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Feedback comments for LD31
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| Timestamp | Since previous | Game | zatyka's comment |
|---|---|---|---|
| Dec 8 18:52:00 | 0000 : Press Z | That was a lot of fun. I found it challenging without being overly frustrating. The level design was clearly well thought out. I think black and white graphics were a great choice, as it fit with the whole retro look, were probably easy to create, and most of all, you managed to make them look good. Even the little particles really added to the experience. <br/> <br/>I did get stuck once while playing my first time through. When transitioning levels, I got stuck in one of the shooters, and had to restart. No big deal though, it didn't happen the rest of the time I played. <br/> <br/>My only gripe is that the theme didn't really feel represented. The game really did have multiple level, despite the player remaining in the same spot on the screen. Please don't think that stopped me form enjoying it, as it really was a great idea, and executed very well. | |
| Dec 14 23:51:00 | 148h 59m | Sword Arena | This game genre was a great choice for the theme, but is especially tough for 48 hours, so hats off for taking it on, and making it work. The controls were easy to pick up, but felt a bit clunky. You really needed to commit to attacking or defending, which could easily leave your vulnerable. Ultimately, I gave up trying to block (was there a particular reason the up-block lagged longer than the others?), and found the best strategy was to hit and run. Multiple times, I felt frustrated when trading blows with an opponent, especially if I was only my last heart I'd suggest either giving the player a way to cancel an attack, or automatically cancel out attacks happening at the same type. <br/> <br/>I did encounter a bug when playing. An opponent and I killed each other at almost the exact same time, the next round began, but I had disappeared. Not a big deal, I just thought I'd let you know. <br/> <br/>The sounds/music felt a bit repetitive, but fit the gameplay well. The character's graphics were very crude, especially compared to the polished logo, and other on-screen elements. I imagine you planned on changing the character sprites, but ran out of time. <br/> <br/>My highest score was 8 opponents. |
| Dec 15 00:14:00 | 23m 00s | All Is Lost | Playing on a laptop with a trackpad was pretty much impossible, but after switching to my desktop, I found it to be a pretty fun little game. The audio and visual elements blended nicely together. I was hoping there would be more variety to the game... I ended up spamming missiles most of the time. <br/> <br/>This game definitely has tons of potential to be expanded upon. A very nice LD entry. |
| Dec 15 00:24:00 | 10m 00s | OhYeah! | That was simple, fun, addicting, and awfully silly. I played quite a few times. It felt nicely polished, and the time dilation was a excellent choice. <br/> <br/>My main gripe is that I was hoping there would be a bit more variety... it got really hard, really fast. Overall, a very nice LD entry. |
| Dec 15 01:01:00 | 37m 00s | Dispense With Chaos | I was excited to play this, as you don't see this genre of game in LD very often. It was quite fun, but frustrating at times. My main issue was with the controls. Using the mouse to both move the dropper and select the items to explode seemed more annoying than challenging. I'd suggest maybe assigning them to either separate mouse buttons, have the arrow keys control the dropper. <br/> <br/>The explosions were very satisfying. I liked that you have the player choose which groups to destroy instead of doing it automatically at some point. <br/> <br/>Also, 10 minutes felt a bit too long. I think either reducing it to 5 minutes, or making the gameplay endless and gradually increasing the drop speed, would make the game a bit more enjoyable. <br/> <br/>Overall, a nice LD entry. |
| Dec 15 01:14:00 | 13m 00s | Reluctant Rudolf | I really liked the single boss battle, they're often some of my favorite LD games. It was lots of fun, but very hard. I finally beat the reindeer, thought I was finished, but was pleasantly surprised that there were more forms. Unfortunately, I never made it past the 2nd form... were there others? I think I would have had a better (and probably easier) time, if I could change my horizontal direction in the air. Was there a reason you didn't allow that? <br/> <br/>Impressive for 9 hours. The spriter animations looked great. A very nice little LD entry. |
| Dec 15 01:34:00 | 20m 00s | Snowbert | You did a lot of things right: <br/>- Not too hard <br/>- Definitive ending <br/>- Felt complete <br/>- Easy to pick up and play <br/>- Very charming <br/> <br/>It wasn't an epic game (nor do I think it was meant to be), but it was an excellent LD entry. The little wink at the end was my favorite :). |
| Dec 15 02:05:00 | 31m 00s | Animal Roar | The best visuals I've seen this LD so far. Seriously, professional level quality. I found the gameplay a bit too taxing. You couldn't attack in the air or while moving, and when you could attack, it didn't do much. Also, this game is begging for checkpoints and an easier way to recover health. It took me 5 tries to get to the first power up, and being forced to start back at the beginning each time was brutal. I really would have liked to have been able to see more of the game, as it is quite beautiful, and I wanted to see the other power-ups. <br/> <br/>Fortunately, it looks like you're fixing a bunch of this stuff in a post-compo version. I'll be sure to check back and play it. <br/> <br/>Also, unless I missed something, I didn't see any connection to the theme. |
