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Feedback comments for LD35
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| Timestamp | Since previous | Game | A-Flat Miner Studios's comment |
|---|---|---|---|
| Apr 19 04:54:00 | Pluto's Tears | Nice. Very nice. | |
| Apr 19 05:07:00 | 13m 00s | Cuddle Fish | Love that FM synth! Tough type of game to make (never enough synonyms to please everyone), but was pretty fun. Can't turn down a good title pun. |
| Apr 19 05:15:00 | 8m 00s | Close Calls | Ack, bounding box collisions with diagonal movement! A small tweak there and I would enjoy the challenge even more. Interesting game, took quite a few tries to figure out how to become a bird. I'm a worse seagull than I am a squid! |
| Apr 19 05:22:00 | 7m 00s | ANTI-VIRUS | Whoa, neat idea. Super hard, but pretty cool. |
| Apr 21 03:02:00 | 45h 40m | Give me Six | My fiancee kicked my butt every game. The rules are cleverer than they first appear. Well done! |
| Apr 21 03:47:00 | 45m 00s | It's Just a Phase! | Neat idea, totally cool. Got stuck on a grate eventually, but had fun figuring out the puzzles up until then. |
| Apr 21 03:57:00 | 10m 00s | Sound Shift | Nice! We need more music-themed games around here. |
| Apr 21 04:05:00 | 8m 00s | Diana Has Changed | Neat. Hard with a trackpad! |
| Apr 22 01:53:00 | 21h 48m | Pegs In Space | Pretty cool and hard. Got 133 before I caught a case of the dumbs and smashed into too many in a row. |
| Apr 22 02:19:00 | 26m 00s | Robot Snake | Wow, the total package. New fun mechanics, neat levels (more!), great music. Polish this thing up and get it out there somewhere. |
| Apr 22 02:29:00 | 10m 00s | Spear | Nice animations on the spear strikes and attack dives. |
| Apr 23 06:38:00 | 28h 09m | Lyrebird | Super neat. Not sure how you pull off the matching, but it's cool. Interface was mysterious and felt like knowing secret codes once I made it to a new control. |
| Apr 23 16:29:00 | 9h 51m | Fylgjur | Pretty good, especially for a compo rules game. Took a little bit to figure out that it was arena-style and not "get to the objective", but did pretty well after that. |
| Apr 23 16:38:00 | 9m 00s | Equalize | Super cool idea. Quite fun and challenging. I see what you did there with the music waveforms. *thumbs-up* |
| Apr 24 18:31:00 | 25h 53m | A Cursor-y Attempt | Whoa, tape-drivey/Turning-esque gameplay. Would be neat to see an auto-player/AI run through levels as a sort of screen saver. Congrats on your first entry! |
| Apr 25 23:54:00 | 29h 23m | Welcome to the Fresh | Nice work on the in-level how-tos. Well designed and executed. |
| May 1 14:48:00 | 134h 54m | Shape Switching | It could have been much better with a little more control over which shape to choose. Sometimes you couldn't tell what shape to switch to until the last second and that led to being unable to switch in time (if it happened to be too many shapes away from what you were currently). Other than that, I liked it. |
| May 1 14:56:00 | 8m 00s | Phase Shift | I really liked the concept of shifting the level rather than your character. Music was nice and chill, which helped, too. Overall, very good. If I had to find something to improve, it would be the movement, as it feels a little off/jerky, but it's not that bad and I think it's more of a personal preference there than anything. Definitely a great game! |
| May 1 15:04:00 | 8m 00s | Roller Rink Rampage | Good feel, sounds were fun, the mirror was a great touch. My only complaint was it was a little tough to figure out what your goal was at first. |
| May 1 15:10:00 | 6m 00s | ShapeMagnet | Simple concept, well done overall. A bit tough, especially at first, but still fun. |
| May 1 15:16:00 | 6m 00s | KillCubeler | Good overall. Music helped the mood a lot, too. Fun infiltration game, although it was sometimes difficult to tell whether an enemy was going to spot me or not (disadvantage with having abstract shapes, I guess, field of view is less obvious). Other than that, great job! |
| May 1 15:35:00 | 19m 00s | The Alien Who Wanted To Be The President | Very well done. Quite a fun game. A little tough at times, but not overwhelmingly so. The different humans made it feel much more varied than it would have been otherwise. |
| May 2 04:40:00 | 13h 05m | Quadra | One of the best I've seen this jam. Well done. |
| May 2 05:03:00 | 23m 00s | 2045 Henkei no Densetsu | Wow, nice. Managed to get to 21850 pts before I got stuck in the river next to a bridge. |
| May 2 05:11:00 | 8m 00s | Sheep | Totally dig the idea. Was pretty fun to hunt and poke around to find the monster. Nice work. |
| May 2 16:36:00 | 11h 25m | Super Shape Shifter | Overall, well done. Addictive, good music, fun game, seemed well thought out. Controls could do with a little more tweaking and changes were a little too slow, given that you didn't want to miss a single one. But none of those were killers, so, as I said, great job! |
