Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → zatyka
Feedback comments for LD33
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| Timestamp | Since previous | Game | zatyka's comment |
|---|---|---|---|
| Aug 25 03:41:00 | taikun | I loved the unique interpretation of the theme. Being in control of a large flying dragon made me feel mighty. The music fit well, the graphics were charming. Playing it put me in a happy mood. I just wish there were a bit more game play. <br/> <br/>Another great LD game. | |
| Aug 25 03:51:00 | 10m 00s | How cookies ruined my life. | Funny, pretty, simple, and entertaining. It really came together nicely. <br/> <br/>I'm assuming it's endless. I played it a few times, but always lost in round 5 or 6. |
| Aug 25 04:07:00 | 16m 00s | Separated | I don't know if I'd really call it a game, but everything came together for an effective experience. The graphics and the futility of pressing X was especially remarkable. |
| Aug 25 04:11:00 | 4m 00s | underworld siege | Wow. It's truly remarkable what you were able to accomplish in 48 hours. So much fun. I'll be playing this one again. <br/> <br/>There's something so charming about the pico-8. |
| Aug 25 04:19:00 | 8m 00s | Delicious Cortex | Seriously impressive. |
| Aug 25 23:30:00 | 19h 11m | Attack of the Lobizarudo | I think the gameplay concept needs to be fleshed out a bit more. One of the issues is that you can probably not press X at all, and still be fine. It ended up feeling like less of a game when I figured that out. However, you did make a few things very nicely. The graphics were simple and elegant. The filter made the visuals a bit more interesting, and the intro was honesty what I liked the most. |
| Aug 25 23:40:00 | 10m 00s | Dave Needs Milk | It felt a bit rough around the edges, and the visuals felt like they contrasted each other. Kudos on having an intro, though I did wish I could progress the dialog on my own. The simple gameplay mechanic worked well, and could definitely be expanded on were you to keep working on the game. <br/> <br/>I was stuck on the level after he got the milk, where the hint was something about "soaring off the edge". After a while, I moved too far to the left (off screen), and couldn't get back. <br/> <br/>It could definitely use polish, but a nice entry. Congrats on your first LD. |
| Aug 25 23:50:00 | 10m 00s | Don't Leave Me | I have a lot of respect for people who make narrative games for LD. I know how hard it is to do in 48 hours, and I think the small amount of player interaction and gameplay reflects that. There are many aspects that could be improved upon, but if making a creepy story was your goal, you succeeded. High marks in mood and theme. |
| Aug 25 23:58:00 | 8m 00s | Eat or Die! | Good stuff. A bit rough around the edges, especially the jumping mechanic. The ledge climbing was genius. Such a little thing really gave you the feeling that you were controlling a "monster" rather than just a platforming character. |
| Aug 26 00:03:00 | 5m 00s | Forlorn | A simple, but effective experience. Played through twice, once for bad choices, and once for "good". There wasn't much game to play unfortunately. <br/> <br/>That poor puppy :( |
| Aug 26 00:16:00 | 13m 00s | i Have a Choise | That was trippy dude. For what it is, it was quite well polished. It was refreshing to really have no idea what was about to happen. I thoroughly enjoyed it. |
| Aug 26 00:28:00 | 12m 00s | Kerberos | The control scheme felt pretty odd, and I wish there was a bit more variety. It's bold of you use an unfamiliar engine. |
| Aug 26 01:18:00 | 50m 00s | Monster in the city | Reducing the building to rubble is empowering for the player. However, I think 2 things could have been done to make it even more empowering: <br/> <br/>- Allowing the player to control the monster's movement. By the game being an auto-scroller, I think it distances the player from the character. I didn't really "feel" like the monster. <br/>- Having sound effects. The silence made the action feel very soft (for lack of a better word). I honestly think some explosions would work wonders. <br/> <br/>The controls felt a bit odd at first, but I became second nature after a few plays. I enjoyed figuring out what each attack did, and when it was best to use it. One thing I would recommend is putting in a line about being able to aim your fire attack. That was a game changer for me. <br/> <br/>The cartoony graphics worked well, and implementing a high score really encourages repeat plays. Glad to see you participated in another Ludum Dare. |
