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Feedback comments for LD34
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| Timestamp | Since previous | Game | acotis's comment |
|---|---|---|---|
| Dec 14 02:07:00 | 10SFT2LF Eating Contest | Not bad. I like the idea of having two rounds where food carries over. | |
| Dec 14 02:15:00 | 8m 00s | Growy the Flowy | Addicting! I like the effect of the of offshoot vines, and I was pleasantly surprised by the non-infinite ending :) |
| Dec 14 21:21:00 | 19h 06m | Color Dodge | Unplayably laggy for some reason. I like the idea though. |
| Dec 14 21:36:00 | 15m 00s | Core Guardian | Debian 8 user using Java 8. Got this error when I ran the extracted jar file: <br/> <br/>Exception in thread "main" java.lang.UnsatisfiedLinkError: /home/evan/Downloads/core/libs/native/liblwjgl32.so: libXrandr.so.2: cannot open shared object file: No such file or directory |
| Dec 15 21:35:00 | 23h 59m | Office Fireman | Very frustrating to only be able to turn one direction :( Still, I love the image of a guy putting out fires on a wheely chair. |
| Dec 15 21:45:00 | 10m 00s | Ritual of Flowers | Brilliant! I considered doing a sort of switch-action/perform-action for the two-button control them, but decided it was too hard to implement properly. I'm glad someone nailed it :) |
| Dec 15 22:30:00 | 45m 00s | Scroll Bars | Laggy control ruined it, but I like the idea and especially the multiplayer. |
| Dec 15 22:39:00 | 9m 00s | Ortogonalis | 2688. Not bad, but I would have liked a second game mechanic to spice things up :P |
| Dec 15 22:51:00 | 12m 00s | Shroomys quest for fuel | Nice game mechanic. The level format really helped me understand the tactics to use in the game. Well done :) |
| Dec 18 02:16:00 | 51h 25m | Complete Control | Frustrating control, game stats in top right won't fit on the screen, music plays choppy the whole time. Also, my country seems to lose every war, no matter how much power I have? I set myself up on a buy-mines-to-buy-more-mines cycle until I had 67 power over another country's 19, but still lost. <br/> <br/>Perhaps there should be limited resources, or other countries should be able to declare war on you? |
| Dec 18 02:21:00 | 5m 00s | Falling Blocks | Not bad, I would have liked smoother movement though. It seems to be a bit of a monopoly mechanic, where you just play until you screw up, then you watch yourself lose slowly :P |
| Dec 18 02:37:00 | 16m 00s | The Last of Egg | I can't make if over the first hill or past the first monster :( |
| Dec 18 20:44:00 | 18h 07m | Growing Pains | I'm running linux and was not able to run the .exe file. Wine gave me errors in Spanish. |
| Dec 19 13:57:00 | 17h 13m | Sickle & Sword | Fun play! Never beat the dragon, but I think I'll be coming back for more sometime... |
| Dec 20 18:31:00 | 28h 34m | Emergency Cleanup | Haha, not bad. First game I've played that had a decent mechanic for moving freely in four directions with only two buttons. Collision detection and audio were a bit lacking though. Might I recommend that you give the ship a faster acceleration and a speed limit? |
| Dec 20 18:54:00 | 23m 00s | Dying Light | A couple things: <br/> <br/>- There are some files missing from the assets folder, notable Title.png (it is called title.png instead), boss.png, and playerdead.png. The game crashes when any of these pictures is needed. <br/> <br/>- The text at the beginning of the game seems like it's supposed to go at the end. Then again, it wasn't very informative anyway. It might work better to explain to the player what's going on, unless you are going for a 'just throw them in' feel, in which case you might want to take it out completely. <br/> <br/>- It's only because of my history as a Linux user that I knew how to install pygame and get this to work. As another user suggested, you should legitimately build you game before shipping it. I'd trade in-game quality for out-of-game quality any day. <br/> <br/>- The false options menu was clever, but the red block text killed the mood (I took a mood star away for that). <br/> <br/>- As another user said, the spacebar mechanic was frustrating. You should give the user a fighting chance, and maybe punish them for button-mashing to make sure they don't cheat. <br/> <br/>- The controls for starting a new game and continuing through the levels were inconsistent. And please, ditch the "X out to continue" thing. <br/> <br/>Things I did like: <br/> <br/>- The art, although simple, was neat. It gave the game a kind of mystic, story-telling feel that detailed minutia just can't deliver. <br/> <br/>- The audio was awesome; the fact that it just played continuously through the hallway and the encounters made it feel like there were actual smooth graphical transitions (which I would have appreciated). <br/> <br/>- On that note, the font on the title was pretty great too. <br/> <br/>TL;DR: Cool game, love the mood. Needs a better play mechanic and some polishing, though. |
| Dec 20 19:03:00 | 9m 00s | Grow and Match | Pretty cool mechanic, but I kept getting annoyed by missing the ball by *that* much and having to do another full revolution. Perhaps you could make the 'smaller ball' speed faster? |
| Dec 20 19:10:00 | 7m 00s | Verde | Like others, I killed the worm, then the other dude approached me, and time stopped forever. Cute though :P |
| Dec 20 20:15:00 | 1h 05m | Wanderer of the Frozen Wastes | Wow! I love the control-setting mechanic at the start. Throughout the game I slowly got better at making various jumps with the climbing thing. Probably half of the hour or so I spent playing this was just me trying to find the last box, which ended up being the one in the VERY top left corner that I hadn't spotted at first. <br/> <br/>Excellent game :) |
