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radmars

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TimestampSince previousGameradmars's comment
Dec 16 05:32:00 Curse of the Slime Queen Interesting concept, though a bit unintuitive (I didn't notice the rotating movement indicator at first, so maybe making that more obvious might help?) Since you just grow automatically, you can just beeline to the goal and sit there, so there doesn't seem to be much of a reason to pull things toward you since it's so risky. Definitely some cool strategy gameplay potential though. Nice work.
Dec 16 05:36:00 4m 00s Super Scoot and the House of Ill Repute Wow this is really brutal. Nicely executed but so so so hard! More checkpoints & a gentler ramp up of difficulty would help here.
Dec 16 13:07:00 7h 31m Ending took a while to get used to controls but was pretty interesting once you do... little hard to make a precise move still
Dec 17 02:48:00 13h 41m Dude On Fire Adorable! Seems a bit hard though, would be nice if it started slower then ramped up the speed.
Dec 17 03:00:00 12m 00s Room Sprinter Not bad - though you should note that you need to download the data directory too. Better yet, upload a zip with the exe & the data folder to make it easier for people to download.
Dec 17 03:08:00 8m 00s Hanami - Push-Up Farming Absolutely incredible. I think my only complaint is that I can't look at the pretty flowers while playing! (side note, I think the controls are a bit wonky, some keyboards may not pick up simultaneous left+right shift very well)
Dec 17 03:38:00 30m 00s 2Door Wowww I absolutely love this concept. Even as a musician, it was a bit tough for me at first to identify it just by the sound, so I ended up using the icons for my first win - though for my second playthrough I forced myself to only go by audio. This game is beautifully executed on all fronts. Awesome work! :D
Dec 18 02:10:00 22h 32m Grow a Goldpile Nice! At first I thought this was just another procedural game but the level design is actually really clever. Great graphics & animation too. My only complaint is it's a bit on the slow side, and that plus the moving jelly you have to jump on in the second level made me give up after a few tries :P Still, awesome work!
Dec 18 02:31:00 21m 00s GURU I LOST AND DIDN'T GET TO FACE BOB ROSS, RUINED/10 <br/> <br/>Seriously though, this is awesome. I just wish you didn't start over when you died! Only other issue is that the battles are a bit tedious, but otherwise this is great. Nice work.
Dec 18 02:37:00 6m 00s BIPOLAR Cool concept but pretty tough to control, got stuck near the second checkpoint - it was really hard to not swing into the spikes accidentally. With some more balance this could be awesome!
Dec 18 02:43:00 6m 00s GrowSeedPinball Nice! This is really fun. Great gamefeel with the screenshake &amp; sound effects. Good work! :D
Dec 22 20:59:00 114h 16m Magical Girl Cannon Nice! I always love to see shmups in Ludum Dare. Great graphics &amp; music and it's a lot of fun. Mechanically it's an interesting take on a shmup - the combination of the slowish movement, big hitbox and the visual effects made it a bit hard to dodge shots, but I guess it didn't really matter since I had so much HP. Felt a bit easy to me; generally I would prefer easier dodging but being more fragile like a traditional shmup but maybe that's just my taste. Regardless it was really fun, nice work!
Dec 22 21:25:00 26m 00s OSHIYA! PUSH! Sugoi na!! This is awesome. Love to see more rhythm games here, and the music (and audio in general) is absolutely great. My only complaint is the balance, it seemed basically impossible to get everyone in there, and the controls took some time to get a hang of. Still, it was pretty fun - great work! Omedetou!
Dec 22 21:29:00 4m 00s Capitalist FM This seems like a really awesome concept but I just get the grayed out button after trying to register too :/
Dec 22 23:10:00 1h 41m Abyssal Zone Nice! Super clever puzzles. Definitely thought some were impossible until I had a breakthrough. I think the only issue is that getting the extra pearls was a bit tedious, and one mistake meant resetting which sometimes sent me further back than I thought it would. Otherwise this is awesome, great work.
