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HolyBlackCat

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TimestampSince previousGameHolyBlackCat's comment
Apr 18 11:37:00 windowframe Ha! Great game once again! I like how you made it very smooth and polished using only with very simple graphics. <br/> <br/>Also, so many levels! :O <br/> <br/>By the way, I found one tiny bug: Bats sometimes can stuck in the bottom window border if it's pinned and they hit it. <br/> <br/>Also, I have a question: On some level real window moves and resizes with ingame one, but on other levels real window remains big and fixed, only ingame window moves inside. Bug or intended?
Apr 18 11:47:00 10m 00s wamu wamu Controls work a bit stange on fruit sides. <br/>And bit more challenge would be nice. <br/> <br/>But graphics are great and that worm it's the cutiest thing ever!
Apr 18 11:56:00 9m 00s The Time Shifter At first time hard to understand, but then it becomes interesting. Great idea! <br/> <br/>The only thing that I don't like is the lack of checkpoints! :c
Apr 18 12:03:00 7m 00s Color shift Some run instructions would be nice.
Apr 18 12:13:00 10m 00s Legend of the Bucca Graphics is nice, but where is the theme? <br/> <br/>By the way, it's possible to give away more fish than you get, resulting in negative income, lol.
Apr 18 12:16:00 3m 00s Chess Brawler Legendary Console Edition On my default 80-symbols-wide console your graphics is broken, so I couldn't play.
Apr 18 12:48:00 32m 00s Blockboy Idea is nice and levels are good. <br/>Also, that 8-bit background music was nice. <br/>But it became too hard for me too quickly. :P <br/> <br/>Btw, if comments to my game you said that you got a error. I don't actually know what's wrong, but I tweaked my game a bit. It may work for you now. Try again if you want.
Apr 18 12:56:00 8m 00s Stasis Core Graphics is AMASING! <br/>Unfortunately, 2hard4me. :P
Apr 18 14:21:00 1h 25m Shift Commander I like the idea, but it feels slightly buggy.
Apr 18 14:26:00 5m 00s Gopherthing Transformation Isn't it possible to make a standalone executable?
Apr 18 14:29:00 3m 00s color shift It would be nice to have a version without installator...
Apr 18 15:53:00 1h 24m ShiftShape I really like the idea, but in my opinion this game needs poper controls instead of a single button.
Apr 19 12:06:00 20h 13m "Wizard Prototype" - Unfinished- The nice visual style, levels and some of the enemies remind me of 'Kirby's adventure' from NES, which was one of my favorite games once. Some parts of the gameplay look similar to ones from 'Megaman'. Reminds me a lot about the old days, even though it looks slightly *too* similar to those old games: sky city, cannons, birds and some enemies, landscape style from Kirby, health bar and menu screen from megaman. Could be polished a bit more, but anyway nice work on the style! <br/> <br/> <br/>The only thing in visuals that I would change is flickering sprites. At least I would lower flickering frequency to 10-30 hz, if not remove this effect completely. <br/> <br/>The character speech felt redundant, but that's ok. <br/> <br/>What I didn't like is that the game felt slightly repetitive and definitely less challenging than needed. I would make the gameplay more fast-paced. Maybe, Maybe make enemies die from a single shot? Or make them take large knockback on hit? Faster and more long-range weapon maybe? <br/> <br/>Anyway, good job overall, this looks good even if it's unfinished!
Apr 19 12:16:00 10m 00s Breaking Fat The intro is GREAT, lol! Graphics feels nice to. <br/> <br/>Movements in enemy forms are a a bii too slow in my opinion. <br/>Also, it's 2 hard 4 me even on easy mode. :c If you like it to be so had, at least make a checkpoint at a start of every level.
Apr 19 12:29:00 13m 00s Geometer's Folly Background space is great! <br/>I like the idea. It's nice how game detects how good your spell was. <br/>It's sad that it is unfinished.
Apr 19 12:43:00 14m 00s Silver Bullet Nice game. It was hard to reveal the truth on the first playthrough, but after 3 games it became clear that the 1st Mary is the real one. Good job!
