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Feedback comments for LD32
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| Timestamp | Since previous | Game | zatyka's comment |
|---|---|---|---|
| Apr 20 05:08:00 | respire | Visuals, game play, and audio all fit together to give texture to the little world. A seemingly simple game with far more depth than what's on the surface. The exploration and discovery kept me interested (got all 4 ending). Keep up the excellent work. | |
| Apr 20 13:32:00 | 8h 24m | SFW | I always enjoy it when different genres are mixed together. The initial difficulty will probably frustrate many players. I died ~15 times before I really figured out the basics. After that, I found the gameplay quite engaging. It's really an exercise in multitasking since you need to build, defend (**** those projectiles), and attack at the same time. I'll probably be back to play it some more later. <br/> <br/>Regarding the learning curve, I'd highly recommend writing some kind of starters guide. |
| Apr 20 14:03:00 | 31m 00s | Lucid | The level design, visual, and audio resulted in a very engrossing experience for me. <br/> <br/>Sometimes jumps didn't register when moving down slopes, often resulting in death/frustration. The theme also felt a bit forced. Aside from those 2 things, I loved everything about this entry. Excellent work. |
| Apr 20 15:40:00 | 1h 37m | Monkey Business | I have a love/hate relationship with this game. <br/> <br/>Love - The general silliness of it all, the character's movement, the slow motion (wish there were more of that), the animations, the dude pissing. <br/> <br/>Hate - SPIKES IN TREES, bullets (possibly going through trees) coming out of no where an killing you. <br/> <br/>A fun entry that, despite my frustrations, I couldn't stop playing until I beat it. |
| Apr 20 16:01:00 | 21m 00s | How I Escaped The Dungeon of Torment | That was a fun little experience. Everything was well thought out and polished. I played through it a few times. 78 minutes was my best. |
| Apr 20 16:06:00 | 5m 00s | The War Dog | Interesting concept. The game was lacking, but it was more of an experience. Music was well chosen. |
| Apr 20 16:17:00 | 11m 00s | Super Recoil Gun | Great application of the theme. Controls were easy to learn, but very hard to master. Overall very difficult, but very entertaining. I especially hate the projectile that follows you. |
| Apr 20 16:40:00 | 23m 00s | Do as I say | Excellent puzzle design with a unique mechanic. The sketch-y art style worked nicely as well. <br/> <br/>I enjoyed playing quite a bit. My suggestions would be to allow colliding with the square's body as an "order", and allow scrolling through the actions with the mouse wheel. |
| Apr 20 16:47:00 | 7m 00s | Haters Gonna Love | That was so ridiculous... I absolutely loved it. |
| Apr 20 17:18:00 | 31m 00s | Sirkles | Wow, so much content in such a little package. There was some trial and error to figure out how the controls and battle system works. There's far more strategy in the battle system than I initially thought. Once I figured everything out, I really enjoyed playing. The graphics were a good choice for the genre... like old GameBoy or handheld LCD games where you train/fight/take care of something. <br/> <br/>I did think of a few suggestions, but they're most polish-related (e.g. the spritefont spacing was a bit distracting). One thing I definitely would suggest is some kind of basic starter guide? It would probably help new players get up and running a bit easier. <br/> <br/>It's probably my favorite of your LD games. Plenty of potential if you wanted to continue working on it. Also, I respect the fact that you choose interesting/uncommon genres of games to make in LD. |
| Apr 20 17:30:00 | 12m 00s | Adventure Lamp | Simple, but very charming. The sound effects, and overall silliness of the helmet is what I liked most. <br/> <br/>I'm looking forward to seeing a further developed version. |
| Apr 20 17:48:00 | 18m 00s | Super Banana Bullet Hell | That was trippy. Simple, but enjoyable. Having the floor at different angel was a good design choice. <br/> <br/>Controls were probably my biggest issue. As for a suggestion, I'd say use the mouse, but not like cross-hairs. Perhaps hide the cursor, and make character's arm range from 180-360 Degrees (360 is facing right)depending on the mouse's X coordinate. For example, if the screen is 200 pixels wide, set the arm angle to: <br/>180 + (mouse.x/200)*180) |
| Apr 20 18:04:00 | 16m 00s | The true Weapon | Very interesting ideas, but extremely rough around the edges. |
