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Feedback comments for LD33
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| Timestamp | Since previous | Game | daveh's comment |
|---|---|---|---|
| Aug 24 17:10:00 | BOoOo!! | The "Ahha!" sound was adorable. Could easily imagine this developing in a full scare-em-up game. | |
| Aug 24 18:07:00 | 57m 00s | The Greater Good | -810 You are the monster! Oops. |
| Aug 24 18:15:00 | 8m 00s | Hydro Carbon | I could smash those hippies boats and kill those devil-beasts all day. I thought this was a really nice twist on the theme. |
| Aug 24 19:51:00 | 1h 36m | Kraken Skulls | I gave this a straight sweep of 5 stars. Loved it. <br/> <br/>Keyboard controls weren't working for me, but controller was fine. Obviously best with a controller anyway - it's quite challenging to move both tentacles! |
| Aug 24 20:13:00 | 22m 00s | Murderers | Really liked the teleport/mirage ability on the second character. Are the vampires in love? I like to imagine they are. :-) |
| Aug 24 20:22:00 | 9m 00s | Fangs | You managed to get a lot of atmosphere in to this. Speeding up behind a human and then sucking his blood was extremely satisfying too. Works really well - the mechanics are the vampire game I want! |
| Aug 24 20:25:00 | 3m 00s | Underbed Monster | Lovely graphics. Really charming and good use of the theme. |
| Aug 24 20:37:00 | 12m 00s | You need a Hug | Loved your voice-over. I really liked the mechanic of spending score to jump, makes for a nice trade-off when cornered. My skills let me down on Story and Hard, but at least I found love on Easy and Medium. ;-) |
| Aug 24 20:44:00 | 7m 00s | RAMPAGE | Worked fine for me. I liked that you had multiple monsters to play as and thought your use of the theme was good. |
| Aug 24 20:50:00 | 6m 00s | The Monster Inside | Best experienced with headphones is definitely true. The audio was brilliant and really took the mood to the next level. The distorted voice-over was really creepy (in a good way!) <br/> <br/>The machanics are solid and you're still having fun even when you get enraged because it just feels so intense. Loved this, great work! |
| Aug 24 21:02:00 | 12m 00s | Beats of Nightmare | This game has a lot of style. The audio is great and works well with the cool shadows: having you be chasing the light was a really nice idea. I'm terrible at this kind of game but kept trying because I wanted to see my name on the scoreboard. ;-) |
| Aug 24 21:10:00 | 8m 00s | Detonate | Excellent game. Loved the gravity, it worked flawlessly. You used the theme really well: nothing is more monstrous than destroying entire galaxies. Really solid graphics and art-style. |
| Aug 24 21:19:00 | 9m 00s | Island Terror | Usually people don't like tank controls, but I think they worked well here, it made for nice fluid movement. |
| Aug 24 21:30:00 | 11m 00s | Minotaur | Nice entry. Smashing walls to avoid fireballs sometimes was good. I laughed when I read "MAKE THEM PAY" scrawled across the hallway. :-) <br/> <br/>Hit the same error as above on the same level when there was one human left. |
| Aug 24 21:34:00 | 4m 00s | Dungeon Dweller | The artwork is better than you give yourself credit for. The level generation seems solid. |
| Aug 24 21:40:00 | 6m 00s | p good | I got a crash when I walked up the stairs, but I assume that was the end anyway? <br/> <br/>Great animation work. Leaving the art uncoloured gave it a sense of atmosphere. The message in the game was a nice take on the theme. |
| Aug 24 21:53:00 | 13m 00s | Monster House | Great game and very complete. The art is excellent and the mechanics is robust. |
| Aug 24 22:02:00 | 9m 00s | You are Awake | Great sound effects and you convey a lot of atmosphere with colour and pacing of the text. |
| Aug 24 22:11:00 | 9m 00s | Bear fury | Why are they running in to the houses? I only want to hug them, I swear! ;-) <br/> <br/>It was satisfying to chase the humans and devour them. It felt nice and fast. |
| Aug 24 22:18:00 | 7m 00s | Sea Monster | I like the look of the sea monster. It works well and looks great when there are tons of divers and bombs. |
| Aug 24 22:32:00 | 14m 00s | Loopholes | The laws, clients and crimes were all so bizarre. It was funny though. :) I can see what you were going for and it's a solid idea. |
| Aug 24 22:45:00 | 13m 00s | Free Medusa | Excellent mechanic! You've got a good bunch of levels in here too. Very good work and excellent use of the theme. |
| Aug 24 22:59:00 | 14m 00s | Shadow Creature | Solid idea. Lots of variety of encounters. It was enjoyable to progress and get stronger. The blink mechanic was important in surviving encounters with larger mobs. |
| Aug 24 23:08:00 | 9m 00s | Cursed Monster Baby | Loving the trade-off between picking a power and a curse - makes a lot of sense with the theme. Especially nice that you can pick just one or multiple. The graphics are good and the procedural levels make it fun to keep retrying. Great work. |
| Aug 25 01:14:00 | 2h 06m | Star Savior | It needed to be faster. I liked using other ships as cover from projectiles - devilish. |
