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zatyka

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TimestampSince previousGamezatyka's comment
Apr 20 05:08:00 respire Visuals, game play, and audio all fit together to give texture to the little world. A seemingly simple game with far more depth than what's on the surface. The exploration and discovery kept me interested (got all 4 ending). Keep up the excellent work.
Apr 20 13:32:00 8h 24m SFW I always enjoy it when different genres are mixed together. The initial difficulty will probably frustrate many players. I died ~15 times before I really figured out the basics. After that, I found the gameplay quite engaging. It's really an exercise in multitasking since you need to build, defend (**** those projectiles), and attack at the same time. I'll probably be back to play it some more later. <br/> <br/>Regarding the learning curve, I'd highly recommend writing some kind of starters guide.
Apr 20 14:03:00 31m 00s Lucid The level design, visual, and audio resulted in a very engrossing experience for me. <br/> <br/>Sometimes jumps didn't register when moving down slopes, often resulting in death/frustration. The theme also felt a bit forced. Aside from those 2 things, I loved everything about this entry. Excellent work.
Apr 20 15:40:00 1h 37m Monkey Business I have a love/hate relationship with this game. <br/> <br/>Love - The general silliness of it all, the character's movement, the slow motion (wish there were more of that), the animations, the dude pissing. <br/> <br/>Hate - SPIKES IN TREES, bullets (possibly going through trees) coming out of no where an killing you. <br/> <br/>A fun entry that, despite my frustrations, I couldn't stop playing until I beat it.
Apr 20 16:01:00 21m 00s How I Escaped The Dungeon of Torment That was a fun little experience. Everything was well thought out and polished. I played through it a few times. 78 minutes was my best.
Apr 20 16:06:00 5m 00s The War Dog Interesting concept. The game was lacking, but it was more of an experience. Music was well chosen.
Apr 20 16:17:00 11m 00s Super Recoil Gun Great application of the theme. Controls were easy to learn, but very hard to master. Overall very difficult, but very entertaining. I especially hate the projectile that follows you.
Apr 20 16:40:00 23m 00s Do as I say Excellent puzzle design with a unique mechanic. The sketch-y art style worked nicely as well. <br/> <br/>I enjoyed playing quite a bit. My suggestions would be to allow colliding with the square's body as an "order", and allow scrolling through the actions with the mouse wheel.
Apr 20 16:47:00 7m 00s Haters Gonna Love That was so ridiculous... I absolutely loved it.
Apr 20 17:18:00 31m 00s Sirkles Wow, so much content in such a little package. There was some trial and error to figure out how the controls and battle system works. There's far more strategy in the battle system than I initially thought. Once I figured everything out, I really enjoyed playing. The graphics were a good choice for the genre... like old GameBoy or handheld LCD games where you train/fight/take care of something. <br/> <br/>I did think of a few suggestions, but they're most polish-related (e.g. the spritefont spacing was a bit distracting). One thing I definitely would suggest is some kind of basic starter guide? It would probably help new players get up and running a bit easier. <br/> <br/>It's probably my favorite of your LD games. Plenty of potential if you wanted to continue working on it. Also, I respect the fact that you choose interesting/uncommon genres of games to make in LD.
Apr 20 17:30:00 12m 00s Adventure Lamp Simple, but very charming. The sound effects, and overall silliness of the helmet is what I liked most. <br/> <br/>I'm looking forward to seeing a further developed version.
Apr 20 17:48:00 18m 00s Super Banana Bullet Hell That was trippy. Simple, but enjoyable. Having the floor at different angel was a good design choice. <br/> <br/>Controls were probably my biggest issue. As for a suggestion, I'd say use the mouse, but not like cross-hairs. Perhaps hide the cursor, and make character's arm range from 180-360 Degrees (360 is facing right)depending on the mouse's X coordinate. For example, if the screen is 200 pixels wide, set the arm angle to: <br/>180 + (mouse.x/200)*180)
Apr 20 18:04:00 16m 00s The true Weapon Very interesting ideas, but extremely rough around the edges.
Apr 20 18:11:00 7m 00s Dust Bunny Bounty Hunter Aiming with the keyboard and shooting with the mouse is very unusual. I'd suggest either using a keyboard key for shooting, or using the mouse to set the shooting angle. Regardless, once I got the hang of it, I had no problem beating the levels. It was short, definitely missing polish, but enjoyable.
