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Feedback comments for LD30
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| Timestamp | Since previous | Game | zatyka's comment |
|---|---|---|---|
| Aug 26 03:05:00 | Cloud Connected | Unity web player worked fine for me. <br/> <br/>The graphical tone, music, and glow effect of the orb gave a very nice mysterious atmosphere. I wanted to keep playing, hoping there was some underlying story connecting things (i.e. what does the orb mean, and why a mailbox?). <br/> <br/>Movements and controls were nice and tight. There wasn't much gameplay, but that didn't stop me from enjoying what there was. | |
| Aug 26 03:36:00 | 31m 00s | Uplinked In | This was a somewhat unique take on the theme. It could definitely use a bit more gameplay and polish. Even after playing a few times, I wasn't able to do very well. I'd suggest making the purpose of the satellites more apparent. Also, one of the round I played had 2 planets named the same. |
| Aug 26 03:47:00 | 11m 00s | Converged | Once I got to the main game, It seemed like I was just playing through the same level over and over again... maybe I was missing something. If so, let me know and I'll replay. <br/> <br/>It could definitely use some polish.I was really missing vertical animations/firing. Firing felt good... the sound effect definitely worked well. I liked that you had an intro, and an underlying story. |
| Aug 26 03:54:00 | 7m 00s | Gargoyle Abyss | Bummer only having 1 level. The theme felt a bit forced. Cool graphics... nice use of color. I'd suggest giving the option to jump with the up key; I think it would feel more natural. <br/> <br/>I'm glad you learned a lot, and hope to see you in the next LD. |
| Aug 26 04:24:00 | 30m 00s | Connected To Hell | Overall, an enjoyable experience. Thoughts I had while playing. <br/> <br/>I wish there were some more polished graphics to go with the nicely tweened animation. <br/>The theme was a bit shoe-horned in. <br/>The enemies definitely need some better AI. <br/>I couldn't figure out how to get the collectables on stage 6. <br/>Even though it was probably unintentional, I liked how the dog head would pop out on Level 8. It was a cool little surprose. <br/>Some of the dogs didn't disappear on the last level after being killed on level 9. <br/>I liked the message in the sign of each level. |
| Aug 27 02:14:00 | 21h 50m | Connector World | My major complaint was the controls. Moving around was initially frustrating.. A reset button would have been nice as well. Also, the connection to the theme was a bit weak. <br/> <br/>Otherwise, I thought it was great. Cute cartoony art style, interesting gameplay, fun dialog, and I loved the last level. It took me a while to figure out but I got it. Very nice job. <br/> <br/>FYI, it ran perfectly on my core 2 duo macbook air using chrome. |
| Aug 27 02:24:00 | 10m 00s | Viking Runner | Making the enemies go flying was quite satisfying. Graphics looked good. Pretty tight jumping controls. It's a shame that it wasn't more complete. |
| Aug 27 02:30:00 | 6m 00s | Diddy Tingle | It definitely feels unfinished. The character felt so slow, and the shell patter got a bit ridiculous. I liked the mashup of different worlds. It was funny :) |
| Aug 27 02:42:00 | 12m 00s | W4 | The game mechanic was pretty cool. It took me a few tries for my brain to adjust. The controls were a bit unforgiving (I almost rage quit a couple times on the last leve), and it felt a little glitchy when switching between a couple of the gravity zones. I think it would help if, when changing to a new gravity zone, you make the old one unavailable for a moment. <br/> <br/>I loved the world transitions. |
| Aug 27 02:48:00 | 6m 00s | Inverse Worlds | Nice level design, and use of the theme. The platforming controls were tight, but the movement speed was a bit too slow. Simple and enjoyable. |
| Aug 27 03:06:00 | 18m 00s | Dreamonaut | The graphics were very pretty, I found the shader a bit distracting at such low pixel density. I liked the cut scenes quite a bit. The game mechanics could definitely use some polishing. Seeing where you throw would have helped. I was hoping there would be a bit more variety to the gameplay. Mood was great, and the game's message was quite nice. |
