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Feedback comments for LD35
radmars's games and stats for all events →
| Timestamp | Since previous | Game | radmars's comment |
|---|---|---|---|
| Apr 24 04:19:00 | Shapeshifters | There's a little jank and I was able to worm my way through a wall after getting stuck, but that said there was a little story there that I found compelling and the shape powers was pretty neat! Nice job! | |
| Apr 24 04:22:00 | 3m 00s | Hunter & Fox | Really nice! Pretty difficult but that could just be me being inept at the controls. The atmosphere and mechanics were really solid! |
| Apr 26 01:28:00 | 45h 06m | Dovetail | Cool but really difficult! The fact that the controls are a bit slide-y and that you're discouraged from being small made it really tough at the beginning. Still, pretty fun once I got the hang of it. My high score was 35. Ran fine on my machine btw. |
| Apr 26 01:41:00 | 13m 00s | The Outsider | Cool concept! Navigating the maze with the explanation makes sense but it would be nice if that stuff were easier to figure out in-game. (like the firewall killing you, I wasn't sure what was happening the first time that killed me) This could definitely be cool with some tweaks. Nice work. |
| Apr 26 01:54:00 | 13m 00s | JaJa's Bizarre Transformer | Awesome! I love the bouncing bullets mechanic. Felt really good to play, although on controller I couldn't stop transforming and movement on keyboard was a bit laggy. Would have liked to see some more variation in the enemies, or some way to make the bouncing bullets work more in your favor. Still a ton of fun. Great work! |
| Apr 29 16:57:00 | 87h 03m | Just Roll With It | Liked the wireframe background indicating movement. Wish the puzzles were a bit more difficult. |
| Apr 29 17:05:00 | 8m 00s | Go On A Journey | Like the music. Voice acting is a bit overdone (obviously intentionally) but would benefit from being toned down a bit. Music overpowers voice if you activate the tutorial. Control scheme is a bit clumsy as it requires three hands (or at least one super-dexterous one): one for mouse, one for wasd, one for controlling the wand. <br/> <br/>Might make sense to have shift held down all the time by default, and use mouse buttons to control the shape/shoot. Maybe left button shoots, right cycles among objects? |
| Apr 29 17:19:00 | 14m 00s | The Great Biohazard Escape | Needs a better indicator for switching screens. Took me a while before I realized it was even an option. |
| May 2 02:11:00 | 56h 52m | SEMILUCID | Nice! I like the weird, bizarre style. Probably could use to have shorter levels & some way to locate remaining pickups, feels a little bit tedious & random as is. Still pretty engaging. Nice work! |
| May 5 02:27:00 | 72h 16m | 2ShiftDrift | Awesome! This is really fun. I found it a bit easy what with the forgiving hitboxes & amount of life you have, but it was still really engaging. Great graphics & music btw. Nice work! :D |
| May 6 02:08:00 | 23h 41m | Altered Beard | Awesome!! (damn somebody already made the "rise from your face" joke!) I love this style. It's pretty difficult and the controls could use some polish (a separate jump button would be nice, and your movespeed seems to be a bit fast for how big you are relative to the screen) but the gameplay is solid. Would love to see more of this. Nice work! |
| May 6 02:45:00 | 37m 00s | Nyamo's Adventure | Yes!! I always get excited when I see you've entered the jam. Music is awesome and the game is gorgeous. You really nailed the gamefeel too, the combination of the player animation, sound and movement makes the game just plain fun to play. Clever level design; it was nonlinear enough to stretch my brain but still fun to explore. Amazing work!! :D |
| May 7 20:15:00 | 41h 30m | SPELLDOWN! | Awesome concept! Graphics are really great too. Would be nice if there were more variety in what you had to draw, also some more feedback would be helpful - it wasn't clear how close you actually had to be. Still fun, nice work. |
| May 7 20:22:00 | 7m 00s | The Great Leap | Great vibe! Controls could maybe use some tweaking, the combination of slow movespeed, high jump and lack of air control just felt weird to me. The fact that the difficulty was pretty tough at first didn't help in getting used to this. Still, great mood & atmosphere, and this would be pretty fun with some tweaks. Nice work. |
| May 7 20:34:00 | 12m 00s | 2045 Henkei no Densetsu | Nice, our games really are similar :D Awesome graphics and music and it's really fun. I think my only complaints are that the vertical scrolling doesn't move with you enough and some enemies are just too inconvenient to kill (since you can only shoot up), like if they're behind an obstacle. Still the gameplay is solid. You should totally add a dodge roll :P Awesome work! |
| May 7 20:35:00 | 1m 00s | Just a Human Person | Faster movement would be nice. Immediate feedback upon being discovered rather than freezing in place and slowly raising arms would also be helpful, as getting discovered the first time is a bit confusing. Maybe a sound effect as well? <br/> <br/>I'd also avoid using all caps and repeated exclamation marks in the instructions. |
| May 7 20:43:00 | 8m 00s | Galaxy Survivor | Score counter that displays during the game instead of just upon completion would be nice. I don't know if putting up shields and ramming asteroids is helping, hurting, or having no effect on my score. Music doesn't loop cleanly. From a game balance perspective, the shield feels too powerful. I got a score of 8621 by just staying in place and toggling it. Perhaps absorbing asteroids should cost energy, or the largest asteroids shouldn't be absorbable? As things stand I never see a reason to go into the blue form. |