Apr 19 13:40:00 57m 00s SUBJECT 26 Great game!
Apr 19 13:45:00 5m 00s Do-od Great little game.
Apr 19 16:00:00 2h 15m System Shift Nope, sadly mingw-w64 does not work, it lacks proper libraries. <br/> <br/>It would be nice if you would make a windows version for us. <br/> <br/>Btw, RedPanda is wrong. The rules no longer say that you need to share your engine before the compo.
Apr 19 16:07:00 7m 00s BOT RACE Pretty nice runner.
Apr 19 16:17:00 10m 00s Sleeping Kitty! Nice game! But some persistent hints about buttons for colors and shapes would be nice.
Apr 19 16:31:00 14m 00s VodkaOrDead What a funny game! But where is the theme?
Apr 19 16:44:00 13m 00s Chambershift Ha, I won and only then realized that I can not only shift blocks, but also move my character. Nice game!
Apr 19 16:50:00 6m 00s LD35 Fluffy Shape Racer What a funny game, lol. It would be nice even without the hints on top.
Apr 19 19:05:00 2h 15m NekoShift Nothing too special about gameplay, but the graphics was amasing!
Apr 19 20:53:00 1h 48m Sunshift This is really well polished, great game!
Apr 20 14:06:00 17h 13m Sculpt Master Nice one, finished all ten levels. <br/> <br/>Some instructions at the beginning would be nice.
Apr 20 14:13:00 7m 00s Egg Clegger This is a funny little game, but there is a large room for polishing and balancing.
Apr 20 14:36:00 23m 00s LycanQuest Nice game! <br/>Graphics is pretty good. Despite being too simple, it definitely has some nice style in it. Also, that shader effect on taking damage was fancy. <br/>Sound is ok, but it could be heavily improved. I think it would sound a lot better if you would remove all high-pitched noises from effects using equalizer in Audacity or something similar. <br/>Also, as others have mentioned, some checkpoints would be nice. <br/>Good job overall!
Apr 20 14:39:00 3m 00s Rocketmorph Nice little game, music fits it really well.
Apr 20 15:05:00 26m 00s Shape Running Very nicely done1
Apr 20 16:42:00 1h 37m Polygonzo Pretty good game, I like how you implemented hammer mechanics. <br/>Visual style was pretty funny. <br/>Sadly, controls bugged on me and rock always moved upwards. I was able to hold it still by constantly holding down arrow and I even finished first level this way. <br/> <br/>By the way, in comments to my game you said that you got a crash. I think I've found the issue and I tweaked the code a bit, can you try again, please?
Apr 21 13:48:00 21h 06m Skywind Temple Ok guys, we all know that this will get one of the best results. <br/> <br/>I'm seriously amazed right now. The thing is HUGE. You've managed to make full-blown game in such a short time. Which proves that a professional team is always better than a professional solo developer. All animations, models and effects are nice, the world is big and interesting. And gameplay is pretty good, I like how you made the track in a such way that requires both flying and running. Music is good too! <br/>Great job!
Apr 21 13:56:00 8m 00s Wasteland Wars Decent little game. Nice, but needs polishing. <br/>Also, looks like you've messed up character hitbox. <br/> <br/>Btw, bouncy damage indicators were nifty.
Apr 21 14:36:00 40m 00s The Shapeshifter Actually, graphics in this is pretty nice.
Apr 21 15:02:00 26m 00s Avian Looks nice, but how do I play? I press space and then I just stuck in this position: http://i.imgur.com/VksZ4Ur.png
Apr 21 15:26:00 24m 00s V for Virus * Game starts * <br/>"Well, this requires some serious skill. I guess it's ok." <br/>... <br/>"Looks like I'm pretty much dead." <br/>* Shapeshifted * <br/>"Wow, second chance? Nice idea." <br/>* Shapeshifted again * <br/>"SHOOP DA WHOOP" <br/>* Shapeshifted again * <br/>"Seriously? Nope, I'm done" <br/>* Finally died * <br/>xD <br/> <br/>Jokes aside. The graphics was nice. Music is good to. Good job!