| Aug 27 11:41:00 | 8h 35m | Delightful Harmony | Everything felt very sleek and visually pleasing. At the beginning of each level, I felt a bit helpless, but as soon as I started messing around, my brain subconsciously just figured out what to do. It was very cool. <br/> <br/>I can understand what other said about wanting a tutorial, but to me, half the fun was figuring it out. Very nice job, especially for 10 hours. |
| Aug 27 13:21:00 | 1h 40m | F.A.T.A. | Somewhat addicting, as I refused to stop until I actually killed on of the monsters. After about 15 tries, I finally did it. The barrage of enemy fire made the game feel unfair. I'd suggest tweaking the enemy fire, and making the player's fire a bit more visible; the small bullets were so hard to see, especially in the air area. <br/> <br/>Simple, but pleasing graphics. |
| Aug 27 13:45:00 | 24m 00s | Mammoth Monkey Mole | That was great. I liked figuring out what part each of the animals played. Nice implementation of the them, and perfect music choice. <br/> <br/>Was there any particular reason you used the V button. I didn't count it against you; I'm just wondering since it felt awkward to use V and the space bar together. <br/> <br/>Level design was nice, but I think I found a solution to a couple levels than you intended... either that, or you put in some red herrings. <br/> <br/>On level 11 (I think... the one with 7 switches), my game kind of got stuck. My active character was no longer visible. Space bar and the R button didn't do anything even after I focused on the canvas. It wasn't frozen because I continued to hear music, and sound when I click the arrow keys. <br/> <br/>I'll probably try again later because I was enjoying the game quite a bit. |
| Aug 27 14:06:00 | 21m 00s | Equilibrium | Well done, and very unique. At first, I had no idea what I was doing, but my brain started subconsciously figuring it out after a few levels while. I played it for quite a while, and ended up with a very pleasing visual. <br/> <br/>You did a nice job of making the game feel challenging, but not unfair. The whole thing was nicely polished... slick visuals, appropriate music. This is the type of game I could waste time with. Also, I think touch controls would work great with the game. <br/> <br/>My only complaint is that there wasn't a lot of variety, but what is there is great. |
| Aug 27 14:40:00 | 34m 00s | WHAT'S NEXT? | That was an affective experience. Obviously not a real game (nor meant to be one), but unique and interesting. My favorite interpretation of the theme thus far. <br/> <br/>I kept asking myself what my character represents... victim... martyr...bystander. I guess it's open to interpretation, which was a good choice. <br/> <br/>Also, nice sprites. They reminded me of early adventure games |
| Aug 27 15:33:00 | 53m 00s | The Catapult | You had a nice hook. I immediately wanted to know what the other world was like, which really compelled me to complete the game. I was a nice surprise when we got to actually go to the other world... I was half-expecting the ending to be firing the catapult. The cliff hanger was a bit of a bummer since I wanted to know more of the story. As others have said, the walking was a bit tedious, and the game was begging for more polish. Never-the-less, I enjoyed it. <br/> <br/>Nice menu system btw. |
| Aug 27 21:18:00 | 5h 45m | Heart Star | Well designed and executed. Excellent difficulty progression, and adorable art style. Definitely one of my favorites. |
| Aug 27 23:26:00 | 2h 08m | A Step Away | Excellent level design and implementation of theme. I too ran into the death loop a couple times. Holding X when coming back to life seemed to keep me alive long enough to get to safety. <br/> <br/>I though the subtle passages was a very good choice. As a player, it's always fun to come to a dead end, ultimately figuring out an out-of-the box solution. <br/> <br/>There's definitely room for expansion and polish. Never-the-less, what you have it quite good. I wouldn't mind playing a longer version of this game. :) |