| Dec 21 21:56:00 | 25h 41m | Money Tree | Aaaaaahhhhhhhhhhhhhhhhhh I can't! Cool game, but the ticker is too fast for me :) |
| Dec 21 22:17:00 | 21m 00s | Weeds | Level 18 did me in, but only because I had to go eat dinner. Everything looked like it was sliding around after that. <br/> <br/>I love the music, but I think it was a bit uncooperative with the visuals. I can tell multiple people worked on this :P |
| Dec 22 00:49:00 | 2h 32m | Walter the Wise | Nice! I love the music for this game, it's quite epic. I like to imagine this is the final showdown between Walter and a long-standing and powerful enemy. <br/> <br/>Are you aware the the "enemies killed" meter doesn't reset when you die? That seemed off. |
| Dec 22 00:55:00 | 6m 00s | Flow | Hmm, it doesn't seem to load right for me. The first time I got chime music on a brown screen, every time after I've gotten silence with a plant growing from thin air out the ceiling and up out of the floor. <br/> <br/>I want to play this game :( |
| Dec 22 01:34:00 | 39m 00s | Disassemble | Nice! I worked on Linux with WINE, and ran smoothly. I like the mechanics and the tutorial & "fuel" animation, though I would have appreciated a bit more detail in the drawing, or some music :P |
| Dec 22 22:12:00 | 20h 38m | Subcell | Hard-to-grasp mechanic, hard-to-parse background, and frustratingly slow movement when I get hurt too much. I like the idea, but it could use a tutorial and some power-tweaks. |
| Dec 22 22:42:00 | 30m 00s | The Rocket Mistake | Controls were unresponsive, especially the small amount of spin per fuel unit. The collision boxes were off, too, and pressing left at the title screen is VERY laggy. I did enjoy the music, though, that was nice :P |
| Dec 22 22:46:00 | 4m 00s | AVOID RINGS | Controls were unresponsive enough to render the game unplayable, but I like the music and I think it otherwise ties together well. |
| Dec 22 22:55:00 | 9m 00s | Two Button Takeover | Lol, are you trying to tell me $23.7 isn't enough to start a business? :P |
| Dec 23 02:24:00 | 3h 29m | 1minuteBaby | Oh, cool. Luisa Dare. Cute game :D |
| Dec 23 21:27:00 | 19h 03m | Flutter | Not too bad. I like the concept and how it combines the themes, but I found the levels frustrating an unpolished, e.x. some levels had useless pieces and most had no satisfying "aha" moment. Also, the dying animation is really startling :P |
| Dec 24 00:40:00 | 3h 13m | GreenGrow | Cool concept, but the inconsistent jump heights render the game almost unplayable. I managed to beat 5 levels, but there was an error message when I hit enter after that. Also, I would have like an introduction to the "make checkpoint" mechanic, I didn't know about it until I peaked at the walkthrough for level 4. <br/> <br/>Still, it was almost very fun :) |
| Dec 27 21:23:00 | 92h 43m | Growing Ties | Haha, great concept! I had to take a theme star away because of "press space to continue" instead of "press one of the two buttons to continue" though ;) |
| Dec 28 21:39:00 | 24h 16m | Give up Hope | Huh, really cool concept. I had a hard time understanding what to do, though. What makes a level restart? Pressing buttons out of order? |
| Dec 31 00:59:00 | 51h 20m | Exponential Cris(m)is | Whoa, weird. What if two people tried to add something in the same place at the same time? Cool concept. |
| Jan 1 01:15:00 | 24h 16m | test | *breathes hard* This is a stressful game. I like it :) |
| Jan 1 03:04:00 | 1h 49m | Super Space Invader | On linux, the game is slow and choppy, and it crashes when I shoot an enemy, error message "entities/Enemy.lua:206: attempt to call method 'setLinearDamping' (a nil value)" <br/> <br/>Traceback: Enemy.die (line 206) -- Enemy.update (line 109) -- World.update (line 64) -- Game.update (line 37) -- init.update (line 34) -- main.update -- function xpcall |
| Jan 2 20:11:00 | 41h 07m | Choo Choo | Ohh, cool. The train was going a little too fast for me but I did beat all the levels in the end. I think the game would benefit from a tutorial or explanatory text at the beginning :P |
| Jan 2 20:12:00 | 1m 00s | Big Dick Super Marathon | Can't play this as I'm on linux, but you need to mark this as inappropriate for children, or as "possibly offensive material". |
| Jan 2 21:34:00 | 1h 22m | Last Chance To Green | Nice! I love the mood this game creates, I was genuinely sad when my plant died and happy when it lived. I thought at first you could get different levels of growth in the end (as in, if you do better, you get a prettier flower) even though there wasn't a score, and it made me want to play again and again. That would have made it 5 stars ;) |
| Jan 3 05:47:00 | 8h 13m | Arc | Gah! Game had me rhythmically banging my head in frustration. I guess the key is to slow down and not get impatient waiting for the holes to line up :P I don't see how this relates to either theme, though? |
| Jan 3 17:40:00 | 11h 53m | Killer Bee | Uhh...bees kill the flower? Aside from that bit of nonsense (:P) a cool game, though it could do with some visual tweaks and BG music, as others have said. I also would have liked to see a little less randomness in the way the bees appear, to make it more fair. I did like that the flower grows multiple METERS per growth, though; that was funny. |
| Jan 4 02:31:00 | 8h 51m | All Ways Down | The most frustrating part is that I can see my death coming a mile away, but I can't do anything about it because I'm too stupid to use the controls properly :P Nice game, great level design too. |
| Jan 5 01:55:00 | 23h 24m | Black White War | Pretty cool. I like the bullet physics in the black & white world. The audio at the beginning startled me though :P Also, Enemy seems to have the ability to get between squares so he can shoot two at once, and to teleport around on his side. Is this a rendering bug or a regular bug or just something he can do? |