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radmars

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TimestampSince previousGameradmars's comment
Dec 14 03:25:00 Mimonauta Wow! This concept is awesome. The controls were a bit difficult to grasp at first, but once I got the hang of it it was really fun! The puzzle/level design is really clever, especially how the environment seamlessly changes. The graphics & music set the tone really well too. I think the only things to improve upon would be to add some sort of tutorial/explanation of the controls, and make the fire-lines a bit more obvious (it took a few deaths for me to figure out what was happening). Also I beat the game without really realizing what I did on the last room. Still, this game was awesome to play. Would love to see more of this, great work! :D
Dec 14 04:18:00 53m 00s monoCAMERAl Haha, this concept is awesome! This was a lot of fun to play, with the ink mechanics &amp; time limit adding a nice amount of challenge. When seeing my pictures at the end, I was surprised at how they actually sort of resembled the photos! :D The writing is really great too. <br/> <br/>It wasn't quite clear how the grading worked; there were a couple pictures where I thought I did well but didn't get graded well and vice versa. Also, the difficulty of the pictures was pretty wildly variable, though it was hilarious to fail miserably at trying to recreate a renaissance painting in ImpInkScape. I kind of wish this had wacom/tablet/pressure sensitivity support! <br/> <br/>Couple small bugs I found: the text was occasionally misaligned/offscreen, and when I refreshed the page to play again the game never seemed to end, I just kept getting new pictures. (was playing in Firefox 50, btw.)
Dec 16 03:42:00 47h 24m Cancelled Refuge Wow! Clever use of the theme and the execution is excellent - the graphics and music are fantastic. Super fun to play too, the gamefeel is really good. I guess my only complain is that the electric guy is maybe a little overpowered :P Awesome work!
Dec 16 04:19:00 37m 00s Sneaking and Squeaking Adorable! The scenario/writing is really great, especially the text notes. Nice use of the theme too, I really liked how you could see basically the whole room at once, with little diversions here and there. Great music &amp; sound design as well. My only real issues were that the platforming is a bit finicky (lots of times where I thought I hit jump but still fell off of a block) and the lack of a checkpoint after the fans was a bit frustrating. Still fun enough to finish, with 48 (!) deaths. Nice work!
Dec 17 03:57:00 23h 38m Battle Dads Nice presentation, the graphics and audio are really good. Pretty fun though IMO the gamefeel could use some work - it seemed strange that the machine gun fire passed through enemies sometimes? Collision just seemed really inconsistent - some big laser hits I expected to be hard weren't and it was kind of hard to figure out if I was doing damage or not. Also the penalty mechanic took me a little while to figure out. Some tweaks to the collision/feedback would go a long way. This definitely has potential, nice work!
Dec 17 21:03:00 17h 06m Lock and reload Cool! I love the atmosphere - the sound design is really great. The combination puzzle was pretty obtuse, I didn't make the leap from the note clues to the objects - making those connections a bit more obvious might help. Would love to see the story more fleshed out. Great work!
Dec 17 21:23:00 20m 00s Obelisk Awesome! The presentation is really solid, great graphics, great use of music, and the writing is really evocative. (Though you should have opted out of the audio category for using 3rd-party music.) The gameplay does get a little stale with only one type of enemy, and some of the movement (slow acceleration, movement on attack) felt a little weird to me, but it was still pretty fun to play. The hookshot was a cool mechanic but I would've liked to see more opportunities to use it meaningfully aside from that one level.
Dec 17 21:40:00 17m 00s Ludum Dare: The Game Yay I made a rhythm game! :D Gameplay was pretty straightforward but it worked and was surprisingly fun - got 69 on a rhythm game and 97 on an arcade game. I loved the site crashing too, that was a nice touch. The music and sound were great as well. I can't imagine how meta it must have been for you to manage your time while making a time management game :P Great work!
Dec 17 22:00:00 20m 00s Keep Working! Nice, I always like to see games that are a bit unconventional. The typing being really rote made sense conceptually but I think it would've been cool to see the letters spell out something related to the story. Writing-wise, I did think the octopus bit was a little heavy-handed but it still worked. Nice job!
Dec 18 19:57:00 21h 57m Final Boss Pretty cool presentation but the controls are a bit clunky and the game seems impossibly difficult. I also had a crash when getting attacked. Not a fan of the death cutscene either.
Dec 18 20:13:00 16m 00s Ilirium Orb Cool! Really great graphics and sound. Controls are a little bit clunky but once I got used to them it was fun. (having heal &amp; placing a new turret on separate buttons might help, that was what tripped me up the most) Balance-wise, it was pretty hard at the beginning, but after a few deaths I was able to cruise through pretty easily - beat it on my third attempt. Nice work!