| Aug 27 23:48:00 | 22m 00s | Crack The Market | As others have said, the ship speed dragged the game down. Otherwise, it was fun. The music was a great match to the game. It kept my interest for quite a while (although I would do other things on my PC while the ship was travelling between worlds. The mini-map was great. I wasn't sure what benefit there was to zooming in. I kept my magnification as low as possible. <br/> <br/>I'm glad to hear you're turning it into a full game. Keep us posted. |
| Aug 27 23:58:00 | 10m 00s | Space Clash | I played this for quite a while. Very nice use of filters to give off a mood. The player felt a bit heavy. The level design was good, but repetitive. I had a big ah-ha moment when I realized that the enemies died in the yellow fields... it made things much easier. |
| Aug 28 00:04:00 | 6m 00s | 5 Planets , colonize all planets | It was a much better experience on my phone. <br/> <br/>It was a bit tedious finding planets... you would speed over to them, but your momentum would make it so hard to either not crash into the planet, or fly right by it. <br/> <br/>2 things would help this game a lot, a mini-map, and capping the speed of the ship. Otherwise,I enjoyed it. |
| Aug 28 00:14:00 | 10m 00s | Filter Prism | After many many tries, I only got about halfway through the first level. I think you made the same mistake I made in my first Ludum Dare, and make it way too hard. It's an easy trap to fall into since you usually become proficient at your own game as you make it. <br/> <br/>You may want to post a video of you playing through the game so everyone can see the rest of the game. |
| Aug 28 00:21:00 | 7m 00s | Buffalo Bison | It was a bit hard to get the hang of, but I got pretty nimble after a while. <br/> <br/>Nausea mode would have definitely have given me motion sickness, had it left it on longer. I'd suggest adding a non-full screen mode, as I think it would make the experience a bit less harsh on the eyes/brain. <br/> <br/>A "Back to Menu" button would have been nice too. <br/> <br/>I thought the bison was great. There's a serious lack of bison in games :) |
| Aug 28 00:37:00 | 16m 00s | Rift Knight | That was great fun. Playing on an XBox controller was awesome. <br/> <br/>You did a lot of things right. Movement felt great. Triple jumps, and slashing gave you lots of great movement options. Slashing makes the player feel mighty. Graphics were a nice, I especially like how unique enemies were. <br/> <br/>One issue I had was that enemies seemed to get really bunched up at times, and I'd end up having to try and slash though like 10-15 of them at once, wasting 2-3 lives. <br/> <br/>Great stuff. One of the best LD30 games I've played. |
| Aug 28 00:51:00 | 14m 00s | My sweet garden | This was a breath of fresh air. It was relaxing, and felt remarkably complete. I played twice, and did a far nicer garden the 2nd round. <br/> <br/>I like how you set up a way to share gardens. I would have posted mine, but I don't really have social networking accounts. |
| Aug 28 01:46:00 | 55m 00s | Cohack | This is a remarkable piece of work for 72 hours. Action packed, polished, and full of strategy. I played it for quite a while, and bookmarked it for later. |
| Aug 28 01:55:00 | 9m 00s | Groups of Seven | That way quite entertaining, even though I felt like I was mindlessly clicking some of the time. I finally made all the connections. Sexy graphics and animations. <br/> <br/>I liked that the game admitted to not making any sense. |
| Aug 28 02:11:00 | 16m 00s | Connected Worlds | Impressive for 9 hours. It was entertaining, but at some times felt more frustrating than challenging. As you noted, it could definitely use some polish. |
| Aug 28 02:19:00 | 8m 00s | Through the Mirror | You did a nice job of making simple graphics looks appealing. Smart level design, with a nice building of difficulty. My brain was pretty well trained on the mechanic by the end. The music was lovely. I enjoyed this quite a bit. |
| Aug 28 02:27:00 | 8m 00s | Afterlife Dance Party | That was fun. One of the more unique games I've played. The opening cut scene was awesome. The gameplay was simple, yet entertaining. The hand drawn graphics worked well with the genre of game. <br/> <br/>My only complaints were the the controls feeling a bit unrefined, and the lack of variety. Otherwise, I enjoyed it quite a bit. |
