Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → blob
Feedback comments for LD35
blob's games and stats for all events →
| Timestamp | Since previous | Game | blob's comment |
|---|---|---|---|
| Apr 19 03:24:00 | Wlobbie (Demo) | Very cool effect, it took me a while to notice it for some reason! Only realized everything getting warped when i got to the bed. | |
| Apr 19 03:32:00 | 8m 00s | Shadowshifter | Cool gameplay, only got to 13 its tough! only weird control i got is that i go too fast while in shadow. Kinda wish the speed stayed the same, it was throwing me off. |
| Apr 19 03:35:00 | 3m 00s | Inner Beast | Stuck on lantern too. |
| Apr 19 03:42:00 | 7m 00s | Find the Bird | Any way to run or easily emulate linux games on Windows? |
| Apr 19 03:53:00 | 11m 00s | Dudeshifter | Beat it! Nice humor and design. Love that the bodies stay on screen and nice intervention from the frog. |
| Apr 19 03:57:00 | 4m 00s | Atomic Backyard Chaos | Great art and character design. Funny idea :p I didnt understand how to avoid goats... |
| Apr 19 06:23:00 | 2h 26m | The Cursed Forest | Very cute game. Great smoke animation :D |
| Apr 19 06:35:00 | 12m 00s | Greenwood P.I. | Great mood and love the writing style. Is there no ending ? I got stuck at a constantly repeating message on black screen. |
| Apr 19 21:56:00 | 15h 21m | Run Baby Run | Is it missing some files ? I get a "run baby run.exe" and an error message " There should be 'Run Baby Run_Data' <br/>folder next to the executable" |
| Apr 19 22:06:00 | 10m 00s | Shapeless Escape! | Phew, that got difficult fast. Very cool design mechanic and yay for blobs! Jumps/inertia and crates getting stuck against wall were a bit frustrating but very nice entry overall! I wanted to be able to transform into more things! |
| Apr 19 22:10:00 | 4m 00s | Verdunfell | Ahhhh why is movement so sluggish ( even as wolf)! That goblin walk cycle is the cutest. |
| Apr 19 22:54:00 | 44m 00s | Shicken | Love it, extremely well made with nice mood, mechanics and sweet little details like grass pushed when you walk by. I could not get weapon change to work though so got stuck... |
| Apr 19 23:09:00 | 15m 00s | The Final Round | Ambitious project! Very impressed with the art, great character design, modelling and texturing! I wish the theme was a bit more part of the game. The controls and camera were rough and good lord, i cant take more than 1/4 of his life. |
| Apr 20 00:32:00 | 1h 23m | Conviction | Really pretty art but I didnt really understand the game. Doesnt seem possible to lose? |
| Apr 20 00:38:00 | 6m 00s | Is this a dog? | Best game title so far. :p <br/>Too bad monsters can spawn right on you, pretty unfair. I got 1700 by mostly waiting as a pile of stuck just got stuck in walls. The concept is cool and the idea is funny but the randomization is a bit too broken. |
| Apr 20 00:56:00 | 18m 00s | The Frog Prince and the Iron Heart | That was so good. Oh the feels... |
| Apr 20 01:03:00 | 7m 00s | Knightwolf | Only one hit point? Couldnt beat it! Mechanics are cool but feels like you need to know the level pretty well to beat it? |
| Apr 20 09:26:00 | 8h 23m | Dark Dungeons | Awesome concept. Would love to have to shapeshit into "ears" to be able to hear monsters come. Monsters were a bit weird, arms didnt seem to do anything on them. I think i got a bug when i reached a level's exit and it didnt get me anywhere but my character started sliding off. <br/>I'd see buy this if it was fully polished! Has potential to be very creepy. :) |
| Apr 20 10:13:00 | 47m 00s | Connected-Souls | Cant see my character at all ( windows version) :/ |
| Apr 20 10:22:00 | 9m 00s | The Ragdoll Show | Successfully got zero points! |
| Apr 20 10:28:00 | 6m 00s | anthropomorphic suspect | Pretty original idea! |
| Apr 22 21:08:00 | 58h 40m | SHOOTING GAME THING | That was awesome dude. Gave up at 5500, wish the game got harder but doesnt really matter: game loop and mechanics are nailed. Great flair and voice acting. That dragon game looks cool too! :) |
| Apr 22 21:58:00 | 50m 00s | Martian Metamorphing Monster Mutants | I loved it, one of my favorite so far. That music just cracks me up. :D <br/>I loved the design of each type of monster, very original ideas! Shapeshifting fly was nicely freaky, turrets getting more dangerous as you damage then and start hunting you, and the creepy growing slug you have to kill before it gets close... All great stuff. <br/>I think i actually finished the game? Killed everything and destroyed every wall after something like level 6 or 7 but nothing happened. <br/>Only big thing missing: SFX. That d do a lot for mood and getting alerted about monster presence. |