Apr 21 15:41:00 15m 00s The Ball Wizard I really like the idea! Funny sounds were nice as well. <br/>It's a shame that sound from first transformation was not repeated on the next ones. :D <br/> <br/>Unfortunately, I was unable to get it past 2nd platform, I always lose at the 3rd transformation. I don't like that the planks are so thin. It would be ok, but contols glich out a lot when you hit a wall, so you must move on the edge, which makes game a lot harder that it should be. <br/>Good job overall. <br/> <br/>P.S. To all of those who didn't understood the game: Well, you guys should read the description. The mage transforms you into a ball once in a while. To survive, you need to stand on flat platforms when it happens.
Apr 21 15:56:00 15m 00s Sharpshifter Nice game! I like how your ship is being upgraded when you kill a lot of enemies, and downgraded with you get hit. <br/> <br/>Good job! <br/> <br/>Btw, looks like you've messed up with the matrices somewhere, because player sprite is always stretched horizontally.
Apr 21 16:03:00 7m 00s Untitled-1 Hard, but nice little game! <br/> <br/>I'd prefer different controls though. I'd make cursor visible and make it so that shape rotation is based on how the cursor is placed relative to the center.
Apr 21 16:06:00 3m 00s Amoebattles Great game!
Apr 21 16:39:00 33m 00s Morphing Maria Wow, you've made a great game! <br/>I really like mario reference, as well as interesting puzzle gameplay and nice graphics. <br/> <br/>Sounds were ok, but some of them (snake and princess movement) were a bit unnatural. I suggest you to get a sound editor like Audacity and try to use the equalizer to cut high frequencies from some of the sounds. This should make them a lot better and pleasant to hear, especially this would help for noisy snake movement. <br/> <br/>Btw, i'd make starting cell non-solid and act like normal floor. It just feels weird that I can't walk over it. <br/> <br/>I've mentioned some things to be (in my opinion) improved, but they are tiny compared to all the nice things that the game has. <br/>This is one of the few games out there that are interesting from the start to the very end. <br/> <br/>Great job!
Apr 21 17:00:00 21m 00s Slicer First of all, the idea is great! It was kinda hard, but I've completed a few levels and it was fun. <br/> <br/>I really appreciate that you've made some some kind of learning curve, but the game was still hard. <br/> <br/>Exceptional difficulty makes it less fun. <br/>I understand that you made it interesting for yourself, but whenever you make a game, almost always your players will be surprisingly unskilled at it from your point of view. <br/>You're the developer, you're always going to be one of the best players in your own game. <br/> <br/>Let me tell you about my game as an example: I'm (almost) not hardcore platformer player, but I'm able to complete all 15 levels with 3-6 death with little efforts. On the other hand, my players were often unable to finish. One of them who actually did, said that he got ~80 deaths. And that's expected result, I think other players got similar scores. <br/> <br/>This should give you an idea on how better you are at your game than your players. <br/> <br/>This is some ideas on how you can make it more player-friendly: You can, for example, spawn multiple boxes and let players freely place and destroy machines; remove 1 box limit, but add time limit. But that may sound too easy. If you don't want it to be that easy, you can at least add few seconds of delay before the box starts moving; this would allow players to think and to start placing machines before the box moves. <br/> <br/>But, don't worry about this too much. The game is still fun to play and pretty unique. Good job.
Apr 21 19:12:00 2h 12m iota, Particle dx10 build crashes at my system: http://i.imgur.com/JozqmhI.png
Apr 21 19:31:00 19m 00s Anishifts Nice little game! <br/> <br/>Btw, if you press I, you get transformed into an eagle even if you didn't get the powerup. And the you won't be able to land and transform back.
Apr 21 19:36:00 5m 00s Origami Ride Nice game! <br/>But it's sad that the plane can't fly any decent distance.