Dec 22 23:52:00 42m 00s BINDAFFIX struggled with controls
Dec 26 01:49:00 73h 57m NanoBit Really cool concept but yeah, brutally hard. In terms of design, more ways to get smaller would be helpful, since as it stands getting too big is game over except you don't find out until later which feels a bit weird. Regardless this could be really awesome with some tweaking. Nice graphics &amp; music btw. Great work!
Dec 26 02:12:00 23m 00s Melissa - A Game of Choice Damn, this is really really impressive. Obviously great production value on the video, and I love the music &amp; sound design. The main thing I take issue with is that it's obviously not much of a "game of choice" if the only way you can progress is by doing both options. (IMO choosing not to play is not much of a choice.) Making one of those necessary choices extremely violent also comes a bit too close to implying an accusation of the player, like how with torture porn-type movies they say "oh the audience is complicit since they saw the movie!!" well yeah, but the producers had something to do with it too. (not like I necessarily think you're making that point) Regardless it was a really cool experience, and though the story hints were awesome, I would've liked to see them amount to something more. Awesome work.
Dec 26 23:20:00 21h 08m Two Buttons Awesome graphics &amp; style but the gameplay leaves a bit to be desired. The swinging mechanic is cool but movement in general felt a bit weird at times (getting slowed down by pickups for example) and there were some randomly generated bits that just seemed impossible. I also got stopped completely after blocking an enemy one time. Checkpoints would help a lot here too. With some tweaks this could be really fun - nice work.
Dec 26 23:35:00 15m 00s Sumo Twomo Nice! I really like this concept. As others said the controls are a little funky but I would love to play this with controller support. Nice work!
Dec 28 21:07:00 45h 32m LEVEL UP! Nice use of the theme! Pretty fun but could use some variation in the enemies. nice work.
Dec 28 21:31:00 24m 00s RhythmRider Nice! Always love to see rhythm games in ludum dare. The music is great. Pretty fun, though the notes seemed to lag behind the music for me (and it seemed to get worse as the song went on). Nice work though, would love to see more!
Dec 28 21:38:00 7m 00s Parse The Sky Wowww. Absolutely gorgeous and the music is amazing. Wish there was more elaborate gameplay &amp; better connection to the theme but regardless this is awesome. Amazing work!
Dec 30 06:43:00 33h 05m zxgame Nice job getting the moving parts together - controls, AI, etc. The game could definitely use a bit of help on the visual communication side; it took me a few moments to notice the bullets and health bars doing their things. Also, wasn't sure how to go in reverse? Sometimes it seemed to happen randomly. <br/> <br/>After a few tries I learned how to strategize a bit- keeping myself from being overwhelmed by enemies by hiding around corners, etc.
Dec 30 07:37:00 54m 00s Shahid Kamal Ahmad Wow, I can't believe you came up with a word game that is so simple yet so unique! Major kudos, I played this a lot longer than I expected to. It's like pearls before swine in word form- the challenge is mathematically tricking the computer! I found that abusing common suffixes was the best strategy; -s, -es, -ed, -ing, that kind of stuff. <br/> <br/>I'm not sure I'm a fan of the scoring system as it stands. At the very least, add a highest score field! Losing all my progress feels bad, man.
Dec 30 07:44:00 7m 00s Chomp Very solid take on the theme, and nice touch with the mines to keep you on your toes even during late-game.
Dec 30 07:55:00 11m 00s Growth Runner Oh man, when the level sped up, jumping launched me into the lamps! You gotta implement a short jump. Also, the story parts went by so fast I could barely read them. <br/> <br/>Adding the high lamps was a good touch so you couldn't abuse your neck powers. I enjoyed learning the patterns and improving my skill.
Dec 30 08:04:00 9m 00s Spindulum I think going for a "pendulum" feel is a very cool idea, but could use work on its execution. If you want to keep the sort of fast, frenetic feeling, I would increase the size of dots and decrease their spawn rate to allow you to focus on less stuff at a time. <br/> <br/>However, I still had fun getting to level 5! Loved the robot voice and the music!
Dec 30 08:17:00 13m 00s Jump! Shoot! Dive! Super elegant! It's got some great strategy buried inside such a seemingly simple concept. <br/> <br/>One thing I'd love to see is some sort of feedback to help me remember if my next "jump" is my double-jump or fast-fall.
