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Feedback comments for LD33
radmars's games and stats for all events →
| Timestamp | Since previous | Game | radmars's comment |
|---|---|---|---|
| Aug 25 04:49:00 | Delicious Cortex | Nice! Really good gamefeel & graphics. Nicely challenging too, once it got going. Somehow we both had basically the same idea so bonus points for that :D Great work! | |
| Aug 25 15:43:00 | 10h 54m | BLACKFESK | wowzers! This game is hella fun, and feels great to play! Really slick atmosphere and the art is beyond adorable. The camera work is also excellent. I played with keyboard which was a little hard to get used to, but it works well. I do wish there were some enemies that presented a real scary threat that you might have to avoid or take out specifically. It also seems like my HP never went below 75%. That being said, really awesome game! Take all my stars you magnificent bastard! |
| Aug 25 15:59:00 | 16m 00s | God has a system | hahaha! I love it. This is a really clever take on a god game. All of my humans went to hell :( rip planet spacemars. Really dig the feel of this game. I wish there were a bit more flavour features in there, even if they dont 'do' much. sending messages to my believers, causing natural disasters, etc. Very cool though! Awesome entry. :D |
| Aug 25 17:36:00 | 1h 37m | Fireapocalypseeverseen!!! | Wow! I love that intro cinematic. The graphics are hella' adorable as well. :D nicely done. The movement physics / friction feel a bit off to me, and I wish there were some additional enemy types. Maybe show the enemy that has a key visually somehow? Really nice job! This is cute and fun~ |
| Aug 25 17:43:00 | 7m 00s | Kill It With Fire | gahahaahahh! That voiceover. This is killer. The mood is just right and its really fun to play. I wish the player had some abilites like a dash or shove or somthing to give you a little more mobility, but overall really awesome! Great game. :D |
| Aug 25 19:17:00 | 1h 34m | Edge of Grey | The atmosphere is really good this game! It feels just about right for the tone and style. I really dig the environment design as well. The player movement & mechanics could use a good spit-shine though. I think quickening up the player attack animations, as well as adding some visual / audio feedback for when your player or an enemy is hit with your attacks will go a long way! Nice entry, keep it up! :D |
| Aug 25 19:28:00 | 11m 00s | KaijuKrush | Neat little game! Love the main character. Things get real when those tanks start coming! Good sense of urgency and clear objective. Wish I had a cooldown timer on my special so i know when to use / save it! Nice job! |
| Aug 25 19:28:00 | 0s | Free Hugs Kraken | bahaha, mad bonus points just for the concept alone! This is great. The art is adorable and its quite fun! Id like to see some more complicated mechanics in the battle mode though. Id also like to see a lot more flavor text in the encounters to really flesh out the experience. (it could be just bad RNG) but every ship seems to have the same 'dating' profile. I could see this being expanded into something purely wonderful! Nice jam man. |
| Aug 25 19:42:00 | 14m 00s | Slasher | Awesome! Hah this game is great. I wish there was a bit more ramping in the AI. it took a long time to wait for the first guy to be alone then it got much easier as you cut down the rest. I could also see some fun reactions with having the people find a dead body, or even have the last person try to fight back in true b-horror movie fashion! Really great take on the theme, nice art and sound. loved it! |
| Aug 29 01:41:00 | 77h 59m | A Heart between Parts | This game's mood is superb. Art is fantastic and I loved the slightly warped perspective giving the room an eerie and whimsical nature. Point and click adventures are hard to pull off, however I really enjoyed this! Got hung up a few places with the interface but overall really really nice entry. I immediately felt sucked into the world the moment i saw it! Great job! |
| Aug 29 22:31:00 | 20h 50m | iMonster | Nice graphics! Controls felt a bit weird, not being able to hold down any buttons but being able to mash them as fast as you want is a bit strange. With some more fleshed out gameplay this could be really great. Nice work! |
| Aug 29 23:16:00 | 45m 00s | The Old One | Nice! You really nailed the vibe on this one. |
| Aug 30 00:19:00 | 1h 03m | Melody Muncher | Awesome! I always get excited when I see you've made a new game! Excellent music as usual. I think my only complaint is that the gameplay is pretty basic, I'd like to see more experimental uses of rhythm (I guess rhythm gunner was on the right track) rather than just another "hit this thing when it reaches this point" type of game. Count me among the rhythm game players who can't wait for expert mode too :P I like how the enemies were color-coded, and you did a really good job of teaching the mechanics and ramping up the difficulty, although the last level seemed like a big jump. Definitely want to see more of this. Great work!! :D |