| Aug 26 02:28:00 | 1h 10m | Brood | Wow. A really well thought out and designed game. Everything really came together nicely. Things seemed to get a little crazy for me all of a sudden, with spawn dropping constantly. I'm glad I made it to the end. My only real complain is the collision is a little wonky when feeding. Sometimes I would have food right on top of one of the monsters, and it wouldn't register. |
| Aug 26 02:36:00 | 8m 00s | Panda Monium | I think this ended up being more frustrating than challenging. After about 20 tries, I finally made it past the 3rd pillar (ultimately dying at pilar 12). Cute hat :) |
| Aug 26 02:41:00 | 5m 00s | Rain of Terror | Reminds me of playing DOS games as a kid. Graphics and Sound fit perfectly. There isn't a whole lot to the game, but what it has is quite enjoyable. I respect folks who choose to make simple polished games, rather than half-baked complex ones. |
| Aug 26 02:47:00 | 6m 00s | Treasure Keeper | There's definitely room for improvement, but I like the concept. Move speed was a little frustrating, and players often walked up the walls, where I was unable to get them. Not bad for a 12 hour investment. |
| Aug 26 02:50:00 | 3m 00s | Waffleman | Oh my god... the filters/effects. That was trippy. Visually stimulating for sure. Unfortunately there wasn't much to the gameplay. |
| Aug 26 02:55:00 | 5m 00s | (You are the) monster gaiden | You have to love that adorable roar. Beautiful visuals as always. Not much to it, but I'm hoping the work will continue. |
| Aug 26 03:03:00 | 8m 00s | Curse Of The Poncho | It was a little buggy and repetitive, but I very much enjoyed playing. The little details (like tipping the hat) really added to the experience. |
| Aug 26 03:08:00 | 5m 00s | Be My Friend ! | The game froze up a couple times, but I finally made it to the end with 17 friends. Cute, short, and sweet. I just wish there was more gameplay. |
| Aug 26 03:12:00 | 4m 00s | Billy Goat Grub | The collision boxes definitely need some tweaking. The art was beautiful, but I was kind of sad when I realized it was all static. <br/> <br/>Congrats on your first LD! |
| Aug 26 03:17:00 | 5m 00s | BlobZilla | I like what's there, but was hoping there'd be more to it. Those sounds woke up my girlfriend :) |
| Aug 26 03:23:00 | 6m 00s | Giggles, the friendly clown | Short and sweet, with cute graphics. The slight frustration of tricking coming out so slowly in normal mode really contrasted insanity mode. Insanity mode for the win. |
| Aug 26 15:10:00 | 11h 47m | Dragon's Horde | Simple, but very well done. Controls felt good, graphics were cute. I think the little touches of the dragon breathing, and his flying animation, were excellent choices. It made the character feel real. I enjoyed playing, but things did get repetative somewhat quickly. I'm glad to see you used the pico-8, and am looking to see a post-compo version. |
| Aug 26 16:31:00 | 1h 21m | Monsterhythm | Simple, very hard, but addicting. Cute graphics, I love pico-8 games. Displaying the stamina was a very good choice. It kept me coming back because I knew there was a defined goal. I found it interesting that playing with sound on made it much easier for me to recognize the patterns. After maybe 70 tries, I finally memorized enough of the patterns, and it was dance time. |
| Aug 26 16:40:00 | 9m 00s | Klonos | I love pico8 games. So simple and charming. Your graphics really stood out, and set the mood of the game. The game play was a bit repetitive, but the last boss fight was a lot of fun. I would love to play an expanded post-compo version. |
| Aug 26 16:51:00 | 11m 00s | ld33 | I definitely found it interesting. I wish there was more interaction with the player. |
| Aug 26 16:59:00 | 8m 00s | Shape Shooter | I agree with others that this isn't really a game that uses the theme in any meaningful way. However, it is a pretty good pico-8 game. Nicely polished, but I think the balancing could use some tweaking... things escalated quickly. |