Apr 21 19:53:00 17m 00s Monster Jumper Ha, what a great funny game. xD <br/> <br/>Everything works fine for me.
Apr 21 20:02:00 9m 00s 2D-Tris Nice game! <br/> <br/>Wait, did you made sounds with your mouth? :O xD
Apr 22 12:36:00 16h 34m ShapeOff Funny little game!
Apr 22 12:52:00 16m 00s Patrick Donegan It's sad that there is no windows port.
Apr 22 13:04:00 12m 00s Boolean Differences The idea is very nice, but controls made it very hard to play. It was almost impossible to jump upwards through a hole, because I could not tell from where I need to jump. As others said, you really need to lock movement to one plane (disable changing Z coordinate). It would remove the issue. Another option is place the light source exatly on top, so players could use shadows to see from where they need to jump. <br/> <br/>Also, it looks kinda impolite to advertise your game in comments to another games. I've seen your comments on other games twice, and they both contained "plz play my game here: http://ludumdare.com/blahblah".
Apr 22 14:46:00 1h 42m Ludum Metamorphosis Ha, this was super cool! <br/>It is hard at the beginning, but then it becomes fun. <br/>Great game, fun &amp; humor 11/10.
Apr 22 15:03:00 17m 00s Can't Drive This - #cantdrivethis Woo, great game!
Apr 22 15:16:00 13m 00s Box Connector This definitely has potential, but without a proper GUI and a tutorial (some advices on tactic) it's very hard do play.
Apr 22 15:22:00 6m 00s Season Shifter The idea is great! <br/>But controls are glitchy and unhandy.
Apr 22 15:27:00 5m 00s Shapeshifting Sorcery What a funny game!
Apr 22 15:44:00 17m 00s Wild Runner I think you should pack a proper build. It's weird that I need to download 3 different resource archives separately (from a very slow hosting, btw).
Apr 22 15:45:00 1m 00s Orange Can we get a version without installer, please?
Apr 22 15:57:00 12m 00s Rock'N'Roll'N'Spring The game seems like a small decent platformer. <br/> <br/>But there were few issues: <br/>First, controls: You know, people have different layouts, and AZERTY is definitely not the most popular one. You should bind controls to key *locations*, not letters. Unity surely has such feature. <br/>If it's too hard to code, at least bind controls to arrow keys. <br/> <br/>Second, no controls in mid-air. While this is physically-correct, it makes game too hard. It's usually a bad choice for a platformer. <br/> <br/>Third, it's barely connected with the theme. Animations do not count. <br/> <br/>But levels actually were nice. <br/> <br/>Good job, but there is a huge room for improvement.
Apr 22 16:13:00 16m 00s Go On A Journey The idea is nice, but voice acting was unpleasant. <br/>You could polish it a bit more. <br/>Overall, the game is ok.
Apr 22 16:21:00 8m 00s Shapeshift the cubes The idea is nice, but the game is too easy. It would be fun if player would get +1 box after every wall and if walls would move quicker. Also, a button to instantly move to the next wall would be nice.
Apr 22 16:28:00 7m 00s .shifter Nice game.
Apr 22 17:13:00 45m 00s Extanation The graphics was VERY nice. The setting is also amazing, and so is the mood. <br/> <br/>Once I figured out controls, the game became interesting. <br/> <br/>But a tutorial would be nice. At least, add the controls to game description. Lost of people seem to be confused about them. <br/>Also, make camera float ahead of character, so players can see enemies before it's too late. <br/> <br/>Good job overall. Again, graphics is amasing. <br/> <br/>Btw, what the left building does? <br/> <br/>P.S. <br/>@confused_people HERE ARE THE CONTROLS <br/>* WASD/Arrows - move. <br/>* Space - jump. <br/>* Right mouse button (hold) - raise your gun (aim with mouse). <br/>While holding RMB you can: <br/> * Left mouse button - shoot. <br/> * E - mind-control an enemy (only when you aimed your gun at him).
Apr 22 17:45:00 32m 00s Oops! My Dear is a Deer There is not too much gameplay, but it is very funny! <br/>Nice job!
