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A-Flat Miner Studios

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TimestampSince previousGameA-Flat Miner Studios's comment
Dec 15 02:40:00 Sand Storm Game continually turned blue, so I was unable to continue.
Dec 15 14:21:00 11h 41m Parse The Sky Gorgeous color scheme and music! Love the takeoff scene. controls were surprisingly hard...seemed to be sluggish on rolling side to side? The music kept me flying though.
Dec 15 15:10:00 49m 00s Growees This is amazingly beautiful and polished. Love the soft illumination and muted palette, really fits both themes well. Great subtlety in the tile "flip", music and sound effects. I want this as an app right now. :)
Dec 15 15:15:00 5m 00s Shemeowbi Those bad guy death lines! lol Great job guys!
Dec 15 15:19:00 4m 00s Eda Very peaceful. I feel like my screen is always beautiful once I'm done with my tree.
Dec 15 15:26:00 7m 00s Untangled Very complete game with great art and mechanics. I loved the idea of brushing hair as a game, haha.
Dec 15 15:30:00 4m 00s MILK TEETH Oh man, my teeth feel super weird (see: scared) after playing this.
Dec 15 15:39:00 9m 00s Witchgarden Leafiosa Wow, very complete game! Love the cell shaded/3D hybrid style, amazing you could get that all done for LD!
Dec 15 15:43:00 4m 00s The cursed Queen of Exobia Very nice artwork! I found that I had to get really close to actually stab the eyes, then my guy ran so fast that I'd always accidentally run into the monster. Not as easy as it seems
Dec 15 15:51:00 8m 00s Homewards Great take on the themes. I really liked the mood with the style and color choices, and I found that the controls were even better than having a third button for jump. Only question was about the blinky bars...were they supposed to hurt me? Either way, I liked just bouncing around exploring.
Dec 15 16:06:00 15m 00s Acrodog This is my favorite game so far. Want to give more stars but can't. That puppy is so sparkly!
Dec 15 16:13:00 7m 00s JellyPirates Definite points for humor, I love the way the pirates wobble. I found the jumps to be a little sluggish, but this could be on purpose because they're made of jelly? I also hit one of my own pirates off the boat once....oops.
Dec 15 16:26:00 13m 00s Stem Great mechanic that's easy to understand from the start. Love the minimalist look. Found myself playing for a long time!
Dec 15 20:47:00 4h 21m Snow World Love the pixel art execution! Had to really work to get the timing on casting/defending.
Dec 16 21:03:00 24h 16m A Striangle Journey Nice idea, could definitely use some tuning though. Too hard to not have some sort of checkpoint system. Also, may want a little more in the way of onscreen instructions, like giving what power you get when you pick up a new shape (though not necessary, it would add a little bit). <br/> <br/>Especially nice job for a first game. Don't get discouraged with any of the criticisms here, most of us are just trying to help you improve (we've improved immensely from our first game jam by listening to criticism, just don't let it get you down).
Dec 16 21:15:00 12m 00s Easy Job? A good idea, and it might be a good execution, but I just couldn't really figure out what was going on. <br/> <br/>There needs to be a bit more in the way of instructions, as it's not very intuitive. I could never quite figure out what I was supposed to do, on some machines I think I was supposed to hold, but on the coffee machine, I just had to press it to turn it on or off? And how "exact" did I need to be to match the pictures at top?
Dec 16 22:20:00 1h 05m Germinate As mentioned, if you improved the audio and the graphics a bit, this could make a fun, addictive little mobile game. Not much too it, but it still hooks you in.
Dec 16 22:30:00 10m 00s Grow with the Flow Very innovative. The only issue not mentioned in your "features" list was the sounds were a bit jarring because they didn't fit with the music. It works for when you hit the black bars (that SHOULD be jarring, as you made a mistake), but not so much for the white bars. I'd say either make sure it matches up (which is very tough, I know) or get rid of the sound when you hit a white bar.
Dec 16 22:45:00 15m 00s Greenfinger Fun platformer with nice puzzles. Loved the voiceovers and the moos!
Dec 17 19:20:00 20h 35m Slate Really liked this. The biggest issue was the clarity of the arrows, it was especially any issue when there were multiple rows of arrows. I liked that the arrows changed every time you played, so it gave it a bit more variety.
Dec 17 19:25:00 5m 00s The Ghost Engorger I really like the mechanics here, very well done.