| Aug 25 01:30:00 | 16m 00s | Eurthamon | Did I just get captured in a Pokéball? :-O <br/> <br/>I loved playing this. It's just so charming! The art-style is beautiful and evocative. Your background music really sets the mood. The attack animation was playful and that made me care about the monster even though he was an indiscriminate killer. Just about everything was adorable. Feels, so many feels. |
| Aug 25 01:35:00 | 5m 00s | Where is my Hat? | I love how once you get the hat back, if you smash more buildings he still gets up set but then a second or two later is back to being super happy about having his hat. It's a charming game and the graphics a really nice. |
| Aug 25 01:44:00 | 9m 00s | Monster Free | Eating skiers was fun. I really liked the animations for eating and falling on the bananas and stones. At first I thought there was no way I'd trip on a banana or walk in to a stone, but the skiers dodge so quickly that it's easy to be fooled in to losing a life. |
| Aug 25 01:55:00 | 11m 00s | Possessive | Great graphics and visual style, same goes for the audio. The mechanic is creative and fun to use and I think fits the theme nicely. It's a pretty difficult game. |
| Aug 25 02:05:00 | 10m 00s | Haunt | Really like the concept. Same problem with the size of area a click is registered in, but otherwise the mechanic is a good one. Fits the theme really well. |
| Aug 25 02:15:00 | 10m 00s | Scare them... But don't get caught! | Major props for doing a 3D game. The mood was great and it fit the theme well. I had fun with it. |
| Aug 25 02:32:00 | 17m 00s | SPACE JUNK | I love how it starts out super easy because you're so OP, but they keep coming and taking out your weapons one by one. Then you're left with one weapon at an awkward angle and you're huge so dodging is almost impossible, then it's suddenly super hard. Excellent! <br/> <br/>Fantastic take on the theme, really funny intro, gorgeous art-style, good music, a true all rounder. Also loved how the managed to have the ship look cool even though it was generated. |
| Aug 25 02:42:00 | 10m 00s | Dive Demon Dive | Really enjoyed it. Liked how it built up to facing enemies that were the same as yourself. Wasn't sure that last room was possible for a while, but I figured it out. Great art style as well. |
| Aug 25 04:01:00 | 1h 19m | Sefivn | I like how your skill set is limited, so how you spread your stats affects which skills are useful. Then it's a game of getting rid of those less effective skills while still using the effective ones to win the fights before you die. If you end up with too many ineffective skills you lose. Spreading out the stats too evenly seems to result in you being too weak, which is good because it balances well and creates the challenge. I like the graphics and sound too. Good stuff. |
| Aug 25 04:16:00 | 15m 00s | YOU are the monster... not ME! | I kept getting in to the same position with 2 blocks diagonal as the comment above. I think I was misunderstanding something though? I like the idea of transforming the enemies to be on your side. |
| Aug 25 04:30:00 | 14m 00s | The Bed Was Cold | Amazing work. It's so atmospheric owing to the excellent audio and graphics. Very impressed with how polished it is. A great take on the theme. |
| Aug 25 04:50:00 | 20m 00s | The Legend of Monsters | Excellent. The mechanics are pretty innovative and the writing is funny. It's super impressive for 48h of work too, there's a lot to this game. Well done. |
| Aug 25 04:58:00 | 8m 00s | Empowered Darkness | This is a really solid take on the theme. At least I managed to stop Jon Snow from getting the gold even if the guy after him took it. ;-) |
| Aug 25 05:03:00 | 5m 00s | Rampage Monster | Nice trippy graphics. Played it on PC and I can feel the carpel tunnel coming on from all the clicking mayhem! :-) <br/> <br/>A score or timer would be nice to judge if I'm doing better or worse each time. |
| Aug 25 05:12:00 | 9m 00s | Monstory | It's a neat idea! If you trimmed the hashtags from the string then people could enter single words or even letters to add a challenge to the story in the form of small platforms. Maybe you could have additional hashtags people could add to insert obstacles or enemies or something in to the line. This concept has a lot of potential. |
| Aug 26 01:10:00 | 19h 58m | Final Circle | Good game for sure. I liked how you had left and right mouse button punches - much more fun and easier on the RSI than just left clicking. The rage building mechanic is interesting and seems to work pretty well - breaking it up in to stages with a mini loss of control each time until the full rage on filling the bar was neat. Nice use of lifts between the floor makes for a pretty floor transition. All around pretty solid! |
| Aug 26 01:18:00 | 8m 00s | S.O.S | Always pack a second spaceship. ;-) The twist at the end was funny. It could have done with more enemies with guns to add some additional challenge but the core mechanic of trading off souls to heal vs. needing to keep them from for the ship was solid. I liked the alien and spaceship sprites too. |
| Aug 26 01:23:00 | 5m 00s | Hungry Dragon | Works well. Detection of kills was nice and accurate and I enjoyed how fast paced it was. |