Apr 20 18:18:00 7m 00s Kitty Wings - html5 web- I think you had some interesting ideas that don't quite fit well together, at least not in their current state. The difference in pace between running an flying feels a bit unusual. Lovely graphics and animation. Looking forward to seeing updates.
Apr 20 18:24:00 6m 00s Just One Banana Based on the first screen, I assumed I wouldn't like it. Was pleasantly surprised by the story and simple/silly gameplay. Ended up liking it.
Apr 20 18:32:00 8m 00s When Planets Collide You may want to write up a bit more on how the controls/radar work. I never understood the radar, but I did eventually realize that the mouse did actually move you. It was hard to tell because the planet has so much mass that it takes a while to tell that it's moving. <br/> <br/>If you work on a post compo version, I'd recommend lowering the mass/weight, or at least giving some way to upgrade your planet to be more agile.
Apr 20 18:39:00 7m 00s The Calcannon Interesting concept, but I think the execution could use a little work. Things get difficult way too fast. I think it would be better if your answers auto-fired. Also, and this may be my error, I couldn't figure out how to input negative number, or numbers with decimals.
Apr 20 18:45:00 6m 00s Super Magiball Extreme Deluxe Could use some polish, and maybe a lighter learning curve, but you have a pretty cool idea here. Not sure where the theme is though. The concept of ricocheting the ball off enemies and catching is very satisfying. Nice particles :)
Apr 20 18:54:00 9m 00s Social Impact Cool retro look and sound, though I have no idea what the character (thing at the bottom of the screen) is. <br/> <br/>You may want to mention that you have to click enemies in the game. I didn't realize that until my 3rd try. Is something supposed to happen when the number gets to 0? I just kept going into negative numbers, and nothing new was happening in the game.
Apr 20 19:04:00 10m 00s Pressure Wars Cute little game. The UI could use some work though.
Apr 20 19:07:00 3m 00s Time School As mentioned, the music overlaying on restart is a bug, and should be fixed. Promising concept, but there's not much to it in it's current form.
Apr 20 19:09:00 2m 00s Natural Weapon Not much to it unfortunately. Lovely atmosphere though.
Apr 20 19:18:00 9m 00s L.O.V.E I managed to get to the 3rd room, but have no idea what to do after that. Could you possibly post some controls and/or directions. <br/> <br/>Did not rate.
Apr 20 19:23:00 5m 00s Nail Gun Hero There is something so satisfying about nailing and enemy to the wall. Great choice in the visuals (simple, but appealing). The one HP was a bit brutal, and there wasn't much variety. Definitely fun though.
Apr 20 19:31:00 8m 00s LOVE: An Unconventional Weapon Interesting use of the theme. Very cute, but it quickly becomes repetitive, though the power ups help a little bit.
Apr 21 03:46:00 8h 15m Bacannon This is so ridiculous... I love it. Simple, but fun.
Apr 21 03:59:00 13m 00s Stoned Scarecrow Remarkably complete and polished. Lovely art style. It's enjoyable, but certainly has some flaws. The pacing/balancing was my biggest issue.
Apr 21 04:17:00 18m 00s Spacecat Meowpatrol A few notes while playing: <br/>The punching was so satisfying. <br/>Remarkable visuals. <br/>Audio fit well. <br/>Ship traveling sequence felt a bit long. <br/>The hitbox on the punches was huge. I was hitting enemies that were pretty far below me. <br/>After returning back from the level select, when hovering over worlds, the planet names didn't appear any more. <br/> <br/>Overall, it was quit a lot of fun, with not a whole lot of gameplay. <br/> <br/>Was there only the 2 levels? If so, was only 1 really playable? I ask because I want to make sure I didn't miss anything.
Apr 21 04:22:00 5m 00s Braids That was just so silly, but in a good way. Simple, cute, and enjoyable. The opening text was a bit slow, and things got repetitive pretty quick.. I wish there were a bit more to it, and (as others have said) the controls were a bit tighter.
Apr 22 02:13:00 21h 51m 100 Dollars Unicorns I finally landed a few unicorns. That was so ridiculous... I love it. Definitely fun to play, but a bit too hard.
Apr 22 02:27:00 14m 00s BoxAttack You managed to make the simple graphics very pretty. I wish there were more to this game.