| May 2 16:45:00 | 9m 00s | Maelstrom Mayhem | I really enjoyed that you are "teammates" with some of the enemies, but you change your "team" periodically. That made it a neat sort of challenge to make sure you watch how close you get to them. |
| May 3 14:38:00 | 21h 53m | Blobs | Very well done puzzle game. Level progression was mostly smooth, which is hard to do in general, much less in 48 hours. All complaints are little things (needing 2 button pushes to reset, for example, got tedious), but that's to be expected, again, with 48 hours to do it. |
| May 3 15:06:00 | 28m 00s | LabRadDog | Overall, very fun little game. Nice sound effects. I mostly agree with Swynfel, I think the two things it was mostly lacking were a sense of where to go and the fact that the food never reset meant you could get stuck (particularly early on) and have to quit/reload the game to keep going. <br/> <br/>Oh, and I LOVED how your vision switched from one animal to another. |
| May 3 15:31:00 | 25m 00s | A Sum Of All Parts | Neat idea, very chill game. Were there rules to which shapes gave you story that I was missing or was it as random as it seems? My only complaint really is that I couldn't figure out how to find "shapes" other than randomly running around and hoping. Perhaps if the noise indicating you were near the right spot started from a bit further away, that would have helped? Still, though, very neat concept. |
| May 4 02:59:00 | 11h 28m | Dios Mio! Alien Invasion | Phenomenal entry for an LD. Great tunes, smooth controls, and clean graphics. Nice work! |
| May 4 03:10:00 | 11m 00s | Mutant Chicken Death Jam | Nice polish, especially the little things like the scanline filter and shot particles in the menus. |
| May 4 03:20:00 | 10m 00s | Evolator | Great tunes and cute graphics. (Also, since someone mentioned how they hate installers, you can build a stand-alone exe if you choose the exe option from the bottom of the Save Location window when you export. It defaults to that silly installer every time you attempt an export.) |
| May 4 03:33:00 | 13m 00s | Tankahedron | Neat idea! Hard to process on the fly, but I suppose that's what getting better at it is all about. Nice work. |
| May 4 04:08:00 | 35m 00s | TowerShifter | Quite a neat idea. Took a good number of tries to figure out a good strategy for getting through. |
| May 4 17:56:00 | 13h 48m | Flock! | Fun idea. We did some flocking stuff with our game and it's weird to get right, you did a good job with yours. LOVED the sounds, they made me laugh. |
| May 4 18:07:00 | 11m 00s | Watch What You Shoot | Good concept. I agree with Faulklin that maybe having some positive effects to your shapechanging could make it more interesting. Only other issue I had was aiming was a bit tricky (combination of not necessarily predicting the right spawn spot of the bullet and I think the hitboxes were smaller than I expected). Other than those things, though, nice little game, particularly with only 48 hours into it. |
| May 4 18:31:00 | 24m 00s | Stone sacrifice | Sound and audio were a lot of fun. Enjoyed the gameplay (as soon as I realized what it was, I kind of expected to, as our game this LD is basically a differently-themed 2D version of this). Some bugs (going off-map), but nothing game breaking. Only real issue I had was the coloring of where the god was going to land should have been a bit more obvious, in some levels it was tough to tell where I needed to put them at first. |
| May 5 19:56:00 | 25h 25m | SlimeShifter | Overall, REALLY fun little game. A bit short, as you noted, but such is the life of LD. Art style was wonderful! |
| May 7 17:19:00 | 45h 23m | Hack_Switch | I liked it a lot. Only really frustrating thing was when switching back and forth, it was very easy to forget to let go of a button, which always led to death. |
| May 7 17:26:00 | 7m 00s | The Critter Within | Very well done. Nice puzzles, nice controls overall, hitbox issues as mentioned, but other than that I just wish there was more. |
| May 7 17:49:00 | 23m 00s | Chopping Spree | Music is moody and omnious and I liked that each weapon had its own effects. Art was nice. Would love to see this with a day's more work put into it. (Eh, jams. What're you gonna do?) |
| May 7 18:05:00 | 16m 00s | Blocko | Great tunes and sound work! Clean, straightforward game design & polish too. |
| May 7 19:21:00 | 1h 16m | .shifter | Neat idea and I love those shifting animations! |
| May 8 17:08:00 | 21h 47m | The Great Transmuter | Object collision caused a massive difficulty spike in at least one level. Overall, felt like a slowed-down puzzle version of Chu Chu Rocket (same basic goals, just less frantic). Good entry |
| May 8 18:03:00 | 55m 00s | Square Peg Round Hole | Very fun little game. I found it frustrating when I occasionally found myself stuck waiting (not enough points to redraw, no matching cards or pegs). It might have been bad luck, but it did sometimes feel like there were a few too many cards that only worked on one specific color-shape combo. |