Apr 22 19:07:00 1h 22m shwap Pretty nice game!
Apr 22 20:41:00 1h 34m The Forgotten Weapon Wow, great game! <br/> <br/>I liked the graphics. Even this simple visual style (which in other games often seems unprofessional) fits this game very well. Music was also very nice. <br/>And gameplay is good too! Boss battles were mostly interesting.
Apr 22 20:42:00 1m 00s polyAgonY Is it possible to compile it, so players would not need python to play?
Apr 22 20:54:00 12m 00s The Bodyless Magician Decent little game, why not. Btw, rules allow you to fix bugs, you can fix them after deadline.
Apr 22 20:57:00 3m 00s Aeroteque Nice game, I really liked the visuals!
Apr 23 11:40:00 14h 43m FiveCubeFlight I really like the idea! <br/>It's nice that it's not obvious what form to choose. <br/>Also, shape shifting animation was good. <br/> <br/>Any decent sound effects would make the game a lot better, but anyway, good job overall!
Apr 23 11:54:00 14m 00s react! Effects vere 'a bit' trippy, but nice game overall.
Apr 23 12:05:00 11m 00s Za bochok Sadly, there was no other players, so I had to open to instances and play solo. <br/> <br/>Anyway this is a nice game, I really liked the mood that you've managed to make.
Apr 23 12:10:00 5m 00s Pegs In Space Decent little game. <br/> <br/>I really liked the beginning of music, btw.
Apr 23 12:26:00 16m 00s Pop/Swap Well, this is a nice one. <br/>I really like the fluid animations, as well as this fancy ambient occlusion effect. And sound and music were really good to. <br/>And gameplay was interesting and innovative. <br/>Great job!
Apr 23 14:04:00 1h 38m Slimon Sways Very nice game! <br/> <br/>Btw, when I change zoom, it's not centered properly. I think, you should fix that.
Apr 23 14:25:00 21m 00s Douglas' Escape The graphics is really great! <br/> <br/>I don't get what happened with grey copy of the wizard at the end though. <br/> <br/>Music and sounds are nice, but I wish music was a bit louder. <br/> <br/>Very nice job overall. <br/> <br/>Btw, you have a misspelling: `Sometimes it ends padly`.
Apr 23 16:49:00 2h 24m Toyquake I really like the idea! <br/> <br/>But it's a shame that sometimes random levels are impossible to complete.
Apr 30 15:45:00 166h 56m Shifter I really like this one. <br/>The idea is pretty interesting. <br/>The design is nice despite being minimalistic. It's very well polished. I especially liked shape shifting animations. <br/>Audio was good too. <br/> <br/>But of course, there is a room for improvement. <br/>I personally would like to see more "juice" in the game. Maybe, start the game with calm music and slow speed, and then gradually increase the speed (more notable than now) while making the music more energetic and complex and making background more flashy and fancy. <br/> <br/>Overall, great job!