| Aug 26 18:40:00 | 1h 41m | BECOME | You did a very nice job with this. Being the snail took a little getting used to, but I was flying off walls left and right by the end of it. The ways you used to subtly introduce movement options were clever. <br/> <br/>I found myself wishing there was some background music. I think it would have really improved the mood of the game. <br/> <br/>I'm happy I made it to the end. Well designed, and I love that you did it in the pico-8. |
| Aug 26 18:53:00 | 13m 00s | Heroic Journey (LD33) | I'm glad to see you used the pico-8. It's a charming little engine. <br/> <br/>Regarding the game, I wish there were more to do. The dialog was really shone through. My mother is proud of me dammit (I literally laughed out loud when I read that). |
| Aug 26 19:07:00 | 14m 00s | Nice Monster | One of my favorite uses of the theme. The intro worked really well. It only took a few tries for me to get used to the mechanic, and then... it was over all to fast. <br/> <br/>High marks from me. I'm hoping to see a post compo version. High marks from me. Pico-8 for the win! |
| Aug 26 19:14:00 | 7m 00s | Pinky The Monster | There wasn't a whole lot to it, what's there was great. Charming little game. |
| Aug 26 19:26:00 | 12m 00s | The Ancient Immortal | Was really really easy, then ridiculous difficult at the end. It seemed like all the powerful mobs were came at once, and on the same row. Performance was pretty bad at the end. <br/> <br/>With that said, I think it was an impressive LD game, especially for the pico-8. The UI was slick, making the game very easy to pick up. |
| Aug 26 19:29:00 | 3m 00s | Scare to Safety | Short, but very well executed. Looking forward to seeing an expanded version. |
| Aug 26 19:38:00 | 9m 00s | You're It! | Cute, clever, and well executed. I enjoyed it. My only complaint is that the theme felt a bit lacking. <br/> <br/>Also, frog is a dick. |
| Aug 26 19:48:00 | 10m 00s | We Missed You! | That's a really impressive pico-8 game for sure. Very well executed. |
| Aug 26 23:49:00 | 4h 01m | I, Villain. | The state of this game was too buggy for me to rate. The screen sometimes when black, other times white, and other times I was able to run off the screen and nothing happened. I'll check back later to see if these issues are resolved. |
| Aug 27 00:11:00 | 22m 00s | It's just imagination | Took me a little while before I actually figured out what to do. After that, it took me 3 tries, but I finally won just in time. Cool visuals, and high marks for theme. |
| Aug 27 00:18:00 | 7m 00s | Minko | I would not have thought that plinko and tower defense would work out so well together. It was fun, I just wish there was more variety. |
| Aug 27 00:26:00 | 8m 00s | Oozin' in Space! | Very nice visuals. It would have been better with a bit more variety, and as you mentioned, there are a few things that feel unfinished. Congrats on your first games and LD! Hope you participate again. |
| Aug 27 01:00:00 | 34m 00s | Random Alien's Guide to Defending blah blah blah | The graphics were simple, rough, but charming. I made the mistake of playing with headphones (the sound effects are pretty piercing). Nice job for such a short amount of time. |
| Aug 27 01:59:00 | 59m 00s | Love Monster | I think the game play could definitely use some fine tuning. Things got repetitive kind of quickly, and the controls needed to be tightened. Lovely art style, and the music fit perfectly. Put me in a relaxing mood. |
| Aug 27 02:07:00 | 8m 00s | Scaring Kids | I think it would have been cool if you saw the kid's field of vision. Well balanced, cute animations, but could definitely use some more content and polish. |
| Aug 27 02:26:00 | 19m 00s | Tale of the Descendant | I do like myself a text adventure. I found this one pretty engrossing. The music , and especially the art set the tone (the music did get a bit repetitive though). The writing quality was pretty good. I did notice a few errors, but that's mostly because I do a lot of writing/editing, and it didn't take away from my enjoyment. I especially liked how I felt like I was part of the prince's slow transition to madness. Played through it twice, got two different endings. Good stuff. |