Dec 31 05:03:00 20h 46m Lands of TSR Lore Gorgeous graphics as usual, amazing work there! :D This is really cool. More feedback in combat would be good, mostly it just felt like frantic clicking until the battle ended then assessing the aftermath. Would love to see more of this. Awesome job!
Dec 31 06:21:00 1h 18m Ball Crusher From Neptune Nice! Great use of the themes here. Very fun too. I think my only issue is that the controls are a little touchy, like until I got the hang of it I would accidentally dash or fail to dash when I wanted to. (theme might be working against you here control-wise!) At first I was thinking some sort of leading indicator of where the next light appears would be good, though as I got better my want for this slowly disappeared :) My high score was 31. Great music too. Awesome work! :D
Dec 31 06:36:00 15m 00s Agent Hooker Nice! Really fun, really impressive for a game jam. You definitely nailed the general gamefeel on this one. The only real issue is the difficulty curve honestly. Great work!
Dec 31 06:58:00 22m 00s Hybris Awesome shmup! Really well executed, I love the use of the theme here. My only few nitpicks are that having limited vertical movement made it hard to dodge certain things, and that there was no time to pick up loose powerups once you beat a level. Difficulty was a bit inconsistent (sometimes things got out of control really quickly, other times the level was easy) but I was able to beat it. Also I'm not sure if this was an issue with my laptop keyboard or not but holding down Z didn't fire consistently, so I had to button mash which was annoying. Love the graphics &amp; the general style of everything, and the story. Great job!
Dec 31 23:46:00 16h 48m supesuatakku Nice! Would be better if you could hold down the button to shoot, and if the boss were more obvious, as I couldn't really find it.
Dec 31 23:53:00 7m 00s GrownCuber Cool concept &amp; use of the theme! Interesting challenge to try and wrap my head around the controls. Got to 20 or so before losing - a lot of that was just staying on the same square, so fixing that might help with the difficulty curve a bit. Some more visual stuff in the background to indicate your height would be really cool here too. Nice work! <br/> <br/>Small technical note - AFAIK the pdbs shouldn't be necessary to include in the zip as they're just debug info.
Jan 3 01:09:00 49h 16m Memory Jump Interesting concept though a lot of the time it just feels like trial and error. One thing that might help, if things like higher-up platforms were symmetrical with lower ones there would be less trial and error involved. Also the physics &amp; controls felt a bit awkward at times - the theme might be working against you on the latter. Cool concept though &amp; great polish on everything, nice work.
Jan 3 01:17:00 8m 00s QwertyBee Adorable! Cool concept, though the idea of a typing game where you have to keep moving your hands out of normal position to the arrow keys to move, or only type one-handed, is a bit awkward. (maybe use the shift keys instead?) Still pretty fun though. Nice work!
Jan 3 02:38:00 1h 21m Panball Nice! Clever use of the theme here.
Jan 3 03:53:00 1h 15m Eldritch Trance Combining lovecraftian vibes with rhythm games, two of my favorite things, may be the fastest way into the grotesque multi-chambered eldritch horror of my heart :D It took me some time to figure out how the gameplay related to the rhythm, but once I got it I was hooked. I love how games like this can make you feel like you've learned some bizarre language. Great sound design &amp; graphics too. My main issue with it is that it seemed really difficult to avoid taking damage on certain transitions (left to right for example), so the later levels just felt like a war of attrition rather than an accurate test of skill. (this was using the mouse btw) Also I wish there was some more variety in the audio, like if it progressed over time, and I might prefer some sort of interaction on the beat itself rather than doing something then waiting for the beat, but that's just my preference. Still this was an awesome experience and really fun. Excellent, excellent work. I WANT MORE! /|\( ;,;)/|\
Jan 4 00:18:00 20h 25m UPSQUID First p*ng &amp; n*dhogg, now d*wnwell? Tsk tsk :P <br/> <br/>Seriously though, this game is really fun, though I found it a little bit unintuitive at first to be honest - the snacks exploding seems like it should be a bad thing. Once I got it though, I was hooked. Playing on keyboard, the controls bugged out a bit at times, like I would get stuck pointing to the right and only after hitting right again would left work. Awesome style btw, the graphics and audio are great. My high score was 1311 (82 combo). Nice work!