| Aug 28 05:14:00 | 2h 47m | A Light In The Darkness | Online multiplayer in 48 hours is quite remarkable. You nicely implemented a simple, but effect method of encouraging cooperation. No one was on when I played, but I'm going to play through tomorrow with my buddy. I could talk about polish, or more variety, or improving graphics, but I I'm guessing you accomplished what you want to with this entry. Well done sir. |
| Aug 28 05:40:00 | 26m 00s | CyberSwap | It may be unfinished, but what you have is just so sexy, and very impressive for 48 hours. The battle system felt great. Animations and attacks were top notch. Graphics and audio were great all around (as usual). I loved all the little easter eggs in the game. <br/> <br/>My only complain was the walking speed. It became a bit of an annoyance after a while, but didn't really take away from my overall enjoyment. <br/> <br/>This game is begging for more development. |
| Aug 29 01:05:00 | 19h 25m | Accelerated-Life | That was surprisingly interesting considering how simple it was. Very nice use of colors. There wasn't a whole lot to the game, but what was there was potent and enjoyable. |
| Aug 29 01:20:00 | 15m 00s | Low Battery 2: Electric Boogaloo | The mechanic was fun. Really nice graphics and effects. The theme felt a little forced. The difficulty just killed it for me. I wanted to be good at this, I really did. It was so exciting to play, but after it took me about 10 minutes to get past the 1st level, I rage quit after trying to beat the 2nd level for 15 minutes. I had 2 suggestions: <br/> <br/>- Lowering the gravity <br/>- Give the player a few levels to warm up to the mechanic, each with slightly increasing difficulty. <br/> <br/>Slowly building the player's muscle memory to the game often gives a much better experience. <br/> <br/>Aside from the extreme learning curve, this was a very nice entry. |
| Aug 29 01:32:00 | 12m 00s | Escape Shadok | I think it could definitely use some polish though; things just felt rough around the edges. I laughed at the animations, and enjoyed playing. |
| Aug 29 01:48:00 | 16m 00s | Die in another world | I beat all but the 2 hardest levels. At times, it definitely felt more frustrating than challenging. There are 3 things I thought were very good choices: <br/> <br/> -The "replay/reuse" mechanic. It made things more interesting and strategic. <br/> -The screen shaking when the bombs went off. I made the game come to life. <br/> - Letting the player skip to the next level. Oftentimes, difficult games like this cause people to rage quite. Skipping levels alleviated that, and allowed users to see all the different levels. |
| Aug 29 02:22:00 | 34m 00s | juxtapose | Another very interesting LD game from Zillix. I'm happy to say that I reached all 8 ending on my own. It's remarkable how you manage to create entire worlds in 48 hours. I also enjoy how you've linked your recent entries together. <br/> <br/>So about the game. It was one of the best implementations of the theme that I've seen. The graphics and animations were simple, but fit perfectly. I never felt as if I was at a loss to do. Each time I played through, I got a hint, or came up with an idea, for the next play through. <br/> <br/>The audio was the only thing that bothered me. After playing through ~15 times, that audio loop became a bit repetitive. Other than that, I thought it was an excellent experience. |
| Aug 29 02:31:00 | 9m 00s | Chipset-0 | Very nice job. Lots of fun to play though. My only issue was the camera felt a little shaky and disorienting. Otherwise, it was quite a find little game. |
| Aug 29 02:37:00 | 6m 00s | Connected Worlds | It was quite disheartening to miss that last jump twice before beating it. A bit short and unpolished, but still a fun little game. |
| Aug 29 02:42:00 | 5m 00s | Two Lives | An RPG, even just an RPG battle system, is incredibly difficult to do in 48 hours. Kudos for putting something workable together. Unfortunately there wasn't much else to comment on other than the very lovely art. Very nice use of color. |
| Aug 29 02:47:00 | 5m 00s | Ink Motes | Very nice puzzle game. Easy to learn, but hard to master. I don't even know how you could have come up with those levels without a ton of trial an error. Nice job. |
