkey@multivac:sound shift$ java -version <br/>java version "1.7.0_95" <br/>OpenJDK Runtime Environment (IcedTea 2.6.4) (7u95-2.6.4-1~deb8u1) <br/>OpenJDK 64-Bit Server VM (build 24.95-b01, mixed mode) |
| Apr 18 19:00:00 | 6m 00s | Tiny Critters | I never knew a bunny had that much blood inside it. Nice art, and very difficult level. Good game. |
| Apr 18 19:15:00 | 15m 00s | The Cloak-ed Man | Please don't make us download installers. |
| Apr 18 19:31:00 | 16m 00s | Balthazar The Shapeshifting Wizard | Only the source is available for download, I cannot build C# sir. |
| Apr 18 19:43:00 | 12m 00s | HEXCORP- The Shape People | It really pays to draw pictures of spiderman. Good game! |
| Apr 18 20:08:00 | 25m 00s | IT Ninja | I always though office furniture was possessed. Hey this is a good game! |
| Apr 18 20:21:00 | 13m 00s | lorem ipsum | A fun quick game when you figure it out, good game. |
| Apr 18 20:50:00 | 29m 00s | Code Shift | I get a "java.lang.UnsupportedClassVersionError", the game was compiled with a newer java version than what I have in my debian repo. <br/> <br/>I tried to compile the source but failed in my ignorance with javac: GameGfx.java:358: error: unmappable character for encoding UTF8 g2d.drawString("�" + GameValues.money, 5, 20); <br/> <br/>If you have any hints or compile commands I would still like to play your game :) |
| Apr 18 21:02:00 | 12m 00s | Helium-4 | Exciting Hydrogen atoms has never been this fun. Doc Brown would be proud. |
| Apr 18 21:13:00 | 11m 00s | A Portrayal of Poly | Reminiscent of Kubrick: visually captivating with obscure intention. Good concept though. |
| Apr 18 21:33:00 | 20m 00s | Green Box Game | Hey this is a pretty good test of spacial awareness, nice idea! |
| Apr 18 21:34:00 | 1m 00s | Shape Warp | Nice idea, I like the SMB references. |
| Apr 18 21:52:00 | 18m 00s | Elixir | The way the sentences reshape is a constant reminder of how you want to ascend to your true form, combined with a constructed language and great writing makes this interactive story very enjoyable. Great entry! |
| Apr 19 05:23:00 | 7h 31m | Squishy's Escape | Fun to play with easy shape shifting mechanics. Good entry! |
| Apr 19 05:24:00 | 1m 00s | Mathematica Arcana | Would it be possible to provide a windows build? I don't play any unity web games, and can play windows builds via WINE :) |
| Apr 19 05:36:00 | 12m 00s | Figurophrenia | I am not too sure what just happened, or how the shape shifting mechanic works, but it looks good and sounds great! |
| Apr 19 05:59:00 | 23m 00s | You're a Floor Lamp Now | Be careful what you wish for. I hope in the next installment your light attracts another fairy. Good entry! |
| Apr 20 04:37:00 | 22h 38m | Robot Escape | The controls made sense for the robot as they are the tank-oriented configuration. A GPS upgrade would be neat, so the robot becomes aware of cardinal (d-pad) directions, so that pressing left (for example) faces the robot west first, before a second press moves west. <br/> <br/>The only thing I would change is when hitting TAB/. to configure, place the Tools near the top, those are the items you switch the most often. Or a button to rotate tools. <br/> <br/>I like the varied upgrades for sight, terrain, actions. The levels are not too maze-like which is nice. A solid game and a good entry! |
| Apr 20 16:13:00 | 11h 36m | Operation R.E.P.T.I.L.E. | Very nice concept, good looking art and interesting title screen. <br/> <br/>Sadly I get a very low frame rate and this limits the game. |
| Apr 20 16:25:00 | 12m 00s | Generations | An insightful twist on the theme, love the art, it is inspiring! |
| Apr 20 16:33:00 | 8m 00s | Shadow Hand | Wonderful :) |
| Apr 20 16:51:00 | 18m 00s | viA Morpha | Nice interface, nice graphics, nice levels, nice sounds, nice game! |
| Apr 20 17:00:00 | 9m 00s | MONSTER'S BUFFET | I especially enjoy eating the agents who try to kill you. Nice entry! |
| Apr 20 17:13:00 | 13m 00s | Doodles | I like how the levels look, the blocky stairs, but some parts are tricky to navigate. Nice idea and this could turn into a fun platformer. Good entry! |
| Apr 20 17:48:00 | 35m 00s | One Letter Werewolf | What a nice game, I really like the pools of blood you leave after a kill. The day-to-night shift is quick and smooth (kill the villagers!) and the expressions on their faces priceless. Great entry :) <br/> <br/>Technical Note: <br/>So the Linux version did not run (Unable to load OpenGL library /usr/lib/i386-linux-gnu/libXxf86vm.so.1), neither did the Win version in WINE. But I distinctly remember your LD33 entry, grabbed your emulator which does run, and copied over the 1lw.bin tape. |
| Apr 21 06:09:00 | 12h 21m | Listen and Shift | Great animations and sounds, and love changing rules between rounds, they give a lot of variety. It is nice to see more LÖVE games. A solid entry! |
| Apr 21 17:20:00 | 11h 11m | Plankton | This is a fun little game. The way the current draws the organisms adds a nice feel, and the pixel art looks pretty amazing. <br/> <br/>Congrats on submitting your first entry! |
| Apr 21 17:41:00 | 21m 00s | [SHIFTED] | You are brave to write your own parser during a game jam, so good effort on that part. It is nice to see some text adventures popping up in LD, even if it felt a bit incomplete, good effort :) |
| Apr 21 18:02:00 | 21m 00s | Scientist clicker | I like clicker games because I can just whip out my robotic game clicker arm while I have a coffee. A fun game with a good atmosphere :) <br/> <br/>After I press the red button the explosion animation stays on screen during the next game. Whoops. |