| Aug 27 02:42:00 | 16m 00s | Tourette's Cop | For what it is, it's very good. You did a nice job taking a simple mechanic game, and perfectly blending humor with it. Really did feel .... tourette-y. Funny stuff. |
| Aug 27 02:49:00 | 7m 00s | You Are Not What You Think You Are | Obviously the narration was the best part. I like that you left the stutters in. |
| Aug 27 13:05:00 | 10h 16m | Necromorph | Excellent entry. It felt so polished. I think it's clever how you force the player to think before killing each enemy. It was definitely difficult, but not frustrating. I just wish it were longer. |
| Aug 27 15:44:00 | 2h 39m | Sucker Punch | That was epic and damned satisfying to play. I did get a bit frustrated taking damage though. |
| Aug 28 02:07:00 | 10h 23m | Lying in Wait | Very well presented. Visuals and audio were very polished. Gameplay carried on a bit long, though I did like how new waking-elements were uncovered. It felt very unfair when the red box appeared too far to the left. Nice job overall. High marks in theme and graphics! |
| Aug 28 02:36:00 | 29m 00s | First Day At The Job - A Monsters Story | I think I figured out all the combinations. I like the premise, and have a soft spot for point and click adventures. There's plenty that could be improved upon, but I still enjoyed playing. Congrats on your first LD. Hope to see you again. |
| Aug 28 02:59:00 | 23m 00s | A Heart between Parts | Such an eerie little adventure. Probably my favorite entry thus far, though admittedly, I have a soft spot for point and click adventures. The art was superb, the premise was perfect for the theme, and everything really came together for a great experience. My only complaint is the detection boxes were a little wonky. I probably tried to do that final combination (I don't want to spoil anything) about 15 times before I hit the right spot. <br/> <br/>I really did love this, and hope you can turn it into something bigger (like your last LD entry) :) |
| Aug 28 03:12:00 | 13m 00s | Monday Night Monsters | Such a refreshing game to play within LD. It took a few tried to get used to the controls, but after that, it was great. The visuals were very appealing. Giving the player micro-goals (no pun intended), separated by the commentating was a great decision. Great entry, bravo. |
| Aug 28 03:24:00 | 12m 00s | Daylight Blobbery | Not a whole lot too it, but I enjoyed it, and it certainly kept me entertained. Impressive 3D visuals for a compo game. High marks in fun and humor! |
| Aug 28 03:38:00 | 14m 00s | Gelan's Quest | Not much of a game, but a lovely and thought-provoking experience. I wish there were more player interaction. I feel like 80% of the game was just text between scenes. That may be unavoidable with this genre and the time constraints. Graphics were quite nice. Impressive for 48 hours. To the top of the mood category for you! |
| Aug 30 16:59:00 | 61h 21m | Going Downtown | Pretty fun. I enjoyed the simple visuals. Touch controls felt good. I ultimately lost due to a big break in NCPs. |
| Aug 31 00:35:00 | 7h 36m | Angry face | The concept is interesting, but I think there are some things that are holding this game back. <br/> <br/>-The physics felt a bit off, or at least off compared to a majority of platforming games. It seemed like the jump was sluggish (instead of explosive), and the fall speed was constant (instead of gravity accelerating downward). <br/> <br/>-It felt a bit unfair when situations came up where running into boxes was completely unavoidable. <br/> <br/>-The green font becomes hard to read, especially when you move up to higher levels. <br/> <br/>-The camera staying centered on the player. I think a fixed camera would have been a bit less disorienting. <br/> <br/>I do mean this to be constructive criticism, and hope it's helpful should you continue to work on the game. Congrats on participating in another LD. |
| Aug 31 02:37:00 | 2h 02m | You are the Hero | There are definitely things that could be improved upon, many of which have already been mentioned, but it's fun, especially with it being your first LD game. |
| Sep 1 23:34:00 | 44h 57m | Succubus | Pretty cool, but too simple/short IMO. Art was nice, and beatboxing was a refreshing change. |
| Sep 1 23:39:00 | 5m 00s | Derpzilla | That was adorable. Not much of a game, but an enjoyable experience. |