Jan 4 05:15:00 4h 57m Decay Dynamics Nice! Cool concept and the graphics and audio are awesome. Of course, it would be nice if the gameplay were more elaborate (choosing different kinds of robots for example) and if the menu gameplay was closer to the action so I could appreciate the art more! Still this is awesome, great work.
Jan 4 05:30:00 15m 00s 2 button metroidvania Awesome! Really clever use of the theme here and quite fun too. The only issue I could find is that the amount of enemies in some of the areas is a bit excessive, but it's not too bad since they don't respawn. Nice job on the graphics &amp; audio too!
Jan 5 00:55:00 19h 25m Star Jumper Interesting concept but there's so many ways to get stuck or die that it's a bit frustrating, plus I was hard pressed to find much of anything to interact with. A bit more guidance &amp; less danger would probably help. Still, the idea of jumping between planets to solve puzzles is really cool, nice job!
Jan 5 01:03:00 8m 00s Ludum Deathray Nice writing but the interface is pretty hard to parse right off the bat, lots of icons that are hard to figure out what they mean. A tutorial would really help here.
Jan 5 01:10:00 7m 00s Scat Attack Pretty fun! Gameplay is good though it seems like it's hard to avoid damage from the ranged enemies sometimes. One weird thing is that my controller controlled the cursor on the main menu rather than the mouse which threw me off. Perhaps if you polished this one a bit it could be even more solid :P
Jan 5 01:16:00 6m 00s All The Crystals Cool interpretation of the theme. It felt good to grow a really big stack of crystals! <br/> <br/>It wasn't totally clear to me what the different crystal tiles meant. Sometimes a "big" patch only grew me two crystals, while a "small" one grew huge!
Jan 5 01:16:00 0s Cityblock Cool concept! It was a bit hard to tell what was going on at first, but still fun. It seemed like if I left spaces, they wouldn't hurt me until significantly later? I guess having to plan way ahead is a good metaphor for city planning :P My high score was 4350. Nice work!
Jan 5 01:25:00 9m 00s JellyPirates I kept jumping my own pirates to their doom, haha! I think I would have preferred to be able to control my pirate better in mid-air, even if that's a bit unrealistic. <br/> <br/>Really nice job implementing the physics, and I love the music!
Jan 5 01:28:00 3m 00s StarNinja vs SpaceHydra Nice! I really like this idea. The timing of the double jump and reflection are pretty hard to get the hang of though, so I found it pretty difficult. With some tweaking this could be really fun.
Jan 5 01:35:00 7m 00s Crane to Freedom Impressive physics in this one! I agree with other players that waiting for the timer felt tedious. Maybe the "down" arrow simply triggers an automatic grab sequence, rather than controlling exactly how much slack you let out. This would mirror how real-life claw games work.
Jan 5 01:36:00 1m 00s InfiniGrow Interesting concept, though really tough. Would be much improved if there were a gentler difficulty progression at the beginning. Minor bug: if you're holding jump when you land, you immediately jump again, which caused a couple deaths for me (most platformers don't act like this AFAIK). I really like how the music builds up when you grow; we actually did something similar on our game. Nice work!
Jan 5 01:45:00 9m 00s The cursed Queen of Exobia Cool! This is a great concept, and great mood as well. For some reason it took me a while to get the hang of the controls (gamepad controls would be awesome - imagine free aim of the spear with the right stick!); also the collision seemed a bit wonky at times, like I would die when I wasn't quite touching the black. There's also very little time to react when a new eye appears. If you tweaked some of this stuff this would be really fun. I love the sound design too. Great work!
Jan 5 01:54:00 9m 00s Parcube Nice! The concept of changing controls is really cool and a nice use of the theme. The fact that platforms don't carry you is pretty frustrating though, then it got really hard so I didn't get much past that part :P Would like to see this with a bit of a smoother difficult progression. Nice work.
Jan 5 02:04:00 10m 00s Harvest Dues This game has some nice strategy and depth! I especially enjoyed the various levels of "forgiveness" the plants had. Well done!