Apr 22 04:56:00 2h 29m Hatchet Harry Very well thought out and executed. You a repetitive concept pretty interesting to the player with all the bonuses and upgrades. Golden triumph FTW. <br/> <br/>You should be proud of this (I think)
Apr 23 01:48:00 20h 52m Miyu The gameplay was a bit bland, but the experience was lovely. The audio, graphics, and even object motions path all came together to give texture to the little world. Very nice entry.
Apr 24 00:41:00 22h 53m ScarKrow Well done. Really makes the player feel powerful.
Apr 24 01:19:00 38m 00s Noodle Kombat I was able to get it working with an xbox controller in chrome. I like that you could choose your character, and the idea of a fighting piece of pasta, but it wasn't that much fun unfortunately. Every enemy did damage to me no matter how I attacked. I ended up mashing the attack buttons enough to finally beat the boss.
Apr 24 01:31:00 12m 00s Silverware Smackdown That was so silly, but I liked it. I liked that I had to really think about strategy, instead of some kind of button mashing.
Apr 24 01:35:00 4m 00s Super Cupid I liked this, and played it way longer that I thought I would. Interesting game mechanic, and I loved the voices.
Apr 24 01:40:00 5m 00s Transmogrify! Fun game that could be awesome if polished and expanded.
Apr 24 01:43:00 3m 00s You Are The Sun I only figured out how to disrupt communication through trial and error. Not much to it unfortunately, but an interesting idea none-the-less.
Apr 24 01:48:00 5m 00s Alien Death Run Not sure where the theme was in this game. Controls are definitely awkward for keyboards, but I won't hold that against you since you said it's made for Mobile. <br/> <br/>One thing I kept wishing for was the camera to be fixed on the Y access. There were multiple times where I would jump to my doom because I couldn't see what was coming beneath me. <br/> <br/>Never-the-less, I still enjoyed playing, and think this has potential if you choose to keep working on it.
Apr 24 01:54:00 6m 00s Dear Chancellor Silly, short, not much gameplay, but damn that was enjoyable.
Apr 24 03:12:00 1h 18m Ice Story ( koori monogatari 氷物語 ) Obviously the graphics stand out. It's a pretty fun game with an old-school feel. Controls were OK, but could probably be tightened up. Interesting mechanism for the cut scene... I may steal that idea for future Jams :) <br/> <br/>Looking forward to seeing a post-jam version.
Apr 24 23:21:00 20h 09m I am Gonna Smack You With My Words! Unique idea, and well executed. Although I played it for a while, it stopped being fun after about 2 minutes. However, that may have had to do with me getting "X" more than any other letter.
Apr 25 22:32:00 23h 11m Celebrity Fart High marks for humor. Something to show the grand kids one day.
Apr 27 01:07:00 26h 35m Iridescent Very pretty and well designed. The controls could use tightening.
Apr 27 01:21:00 14m 00s I Saw Her and She Ran Away Cool style and interface. I know how time consuming it is to create this type story in such a short time. Looking forward to seeing the rest of the game.
Apr 27 01:24:00 3m 00s Megane Fever Very cute, and fun to play, but not a whole lot of gameplay.
Apr 27 03:17:00 1h 53m I'm sorry, I'm jealous Short and sweet. Very enjoyable. She totally had it coming.
Apr 27 03:34:00 17m 00s Investigator and the Case of the Unconventional Weapon Very well done. One of my favorites thus far. I picked correctly at the end.
Apr 28 00:15:00 20h 41m Scary Faerie I managed to win my first time playing. Figuring out what to do was part of the fun for me. My only complaint is that I was hoping there would be a bit more variety to the gameplay. I liked the monster at the end most of all.
Apr 28 00:34:00 19m 00s CurseMan Not a bad start, and I like the concept. Could definitely use some polishing, and a way to avoid attacks.
Apr 28 23:48:00 23h 14m Soccer Punch Lots of fun to play and kept me quite entertained. I wish there were more though.
Apr 28 23:54:00 6m 00s Graviton Well designed game. Very nice visuals. The controls felt a bit tedious. I think it would have worked better with dedicated keys to control gravity (e.g. WASD). Great entry though.
Apr 29 00:05:00 11m 00s Glitch Gun That was a whole lot of fun. One of my favorite uses of theme. Well done.
Apr 29 00:18:00 13m 00s I SAW A DREAM Bold of you to choose to do an RPG. Battle system was clever, but having some kind of feedback when choosing an action would have been helpful.
May 1 00:11:00 47h 53m Space Bug Very nicely designed and executed.