| Dec 15 02:14:00 | 9m 00s | The Greenening | The well designed gameplay and balance really stands out. The visuals were ok, but didn't take away from the experience. <br/> <br/>Very well executed. One of my favorites this LD. |
| Dec 15 02:33:00 | 19m 00s | The Lonely Realm of Tom Thaum, the Space Wizard | It took a little while to understand what was going on, but once I did, it was pretty fun. Nice audio, and cute visuals. My main complaint was the length of the game. If you continue working on this, I'd suggest making the game a bit shorter, or adding some more content. For a while, it did seem to get a little repetitive as the clock counted away. <br/> <br/>A nice LD entry :) |
| Dec 15 02:48:00 | 15m 00s | Alpha Circuit | Took a while for me to figure things out, but was quite fun once I did. I liked the stealth mechanics, and how much strategy was involved. It was very challenging without being frustrating... especially with that damn eye bal. <br/> <br/>Excellent visuals and sound effects, which created a distinct atmosphere. A very nice LD entry, with plenty of potential to be expanded on. |
| Dec 15 03:19:00 | 31m 00s | Microphyla | Another nice entry from 7Soul. Nice level design and difficulty progression, though it took me forever to get out of the lower right room after beating the boss (my own fault). <br/> <br/>The retro visuals were quite pleasing. Them, combined with the lighting effects and audio, created a nice feel to the game. I especially liked the boss fights, and was bummed that there wasn't a final boss fight at the end. <br/> <br/>Definitely one of my favorites so far. |
| Dec 15 03:35:00 | 16m 00s | Dark Matter | I like this entry a lot, but would have liked it better if it were more plausible to deduce all the solutions. In my play though, about half the solutions made sense, and the other half were me randomly trying things. <br/> <br/>Lovely atmosphere. I liked the point and click interface... it felt very natural. |
| Dec 15 03:41:00 | 6m 00s | Oshters Fishers | You clearly put a lot into the atmosphere (visuals/audio). I just wish there were more to do. |
| Dec 15 03:52:00 | 11m 00s | Visual Out | Short and creepy. I don't think I'd call it fun example, but I enjoyed it quite a bit. It felt so unique, and is an example of why I really like LD. <br/> <br/>I just wish there were a bit more to it. Very nice job... one of my favorites. |
| Dec 15 03:56:00 | 4m 00s | Food Panic | There wasn't much to it, and it wasn't very original, but it was fun. I laughed at the creepy human-like mouth. |
| Dec 15 04:29:00 | 33m 00s | aspire | That was one of the funnest entries I've played this LD. The control scheme was simple and effective. The square graphics were crude, but the colors blended nicely together, and along with the music, created a playful atmosphere. <br/> <br/>One suggestion would be to make some enemies that only the player can defeat. After getting a few helpers, it ended up being safer and easier to just avoid projectiles and let the helpers attack the enemy. <br/> <br/>Others mentioned that they had difficulty beating levels, but I managed to beat it on my first try. I may have gotten lucky, but the difficulty felt good to me. I appreciate the random generation, and multiple bosses. I plan on playing a few more times. |
| Dec 15 04:40:00 | 11m 00s | Punch Squad | I've never seen a game like it before, which is one reason why I really like Ludum Dare. I felt sort of lost while playing, and replayed it a few times. I must admit that I enjoyed just watching the game more than trying to beat/win anything. <br/> <br/>I had to mute it after a minute or so... the bass was a bit too much for me. I love the graphics, great use of color. |
| Dec 16 01:28:00 | 20h 48m | Advanced Mayonaise | Mouse movement didn't translate well to character movement, which made controls difficult. It got pretty repetitive pretty fast. Congrats on participating though; I hope you learned a lot and will participate again. |
| Dec 16 01:34:00 | 6m 00s | Words War | Fun for a bit, but quickly becomes repetitive. I had to mute the audio after a few seconds. The symbols looked nice. One of the more unique games I've played. I just wish I knew my high score. |
| Dec 16 01:38:00 | 4m 00s | SPACEBOOK | That was ridiculous in a good way, but I think I enjoyed your description more than the game :) |
| Dec 16 01:44:00 | 6m 00s | Mobile gamer simulator | That was sort of fun. While it incorporated the theme well, the game would probably be better without the whole phone simulation aspect. |
| Dec 16 01:47:00 | 3m 00s | Avian Avoidance | Nicely fitting music, and funny sound effects. It was fun and challenging, but got repetitive pretty fast. |
| Dec 16 01:54:00 | 7m 00s | Syracruse Station | That was way more fun and strategic than I expected. Clever weapon and enemy design. The graphics could use some polishing, and the controls were a little unnatural at first, but this was a great little entry. I'd suggest a scoring mechanism, and allowing switching weapons via the scroll wheel. |