| Aug 30 00:47:00 | 28m 00s | a Spirit Awakening | Nice one! I like the different enemy and ability types. I think the ray ability should be mana-free since it's kinda frustrating to run out while using it. |
| Aug 30 01:25:00 | 38m 00s | Teenage Monster | Creative take on the theme, and funny! Hair gel seemed to be the rarest item yet the fastest-depleting stat! It was really difficult to get that stat higher than 15% or so. |
| Aug 30 05:00:00 | 3h 35m | Crab Boss | I loved moving the claws around as I attacked! I feel like some things could be sped up a bit, the jumping and the laser eyes especially. |
| Aug 30 05:20:00 | 20m 00s | Hitogochi | Brilliant touch with the "EAT" and "NO" representing the conflicting desires of the monster! |
| Aug 30 05:32:00 | 12m 00s | Monster Planet | Really impressive graphical details in such a short period of time! I like the way my head tilts as I move, the particles, etc. I found the controls to be pretty challenging, but I'm sure I can get better with practice. |
| Aug 30 05:40:00 | 8m 00s | PixelMonster | Really neat concept! I'd experiment trying color changing with multiple genres or control schemes. What if it was top-down and you couldn't go over the same square? Or a bullet hell where you absorb the colored bullets you want and dodge the ones you don't? |
| Aug 30 19:08:00 | 13h 28m | Fish Monger | Not entirely sure what I just played, but i like it! The graphics are very lovely! although I do wish there wasnt a big disconnect between the game art and the intro cut-scenes. I also like putting a timer on old school stealth gameplay, really neat! |
| Aug 30 19:37:00 | 29m 00s | Strider | ha! Game or not I had a good laugh! (those soldiers dieing man... haha) The robot and the character sprites are both awesome, keep it up for next time! (T.T 3d is hard man...) |
| Aug 30 19:46:00 | 9m 00s | Zombie Tactics | Wow! there needs to be more tactics games in these jams man. Well done! Really solid start! There's a lot you can build on here if you wanna keep going! few polish notes: id like to be able to cancel or confirm an action, first couple humans you run into are a bit strong, maybe lower their HP a bit for 'tutorial purposes'etc. /Rant Anyways, awesome job man! |
| Sep 2 21:24:00 | 73h 38m | YoU arE THe kiLLeR | man, I am the worst murderer... I was never able to get kills without being caught. I like the atmosphere in this game, though really creepy! I I think the mechanic of people catching you could use some tweaking instead of an instant death, though. Nice entry! :D |
| Sep 2 21:30:00 | 6m 00s | Run, Frankenstein's Monster, Run! | I am such a sucker for these forced runner games! Id say the jumping needs to be tightened up a bit, I htink variable height as some people have menioned would be good, and i also think the gravity should be much stronger to make it feel like you have more control. I think the sawblades didnt seem to do much to me either. The art and mood are very nice, I dig the old timey castle in the background, makes me really think of castlevania! Nice entry! |
| Sep 3 04:31:00 | 7h 01m | DRUMSTER | Awesome! I love seeing rhythm games in LD, and the music is solid. Pretty tough but I managed to get 720/741. Keyboard is a bit awkward for controlling rhythm games like this but I suppose it's tough to support much else under these circumstances. Could use a smoother difficulty curve but otherwise this is great. Nice work! FYI I got this error trying the webGL version: http://pastebin.com/mryFpp7t on both firefox & chrome, but the unity player one worked. |
| Sep 3 04:36:00 | 5m 00s | Monster Disco | Nice! Cool concept and the graphics and music are great. Timing felt a bit weird though, there were a lot of times where I felt like I was hitting exactly on the beat but was still getting bads. Would be cool if there was more gameplay variety too, seemed like there was no reason to use the shield (plus it was hard to tell when the guys were shooting since they were so small). Would love to see this expanded. Great job! |
| Sep 3 04:48:00 | 12m 00s | ManyCrypt | There's definitely some potential with this idea but needs a lot of tweaking to be fun. This may be "realistic" as far as the life of a dungeon slime goes :P but it's a slog for sure. Not being as fast as your target makes it really tough to do anything and all the heros are total HP sponges which is rough. Also I couldn't figure out how to buy new minion types. With giving more power to the player right off the bat, working on combat gamefeel & getting into the action earlier, this could be really cool. Nice sprite work too. Keep it up! |
