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A-Flat Miner Studios

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TimestampSince previousGameA-Flat Miner Studios's comment
Aug 25 06:07:00 Excremonsters! Wasn't immediately obvious that I needed to keep turning things to stay alive, but pretty cool to roll around as a roaming horde on the rampage.
Aug 25 06:30:00 23m 00s Kaiju Down Under Nice!
Aug 25 06:34:00 4m 00s BuzzzzOff Fun, interesting, and good choice of tunes.
Aug 25 06:42:00 8m 00s CRUNCH!!! An Interplanetary Meal Trip Super neat! With a slight bit more variety (impervious planet chunks, perhaps?) this could be a great high score table kinda game. Reminded me a little of the miner ships in Sinistar. (Sinistar is great!)
Aug 25 06:48:00 6m 00s DRUMSTER Great idea, nice implementation, good ramping up of the rhythms. I still can't coordinate playing any more than two instruments at a time, just like real life...
Aug 25 06:54:00 6m 00s Should Have Worn Socks Today Well done. Totally dug the attitude reversal at the end.
Aug 25 14:35:00 7h 41m Adventures of Tic Tac (the cat) Despite not being a ton to do, this was entertaining and kept me occupied for longer than it should have. I ran around the room, vomiting, and knocked anything over I could, causing destruction throughout the entire room. So...accurate cat simulator.
Aug 25 14:54:00 19m 00s The Next Step Started off too slow I think, but overall very nice feel to the game. Would definitely play more levels. Could also have used less health.
Aug 25 15:20:00 26m 00s The Supper Very good game. Wasn't sure what to expect going in, but only took a short time to get used to it. Would enjoy more games like this.
Aug 25 17:22:00 2h 02m Love Monster Fantastic artwork! The controls could be a little faster. While I loved the chill vibe, I found that sometimes I wanted to shoot faster than allowed. Need to love the tiny things moooore!
Aug 25 17:29:00 7m 00s Sasquatch Loves Soup Love the two different styles of play! What a great color palate too. Seriously, I was super motivated to get the "good stuff" for my soups. Also, "it needs more...anything" lol
Aug 25 17:34:00 5m 00s Mr. Yeti's Fast Food Holy cow, this is an awesome take on the ski free remix!! What an excellent way to make the visuals your own, the 2D/3D look. Those little skiers are frustratingly agile too...
Aug 25 17:40:00 6m 00s Death of a Lich Fantastic. At first I tried to go really fast, but found that sometimes it's best to slow down and think about it. Love the tall tower with lots of white (well, navy blue) space. Great visual effect.
Aug 25 17:48:00 8m 00s Kill It With Fire The first time I died so fast! Holy cow, those villagers swarm quickly! Good job making me nervous of the enemies. The music getting louder when people were closer helped. When I did make it through the night though...lol. Well done.
Aug 25 17:52:00 4m 00s Soup Really like the visuals, whatever physics and shaders you used are really effective. You could make a killer biology game out of this...it looks like cell membranes!
Aug 25 20:48:00 2h 56m Derpzilla Adorable! I love its tiny smile. :)
Aug 25 20:57:00 9m 00s Devil Love Cows Neat idea, but the angels got too fast too soon and the demons shots were too slow/weak to be able to get very far into the simulation. (So I wasn't able to experience the full game.)
Aug 25 21:14:00 17m 00s Even In Your Ludum Dare Wish I knew where the "eat" area was, especially when chasing itty-bitty guys. Interesting idea.
Aug 25 21:24:00 10m 00s Monstris Hard to tell where to place pieces sometimes (perhaps place a slight grid on the pieces themselves?) but pretty neat.
Aug 25 21:35:00 11m 00s Hidden Invaders Neat idea. Was hard to infect humans sometimes.
Aug 25 21:56:00 21m 00s Minotough Loved the RPS inside RPS idea, much like Tekken's fall recovery strategies. The risk-reward of low-med-high is interesting too. The go-first advantage seems to be just a way to speed up the game, but could be enhanced by maybe letting the second person know part of what the first person picked. ("light" or "punch" but not both)
Aug 25 22:06:00 10m 00s NFWTZJ: Nobody 'Messes' With The Zombie Jesus Had to recruit a second player for the left hand, we got to 21, was pretty fun and crazy. Clean look and sound too.
Aug 25 22:24:00 18m 00s Tickle Monster vs Suits Great idea and message. Nice.
Aug 25 22:40:00 16m 00s You Are The Minotaur Neat idea, super hard. Navigating the labyrinth to chase down guys was tough, which fit pretty well for the setting. (Also, if you want to have a stand-alone exe instead of an installer, you can choose it from the dropdown at the bottom of the window after you click "Create executable". They are much preferred around here.)
Aug 26 14:26:00 15h 46m Meownster Very nice. The main issue I had was the quick reset on "death" (the first time, I thought I had hit the wrong key combination and reset the game somehow). Fun interpretation of the theme and the noise mechanic makes it work, I think.