| Aug 26 01:45:00 | 22m 00s | Necro Monster | Overall this is really solid. The graphics and audio are very good. I like the whole game system and it works really well. My only gripe was that it wasn't clear when I had my minions selected to be placed (and also that it carried over the selection from the previous preparation stage rather than defaulting to no selection) so I would frequently place them by accident in useless places. Ideally there would be an undo action in the preparation stage. Only a small issue though and it didn't really detract from the fun I had! Majorly well done! <br/> <br/>I think t hat tune will be stuck in my head for a while too - always a good sign. :-) |
| Aug 26 01:53:00 | 8m 00s | Invasion | It's unfortunate that you didn't get the full 48 hours because I can see what you were going for and imagine it being really fun. I can't seem to do anything without dying almost instantly though. Still, I do like the concept a lot. |
| Aug 27 05:00:00 | 27h 07m | Monster Of All Trades | I can see what you were going for. It was a little confusing at first but I figured it out about 1/4 the way through. Some suggestions would be to have the card text be related to the story of a monster walking through the forest and keep some kind of score based on completing the story in as fewer moves. |
| Aug 27 05:21:00 | 21m 00s | Minotaur | I made it to wave 9. It had a good difficulty ramp. The axe felt powerful as I lopped off their heads. ;-) |
| Aug 27 05:28:00 | 7m 00s | rednowall | I like the concept of disappearing and jumping out of thin air to scare pigs. It works well as a mechanic since you need to not just click in time in the optimal location but also account for the delay. It ramps up fast, but that's fine because it adds fun. |
| Aug 27 05:39:00 | 11m 00s | Taniwha | I feel like when I'm seeing the start screen I'm getting photographed and losing? It could use some more clear feedback on that and some kind of visual or audio feedback that I'm doing damage to the divers with my laser would help. <br/> <br/>It's a good concept--very original and a good take on the theme. |
| Aug 27 05:52:00 | 13m 00s | Over your dead body | The stealth mechanics all work well, but don't seem as favourable to the non-stealth approach as they could be. I think this is a really solid foundation for a stealth game with some tweaking to the balance between action and stealth. |
| Aug 28 03:00:00 | 21h 08m | Time Spill | Really innovative control scheme. It worked wonderfully and has a zen-like quality to the gameplay. Good work! |
| Aug 28 03:30:00 | 30m 00s | The Creature from East Second Street | I like your idea of FMV visual novels -- haven't played anything like it before myself. It's pretty innovative. I think embedding the videos in web pages and linking between pages would be more flexible than using YouTube's annotations. Good video editing and a good sense of mood. |
| Aug 28 04:07:00 | 37m 00s | Minion Army | I can't manage to beat it, but it does work. I think a more fleshed out interface would work. The base mechanics seem reasonably sound. The increase and decrease buttons for the resources are not quite aligned correctly with their graphics, so I was confused for a while why I couldn't click them. |
| Aug 28 04:18:00 | 11m 00s | Guardian monster | Enjoyable game. The monster is really cute. I like your take on the theme by turning the monster in to a friendly monster protecting the child. Nice ramp in difficulty. |
| Aug 28 04:27:00 | 9m 00s | Dolphin Meat | It's a lot of fun being a killer dolphin. :-) <br/> <br/>I found the controls super fun: position under the boat, move up and charge in to the air destroying the boat, move mid-air to avoid any mines, eat some people. Rinse and repeat. An unusual but very valid take on the theme! |
| Aug 28 04:34:00 | 7m 00s | Rage | Good concept. It was difficult, but I can see how correct use of the abilities helps. It had a good learning curve, I improved each time |
| Aug 28 04:41:00 | 7m 00s | Kaiju Mash 33 - Epic Return to Vehicle Smashing | An endless stomper perhaps? :-) It's enjoyable to play. Being a large, cumbersome monster makes dodging the missiles challenging, giving it a nice skill learning curve. Graphics are really nice, the monster is hideously cute. |
| Aug 28 05:14:00 | 33m 00s | Uprising | Worth seeing through to the end to get the message from the game. More than just a clicker; It's a metaphor. |
| Aug 28 05:32:00 | 18m 00s | I Hunger | Interesting stuff. The writing is good and thought provoking at times. Nice take on the theme. I appreciated the variety of endings. desiring all Learning went where I expected it to, so that was satisfying. Some sound, probably in the form of ambient effects, would have with immersion. |
| Aug 29 18:38:00 | 37h 06m | Monster is a Mommy | It's fun and intuitive to control. I would've liked to be a little bit faster though. |
| Aug 29 18:53:00 | 15m 00s | Spooky Cuties | Fun idea. I always like things based around fictitious computer systems/programs. As others have said, wouldn't stick with the keyboard to progress text if it were longer, but it was fine for a short burst. |
| Aug 29 19:01:00 | 8m 00s | Terrorist Simulator 2015 | Fits the theme well. Dark humour, but high points for humour nonetheless. Perhaps the money dropping could have been used as a mechanic to lure more civilians to the intended blast radius? |
| Aug 29 19:10:00 | 9m 00s | Life as a monster inside a human | It's a thought provoking twist on the theme. Thank you for sharing your story and your feelings. |