| Apr 22 23:15:00 | 1h 17m | Flesh Mess | Holy shmolly, art, monster design and animations are so freaking amazing. Make this a full game please. <br/>So good how the music changes based on the transformation, very empowering. 5/5 <br/>Also reminded me a bit of pocky and rocky, one of my fave snes games, but with a grim twist. :) |
| Apr 23 01:53:00 | 2h 38m | Doppel City | Hah, that was genius. Only thing that annoyed me: that camera was stuck to 4 direction, i wanted free rotation as sometimes it d turn just to get a large building in front of the person i was following and would get stuck for a few secs. Otherwise, great mood and idea. You somehow made shooting dogs fun? Which makes me sound like truly horrible person, good job. |
| Apr 23 06:26:00 | 4h 33m | Cat-amorphasis | Funny idea, could not get past first level though. :U |
| Apr 23 06:33:00 | 7m 00s | DRACUL64 | Impressive getting multiplayer done! I personally enjoyed the voices. Very cool concept! |
| Apr 23 06:46:00 | 13m 00s | Slime Mold Revenge | Haha dire mold, great title. Cool concept too, best score was 5. I wish I could at least push back humans in dire mode, felt kinda unfair when they gang up on you and there's no way to get out. |
| Apr 23 18:49:00 | 12h 03m | Za bochok | Nice asymetry balanced with vision cone and long range. Pretty ambitious & risky to make an online game requiring pairing but it worked really well. :) <br/>Very nice mood too! |
| Apr 23 19:16:00 | 27m 00s | Maigune | Best level design I've seen in this jam so far and really cool movement mechanics to be discovered! <br/>Got all coins except too and got stuck in a green door while searching for it :( ( i charged as triangle from the side into the green door et spawned as a circle inside the roof) |
| Apr 23 19:53:00 | 37m 00s | Prince Charmless | Well that's glorious. Best entry I've seen. Game gets really difficult (made it to lvl 7)... How do you remove redness from eyes? |
| Apr 23 19:59:00 | 6m 00s | Reconfigure | Hehe wave 9 became ridiculous. Very cool game, love the explosion effect though every time i reconfigured i thought i had died. <br/>Art, gameplay and sounds reminded of two awesome games: Cosmic Pirate and Continuum. |
| Apr 24 07:01:00 | 11h 02m | Two Jobs | Genius idea. I love how you balanced things to avoid frustration with the lower ball auto aiming at bricks, that made the whole experience pretty smooth i think. In terms of balancing: found that that the in between shapes are actually best all around as its better to catch the ball than the ship and the very slow pellets actually make it easier to kill invaders because they stay longer on screen. |
| Apr 24 07:23:00 | 22m 00s | Revamp | Amazing palette and controls. Super fun to play. I think you were too hard on yourself in your blog post, the tutorial did a fine job for me. The issue was level design after the tutorial: not enough checkpoint for this kind of game. A super meat boy style game works when you can take break from a level and come back later: your game has no saves so you have to do it in one go which gets frustrating when everything is hard. <br/>The other issue was that it was too much based on enemy timing. I gave up on the last puzzle because I was tired of waiting for the bats to line up everytime. Couldnt just run into it and have fun. <br/>Last thing that would have helped is a motivating music but hey, in two days you got a bug free game with awesome art and tight controls. :p <br/>PS: my game also has spikey blobs, yey ( and its also too difficult). |
| Apr 24 21:20:00 | 13h 57m | Jelly and Chrome | Haha great mechanics. I can see being really interesting if you make some uneven levels where changing wheel size matters. Going back from long car to regular or short often made my car flip in the air like crazy ( which was pretty funny but a bit hard to manage). |
| Apr 24 21:38:00 | 18m 00s | GOLD+SLIME | Cute game. I wish the shapeshifting mechanic affected my game choices more. Currently its just touching a bad guy is bad or its very bad. Could have been "blobs move in diagonal when they change shape" forcing you to adapt quickly to movement mechanic. <br/>Some levels started with blobs instantly cornering you with no way to survive ( level 5 i think) maybe due to them taking random directions at first. |
| Apr 25 19:40:00 | 22h 02m | JaJa's Bizarre Transformer | Did you make the screen shader for the jam or used something done? ( I noticed there's a "trial version" at the lower right) |
| Apr 25 20:30:00 | 50m 00s | Land of the Dead | That wizard still shooting fire after you consume him really breaks the game :S <br/>Cool concept otherwise. |