Dec 18 06:37:00 11h 12m Elevator Pitch Neat, managed 80 at my best. Felt like I was missing something, but couldn't quite figure out what.
Dec 21 20:51:00 86h 14m Growth Industries Very good. It needs to be a bit more obvious in the beginning what colors you need to feed them (easy to think it's the color of the tube or the color of the person early on).
Dec 27 23:08:00 146h 17m Tailwind Loved it! The growing plants made me smile and helped me improve in further laps, as I could see where I had issues in prior laps. Given the limitations of a game jam, I liked your choices as to what to include and what not to include (multiplayer/phone versions/etc. would be great, but not as important as making the core gameplay experience for a jam).
Dec 27 23:13:00 5m 00s Rainbow Maker! Windows version is working fine for me. Like the simple puzzle game, level design makes it work well.
Dec 27 23:22:00 9m 00s Shrunk VERY well done for a 10-hour game. Obviously could use a good bit of work, but that's what the other 38/62-hours would have been for.
Dec 28 18:32:00 19h 10m CyberMayan Very nice looking, but definitely could have used more levels (even at the expense of giving something else up).
Dec 28 18:38:00 6m 00s Mower Madness Was very fun and a cute little game. I enjoyed it. Maybe a few too many rocks. It would also have helped to have an indicator on screen that let me know how my health was doing (seemed sometimes running into a rock killed me and other times it didn't, so I assume there was some health involved). If it was there, I missed it, so it could have been more obvious. That was my only real complaint, though.
Dec 28 18:58:00 20m 00s Tripper Nice style and fun effects, but a bit too much. Some of the effects made it very difficult to figure out what was going on on the screen at times. The sound of your shooting got kind of annoying at times, as well. Overall, good job, a few tweaks to make it a little less busy (could still keep the same effects, but maybe just tone them down a bit) and it could be very, very fun.
Dec 28 19:06:00 8m 00s Bryan Good start. You know you were overambitious, but you'll do better next time. Something for the left mouse button to do would have been nice. Also, some indication of where the fridge (or whatever that was) was at the end of the level to teleport you would have been helpful. <br/> <br/>Still a great start, though.
Dec 29 06:29:00 11h 23m Laser Command So much juice packed in here for a mere 48 hours. Music cues based on laser, clean visuals, great twist on the genre. Nice work.
Dec 29 06:49:00 20m 00s Feed Mother Neat idea. Love the satisfaction of getting humongous and hoovering up a giant swarm of green bugs just as they pop up on the screen. Great use of flocking. (Were some of the stinkbugs trying to flock with my face when they couldn't find a big enough stinkbug swarm? Brilliant and frustrating in a good "how can I beat this?" kind of way!) <br/>Some way to manage the stinkbugs in the late game would have helped me, though figuring out how to dodge them until they group up was a feeling of accomplishment.
Dec 29 07:05:00 16m 00s Pewpewer Neat idea for a growing two button shmup. Some eerie techno-organic visuals would hit the spot for this theme. I agree with fluidvolt, a little juice in just the right places would easily kick this into something people would talk about. (The boss's base mechanics are solid!)
Dec 29 07:22:00 17m 00s MutiVeg Labs Super cute idea. Fun guessing what the ingredients were when they weren't obvious.
Dec 29 07:33:00 11m 00s Flee From Debris Those rotating satellite pieces are super clean looking! Challenged me to move out of the way as it swung toward the ship.
Jan 1 15:37:00 80h 04m Money Tree It's a neat concept, and I can see how it might suck someone in. One thing that could have been helpful is an "average" price of each of the listed stocks over the last few minutes to make it easier when you first jump in.
Jan 1 15:43:00 6m 00s Leaf Climber Very simple, but fun game. Loved the high score names appearing on the tree. I one time apparently lost before the time finished? I'm not sure what I did different that time, as it wasn't very clear.
Jan 1 15:50:00 7m 00s Isoshoot Very well done. Good choices on when to use sound and when not to use sound effects. As mentioned above, particle effects are nice. The first boss may have had a bit too much health, but that's a minor tuning issue.
Jan 1 16:00:00 10m 00s Refrigerator wars Definitely needed more explanation and on-screen information. A BIG step would have been just to display the number of steps you were going to move before you moved.