| Sep 3 04:55:00 | 7m 00s | Calcusaurus | This concept is great! Surprisingly fun. I think the only issue is that there are so many possible answers on the screen that you can just pick and choose the easier ones rather than challenging yourself and learning things. Also the subtraction level had a lot of common answers so it blew by super fast compared to the addition level. Some tweaks to the number of numbers (heh) on the screen/balance in general and this would be even better. Nice work! |
| Sep 6 18:21:00 | 85h 26m | Bloodflame | Cool concept! The blood magic thing is pretty unintuitive at first but it's an interesting challenge. The difficulty is a bit rough at first so maybe that could use some tweaking. Nice work! |
| Sep 6 18:24:00 | 3m 00s | Motherflipin' T-Rex! | M-M-M-M-MONSTER KILL |
| Sep 6 18:38:00 | 14m 00s | Morally Upright Siren | Awesome concept! Might work better with a different calibration method though (showing a level meter & dragging threshold sliders maybe?) Nice work! |
| Sep 6 18:51:00 | 13m 00s | NFWTZJ: Nobody 'Messes' With The Zombie Jesus | I can juggle IRL and I still had lots of trouble with this :P Honestly I think the hitboxes on the rats are a bit too big, mid-air collisions are really tough to deal with. Otherwise, nice work. |
| Sep 7 01:04:00 | 6h 13m | Monster Dude | on win 10 it doesn't launch... launching via cmdline it doesn't have any output... |
| Sep 7 16:36:00 | 15h 32m | Monster Chips | mouse kept poping out of window, maybe locking it to the screen would help. gfx looked nice |
| Sep 7 16:47:00 | 11m 00s | You Are The Münster | probably need to do some integer conversions for tiles, looks like theres some wiggle to the rendering. |
| Sep 7 17:44:00 | 57m 00s | Who cares the M%rtgage | Nice interpretation of the theme, and the clicker mechanic worked well with it! I also enjoyed seeing the graphics update as I ruined the world...did it flood because I melted the polar ice caps? Late game, I started getting major slowdown whenever I clicked, maybe because of the opacity fading of the % signs? |
| Sep 7 18:07:00 | 23m 00s | Angsthase | I loved seeing the bunny get progressively scarier on the "fear meter". Nice touch! <br/> <br/>I think this game would be greatly improved with simple 8-directional movement. That way, if I get discovered, it feels like I did something wrong strategically, rather than feeling like I didn't master the controls properly. <br/> <br/>Really cool take on the theme overall! It's a creative twist on the stealth genre. I like the non-violent idea behind it; you aren't trying to kill anyone, and being discovered doesn't "kill" you like in most stealth games. |
| Sep 7 18:52:00 | 45m 00s | Monster Apparel | Nice usage of procedurally generated content! The game has lots of replayability. Once I got the hang of it, I was able to start applying some strategy, paying attention to what changed and figuring out which letters applied to which traits. Some of the changes in the traits were a bit too subtle, though. |
| Sep 7 19:00:00 | 8m 00s | Rebellion of the Slimes | Seems like a neat concept and ambitious to do in full 3D, but the balance was very hard. I never was able to build up enough mana to build a trap before being overwhelmed. I think with a little balance tweaks this could be neat concept and fun game! |
| Sep 7 19:17:00 | 17m 00s | Monster Mash | The concept was good and it played well. Some tweaking could go a long way. <br/> <br/>I liked the idea of level + ability progression. <br/> <br/>The lighting made it really difficult to see, to a point of breaking the immersion rather than adding to it. The summoning of zombies was difficult to trigger, it wouldn't always fire right away ( it may just be that the lack of visible / audio feedback reinforced the feeling of it not working). The zombies themselves were hard to tell apart from the humans. The lack of environment obstacles made all the levels ultimately the same. I played for a few levels and didn't get most of the skills shown in the screenshots, if they are there, perhaps they should be introduced sooner. <br/> <br/>For such a short timeline, this was a good idea and fun! |
| Sep 7 19:27:00 | 10m 00s | Monster | I liked the visual effects, I just have no idea what was happening or why. I couldn't tell which things I should be hitting vs what was hurting me, which made my deaths confusing and ultimately frustrating. |
| Sep 7 19:36:00 | 9m 00s | Bob's Valley | I really liked this! The concept it great, the tension of wanting to help the people contrasted with the imprecise controls making accidental murders nearly impossible to avoid was great. I loved that you actively are helping these people with your presence, making your rolling through town make sense, and the accidental murder even better. Good job. |
| Sep 7 19:42:00 | 6m 00s | A-maze-ing Monster! | Nice atmosphere and interesting concept. |
| Sep 7 19:47:00 | 5m 00s | Monstrosity | I liked the simple graphics, but the platforming was really difficult and frustrating due to the controls and player movement. |