| Sep 1 23:58:00 | 19m 00s | Melody Muncher | That was impressive. Awesome music! I managed to get 4-5 stars on each track except the last one, which kicked my ass. <br/> <br/>Despite calibrating the audio, the timing still seemed a bit off, but otherwise, I loved it. One of the best games I've played this LD! |
| Sep 2 00:11:00 | 13m 00s | KaijuKrush | Very polished. Visuals and audio really came together nicely. My only complaint is that the levels were more button-mashing than challenging. |
| Sep 2 00:17:00 | 6m 00s | KITTEN KILLER! | I wish there were more too it. it ended up feeling like a button masher. The blood splatter didn't scroll correctly and at the end, it said I killed 0 cats (but it did record my high score). High marks in themes.... you monster. |
| Sep 2 00:24:00 | 7m 00s | Monster Destroy Things | Simple, mindless, fun. Played a few times to make sure I saw everything. |
| Sep 2 00:36:00 | 12m 00s | Fragmented Reality | So much texture to this one. The graphics were a bit difficult to comprehend, but that may have been the point. Either way, I got the hang of it. One of the most interesting games I've played this LD. |
| Sep 2 00:47:00 | 11m 00s | Monster and Hero | Excellent level design, and lots of fun to play. Impressive for 12 hours. |
| Sep 2 00:54:00 | 7m 00s | TAG! You're it! | Simple, fun, and addicting. Very nice visuals. Would be lots of fun as a multiplayer game with a few other abilities. Very nice. |
| Sep 2 01:02:00 | 8m 00s | Soup | Very pretty and sounds nice, but without much variety, the gameplay quickly runs its course. I didn't really feel the theme in this game. I still enjoyed playing it. |
| Sep 2 02:09:00 | 1h 07m | Up & Away! | Classic 3d platformer feel. Controls could use tightening, and I didn't really feel the theme, but I really enjoyed playing, and hope you continue to work on this. |
| Sep 2 02:22:00 | 13m 00s | Power Corrupts | Very nice. It was one of my favorite implementations from the theme. I enjoyed playing a lot. |
| Sep 2 02:31:00 | 9m 00s | Birthday Monster | Lots of polish. Cute visuals and very fun. Great entry. |
| Sep 2 02:45:00 | 14m 00s | Takodemon | Such a unique game. Awesome visuals. One of my favorites. |
| Sep 2 02:52:00 | 7m 00s | iMonster | Very nice, with lots of polish, I just wish there was more to it. I hope you keep working on it. |
| Sep 3 00:57:00 | 22h 05m | GUILLOTINE | Very atmospheric. The visuals and audio really came together nicely... and that run animation was awesome. Some of those jumps were unforgiving, so restarting you on the same screen was a good choice. I wish I could have attacked while jumping. Overall, a very nice job. |
| Sep 3 01:10:00 | 13m 00s | Jenkaiu | Short, but fun. Played it with my girlfriend. We both enjoyed it. Nice graphics, but I personally think the noise filter took away from the visual. |
| Sep 3 01:22:00 | 12m 00s | Corruption-5 | That was great. The little details made the game-world feel alive. You did a nice job of mixing storytelling with gameplay. One of my favorites. |
| Sep 3 01:36:00 | 14m 00s | Beast Of The Woods | Probably the best use of the theme I've seen. Top marks in Theme and Mood! |
| Sep 3 01:43:00 | 7m 00s | Lardum | One of the most unique takes on the theme. You got a lot of mileage out of a very simple mechanic. I enjoyed playing. |
| Sep 8 02:11:00 | 120h 28m | Fright Night | Great stuff. Creepy, fun, with great visuals. It was begging for some sound. |
| Sep 8 02:17:00 | 6m 00s | Starvin' Sasquatch | Great game. Well thought out controls, and lovely visuals. |
| Sep 8 02:57:00 | 40m 00s | Not Cookiemonster | Cute, simple and fun. I just wish there were more to it. I loved the googly eyes. |
| Sep 8 03:58:00 | 1h 01m | Sales of a Deathman | Great idea. I enjoyed playing, but was disappointed that there was no meaningful ending. |
| Sep 10 00:54:00 | 44h 56m | Drain | Interesting mechanic, but I wish there were more complexity. Level 16 was, by far, the best level. Very polished! |
| Sep 10 01:20:00 | 26m 00s | Moral Monster | Short and simple. I enjoyed playing. |
| Sep 10 01:36:00 | 16m 00s | Monster's Ball | Yeah, I got addicted to that. Extra high marks in fun, but little connection to the theme. |
| Sep 10 04:41:00 | 3h 05m | Goomba Simulator 2015 | That was an excellent experience. One of my favorite entries for sure. |