calmkai 2015-12-15 04:05
Don't get the game
Foon → Ludum Dare Explorer → LD34 → Jump! Shoot! Dive!
By wandermayer
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 369 | 3.29 | ||
| Humor | 486 | 2.69 | ||
| Innovation | 551 | 3.10 | ||
| Theme | 712 | 3.45 | ||
| Mood | 738 | 2.94 | ||
| Overall | 757 | 3.05 | ||
| Graphics | 818 | 2.81 | ||
| Fun | 879 | 2.67 | ||
| Coolness | 1857 | 36 |
Don't get the game
Everything worked together to complement the theme. Really dug the music, font, and background. Dust particles were neat as well.
@CalmKai Any particular reason why?
OS/X link has expired.
ya link has expired
Windows link has also expired
Really fun to play! I love the cinematic intro.
Good and simple two player game. But you should make a bigger text of how to play
Super elegant! It's got some great strategy buried inside such a seemingly simple concept.
One thing I'd love to see is some sort of feedback to help me remember if my next "jump" is my double-jump or fast-fall.
I really liked the audio and visual design!
I enjoy the aesthetic, the absurdity, and the dive-kick-ness of the game design, but the gameplay/execution is a little too spare for my taste. I think I'd like less-floaty jump physics/animation (perhaps this could vary between characters?), or more precision in control (e.g. hold to jump higher and release jump to start rapidly decelerating, or allow ~10+ jumps as long as you have upward velocity, and dash down only if you're falling). Likewise, more visual feedback about your current state (e.g. whether you can fire, whether you will dive or jump) might improve initial playability & look nice to boot.