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A-Flat Miner Studios

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TimestampSince previousGameA-Flat Miner Studios's comment
Apr 21 14:22:00 ScarKrow Beautiful! The weapon effects were fantastic, love the clean vectorish style
Apr 21 14:25:00 3m 00s Crazy Baker Great first jam! Loved the music and artwork. I also liked how you faded in the tutorial in the beginning...an often missed step that was really effective. Fun music too!
Apr 21 14:31:00 6m 00s The Very Literal Fall Of Atlantis I love the artwork and music, really helps create the mood. My only critique is that I'm not sure how it fits the theme of Unconventional Weapon...! still fun though.
Apr 21 14:40:00 9m 00s Disco of Thrones Graphics, music, and pop culture references fantastic! For a brawling game it had the perfect amount of chaos and "wait...was that Miley?!" moments.
Apr 21 14:44:00 4m 00s Megane Fever What beautiful artwork! The run and hit animations were great! ^____^ lol at the boys with their letters.
Apr 21 15:15:00 31m 00s Poop in the Park You have GOT to be a dog owner. :) That being said, hilarious game.
Apr 21 15:25:00 10m 00s Mein Sheep I like the concept but it was really hard to hit any sheep!
Apr 21 15:39:00 14m 00s Apocalyptia Your graphics are fantastic! I really like the slight spotlight. I was waiting for a weird weapon though...but only got a gun. Would love to see some crazy things in my room to use as weapons. :)
Apr 21 15:49:00 10m 00s Badass Inc This is prolific for an LD game!! Love the Noir style of narration, what an amazing mood. You really captured the Blade Runner world's feel.
Apr 22 06:14:00 14h 25m Attack on Castle Tubswicks When you "Create an Executable for Target" for Windows in GM:S, at the bottom of the save dialog window there's a drop-down where you can pick installer (the awful default), stand-alone exe, or a zip. It's not at all obvious and easy to forget to do.
Apr 22 06:38:00 24m 00s Sky Sword Beautiful platformer shoot-em-up? Sign me up for more! (And that last pair of lasers is rough!) <br/>For those having trouble early on, don't jump off the sword immediately, and use wall jump to get back on when you see a chance.
Apr 22 06:48:00 10m 00s THUMP 63-46 was my best. Neat idea! (And yes, the extra time spent on the ram sound and screenshake was apparent!)
Apr 23 00:21:00 17h 33m Close Encounters of the Word Kind The initial instructions took too long, allowing users to skip would help a lot.
Apr 24 01:25:00 25h 04m BacterioRage Overall, I liked it. However, it either needs to be less difficult or you need to work on the controls some. It got frustrating because of the combination, unfortunately.
Apr 24 01:31:00 6m 00s SolSurvivor Loved this! It is a bit difficult, yes, but a lot of fun. Took me a minute to figure it out, but once I did, I played for a while.
Apr 24 04:17:00 2h 46m The Hand That Feeds As said before, could use a little tutorial at the beginning. This could be a very fun game with some polish (which it looks like you are committed to, so I look forward to seeing it later).
Apr 27 06:13:00 73h 56m My Little Weapon Creator Fun stuff. Creative, as always.
Apr 27 17:59:00 11h 46m HK-21 Great game! An entire story and 9 puzzlicious levels is impressive.
Apr 27 18:11:00 12m 00s Null Chroma Good idea overall. Would have liked to have some audio or it be a little more clear when you were about to die, but fun little game.
Apr 27 20:53:00 2h 42m The Harder They Fall Very nice combination of the two genres. Ran into a couple of minor bugs, but still got to play a decent bit. Great job!
Apr 28 04:00:00 7h 07m C Sharp Yeah! Got 100% and made it to the kill screen! Woo!
Apr 28 04:38:00 38m 00s Ramming Speed Only 56 rams! Nice level design.
Apr 30 01:10:00 44h 32m Arena King Totally digging the bullet flip idea!
Apr 30 01:23:00 13m 00s Ay Pinatas! Great animations and those sneaky "activated" pinatas kept me guessing every time.
Apr 30 01:46:00 23m 00s I Will Be Happy Yeah, 1873! Nice work on this!
Apr 30 02:38:00 52m 00s Zeldish Neat idea! Got glitched by the "witch" early. (Ended up inside a wall by sliding between tiles.) Am super curious to see what this would be like if it was a bit more fleshed out than a weekend allows.
Apr 30 02:49:00 11m 00s B • Scott Nice! Boss was especially fun, circling around him and constantly switching push/pull the whole time to keep the ball hitting him. Great work.
Apr 30 02:52:00 3m 00s Hula Fighter I'll agree with Mr.Cassels, it's got a lot of charm packed in there!