| Dec 16 02:05:00 | 11m 00s | Super Cave In | Great entry. It was strategic, fun, and challenging without being frustrating. The audio and visuals worked great and blended nicely together. Definitely one of my favorites this LD. |
| Dec 16 02:18:00 | 13m 00s | SUPER BOMB SHOOTER 48 | That was simple, but fun. The jumping felt a little unforgiving... I most often died when trying to jump off the edge, but the jump didn't register, and I fell to my doom. <br/> <br/>I was hoping there would be a bit more variety to the game, and look forward to a post-compo version. |
| Dec 16 02:31:00 | 13m 00s | Final Swap | This was very nice. The graphics and audio were top notch. The game mechanics were challenging and strategic. My only complaint is how slow the battles are. I think it would be a much more potent experience if you doubled the speed. |
| Dec 16 02:45:00 | 14m 00s | One Act | It took me a few tries to finally understand what I needed to do, once I did, it was an enjoyable experience, and one of the most unique and complete games I've played. <br/> <br/>High marks in innovation and humor. Keep up the good work :) |
| Dec 16 04:32:00 | 1h 47m | Hunt the Pixel | For what it is, it's pretty good. The clues were well done. |
| Dec 18 02:50:00 | 46h 18m | Tightrope Theatre | This is a great example of taking a simple idea and making it look polished and professional. Excellent LD entry. |
| Dec 18 02:59:00 | 9m 00s | Leaving | Beautiful graphics and interesting gameplay. The music added to the mood. I was having quite a bit of fun figuring things out, until one of the blobs became un-selectable, and the game ultimately froze. |
| Dec 18 03:04:00 | 5m 00s | Neighboring | One of the best uses of themes I've seen so far. Cool retro graphics. I really liked figuring everything out. |
| Dec 19 05:12:00 | 26h 08m | Boing! | I think your idea is one that really makes use of the theme instead of shoehorning it in. You made an impressive number of levels. I just wish there were additional gameplay mechanics to add some variety to the levels. |
| Dec 19 05:34:00 | 22m 00s | Spiral Wings | Within the first few seconds of the intro, I recognized the art and sound style from playing your last LD entry. Wonderful, top notch, professional audio and visuals. The intro got me really hyped to play. I appreciate how you try to fit a story into a LD game. <br/> <br/>The main issue I have with this entry echos what others have said... it's just not much of a game. I felt the same way about your last entry. I don't mean to sound discouraging, you clearly have talent, but IMO, gameplay must be prioritized. <br/> <br/>I look forward to playing your games (LD or otherwise) in the future. |
| Dec 20 04:57:00 | 23h 23m | Gingerman And The Christmas Tree | Made it to the end. I appreciate the atypical platform setting, and think it worked out well. Graphics were cute, and the levels were fun, though a bit repetitive. I was hoping that more game mechanics would be introduced. <br/> <br/>It took me a few seconds to realize I had to click the mouse, or hit space to respawn. is there a reason you didn't want to auto-respawn after dying? |
| Dec 20 05:08:00 | 11m 00s | WELLFARE | That was silly, charming, and a refreshing change to the normal LD game genres. I liked the variety of the different resolutions. Things could certainly be polished and expanded upon if you continued working on it. <br/> <br/>I also appreciate how you really used the theme, instead of shoe-horning it in. |
| Dec 20 05:14:00 | 6m 00s | Never alone on this stupid screen | I found the gameplay to be a bit too "busy", with so much stuff flying around on the screen in different directions. I'd suggest further differentiating the projectiles from the enemies. <br/> <br/>Congrats on making a multiplayer game in 48 hours... I know that's no easy feat. Unfortunately, no one else was in the game with me when I was playing, so things got repetitive pretty fast. |
| Dec 20 05:31:00 | 17m 00s | Dimensions | I enjoyed playing it. The level design stands outs. I'd suggest letting the player jump with Up/W, and there were a few times I died and respawned unusually far away... at least it felt unusual. |
| Dec 20 18:25:00 | 12h 54m | Cat-ana | The controls felt a bit off, and I kept hoping for more variety in the gameplay, but this has some professional level production value. I'm impressed. |
| Dec 24 04:27:00 | 82h 02m | 7 Days of War | I love the idea and visuals of this game. I really wish there was a bit more to the gameplay. I played several times, and things seemed a bit too random. Every time I played, a missile killed me, and I don't see how I could have avoided dying. It would have been nice to get some more warning when a missile was about to come down. |
| Dec 24 04:32:00 | 5m 00s | ASDF ASDF | I love the concept and visuals. The hitboxes were a bit unforgiving, and made it quite difficult to get the hang of taking on multiple enemies at once. <br/> <br/>Also, if you continue on this, i'd suggest making the up arrow an option for jumping. |
| Dec 24 04:36:00 | 4m 00s | LiliLight | Great stuff. I'm very much looking forward to the post-compo release. |
| Dec 24 04:44:00 | 8m 00s | Ethics Simulator: Fishbowl Life | Interesting idea with effective visuals. Sometimes reading the text was a little difficult. I think the UX would have been better if the options were selected through buttons rather than typing it out. |