| Apr 20 18:11:00 | 7m 00s | Dust Bunny Bounty Hunter | Aiming with the keyboard and shooting with the mouse is very unusual. I'd suggest either using a keyboard key for shooting, or using the mouse to set the shooting angle. Regardless, once I got the hang of it, I had no problem beating the levels. It was short, definitely missing polish, but enjoyable. |
| Apr 20 18:18:00 | 7m 00s | Kitty Wings - html5 web- | I think you had some interesting ideas that don't quite fit well together, at least not in their current state. The difference in pace between running an flying feels a bit unusual. Lovely graphics and animation. Looking forward to seeing updates. |
| Apr 20 18:24:00 | 6m 00s | Just One Banana | Based on the first screen, I assumed I wouldn't like it. Was pleasantly surprised by the story and simple/silly gameplay. Ended up liking it. |
| Apr 20 18:32:00 | 8m 00s | When Planets Collide | You may want to write up a bit more on how the controls/radar work. I never understood the radar, but I did eventually realize that the mouse did actually move you. It was hard to tell because the planet has so much mass that it takes a while to tell that it's moving. <br/> <br/>If you work on a post compo version, I'd recommend lowering the mass/weight, or at least giving some way to upgrade your planet to be more agile. |
| Apr 20 18:39:00 | 7m 00s | The Calcannon | Interesting concept, but I think the execution could use a little work. Things get difficult way too fast. I think it would be better if your answers auto-fired. Also, and this may be my error, I couldn't figure out how to input negative number, or numbers with decimals. |
| Apr 20 18:45:00 | 6m 00s | Super Magiball Extreme Deluxe | Could use some polish, and maybe a lighter learning curve, but you have a pretty cool idea here. Not sure where the theme is though. The concept of ricocheting the ball off enemies and catching is very satisfying. Nice particles :) |
| Apr 20 18:54:00 | 9m 00s | Social Impact | Cool retro look and sound, though I have no idea what the character (thing at the bottom of the screen) is. <br/> <br/>You may want to mention that you have to click enemies in the game. I didn't realize that until my 3rd try. Is something supposed to happen when the number gets to 0? I just kept going into negative numbers, and nothing new was happening in the game. |
| Apr 20 19:04:00 | 10m 00s | Pressure Wars | Cute little game. The UI could use some work though. |
| Apr 20 19:07:00 | 3m 00s | Time School | As mentioned, the music overlaying on restart is a bug, and should be fixed. Promising concept, but there's not much to it in it's current form. |
| Apr 20 19:09:00 | 2m 00s | Natural Weapon | Not much to it unfortunately. Lovely atmosphere though. |
| Apr 20 19:18:00 | 9m 00s | L.O.V.E | I managed to get to the 3rd room, but have no idea what to do after that. Could you possibly post some controls and/or directions. <br/> <br/>Did not rate. |
| Apr 20 19:23:00 | 5m 00s | Nail Gun Hero | There is something so satisfying about nailing and enemy to the wall. Great choice in the visuals (simple, but appealing). The one HP was a bit brutal, and there wasn't much variety. Definitely fun though. |
| Apr 20 19:31:00 | 8m 00s | LOVE: An Unconventional Weapon | Interesting use of the theme. Very cute, but it quickly becomes repetitive, though the power ups help a little bit. |
| Apr 21 03:46:00 | 8h 15m | Bacannon | This is so ridiculous... I love it. Simple, but fun. |
| Apr 21 03:59:00 | 13m 00s | Stoned Scarecrow | Remarkably complete and polished. Lovely art style. It's enjoyable, but certainly has some flaws. The pacing/balancing was my biggest issue. |
| Apr 21 04:17:00 | 18m 00s | Spacecat Meowpatrol | A few notes while playing: <br/>The punching was so satisfying. <br/>Remarkable visuals. <br/>Audio fit well. <br/>Ship traveling sequence felt a bit long. <br/>The hitbox on the punches was huge. I was hitting enemies that were pretty far below me. <br/>After returning back from the level select, when hovering over worlds, the planet names didn't appear any more. <br/> <br/>Overall, it was quit a lot of fun, with not a whole lot of gameplay. <br/> <br/>Was there only the 2 levels? If so, was only 1 really playable? I ask because I want to make sure I didn't miss anything. |
| Apr 21 04:22:00 | 5m 00s | Braids | That was just so silly, but in a good way. Simple, cute, and enjoyable. The opening text was a bit slow, and things got repetitive pretty quick.. I wish there were a bit more to it, and (as others have said) the controls were a bit tighter. |
| Apr 22 02:13:00 | 21h 51m | 100 Dollars Unicorns | I finally landed a few unicorns. That was so ridiculous... I love it. Definitely fun to play, but a bit too hard. |
| Apr 22 02:27:00 | 14m 00s | BoxAttack | You managed to make the simple graphics very pretty. I wish there were more to this game. |