| Sep 7 19:56:00 | 9m 00s | Hindenboxer | Nice! Music was really great, fit really well. Graphics fit nicely and created a good atmosphere. This town really invested waay too much money in Zeppelins... they need to rethink their anti-monster strategies... |
| Sep 7 20:22:00 | 26m 00s | The Lair | Wow, I loved this! The concept is clean, simple, and executed really well! I could see how this could be expanded upon! I loved the animations and lighting. The options for draining vs devouring are a really nice solution for progression. <br/> <br/>As for things that could be tweaked to push this to excellent, have a visual indicator of who's turn it is including your own. Maybe even having a turn order visual. Having a way to see what the skills are and what they do / cost. Enemy health indicators (that's kind of up to personal taste though). <br/> <br/>As for balance, the random output of enemies is nice but can be unforgiving. It would be nice if there were some way of getting HP back from elves as there were many times when I'd be flooded by elves leaving me with no way to regain HP. <br/> <br/>All nitpicks though. This was really nice. I could see this doing really well on my iPhone too! |
| Sep 7 20:32:00 | 10m 00s | Hero Slayer | Interesting concept but I had very little concept of how my actions effected the gameplay. |
| Sep 7 20:42:00 | 10m 00s | RPG Director | Interesting concept but I never felt like I was a monster or that by being a game developer I was being monstrous. It seems like it was trying to communicate some idea about corporations being monsters but it never showed me how that was the case. <br/> <br/>The choices also felt arbitrary and disconnected from results. I have no idea how the themes or places I chose effected the created product. The turn based battle also seemed out of place with the rest of the game. |
| Sep 7 20:53:00 | 11m 00s | Impostor | Visually superb, the style and production were outstanding. The info text was well done but the actual 'game' of this was too opaque. A lot of repeated items / text and too little guidance. I don't know what object was the mimic or how to even tell which it was. I'm also not sure how this related to the theme. |
| Sep 7 20:59:00 | 6m 00s | PokEscape: Magicrap's Stealthy Journey for Survival & Gyrodeuce | Great. Way to go! |
| Sep 7 21:57:00 | 58m 00s | Eat Ships and Thrive | Nice! It was fun to feel the anticipation of the next wave when the screen was empty. It'd be cool if you added a countdown between waves to encourage that excitement. |
| Sep 7 22:06:00 | 9m 00s | Eternal Rest | Really good graphics and sound for the timeline! Varied abilities and spells, as well as different enemy types. Good stuff! |
| Sep 7 22:10:00 | 4m 00s | Fright Night | Oh man, add some awesome/creepy/intense audio and music to this to really amp up the atmosphere! Really nice combination of puzzle and stealth gameplay. Each level felt unique and interesting. Wish I could stab up/down; I definitely lost a couple times cause of that. |
| Sep 7 22:22:00 | 12m 00s | Monster Tag | I like the simple but classic interpretation of the theme, the monster is "it". Super nice graphics too! I found it hard to see the benefit of dashing, maybe make the speed boost higher but with a longer cooldown? |
| Sep 7 22:23:00 | 1m 00s | The Sacrifice | Wow, really nice. Loved the writing, and art style. Everything was top quality, and a really neat concept. |
| Sep 7 22:33:00 | 10m 00s | Monster Typer | Simple and sweet! Funny concept, very fast-paced. Definitely got too fast for me after a minute or so; maybe you could make it vary between fast/slow, while making it get faster over time on average? |
| Sep 7 22:36:00 | 3m 00s | Mobs, Inc. | This was straight up amazing. I want this as a full game. Top to bottom great stuff. |
| Sep 7 22:47:00 | 11m 00s | Monster - Your Worst Is Our Best | Nice idea and quality graphics! Everything feels slick and polished. I'd say it's a little hard to keep track of the tabs and all the info. It's also difficult to figure out what's going on and how the info given relates to the jobs. |
| Sep 7 22:58:00 | 11m 00s | DAMNED | Nice style and execution. Created a nice atmosphere, but the gameplay felt very one note. All you do is kill helpless women randomly in the woods. Felt like this was going somewhere then it just ends. Would love to see this expanded! |
| Sep 7 23:10:00 | 12m 00s | Player Rush | Nice! Very pretty art! The game felt fairly flat to me, wasn't much to do and the controls felt sluggish. I haven't played your post-comp version, which may have made some improvements. |
| Sep 7 23:45:00 | 35m 00s | MiniGolf Endless MMO | Very lovely art style and sound design! One thing to fix is ending the "turn" sooner after the ball is basically done moving. It got stuck a few times and I had to wait before playing again. |