| Apr 25 22:29:00 | 1h 59m | VoodoGoat | The game could really have used better explanations in game, I kept getting confused. But great idea and nice humor once i got how to play. Kept imagining the goat lovers getting really disappointed when they found a weird shaman where the goat had gone. :p |
| Apr 25 22:35:00 | 6m 00s | Blosh | The combining didnt really seem to make shapes that made sense compared to what i was putting together. I wish the game had more strict puzzle rules, felt very loose but otherwise pretty well done. |
| Apr 25 23:08:00 | 33m 00s | Cardthulhu | This is excellent! Not really on theme apart from maybe cultists turning into the byakkhee in the style of mansions of madness? Was able to win with a dynamite that got me to zero health and killed the damn byakhee, pretty epic! <br/>Awesome result for a 3 day jam. <br/> <br/>Also its kinda funny you can just zoom in & out infinitely. Looking forward to post jam versions. It'd awesome if you could leave me a message on my page if you make a way to follow potential dev of this game. Thanks :) |
| Apr 25 23:15:00 | 7m 00s | Druid of the Catalyst | Awesome art and very complete set of special attacks and powers! |
| Apr 26 07:33:00 | 8h 18m | Line Square Tower | Funny, you found my game while i was actually browsing your game ^^ <br/>Man, you made me use all my smarts! I ran out. Very nice puzzle design, it was very fun and the concept is super cool. Perfect use of the theme. :) |
| Apr 26 08:22:00 | 49m 00s | shwap | I was wondering why you put it as a mature game as I was playing... And then I unlocked the bull. Made me think of conker's bad fur day for the sudden switch from cute to gory :p <br/>Ah man, lotsa great ideas there. Love how you went for a complete different style of game in the bull part. <br/>Rabbit part played nicely and some nice puzzles there. Bull part was pretty buggy (couldnt jump half of the times) and really could have used some level design tweaks ( seemed like you really needed to know what was gonna happen to plan accordingly). |
| Apr 26 23:10:00 | 14h 48m | SAMSARA | Took me a while to understand that I could change color, should have more feedback in the game about that. Cool concept, too bad the game crashed several times so couldn't finish. |
| Apr 27 00:23:00 | 1h 13m | A Story of Hatred | Inspired by conker's bad fur day? |
| Apr 27 21:41:00 | 21h 18m | Cadori | Nice art! Too bad I dont have friends to play against. ;_; <br/>And that battle music is so catchy. |
| Apr 27 22:12:00 | 31m 00s | Dungeon Mayhem 3 | That was really cool! Cant believe you got some nice random level generator going with that! Love the action platform RPG combo ( i did something a bit similar but not as in depth for the purchase selection). Couldnt beat the boss ( I dont understand how to pass the spike room without getting hit at least once). <br/>The sphere shape was really useless other than in puzzle rooms. Too bad there was no spikes in regular levels ( might have been tough to place those in random generation I suppose). |
| Apr 27 22:29:00 | 17m 00s | Skeleghost | What happened? <br/>That ending music... <br/>Where am I? <br/>Did I lose my soul? |
| Apr 27 22:47:00 | 18m 00s | Exhuman | Great visuals and audio, but I sincerely don't understand your game. o_o <br/>No idea what's supposed to be done against eagles after trying many times. <br/> <br/>PS: if you added other control tweaks post jam they should likely be in a separated build and not the ludum dare version. :o |
| Apr 27 22:54:00 | 7m 00s | MONSTER'S BUFFET | Took me a while but I eventually got it. Highscore 18. It was pretty satisfying to crunch on people. <br/>Oh And i m just reading now that you can hide... I should try again. <br/> <br/>I also made a game where you have to hide to eat people :D |
| Apr 28 00:25:00 | 1h 31m | Maelstrom Mayhem | That was cool, got 4 points. Too bad the screen ends with a sad black border, that kinda kills the cool maelstrom vibe of the background. |
| Apr 28 01:25:00 | 1h 00m | Project Catslevania | I liked the 2.5 gameplay ( with monsters shooting from background) and that the bat walks on its wings when on the ground. I could not become a bomb. |
| Apr 29 00:19:00 | 22h 54m | Funkenstein's Monster | Why do you keep recommending the post jam version, it's very misleading even in its name. <br/> <br/>Couldn't find more than one limb in jam version. :u |
| Apr 29 03:42:00 | 3h 23m | Vikoz | Shapeshifting into explosions was not working? |
| Apr 29 03:49:00 | 7m 00s | Whale quest! | I... I don't understand. |
| May 9 03:12:00 | 239h 23m | Blobby | Really cool concept! Excellent blobbing simulation! Some shapes seemed pretty impossible to get, like the circle? |