| Apr 22 04:56:00 | 2h 29m | Hatchet Harry | Very well thought out and executed. You a repetitive concept pretty interesting to the player with all the bonuses and upgrades. Golden triumph FTW. <br/> <br/>You should be proud of this (I think) |
| Apr 23 01:48:00 | 20h 52m | Miyu | The gameplay was a bit bland, but the experience was lovely. The audio, graphics, and even object motions path all came together to give texture to the little world. Very nice entry. |
| Apr 24 00:41:00 | 22h 53m | ScarKrow | Well done. Really makes the player feel powerful. |
| Apr 24 01:19:00 | 38m 00s | Noodle Kombat | I was able to get it working with an xbox controller in chrome. I like that you could choose your character, and the idea of a fighting piece of pasta, but it wasn't that much fun unfortunately. Every enemy did damage to me no matter how I attacked. I ended up mashing the attack buttons enough to finally beat the boss. |
| Apr 24 01:31:00 | 12m 00s | Silverware Smackdown | That was so silly, but I liked it. I liked that I had to really think about strategy, instead of some kind of button mashing. |
| Apr 24 01:35:00 | 4m 00s | Super Cupid | I liked this, and played it way longer that I thought I would. Interesting game mechanic, and I loved the voices. |
| Apr 24 01:40:00 | 5m 00s | Transmogrify! | Fun game that could be awesome if polished and expanded. |
| Apr 24 01:43:00 | 3m 00s | You Are The Sun | I only figured out how to disrupt communication through trial and error. Not much to it unfortunately, but an interesting idea none-the-less. |
| Apr 24 01:48:00 | 5m 00s | Alien Death Run | Not sure where the theme was in this game. Controls are definitely awkward for keyboards, but I won't hold that against you since you said it's made for Mobile. <br/> <br/>One thing I kept wishing for was the camera to be fixed on the Y access. There were multiple times where I would jump to my doom because I couldn't see what was coming beneath me. <br/> <br/>Never-the-less, I still enjoyed playing, and think this has potential if you choose to keep working on it. |
| Apr 24 01:54:00 | 6m 00s | Dear Chancellor | Silly, short, not much gameplay, but damn that was enjoyable. |
| Apr 24 03:12:00 | 1h 18m | Ice Story ( koori monogatari 氷物語 ) | Obviously the graphics stand out. It's a pretty fun game with an old-school feel. Controls were OK, but could probably be tightened up. Interesting mechanism for the cut scene... I may steal that idea for future Jams :) <br/> <br/>Looking forward to seeing a post-jam version. |
| Apr 24 23:21:00 | 20h 09m | I am Gonna Smack You With My Words! | Unique idea, and well executed. Although I played it for a while, it stopped being fun after about 2 minutes. However, that may have had to do with me getting "X" more than any other letter. |
| Apr 25 22:32:00 | 23h 11m | Celebrity Fart | High marks for humor. Something to show the grand kids one day. |
| Apr 27 01:07:00 | 26h 35m | Iridescent | Very pretty and well designed. The controls could use tightening. |
| Apr 27 01:21:00 | 14m 00s | I Saw Her and She Ran Away | Cool style and interface. I know how time consuming it is to create this type story in such a short time. Looking forward to seeing the rest of the game. |
| Apr 27 01:24:00 | 3m 00s | Megane Fever | Very cute, and fun to play, but not a whole lot of gameplay. |
| Apr 27 03:17:00 | 1h 53m | I'm sorry, I'm jealous | Short and sweet. Very enjoyable. She totally had it coming. |
| Apr 27 03:34:00 | 17m 00s | Investigator and the Case of the Unconventional Weapon | Very well done. One of my favorites thus far. I picked correctly at the end. |
| Apr 28 00:15:00 | 20h 41m | Scary Faerie | I managed to win my first time playing. Figuring out what to do was part of the fun for me. My only complaint is that I was hoping there would be a bit more variety to the gameplay. I liked the monster at the end most of all. |
| Apr 28 00:34:00 | 19m 00s | CurseMan | Not a bad start, and I like the concept. Could definitely use some polishing, and a way to avoid attacks. |
| Apr 28 23:48:00 | 23h 14m | Soccer Punch | Lots of fun to play and kept me quite entertained. I wish there were more though. |
| Apr 28 23:54:00 | 6m 00s | Graviton | Well designed game. Very nice visuals. The controls felt a bit tedious. I think it would have worked better with dedicated keys to control gravity (e.g. WASD). Great entry though. |
| Apr 29 00:05:00 | 11m 00s | Glitch Gun | That was a whole lot of fun. One of my favorite uses of theme. Well done. |
| Apr 29 00:18:00 | 13m 00s | I SAW A DREAM | Bold of you to choose to do an RPG. Battle system was clever, but having some kind of feedback when choosing an action would have been helpful. |
| May 1 00:11:00 | 47h 53m | Space Bug | Very nicely designed and executed. |