| Sep 7 23:59:00 | 14m 00s | Raiders of the retirement home | Nice job with that intro! I liked the progression of abilities, though the shield was a bit OP since you could use it continually. I liked the realism in how the bullets were instant/super-fast. I did have some issues with slowdown on Chrome/Mac. |
| Sep 8 00:10:00 | 11m 00s | Alien Murder Simulator | This is a solid stealth game! The vision cones worked super well, and the level design was interesting and fun. I'm not sure it was necessary to require you to hit the enemies multiple times to kill them. I think the challenge in sneaking up on them was by far the most fun part, rather than the actual act of attacking. |
| Sep 14 03:24:00 | 147h 14m | Airhorn Monster | I played this WAYYY longer than I should have. Its surprisingly fun to blast that horn over and over and over! It's like double dipping the chip, you know its not right but feels so good. Party Monster is a pretty unique vision on the theme props for that creative thought! If I could become a larger, louder and more annoying airhorn that would really give me a sense of ownership and growth over my airhorn, and generally increase my fun level. Ha! Fun stuff. |
| Sep 14 03:34:00 | 10m 00s | Monster Fighters | I think 2 player would have been much more fun, however the two attacks were fun to experiment with when i got the hang of it. I would love to see some really unique takes on the two attacks, making the choice of which attack to choose much more impactful. Love the teddy bear's physicsy ragdoll when he gets hit by player 2's spikes. Really makes you feel helpless! More of that stuff and maybe some sense of progression? Ownership over the characters? This has promise tho, because I played it a while! There is some really nice simple fun to the combat. Would love to see where it goes! Great job! |
| Sep 14 03:39:00 | 5m 00s | Look Into The Mirror | Looks like this has an interesting concept and story, but the difficulty in discovering it is super high. I couldn't get past the 1st jump on the 3rd level, myself. |
| Sep 14 04:18:00 | 39m 00s | Robo-Pilot: Monster Smash | Hhaahaahhah! Is that monster wearing rollerskates?! How appropriate! This QWOP just got punched up a notch with QWOP turning into QWERTYUIOP. So many controls and they all make me end up on my head. It was fun with a marathon runner and it sure as heck is even more fun as a giant monster squishing small humans. Of course hearing them **toot** when they go splat makes it all that more motivating to get over that first tower! Nice job, fun stuff :) As a monster though, I feel as a whole this could use more Flame Breath! Do you agree? |
| Sep 14 04:25:00 | 7m 00s | The one who lurks in the dark | I died twice on that back street, no humans seemed to go there! I felt proud when I ate 3 humans in one bite, maybe if you added more to this you could do combos? |
| Sep 14 04:42:00 | 17m 00s | Demonument | THANK YOU for using 8-directional movement! There are so many games with tank controls. Looks like this game has a solid concept, I'd be interested in seeing a fixed version! |
| Sep 14 05:21:00 | 39m 00s | Harvey, Dean, and Pete's Terrible Adventure | Love the shadows, the approaching sun, and the way the music gets intense near sunrise! |
| Sep 14 05:21:00 | 0s | You must not | Wow, the atmosphere in this is great, excellent work. The hitboxes in the fire bit were a bit annoying but otherwise the gameplay was solid. Great job! |
| Sep 14 05:35:00 | 14m 00s | To The Rescue | Suuuper nice art on the background, monster, and enemies! In the future, I'd recommend using a much faster attack animation for the player, even if you give it a long cooldown. |
| Sep 15 00:02:00 | 18h 27m | VINDICTAE | Cool idea! I like the concept, though you die so fast when not possessing anybody that it makes it pretty rough at the start. SFX would help a lot with the gamefeel too. |
| Sep 15 00:11:00 | 9m 00s | Massacre Monday | Oh my god this is absolutely amazing. It's so much fun; the sound & animations make the gameplay just feel really great. Having the people all have names is a great touch too. I think my only complaint is having the dash & attack on the same key - I understand if it was an intentional choice not to be able to attack & move at the same time, but it felt a bit sloppy at times, like I would accidentally dash when I meant to attack. Regardless it was a ton of fun. I'd love to play more of this. Stunning work! |
| Sep 15 00:18:00 | 7m 00s | Beats of Nightmare | Nice! Great music, sounds like there's some Ken Ishii/Rez influence :D Cool game mechanic though dying in one hit combined with the fast starting speed is really unforgiving. Also it was a bit weird that level 2 started out way easier than level 1. Regardless I had a lot of fun, nice work! |
| Sep 15 00:40:00 | 22m 00s | Mr. Goldberg | Cool idea, though the map was so dense on the windows version I could barely put any factories down :( |