Dec 18 20:32:00 19m 00s Hotel One Room Nice! Really well executed management game, really scratches that simtower itch :P It was fun to try to figure out the mechanics on my own, but some tooltips on the build icons might help for showing costs and what the different rooms do. Wasn't sure what the sound stat was for, but I guess people didn't mind. Great work!
Dec 19 23:13:00 26h 41m CatChaseZero Nice! The art and sound are really great. Pretty fun though straightforward, some other mechanics might have been cool since with the way stamina worked I could just hold down space the entire time. Introducing the enemies earlier might help too, I only saw one green one and never saw any purple. Loved the intro too. Nice work!
Dec 19 23:25:00 12m 00s METALhaven Really interesting concept! The tutorial was good but a lot of information to take in all at once, might be cool if it was more gradual/integrated with the gameplay. Was pretty fun to try to prioritize what to fix, but some things were hard to see (like the blue text &amp; damaged walls) which made things difficult. My score was 1412.2. Nice work!
Dec 19 23:45:00 20m 00s Unwelcome Nice use of the theme! Story was pretty funny though I couldn't figure out how to replace the board (?) At that point there were way too many enemies to deal with. Still it was a cool experience, nice work.
Dec 21 21:25:00 45h 40m Cute Reign Wow! Solid writing and the ending I got (good ending?) was really really great. Kind of a punch in the gut, but an enjoyable one :P The art style is really well executed though the backgrounds are a bit busy. Nice choice of music too. Awesome work!
Dec 22 01:01:00 3h 36m Cloud Chaser Pretty cool experience, the controls of course took some getting used to but it was pretty fun once I figured out a good way of controlling the ship. The game was pretty impenetrable without the instructions, some more clearer directions in-game would probably help a lot. Obviously I understand if there was stuff you wanted to implement but ran out of time to :) Would love to see this with some more structure. (Also it seems like there's lots of gameplay potential with manipulating the ship in order to move objects around on the bridge) Graphics &amp; music created an awesome vibe too. Nice work!
Dec 25 04:44:00 75h 43m Room of Shadows Cool concept but yeah, definitely pretty hard. Some variation in weapons/attacks would be cool. Keep it up!
Dec 25 05:01:00 17m 00s spring cleaning Haha, nice! Graphics are really great (though I maybe would've liked to see the game at 2x scaling) and the music &amp; sound effects were awesome too, I love the style. One minor gameplay issue I had was that at first I didn't realize I had to go back to base to finish the day, but that's obvious in retrospect. I was wondering if this was just gonna be a meditation on the repetitive life of a roomba, and then... though honestly I would've preferred the meta-stuff to start a little earlier, at least for this LD format. One day I wish to get a shoutout on a 0x01010111 game! Gave up after day 35 :P Nice work!
Dec 25 05:27:00 26m 00s Heavens Inc. Pretty cool but a lot of the results seemed a bit random - even if I did something that seemed like it would save people, I still lost population. Had two playthroughs that both ended in 0 population.
Dec 26 01:37:00 20h 10m levelone This is awesome! I love the creepy soundtrack, the following eyes, the "story"... perfect use of the theme too. Only issue is that the controls aren't great (which makes the platforming more difficult than it should be) but that's not a huge deal. One of the best entries I've seen so far. Excellent work!
Dec 26 01:59:00 22m 00s Utility Station OR-152 Nice! Pretty impressive amount of features for a simulation game like this. Did 4 ships then it seemed like I saw everything there was to see. Nice work!
Dec 26 02:03:00 4m 00s Toxic Waste Cool but pretty difficult, it seemed like I just didn't have enough DPS to kill the enemies faster than they spawned. Would be nice if you could hold down left click to fire continually. I like the bullet hell vibe though. Good work!
Dec 26 04:29:00 2h 26m Quest of the Wizard Really cool concept but hard! I kept respawning with low health which made combat basically impossible. The jumping on the door mechanic is interesting but something a bit more intuitive might be nice (took me a while to figure out) - the concept has tons of potential. Great soundtrack/SFX too btw. I didn't want to kill the goblins since they sounded so adorable :P Would love to see this with some more polish, this definitely could be a great full game. Nice work!
Dec 26 04:53:00 24m 00s Out of Sight Great use of the theme &amp; awesome concept! Graphics are great too. Pretty difficult though, couldn't figure out what to do with the cans which was frustrating. A gradual introduction of mechanics/better difficulty curve would help a lot here. Still it was fun, nice work!