Aug 26 14:34:00 8m 00s Tale of the Descendant Very nice story. I hope I got the bad ending (either that or I don't want to see the bad ending). I like how you blatantly stuck in our face that there were better options but the prince just couldn't take them at the moment.
Aug 26 14:41:00 7m 00s Free Hugs Kraken Fun idea! Lovable krakens are great. Really liked where you went with this and it was a lot of fun to play. One simple thing that I think could make it a lot better is some sort of feedback when you get hit and lose love power, either audio or something visually on the tentacle that takes damage.
Aug 26 19:04:00 4h 23m I'm a Monster Rawr! Super cute. :) I would have liked some kind of "yaaay!" or "thank you!" when I saved everybody...but that's levels of polish that might be hard to do in jam time. Game worked nicely though!
Aug 26 19:09:00 5m 00s Truth Maybe the people could say something different? Occasionally I just got an X. Maybe a placeholder?
Aug 26 19:19:00 10m 00s Oni Yu Can Scare Them This is a very complete game, great job! "You know what to do." Honestly did it before I even read that...of course possess the chicken!
Aug 27 00:10:00 4h 51m Clickacabra Nice. Still playing...
Aug 27 00:41:00 31m 00s Nombeast Jr. Pretty neat. Relaxed, but a little frustrating to be a hungry little nombeast chasing birds when the people go and hide. Wasn't sure if the clouds had an effect, it seemed like the parent was trying to say so. Good stuff.
Aug 27 01:06:00 25m 00s Kraken Skulls Fun and crazy. 2220 in single player!
Aug 27 01:35:00 29m 00s Pinball Rampage Rawr! Rawr! Nice work. Physics were a little janky when bouncing off houses and the mountain, but nothing a few extra days of polish wouldn't fix. I'd totally play a fleshed-out monster-vs-city themed pinball. (Pinball design was super cute, btw.)
Aug 27 14:17:00 12h 42m Kids Taste Best This game moves a bit too quick (both the player and the enemies), which makes it rather frustrating to play. Also, FYI, there appears to be a bug in the start screen. It has a start button you can click and says "press space to start" However, if I press space, then not only does it not start, but it no longer allows me to click the button to start, so it gets stuck.
Aug 27 14:23:00 6m 00s The Shippening This would definitely be more fun as a multiplayer game (coop), but not bad.
Aug 27 14:38:00 15m 00s You Can't Touch the Devil Game As has been said, it's initially confusing and could use a better description. As has also been said, once I figured out what was going on, it was pretty good. There were times it was a bit slow, but that tends to be the case with all tower defense-like games (there are also times it's overwhelming, so it balances out). <br/> <br/>Another nitpicky thing is that it might help if you drew a little more attention to the fact that "cult members" were a different category than the "sins." It took me longer than I'm proud of to figure out how to get power back. <br/> <br/>Overall, though, I definitely liked it.
Aug 27 14:44:00 6m 00s (Idle?) Monster Very fun game, if one enjoys clicker-style games. I like the thought of being on the other side of one, neat idea.
Aug 30 01:47:00 59h 03m It Came from the Rift! Super clean and fun. Loved the inverted victory screen for the fleet.
Aug 30 02:00:00 13m 00s Holy Fenrir Well done. Pretty impressed with a lot of the little things, like transitions and the opening screens. Would love to see more.
Aug 30 02:16:00 16m 00s Crab Boss Love that claw pinch sound. Fun.
Aug 30 02:38:00 22m 00s namcaP Game board was a little big and with several dead ends (good and bad), but otherwise pretty good. Sir Pacs got into certain spots where he just stayed still, but he was pretty good about running away when I got close. <br/>I'm sure the AI was the hardest part of the design (gutsy!), and it works pretty well considering the limited time frame to build and experiment with what works. Congrats on this!
Aug 30 03:20:00 42m 00s R-ADIUS Super cool. Ship AI was awesomely challenging. Good tunes and great visual aesthetic too.
Sep 1 15:45:00 60h 25m Hungry Friend Overall, a pretty fun game. I really enjoyed the reactions of the monsters as your morality got lower. I do wish there was a way to regain morality if it drops lower than you want, or that I had found it if one exists (though I get it's a game jam, so you may have wanted to put it in and not had time). Definitely keep doing LD and other jams, it gets more fun the more you do, as you learn more about how you best handle coding/designing/arting/sounding in situations like this.
Sep 1 16:01:00 16m 00s Mindvasion Nice idea, but, as mentioned above, it's very confusing at first. Once I figured out what was going on, I enjoyed it. A bit clunky at times and the Send to Kill mechanic seems overpowered, but still a very neat concept that could turn into a fun little puzzle game if developed on.