Apr 30 03:02:00 10m 00s Dim Sum Fusion Assassin Super neat idea. Have to be both sharp assassin and attentive server at the same time.
Apr 30 03:22:00 20m 00s Puppet Guardian Excellent game, needed to get my controller out to get past that last set of dudes. (My keyboard-fu is weak with multibutton controls.)
May 3 16:01:00 84h 39m Tetrominions Good concept. As mentioned above, a little too easy, but a good idea. Perhaps make the board smaller or allow more guys to spawn later.
May 4 17:05:00 25h 04m F A S T E R As mentioned, it might have been better if throwing a knife and dashing used a different resource, could use more balancing. It also might be worth looking into how often the enemy can change directions when close to the player. There were a number of times where I dashed away from the enemy as he changed direction, only to have him change direction again and head straight to where I dashed. <br/> <br/>Overall, good concept, though it didn't fit the theme very well.
May 4 17:22:00 17m 00s carena Very fun game! "Rad!" "Sick!"
May 6 01:41:00 32h 19m Ants Attack Overall, really nice game. Either a slightly bigger fire or more fires would have made it easier. More fires might have made it more exciting, even if they were small.
May 6 01:57:00 16m 00s Break A Leg IT really felt more like guessing than any strategy, which was a bit frustrating. Great concept, though.
May 6 04:32:00 2h 35m MONSTER CANNON! Excellent work tying the gfx/sfx to the arc/firing. The blocky style works well here.
May 6 04:41:00 9m 00s ArithmaShoot Proto Neat idea! Needs more!
May 6 13:58:00 9h 17m I am Gonna Smack You With My Words! Aaack, how many words that start with X do I know?! Really fun, found myself wracking my brain for longer words. Also, points for the title. Totally got me to click. :)
May 6 14:23:00 25m 00s NO TIME TO EXPLAIN: GET IN THE LLAMA lol the whole time. Some lag on the shoe and fork attacks. That music is *absolutely MADDENING* after a while, I found myself crazy laughing/screaming by the end. Which means...good job on the WTF factor. Also, Points for the title.
May 6 14:43:00 20m 00s LIGHT Simple mechanic that turns into a really fun series of puzzles. I like the level by level narration for the story...and it directly addresses the theme! Great job!
May 7 16:37:00 25h 54m Chromos Nice graphics and concept, but it's a bit too tough at first. Maybe some more easing in or instructions would help.
May 7 16:45:00 8m 00s Tower Of The Screaming Bullets Great concept and game! It was a little awkward having to hit space then c to catch the bullet, I feel like if you tweaked that somehow (maybe using s &amp; d for jump &amp; shoot, so people can sit on the home-keys like they're used to...or having the "catch aura" always be up like was suggested above) it would still be challenging, but a little less awkward.
May 8 18:19:00 25h 34m HYPER DELUX BINGO QUEST STORY Great little game. It's a very nice take on bingo. Until I read the comments, I thought this must be a common variant that you just pushed out there, but if you made it up, good on you. It made the whole "bingo" thing seem much less random. Also, as was mentioned above, now I've seen what this PICO-8 thing is, so I must explore it.
May 8 18:40:00 21m 00s Colour Rocket At first I didn't like it, as changing direction was so slow, but then I realized I was approaching it wrong (was expecting it to be more "action-y" at first, so the slow controls seemed wrong). As a "zen" game, it works great, though! This is the type of game I could play for a long time, in the right mood.
May 9 12:40:00 18h 00m Spitballin' Oh my goodness that sound effect is everything.
May 9 12:54:00 14m 00s The Follower Artwork and mood were great, especially in the night scene with the fire. Would have like to see more of the unconventional part play out on the screen somehow (even though conceptually I like that we are the weapon). Very nice!
May 9 13:03:00 9m 00s Grannihilator Love the watercolor style! Funniest LD32 game I've played. that angry granny's face with that music! :) Love it.
May 9 13:11:00 8m 00s Allium: Rise of the Leek Knight The title screen song is everything. Seriously, I laughed so hard I cried. And you weren't joking about s*** getting real on that next screen! 5/5 for humor alone, it's a bonus you really hit the theme too. Great job.
May 9 18:11:00 5h 00m You're Toast I thought the game was well done overall and I think the decision not to allow the toaster to go backwards made the game much better. It would have been too easy otherwise. As it is, you could easily put yourself into a bad position if you weren't paying attention.
May 10 00:10:00 5h 59m The Gallery Wow, this game is incredible. Fix the interface a bit (and the English...guessing it's not your first language?), add some sound, and I'd definitely pay for this game. It's a great, very unique idea and very addictive.