| Aug 29 03:37:00 | 50m 00s | Complement Chicky | Very neat game. I wish there were more levels. |
| Aug 29 03:52:00 | 15m 00s | Infiltrate to Elevate | The unique and clever gameplay really stand out on this. Audio and visual fit nicely together. I was hoping for more of a constant difficulty curve. Once I figured things out, and was used to coordinating my fingers, it was really easy. |
| Aug 29 04:13:00 | 21m 00s | Klarb Procreation Rift | This game has improved my eye-thumb coordination (used an xbox controller). I had to resist the urge to rage quit a few times along the way though. I appreciated the story you fit in. Nice job. |
| Aug 29 04:26:00 | 13m 00s | Waterfly Octus | Absolutely lovely visuals. Solid controls and movement. I thought it started off a little too hard, and I had to mute the music, but otherwise, it was quite enjoyable. |
| Aug 29 04:34:00 | 8m 00s | > Continue | Great implementation of the theme. I enjoyed adding some more pieces to the narrative. |
| Aug 30 01:36:00 | 21h 02m | The curse of the Pharaoh | I ran into a number of bugs: <br/> <br/>- Using the whip would sometimes throw me much farther than intended <br/>- The whip didn't disappear after I had let go of the right mouse button, but I was able to get out of that one. <br/>- Music stopped all together <br/>- If I jumped, and my head hit under a platform, I didn't fall back down. <br/>- When hitting a platform hovering right above spikes, the game would sometimes register it as a death. <br/> <br/>That last one actually stopped me from playing because I tried about 5 times, and every time I landed on one specific platform, I died. Fortunately, I'm guessing it was pretty far into the level. <br/> <br/>Aside from the bugs, the controls felt a bit clunky, and the game could use some overall polish. I did find it entertaining though. The music was a bit loud, but I thought it set the mood well. It's a shame the music didn't repeat. My favorite part was when the rock came rolling after me, it gave me a real sense of urgency and adventure. |
| Aug 30 03:03:00 | 1h 27m | Scribble Death | It took me a lot of trial and error to really understand what to do. A couple of beginning gradually-more-difficult levels to start the game would really help. The controls were a little clunky, especially when trying to open doors. <br/> <br/>The game already has a fun mechanic, and a fun art style. With some refinement and slower difficulty curve, it would add up to a very nice game. |
| Aug 30 03:29:00 | 26m 00s | Hearts Nexus | A somewhat unique game among LD... it was a bit refreshing. I like your interpretation of the theme. The round were a bit long IMO, and clicking the Done button felt a bit frustrating when you're working against a time limit. <br/> <br/>Excellent sprites that really boosted the feel of the game. Music helped a bit with that too. <br/> <br/>It definitely could use some more varied game play mechanics, but a nice submission overall. |
| Aug 30 03:37:00 | 8m 00s | Dark World: The Quickening | I think you did a lot of things right: <br/> <br/>- You made the levels in a way that the player learned how to play the game themselves. <br/>- The minimal graphics look quite nice. <br/>- Fun and interesting game play mechanics with very few objects. <br/> <br/>Lots of fun stuff. My major complaint was the jumping, specifically when you have a block above and below you, and you need to jump to the side and up. I player with a smaller collision box would help with that. |
| Aug 30 03:47:00 | 10m 00s | CMYK | There isn't a whole lot to the compo version, which isn't surprising consider you only had 7 hours. The post compo version has a bunch of the suggestions I was going to write down... it was quite fun. |
| Aug 30 05:29:00 | 1h 42m | Wedding Simulator | Some of the time limits felt unfair, but that was really really funny. By far, the funniest game I've played. |
| Aug 31 06:23:00 | 24h 54m | Onanigan | I didn't feel much connection to the theme, but good otherwise. Fun mechanics and level design. |