Jan 2 07:28:00 15h 28m Exponential Cris(m)is Ooh, a self-modifying entry... clever. Would love to see an annotated (with gift/recipient) path guide when this is all over.
Jan 2 08:24:00 56m 00s Harvest Dues Nice idea and well-balanced. (Won with 4 days left!)
Jan 2 08:44:00 20m 00s BOOST Clean and polished, with fitting visuals and sound/music. Keep getting smashed in Level 4!
Jan 2 10:00:00 1h 16m AutoInvaders Nice straightforward idea. That incoming wave patterning is nice!
Jan 2 10:07:00 7m 00s Life of the Party Super weird and neat and with great variety of tunes.
Jan 3 03:16:00 17h 09m Sort the Court! Very cute and I love the chained events that sometimes don't pop up for a while. (Ended up with 550-184-550 at the end of day 15.)
Jan 3 03:24:00 8m 00s Biome Neat idea! Was hard to keep my own geomancers from inadvertent backgrowth... Wanted to create some ships, but didn't last long enough!
Jan 3 03:48:00 24m 00s Tug-o-War Ooh, neat idea. I love the two-hands-one-controller style of this. Worked well. <br/>(Also, your Windows d/l on itch.io is missing the data folder, so it will not load correctly until you include it with the exe.)
Jan 3 04:09:00 21m 00s Not Today I guess the trailer gif never made it into the game before it starts up? No matter. A nice little auto-jumper game. Narrowly catching a green platform just before I was going to fall was satisfying.
Jan 3 04:18:00 9m 00s Whale Feed Boat Man, this is hard! Those turning controls are so precise. (Made it all the more satisfying when I actually fed a whale.)
Jan 3 22:34:00 18h 16m Spinning Around Great entry! Very complete game, loved the circular tower style. very calming
Jan 3 22:45:00 11m 00s Long Long: A snake lies in the Past Hilarious, fun, beautiful. Loved the dialogue. Fantastic game!
Jan 3 22:55:00 10m 00s Grow Your Love What a lovely/adorable game. :) Love the minigame format, but the dialogue and outcomes were pretty funny too.
Jan 4 03:36:00 4h 41m AirC.A.T Best multiple-weapons-using-button-combinations I've played all jam!
Jan 4 03:47:00 11m 00s Ludum Vitae What a charming little tree. <br/>(Animating the pixels wooshing into place was a nice touch.)
Jan 4 04:13:00 26m 00s Crane to Freedom We got it in 40 grabs, though it would have been about 10 less if the octopus hadn't got caught at the top of the chute (against the claw) and later in the chute wall. Nice work, was super fun.
Jan 4 05:07:00 54m 00s Feed Me Super neat. Loved the retractable snake idea. Controls were great, felt just right.
Jan 4 06:43:00 1h 36m Mt Etubo Nice. Found it hard to figure out a good way to keep them out reliably, so the pace remained frantic. Good polish, it's nice seeing all the little pieces come together.
Jan 4 18:44:00 12h 01m The Winter Wonderful lighting really sells the mood. Great job!
Jan 4 18:49:00 5m 00s 2 button metroidvania Love the way you used the two button limitation...and that's on top of excellent graphics and audio. Really fun!
Jan 4 18:55:00 6m 00s Trimmer Tycoon Funniest game I've played yet. Took me waaay too long to find that you could change to a more precise tool (more my bad playing than your controls). Just resulted in a lot of dudes having messed up mustaches. Excellent job.
Jan 4 19:00:00 5m 00s Demon Truck V8, shiny and chrome. Great humor elements in there too. I will play again, Witness me!
Jan 4 19:04:00 4m 00s Sushi Roll Love the modeling and texturing on your fish and chef!
Jan 4 20:34:00 1h 30m Brobots Mechanically felt like a complete game. Nice work.
Jan 4 21:06:00 32m 00s The Cube of Zanigriv Really liked the artwork, pixel art is fantastic. Had to go back and read your explanation on the entry to understand what was going on. Even a couple one word cues could have helped to let me know when I was "absorbing" a bad guy or when I got hurt. Neat idea though!
Jan 4 21:12:00 6m 00s Stardust Played your non-compo version as well as the LD version, I love the addition of the stars and space dust. Really adds a lot to the depth and helps me feel like I'm in a space, not just flat on the screen. I found it was tough to catch those little dots, they flew by pretty quickly!