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Feedback comments for LD31
A-Flat Miner Studios's games and stats for all events →
| Timestamp | Since previous | Game | A-Flat Miner Studios's comment |
|---|---|---|---|
| Dec 9 16:12:00 | Old Game on an Old Screen | Impressive that you made this entirely as an army-of-one, great job! The collision box for the saw seemed a little big, I had to slide early. Of course...I could just be bad at it! yay snowman!☃ | |
| Dec 9 16:18:00 | 6m 00s | Midnight Delivery | This game is seriously addicting. I love the snow mechanic for changing levels while not changing the screen...very clever. |
| Dec 9 16:21:00 | 3m 00s | Pocket Contra Force | Beautiful artwork, very polished! |
| Dec 9 16:28:00 | 7m 00s | Get Bigger! | Really fun! Your artwork is perfect (I love those people around the snowman). Of course the first thing I did was run off the screen...and you had something for that. Well done! ☃ |
| Dec 9 16:33:00 | 5m 00s | Screen One | Wonderful artwork! |
| Dec 9 21:54:00 | 5h 21m | Leaving | Visuals and audio create a great mood. I love how the theme of your game is escaping the LD theme! Specifically though, there's so much polish in the animation tweens of your sprites. Gives me something to strive toward! |
| Dec 10 00:28:00 | 2h 34m | Like A Boss (Battle) ! | Quite challenging in a way that made me want to keep trying. After a few rounds, I managed to find a spot where the wizard stopped jumping and only shot spells at me. (Still didn't win!) |
| Dec 10 05:16:00 | 4h 48m | Office Gaming Inception | Well done, super hard and funny. Screen within a screen within a screen. Trying to explain this game to a friend nearby led to mass confusion and laughing. |
| Dec 10 05:36:00 | 20m 00s | Electric Jezebel | Neat mechanic and nice use of the theme. A little bit of tweaking (jumping and edge pushing) and some additional levels and this is ready for full release. |
| Dec 10 06:17:00 | 41m 00s | Super Snow Girl | Artwork is fantastic! Really just a few changes/debugs gameplay wise would make this super polished. Of course (speaking as a non programmer) that's probably easier said than done! either way, great mood and look, nice start. |
| Dec 10 06:26:00 | 9m 00s | Synthetic Nano-Organic Web-Manipulating Agent Network | Artwork and crew sayings are excellent. A key as to what repairs looked like would have been helpful. I saw a lightning bolt, a scream face, and exclamation point...but didn't know what they meant ever! Would help my initial confusion. Still, great job! |
| Dec 10 06:34:00 | 8m 00s | Bedungeoned | Great job! Fun game. And even though it's not game critical, the 3D view is super amusing. :) |
| Dec 10 13:54:00 | 7h 20m | Fightscene | Soo....I got my rear end kicked really fast! I punched for all my life but it happened so fast and they wouldn't go away. Maybe having more guys but one punch will kill them? Anyway, fun pixel art, trying to punch again! |
| Dec 10 14:03:00 | 9m 00s | Lil's Sheep Defense | Your game is adorable and easy to grasp. Also, I have red hair and my favorite animal is the sheep...so I'm like 99% sure you made this game for me specifically. :) Can I tell you how horrified I was to learn you can accidentally shoot your own sheep? Music + Sheep + Cute SFX + pixel style = yay! |
| Dec 12 14:37:00 | 48h 34m | Ludum Dare Pinball | Overall, well done. My favorite idea is the way you combine a timer and lives, which is not something that happens often in pinball games. The theme is obviously relatable. My only complaint is that the ball never gets going at a good speed, so it feels a bit slow and you never really feel frantic/stressed, but that's mainly just a tuning issue (and a 'feel' issue, you may have wanted it that way). |
| Dec 12 14:46:00 | 9m 00s | Snowman Critter Control | Good concept. One minor complaint is that there is no reason to have a limited number of snowballs, since they are constantly respawning (unless I just haven't gotten far enough, in which case you should ignore that). |
| Dec 12 14:50:00 | 4m 00s | Sheep enchanter | Nice idea and style. The wolves are a bit too difficult as it stands. Couldn't win, but had fun trying (and then killing the sheep once I gave up). |
| Dec 12 16:55:00 | 2h 05m | typedef char | I loved it. Great little concept, easy to control, short game that hit the theme well. |
| Dec 18 03:47:00 | 130h 52m | Roll a Ball | With a little polish and additional levels, this could easily be turned into something great. Already has a kernel of something I'd want to play on my phone while waiting for a bus. |
| Dec 18 03:58:00 | 11m 00s | The Caged Burd Sings | Nice variety in modes. Could lead to some interesting puzzle-y levels if combined. (sing to open path to target, etc.) |
| Dec 18 04:17:00 | 19m 00s | Hard Winter | Nice! Looking at the controls I was thinking this was just going to be another tower defense with a melee character in it. I'll admit I was wowed when I first walked off the screen and the view bubble popped up. Nice use of theme to make it interesting. |
| Dec 18 04:53:00 | 36m 00s | Save the Giant | Nice animations and the rope-climbing/swinging was totally unexpected in a jam game. Can't wait to see more. |
| Dec 18 05:05:00 | 12m 00s | Suzy v Dark Lord | Neat bit of thinking required there. Haven't seen anything like this before. Nice work! |
| Dec 18 05:09:00 | 4m 00s | Neon Jellyfish Heart Attack | Simple rules and straight to the point, like a good classic arcade-style game ought to be. |
| Dec 18 05:21:00 | 12m 00s | Square | Nice creative puzzle game. I'm rubbish at it, but that's no slight to the design or the clean implementation. |