| Aug 31 06:39:00 | 16m 00s | The Two that Should Not Have Been | The controls felt good, the 2d and 3d graphics blended well together, and most of all, it was fun. The boss battle could definitely be improved. It felt a bit slow, and you had to either be really close, or far away from the boss to fight him appropriately. |
| Aug 31 17:20:00 | 10h 41m | Mansion on the Hill | What I liked: <br/>-It's an adventure game. <br/>-Nice little short story. <br/>-Good length. <br/>-Controls felt good. <br/>-Cool graphics. <br/>-Implementation of the theme. <br/> <br/>What I thought could be improved: <br/>-Camera was a bit odd, and was sometimes not focused on the main character... normally during cut scenes. <br/>-Sound effects felt out of place. <br/>-Some of the graphics were different styles. <br/>-It would have been nice to be able to press a button to progress the text. <br/> <br/>Overall, a very nice entry. |
| Sep 1 17:50:00 | 24h 30m | Siege From Above | There's not a whole lot to it, but it was addicting. Fun little game. |
| Sep 1 17:57:00 | 7m 00s | Between Worlds | That was fun. Nice job blending active and inactive worlds. Aside from the generic player-box, I really liked the visuals you choose. |
| Sep 2 23:36:00 | 29h 39m | Sleep | That was the most engaging twine game I've played in a while. Well written, very natural to read, and enhanced with all the effects. <br/> <br/>I found parts of a story a bit confusing, especially the ending... it seemed to come out of nowhere. I suppose I was invested enough to feel a bit gypped that things weren't explained more... the relationship... the drug... I really wanted to understand them better. I suppose that leaving the reader wanting more isn't the worst thing though. |
| Sep 8 03:55:00 | 124h 19m | confLINKted | Very fun little game. I think you did a lot of things right. <br/> <br/>- Simple and polished <br/>- Graphics were simple, but engaging <br/>- Music set a nice tone for the game <br/>- Easy to pick up <br/>- Difficulty was added by new elements instead of increasing speed/rate of existing ones. This kept things interesting. <br/> <br/>My only real issue is the no-win scenarios. Sometimes the game would just present a no-win situation...at least I don't see how I could have gotten out of them. After playing for about 15 minutes, I got my high-score of 52 obstacles before the no-win. I can't help but wonder what other obstacles I would have run into had I been able to keep playing. So I guess my suggestion would be to try and avoid too many obstacles at once. <br/> <br/>Aside from that no-win scenario, I think you did an excellent job. |
| Sep 10 02:25:00 | 46h 30m | Sinister | Absolutely beautiful, but far too short. It's begging for more. |
| Sep 11 04:31:00 | 26h 06m | Super Interplanetary Space-Internet Saving Company Deluxe Task Force Adventure | Nice puzzle design. I'd suggest trying to shorten a few of the levels that had many pieces that needed to be moved around, I found them a bit tedious. Things got a whole lot more interesting when additional game elements were introduced. |
| Sep 12 00:17:00 | 19h 46m | Fuco | I enjoyed the game. I think it would have been better without the time limit though. |
| Sep 12 00:27:00 | 10m 00s | Videogame Hero | Each mini-game could use some polish, but together, it's impressive for 48 hours. |
| Sep 12 02:34:00 | 2h 07m | Notes from a Mad Mage | That was a lot of fun. Very nice job. |
| Sep 13 20:11:00 | 41h 37m | Stories in the Sky | I wouldn't call it a game, but it was an enjoyable experience. |
| Sep 13 20:19:00 | 8m 00s | Hey Lucky Lucky | That was so much fun. I loved it. |
| Sep 14 01:32:00 | 5h 13m | Hello Worlds | That was cool. I'd never played anything like it. |
| Sep 14 02:05:00 | 33m 00s | Shattered | Really great game. It had me pulling at my hair at times, but I just couldn't stop playing. My only real issue is the controls for the jet pack... they took some getting used to. I think it would be more user friendly if you didn't have to let go of Z to change directions. Other than that, I really liked it. Definitely one of the best I've played this LD. You should be proud. |
| Sep 14 02:38:00 | 33m 00s | HopSlide | Interesting games like this are one of the reasons I love Ludum Dare. |
| Sep 14 04:36:00 | 1h 58m | Tough Love Machine | Brilliant level design. I enjoyed the game quite a bit. |