Apr 30 22:09:00 6h 24m Ball Blitz I really like the innovative idea and the fact that there are lots of levels. <br/>Some of them were really smart! <br/> <br/>But the game itself definitely needs some polishing and some bugs need to be fixed: <br/>Better graphics/textures would be nice. <br/>Audio needs polishing too, especially the music which gets repetitive after a while. <br/>The game lags, especially when fast-forwarding. <br/>And currently it's very hard to aim the ball: <br/>White ring that shows the throw power is very hard to see because of the decorative animated rings. <br/> <br/>Also, I have some bug reports for you: <br/>Sometimes current level renders on top of the gui. <br/>Edges of the gui were cut off on my resolution (1680x1050). <br/>Moving objects on some levels are glitchy (the ball ricocheted incorrectly off a horisontally moving block; also on a level with downwards moving platform on which you need to shoot quickly before balls get into the pit, after the platform stops, it starts to vibrate, sometimes making finishing the level impossible, because the balls never stop). <br/>Also, the power indicator ring behaves strangely (especially when shooting downwards). <br/> <br/>And some feature requests: <br/>It's very hard to aim, thus it would be nice to get some visual hints. I see two options: First, you can always show the player a fly arc of a previous throw plus a power and the direction they had used; second, when player drags a ball to shoot it, you can dynamically calculate a fly arc that it will take and show it to the player. <br/>Also, as it is now, power and direction indicators are a bit inaccurate. The throw power and direction depends on where you press the button and where you release the button. It is inconvenient (at least to me) because the cursor position does not match the intersection of the direction indicator arrow and power indicator ring when you start moving your mouse not from the center of the ball. (It's a bit hard to explain. :c) I see 2 options for an easy fix: You can draw a ghost ball under player's cursor; or you can (which is better) don't take into account the point at which the player had started dragging the ball, instead always use the center of the ball as a starting point (optionally, plus the ghost ball under the cursor). <br/>And of course, more features and more interesting levels! <br/> <br/>I'm sorry for this wall of text. :P <br/>Don't be upset about the bug reports. <br/>Actually, the game is good. Polish it a bit, fix some bugs, and you're ready to release this on the mobile. <br/> <br/>Nice job overall!
May 1 21:42:00 23h 33m Moveless Chess I really like the idea! <br/> <br/>And you're already preparing for a commercial release...
May 2 21:18:00 23h 36m Theseus I've just made it to level 22. <br/>And well, this is seriously good! You've made one of the most interesting mechanics on this LD. <br/>Visuals are good and puzzles were really nice. <br/>The music sets the mood really well (although, it get's repetitive after a while, but maybe it's just me). <br/> <br/>Also, I really liked fancy rain effects and funny movement animation. <br/> <br/>My only suggestion would be adding more visual differences between the levels, but the game is amasing even as it is. <br/> <br/>Great job!
May 3 13:54:00 16h 36m Zen and the Art of Transhumanism :O <br/>Well, this was amasing! This game has the best mood I've seen on this LD. <br/>Graphics is also excellent! <br/>Sounds are good too. <br/> <br/>I like how you adapted the designs to make them require different instruments, but I was able to make everything I needed with only one tool, the stick. :P <br/> <br/>Btw, I've found one tiny graphical bug: the 'tools' button remains stuck if you press it and then move mouse to the left. <br/> <br/>Again, I'm amazed by this game. It shows why you need a team to make something big. No one would be able to make this solo in such a short time and with such quality. Nice job!
May 4 23:26:00 33h 32m Fylgjur Even though the combat system needs a more polishing, the game is still pretty nice. Congrats on finishing it! <br/> <br/>Btw, I've found a single tiny bug: When you open "options" menu and click "apply" for the first time without touching anything, the volume still changes.
May 5 15:24:00 15h 58m Neko Katadzukeru Ha-ha, this is amazing! These cats are incredibly cute! <br/>Controls felt weird sometimes, but maybe that's just me. <br/>My personal best are astonishing 3 boxes in a row. :P
May 6 22:29:00 31h 05m The Skinmancer Ok, I've just finished it! <br/>First of all, the graphics is AMASING. It's one of the best I've seen on this LD, if not the best. <br/>I really liked the mood and the story. Music was nice too. <br/>The level was interesting enough. <br/>Lack of sound effects and HP indicator is a shame, but the game is ok even without them. <br/> <br/>I found only one small bug: ferret hitbox is too wide on the left side. <br/> <br/>The combat system is interesting, it kinda reminds me of the old Prince of Persia for NES, but imho it could be polished a bit more. First of all, damage on contact feels strange, but maybe that's just me. Then, with current system it's wise to always fight while ducking, which is a shame. In my opinion, it would be better if "upper" arrows and sword hits would still damage you even while you're ducking. If would make ducking and standing positions equal, kinda how it was is PoP. <br/> <br/>Regardless of what I've said, it's still a great game, one of the best on this Ludum Dare. <br/>Good job!
May 11 21:24:00 118h 55m Quarantine Graphics is so cool tho!