| Apr 22 05:48:00 | 11h 46m | DRACUL64 | The mood is great with the music and the audio effects! And great work on the rendering engine! I am really impressed. I always wondered what it would take to create a wolf3D clone in Love, well done! <br/> <br/>On to some technical notes: I could not find Dracula or any clones, and did not get a chance to fight - does it rely solely on multi player? The other technical issue is I have Love 0.10.1, but get the error "bitser.lua:24: module 'ffi' not found", I played the win version in WINE. |
| Apr 22 18:42:00 | 12h 54m | RobotJet | Hah a pretty fun game :) |
| Apr 22 18:55:00 | 13m 00s | Shapeless Island | Good job making a game in Javascript and web canvas :) A good idea but the levels take a while to play, it is difficult to control the shapes sometimes, but I guess that is the point and why they escaped ;) |
| Apr 22 19:00:00 | 5m 00s | Loading... | Dude you created a windows progress bar simulator ;D Seriously good game, difficult as heck, but fun. |
| Apr 22 19:25:00 | 25m 00s | Data Break | This is a promising idea. It looks great and sounds great, but game-play suffers. You cannot guide the ball depending where it hits on the paddle, which kinda is the point of ball and paddle games, otherwise you just hope the direction suits your needs. The ball randomly bounces down after hitting a wall. Nice try but focus on the core mechanics is needed :) |
| Apr 23 18:34:00 | 23h 09m | CastleMania | This game is harder than you think. Great execution with the theme. A great entry! |
| Apr 23 19:07:00 | 33m 00s | The Chameleon | This game kept me busy for half an hour, it is surprisingly curious, the levels were unexpectedly large and allows you to explore. There is little balancing so it is hard to die, but the variety in the personalities you can assume is neat. Good job! |
| Apr 23 19:14:00 | 7m 00s | Tremor | Very nice graphics. I almost died waiting for your game to load thanks unity ^_^ |
| Apr 24 05:06:00 | 9h 52m | Chromawarp | The game plays but I cannot see any of the platforms to move on, only see the player and enemies. Whoops. The screen shots look great and most people seem to enjoy it, so I will assume I had fun playing this. Good work! <br/> <br/>http://postimg.org/image/nc0kefw5z/ |
| Apr 24 05:19:00 | 13m 00s | A Cursor-y Attempt | What a marvelous idea for a first entry! The controls are difficult to grasp, but a solid game in every other way. Also great work implementing this in Javascript :) |
| Apr 24 05:34:00 | 15m 00s | Pretend | Eerie music and nice art style. |
| Apr 24 16:19:00 | 10h 45m | Four Horsemen: Chapter 1 | I enjoy IF games in Ludum Dare. Good use of the theme, you included a couple story paths that hint to playing separate characters, and there are some colorful descriptions that entertain. I do wish you ran your story through a spell checker, but your story came across nonetheless. Good entry! |
| Apr 25 04:30:00 | 12h 11m | Paranormal Pastries | Purple disembodied spirits and pastries, two great flavors in one. Nice entry :) |
| Apr 25 05:04:00 | 34m 00s | Stellar Pendulum | I am not too sure where the theme fits into this game, perhaps that you are shifting the forces on your star? But a very nice, solid game! Virtually zero load time, playable on all platforms, responsive play with tons of fun. This is what LD entries are meant to be :) |
| Apr 27 05:09:00 | 48h 05m | <T.F.O.S> | Your screen shot looks really nice, even a semi-playable version would be nice to try. :) |
| Apr 27 05:19:00 | 10m 00s | PopcornShift | A fun game, the plants get hungry and wither quickly. Good job and nice entry. |
| Apr 30 04:09:00 | 70h 50m | Shifter | This is a fun game that is difficult to master, the controls are a bit unusual to get used to, but the concept works. Nice entry! Check out my entry, we had similar ideas. |
| Apr 30 05:13:00 | 1h 04m | Haximus Maximus | I really like the color palette you used, very nice. Your game is pretty minimal, it is a shame you did not get to implement any goals or game logic, the idea is neat and suits the theme well. <br/> <br/>From a coding perspective, the frame rate is inconsistent because you call pg.image.load and transform for each update. Creating new image contexts is expensive, so you should load and scale the images once, and store them for re-use in your draw method. <br/> <br/>It is nice that you used PyGame, I have a couple PyGame entries myself and wish more people would use it :) |
| May 4 04:58:00 | 95h 45m | AviaMorph | I want to point out that this took very, very long to load. For game compo's this is not an ideal delivery. |
| May 5 13:02:00 | 32h 04m | SEMILUCID | One of the more original visuals I have seen for this theme. I dig it, man :) |
| May 5 13:22:00 | 20m 00s | my fathers apartment | The mood is set very well in this game, but the interpretation of the theme is perhaps a little too abstract. Perhaps if the scene changed over time to reflect emotions like abandonment and neglect, the theme would be better portrayed. Regardless a great effort on the presentation :) |
| May 5 13:38:00 | 16m 00s | The Seasons Processor | An interesting concept but the goal is a little unclear. Nice thought process you have! This runs in Linux under WINE. |
| May 6 15:24:00 | 25h 46m | SUBJECT 26 | Bravo! |
| May 7 03:40:00 | 12h 16m | The Creatures of Pflaumotopia | Well made sir! |