Sep 2 13:43:00 21h 42m A-maze-ing Monster! Nice game all around. Sound effects were great. Mood was great. If you explore this further, it could be interesting with many different levels (I get why there's only one for the jam, though). The music got repetitive very quickly. It always slightly annoys me in maze-type games if I can get caught on the edge of a corner, which is possible here. But those are mostly minor quibbles (especially the last one) and this was a different idea for a game and I liked it. Having to use the fire to mark your spot in case the monster caught you and you lost your place (oh, another slight idea for improvement, maybe have the teleport take the "new" hero slightly farther away from the monster, so you're more likely to lose progress, as I found many times I could very quickly catch the hero again...but that might not be too frustrating. Still, I'd say it's probably worth trying if you do anything like this again/continue with this one)
Sep 2 14:03:00 20m 00s Wandering Monster: Pluto's Heart Very nice. As has been said, the sounds could get grating at times, though the worst offender was by far the axe sound, in my opinion. Though not a bad set at all for your first time doing sounds. Really liked that you added the edit mode, as it let me experiment with things a bit (and, of course, when I died, I could just skip back to where I was without too much trouble, which was nice as it meant no chance for a savvy reviewer to get stuck and unable to see the end of your game as has happened to me in a couple of previous games).
Sep 2 14:16:00 13m 00s Calcusaurus Great little educational game! A few minor quibbles: Enemies off the screen were annoying (or helicopters that were on the screen, but the math was off the screen...that was really frustrating to the completionist in me). Also, and I'm not sure how easy a design challenge this would be to overcome and still keep the math relatively simple, in subtraction and division there was a LOT more overlap in the answers. I cleared half the screen more than once with a single answer in those levels. Didn't detract too much, but it made those levels much simpler to complete than they could have been. Despite the minor completes, would definitely give to kids to play (reminded me a lot of the games I used to play during class in elementary school, so +1 for the nostalgia factor). The sound worked really well, also.
Sep 2 14:22:00 6m 00s PixelMonster Cool! I always like color mixing games and this is a neat take on that. Controls are a little fast for my taste. Music got frustrating after a level or two. Took me a minute on a couple of levels to figure it out. Additional levels could make this a fun little puzzle game.
Sep 2 14:34:00 12m 00s Moral Monster Good game, particularly for 48 hours. The monsters were easy to manipulate once you learned the trick to the combat, unfortunately. That did, however, provide me with a few games of dying before I figured out how to win, which is nice. Unfortunately, there were times that I would get hit by the monster and then could no longer hit that monster, I'd just go sit inside of him and die as he could hit me but I could not hit him. Overall, though, as I said, nice game! And the obligatory: Poor Bob...
Sep 3 14:45:00 24h 11m Monster Tactics Most of my comments/complaints were mentioned above (attack animations being so long got annoying after a while/fights were fairly shallow). <br/> <br/>Overall, though, very good entry. <br/> <br/>One piece of advice for future jams: it might have been better to focus on a smaller, but more complicated sample of this. You chose to go breadth and I think a game like this deserves more depth. So rather than have the number of levels you have (and the number of monsters), perhaps have 1/4-1/2 of those, but provide a few more options for the ones you did have. I know it's always hard to make these kinds of decisions in a 48-72 hour timeframe, so I don't blame you for trying it this way, but if you make a game like this for a future jam, perhaps try to go the other way as it may work out a bit better for jam-style games (or I could be wrong and that method could crash and burn...but I think it'd be worth trying).
Sep 3 15:50:00 1h 05m Being a Kraken Was very confusing and is hard to tell where you are/where you are going. Very neat idea though and the buoyancy, etc. were very well done. Just needs a little more feedback to the user.
Sep 3 16:10:00 20m 00s Shadow Creature Addictive little game! VERY hard at first, especially since I was too aggressive, but once I figured it out and then got a couple of upgrades it wasn't so hard that I was unhappy. I kept wanting to keep going and try to beat my highest notoriety.
Sep 9 01:05:00 128h 55m Operation Cookie Monster Only really frustrating thing was occasionally getting stuck on the ground. Other than that, very fun little game.
Sep 9 01:28:00 23m 00s Area 50 I really like the past lives mechanic, particularly that they still interact with things in the level.
Sep 9 01:42:00 14m 00s Burn all the petits bonhommes When I attempt to run this, it opens in the background and just sits there. No errors, no picture, no audio, no window, just the process opens in the background.
Sep 9 14:01:00 12h 19m Strider Hey, you didn't finish, so what? It's still fun to shoot them (and listen to them yell "My spleen!"). Obviously the complaint here is that you didn't finish making it a game because you were too ambitious. The good side is that what you did finish is very well done, particularly since you were learning something new while doing it. We're not brave enough to try 3D models during a jam yet.
Sep 9 14:09:00 8m 00s Browser pest Took a little bit to figure things out, ended up killing myself before I realized some cookies were bad for me (the -1 was a bit too quick and I didn't get all of the messages the first time through). Once I had it figured out, though, it was a fun little game. Love the idea of being a monster eating web cookies. And crashing computers.
Sep 9 14:20:00 11m 00s No Pictures Please Very enjoyable puzzle game. There were moments where the difficulty seemed to ramp up a lot, but those tended to be the "time to lean a new move" moments (like jumping or doing the sonic boom in a jump instead of when falling), which is where you want your difficulty bumps. Different type of puzzle game and I enjoyed being able to throw anything on the screen.