| May 7 20:56:00 | 13m 00s | Shift It | I'd probably get rid of the shape toggle button (space) since q-r are more precise controls, making space a bit of a trap and complicating the game. A little reminder at the bottom of the screen of the four shapes in qwer order would be nice as a reference for this. <br/> <br/>More of a visual indicator of level progression, such as changing background color, would be nice. <br/> <br/>The "collect" sound effects were a bit grating to me after a while, but I did play until level 11. I also think the game could afford to be a bit more difficult, as I survived for a good 30 seconds or so on pooled health at that point after I stopped controlling the game. |
| May 7 20:57:00 | 1m 00s | Mahou Shoujo Elly | Great concept! Really clever gameplay & level design here. The first level was a bit tough to figure out at first, maybe some sort of tutorial level would help new players. Otherwise the difficulty curve was pretty smooth and pretty much all of the levels were a nice challenge to figure out. Great work! |
| May 7 21:05:00 | 8m 00s | Drunk'n nuts | Great graphics and sound. Animations are pretty top-notch, but the game itself is clearly quite incomplete. Might recommend doing more work on the game code itself with placeholder assets in the future if possible. |
| May 7 21:14:00 | 9m 00s | Speed Rally | Like the graphics and the puns. Hate the teleporting obstacle: it would sometimes appear directly on top of me while I was in the middle of an intersection. I could also collide with it from a distance, causing aggravation. Finally, there is NO ESCAPE from the obstacle of DOOM once you have collided with it. It will drain all of your lives, and your hope as well. As things stand probably best to just throw out the "lives" system altogether. |
| May 7 21:18:00 | 4m 00s | ShapeShifter | Pretty cool concept though it was a bit easy at first, like you could stand to introduce the colors concept earlier. More mechanics or something like a time limit could make things more interesting too. Nice work. |
| May 7 21:22:00 | 4m 00s | Shaper | Was confused by what I was supposed to do in the game. Ultimately came to the conclusion that "pink is good and green is bad." Still don't understand the movement beyond "mash the arrow in the direction you want to travel." |
| May 7 21:32:00 | 10m 00s | SharpShifter : Buckle Up, Britches! | Enjoyed the music. Encountered a weird bug where hitting the punch button would freeze the game, and unfreeze when released. If you were holding a direction, you would teleport as if you were moving in that direction the entire time, though enemies would stay still. While it was amusing to go all Nightcrawler-bear-form, it regrettably left me with no way to attack and I eventually let myself get shanked. |
| May 7 21:33:00 | 1m 00s | Dark Light Shine | Pretty cool concept, though the combination of low rate of fire in most forms, the camera position and low movement speed/sensitivity makes it pretty difficult to hit anything. (note how in a game like starfox, you move & shoot relatively quickly, plus the targeting reticle has a second level to it to denote depth.) With some tweaks like that this could be pretty fun! |
| May 7 21:42:00 | 9m 00s | Shape Invaders | Having the enemies despawn immediately upon receiving fatal damage rather than lingering for nearly a second would make the game feel more responsive. Would also be nice to have a death animation rather than a hard "cut-to-black." <br/> <br/>There also seems to be a significant bug where game state (score, enemy speed) doesn't reset when the game is restarted after a loss. |
| May 7 21:59:00 | 17m 00s | Shift the shape | Enjoyed the game. Never found the need for the triangle shape, though. |
| May 8 17:43:00 | 19h 44m | WolfBit | Nice! Great style & concept. Still a bit confused about the mechanics though, is running away really the only thing you can do? Shouldn't I be able to eat people if I'm a horrific beast? :P Also you seem to be slower than the people when you're in human form which makes it actually impossible to get away. Still, pretty fun. Nice work! |
| May 8 17:45:00 | 2m 00s | SpaceShifters | Got stuck on the title screen, couldn't seem to hit play? |
| May 8 18:07:00 | 22m 00s | Shifting Dungeons | Nice! I like the strategic superhot-style gameplay, though it felt pretty easy & a bit slow since you could just spam shots to block enemy shots and the enemies were a bit bullet spongy. Had the same bug where I didn't get any powerups before the boss room. Pretty cool though, nice work! |
| May 9 03:42:00 | 9h 35m | Escaping Darkness | I like the variety of things to do but the controls could use some tweaking. Nice work, keep it up! |
| May 9 03:51:00 | 9m 00s | Ogre Time! | Good thing I have that voice telling me that it's ogre time, otherwise I would have no idea that it's perpetually ogre time, now and forever. :P <br/> <br/>I like the graphical style, controls could obviously use some tweaking but there is cool stuff here. Nice work! |
| May 9 04:08:00 | 17m 00s | Pedro Custodio and Fynn Levy's 'The Year I Died, 1997': A VR Experience | Couldn't install it on my HTC One M9 for some reason, just says "app not installed" when I try. :( |
| May 9 04:12:00 | 4m 00s | Crystal Cry | Couldn't install it on my HTC One M9 for some reason, just says "app not installed" when I try. :( |
| May 9 04:26:00 | 14m 00s | Speed Blox VR | Really cool concept! Took some getting used to it but it's certainly fun. The speed was a bit high in parts so it felt like I had to jerk my neck around a bit to get the blocks in place which is a little scary :P Maybe making the blocks/distances smaller (or an FOV tweak?) would help there. My high score was 18. Nice work! |
| May 9 23:51:00 | 19h 25m | Fuck you it's the same thing as last year | Nailed it. |
| May 9 23:56:00 | 5m 00s | The Amazing Adventures of Rat Man | Camera & physics could use some tweaking but this is pretty solid! Nice audio. Seemingly got stuck & couldn't restart when I got caught a 3rd time though. |
| May 10 00:02:00 | 6m 00s | Shape Shift | Definitely difficult! The speed reduction in the easy version helps but it's still pretty unforgiving since you always die in one hit. Still found it pretty fun to explore though, I kind of enjoyed the challenge of dealing with the original speed. Nice work, keep it up! |