Dec 26 05:14:00 21m 00s Void Inc. Really cool! I like the sort of experimental vibe, both in terms of the abstract-ness of the game and how the player learns the game. Some of the cause/effect wasn't clear though, like I couldn't figure out what caused my population to increase, and I wasn't sure what the tree did. The fact that attacking cats just went in random directions and died instead of focusing down single enemies was a bit frustrating too. Still it was fun to experiment and try to figure out the mechanics and boundaries of the game. I liked the vibe of the music too. Nice work!
Dec 26 21:18:00 16h 04m Dethroned Awesome! The concept is cool and the execution is really solid - great graphics and music. Gameplay gets a bit stale after a while but is still surprisingly fun and addictive. <br/> <br/>As others have said, the defense timing felt a bit inconsistent - sometimes it wasn't clear whether I ran out of time or what, the default time to defend seems pretty short. An indicator of time remaining might help here. To be clear, I didn't think it was too too difficult, it just seems like it needs more feedback. I couldn't tell if dex upgraded that time; if so, personally I'm not crazy about upgrades that make the direct gameplay mechanics strictly easier but YMMV. Timing-wise, I would love if the attacks were directly linked to your input too, felt a little disconnected as-is. <br/> <br/>Another small frustration was that it was unsatisfying to kill an enemy in the middle of a combo - it would be awesome if I could continue the combo and get bonus overkill essence or something like that :D <br/> <br/>Some more polish would go a long way here and make this game really great - despite the issues it was still a lot of fun and clearly has a ton of potential. Awesome work!
Dec 26 21:47:00 29m 00s Horror Hotel - Room #13 Nice progression of clues, but the clock puzzle is a bit too ambiguous to figure out easily - I had assumed that one of them wasn't necessary, since most clocks don't have 4 hands and there were only 6 digits (2 per hand) for the passcode. Nice tutorial intro too, but going back and forth between mouse &amp; keyboard was a bit awkward. Still a pretty well executed puzzle game, nice work.
Dec 26 22:35:00 48m 00s DEBOI-OPPAI Cool concept, but the controls are a bit awkward - it seems to be moving on a grid, which doesn't feel a good as moving freely. I liked the typing bit but the hacking screen would come up really quickly and unexpectedly, so as I was holding down the arrow key to continue moving, suddenly that arrow key input would register as a wrong typed character. Some sort of transition screen here might help.
Dec 26 22:42:00 7m 00s Track Talk Awesome concept! I like the idea of the waveforms as attacks, but I couldn't really figure out the strategy of it (like what effect the height really has), and enemy attacks seemed way too fast to be able to preempt or defend against them. Mashing randomly seemed to be an effective strategy :P I really liked the dynamic music too, and the 2.5D graphics are a great look. Nice work!
Dec 26 23:10:00 28m 00s I'm no shut-in Wow, great mood &amp; use of the theme! Very well done story &amp; writing, although the backstory told by the flamingo maybe could've been done a bit more subtly or gradually. Still really enjoyable to experience. Loved the "jumpscare" too :P Nice work!
Dec 27 23:05:00 23h 55m Just pick a number Wow! Really, really amazing concept. Great use of the theme too. I love how the later questions with comparisons to other players add an extra layer of mindgaming to it. Nice work!
Jan 2 22:17:00 143h 12m Super Battle Cycle Awesome! I really love this concept - it reminds me of a really fun japanese freeware game called Pendulumania which had a similar swinging mechanic. It was a bit weird with the enemies being faster than you at first, but once you get the boost the game feels really great. Combat was fun although it felt a bit cramped, I wonder if bigger arenas/a more zoomed out view might help a bit. Would love to see more of this, nice work!
Jan 2 22:46:00 29m 00s Decade Cool! I like how food is running out at the start, adds some nice tension. Balance might need some work though, by about 40% progress I was able to get sustainable production without needing to upgrade the sabatier or solar cells, so it was just a waiting game at that point. Maybe that's the point though :P Nice work!
Jan 2 23:57:00 1h 11m The Library Awesome! I love rhythm games of course :D Really solid and fun, and the music is really great, nice work there. The only real issue in the jam version is the lack of feedback, but that was fixed pretty well in the post version. (same goes for reading the next page) Some of the notes didn't quite match up with the music but that was pretty rare. I thought the difficulty was fine although I imagine it might be a bit hard for some people. Another small improvement might be to add gamepad support - some keyboards don't play nicely with simultaneous input on keys like up+down, although mine didn't have any issues. Graphics are great as well. All in all a really fun entry, awesome work!
Jan 3 00:07:00 10m 00s Behold Our Dark Science Great vibe! I love the music. Not much to do but I still enjoyed exploring it. Nice work!
Jan 3 00:14:00 7m 00s Pressure Wow - just an awesome experience. Not sure what it means but I liked it! Loved the music too. Nice work!