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Feedback comments for LD32
SamH's games and stats for all events →
| Timestamp | Since previous | Game | SamH's comment |
|---|---|---|---|
| Apr 24 22:01:00 | Reflector (incomplete) | Sadly I can’t run the entry because there is no Unity plugin for Linux; maybe you could have a look at Unity’s WebGL export? | |
| Apr 24 22:45:00 | 44m 00s | Makeshift Defense | Great overall: nice graphics, the game mechanics are not boring. I had some trouble estimating the crossbow angles, though. The levels are challenging but well balanced. I played with a mouse but a touchscreen would be great for this. |
| Apr 24 22:53:00 | 8m 00s | Wild tales: enlightenment | This game doesn’t exactly try to tickle my intellect, but it’s somewhat deliciously absurd. Thanks, I enjoyed it, even if my wrist hurts. |
| Apr 24 23:10:00 | 17m 00s | FrackBot | Interesting mechanics, and a sense of satisfaction when destroying enemies with an efficient pattern. However, I gave up when that red earthworm took two of my robot parts and still wouldn’t die and I had no idea how much health it had left. <br/> <br/>Minimal visual or audio feedback for damage would be helpful. Overall, nice work! But I can’t help thinking the time you used to work on the (cool) intro would have been better spent polishing the game itself. |
| Apr 25 08:12:00 | 9h 02m | TeleFrag | Very nice mechanics! I do hate the keyboard controls, though, there are too many keys to manage; I would suggest using a single key for teleporting and use the WASD keys input to choose the direction. <br/>Otherwise the art is decent for a Ludum Dare entry (just one single frame of a “walk” animation might have helped), the level design is a bit empty but has nice puzzles and even multiple paths… <br/> <br/>And you’ll be happy to know the Linux version works well. |
| Apr 25 08:25:00 | 13m 00s | Smileraser | Well that was really too hard for me. It takes too much time to erase stuff and I couldn’t get pass the maze level (it probably doesn’t help that I use a trackpoint device). <br/> <br/>The idea is nice, though, it has a Crayon Physics feel to it. And thank you for providing a WebGL version, it makes it playable on Linux. |
| Apr 25 08:53:00 | 28m 00s | The Hicet: Iceburglary | Nice idea, but most of all great pacing! Progressively introducing new enemies and threats works well, and in the end it gives a satisfying feel of “woah, I just escaped THAT?!”. As stated by many others, it lacks some visual feedback for enemy status, but overall it’s well executed. |
| Apr 25 08:56:00 | 3m 00s | Russian Thug | The ice pick has been acquired! Full stars for fun and humor! The collisions are extremely frustrating, though :) |
| Apr 25 15:13:00 | 6h 17m | Photophobia | A bit too easy, but damn gorgeous and showing a lot of potential. Kudos on managing to do the rendering process, artwork, animations, level design, and even the music in time! <br/> <br/>And thanks for the WebGL version, it’s the only way I can run it on Linux. |
| Apr 26 08:18:00 | 17h 05m | AquaphobiCats | Well, the various graphics, particles, post-process effects, etc. are extremely nice, but the game itself is quite confusing; most of the time I die by exiting the screen on the sides and not being able to come back, which is frustrating. My other gripe is that I don’t get a lot of feedback about what’s hurting me. But it’s quite fun overall. |
| Apr 26 12:05:00 | 3h 47m | Game Project Warrior | Surprisingly addictive. Becomes boring around $20,000,000 when everyone has multiple >100% skills, where there’s basically not much challenge any more. So there’s probably some balancing to do, but it’s a nice idea overall. <br/> <br/>Apart from that, the game crashed once (when I clicked “finish” without actually selecting a project). Also yes, please add a fast forward button! |
| Apr 26 12:07:00 | 2m 00s | the dispatcher | I’m afraid the game only display dark tiles on Linux, so it’s not playable :( |
| Apr 26 12:16:00 | 9m 00s | Maggie | Very nicely done, but also a bit frustrating; on multiple occasions I miscalculated my jump timing and had to restart from the beginning. Maybe add checkpoints? Or maybe there are checkpoints later in the game but I didn’t reach them? <br/> <br/>The WebGL version lets me play on Linux, thanks for providing it. |
| Apr 26 12:38:00 | 22m 00s | Gravtonics | I played the WebGL version on Linux; it seemed to work fine. <br/> <br/>The idea is interesting, but it still requires a lot of work. The controls are a bit difficult; also once gravity is too strong in a direction, it’s just luck. I think it’d be interesting to keep the gravity intensity constant, and just change its direction. |
| Apr 26 12:55:00 | 17m 00s | ERR | Very efficiently done for a 48h entry. As already mentioned, robots are a bit too small to click on them, but apart from that it’s a nice mechanics that just asks to be enriched with more weapons and enemies! <br/> <br/>Also thanks for providing a WebGL build, I don’t like to run random binaries on my computer. |
| Apr 26 14:01:00 | 1h 06m | Octo Defence | Interesting theme and art (except the explosions that feel a bit odd compared to the rest), but no real challenge in its current state. It’s up to you to find some interesting gameplay now! Maybe the spaceships could deal damage as they go down. |
| Apr 26 14:36:00 | 35m 00s | Shrimpworld | Impressive production value overall, only a few nitpicks: of course animations would help, but also I think the creatures are a bit too small; maybe try to render them bigger, while keeping the hitboxes the same size? <br/> <br/>In general I like 2D platformers rendered in 3D, so thanks! Also thanks for taking the time to build a WebGL version, it let me play on Linux. |
| Apr 26 14:52:00 | 16m 00s | Ninja Bros | Very, very promising game. Also very frustrating at times — many double jumps won’t register, and I can’t find a way to just slide down a wall instead of jumping. But it’s really nicely done, great retro graphics and music, too! |
| Apr 26 16:41:00 | 1h 49m | Flappy Shrimp Ninja Blob VS Blue Water Saussage ! | Surprisingly fun to play for a 48-hour compo entry! A bit reminiscent of old-school cave flyers. I played it through the end, but the last level made me feel like I had just been lucky. You could turn this into a pretty enjoyable game with some careful level design. |
| Apr 26 18:19:00 | 1h 38m | Shadows | Great atmosphere and nice level design. It’s a bit frustrating to restart from level 1 when you lose, though. |
| Apr 26 18:37:00 | 18m 00s | Soul Of The Forest | An excellent game! It might be a bit too easy, but I definitely enjoyed playing it. Congrats for having music, checkpoints, a boss battle, and a working Linux version! Makes me wish for more levels using the game mechanics, with different themes, new enemies, new hazards. |
| Apr 26 18:45:00 | 8m 00s | Mow-A-Mole | Really too difficult for me, but great game! I enjoyed playing it despite never winning a single time :) 5/5 for fun. |
| Apr 26 19:58:00 | 1h 13m | Don't Drop the TV | Nice little game, well executed, a funny theme… good job coming up with something simple yet complete! |
| Apr 26 20:05:00 | 7m 00s | Guardian Against Shadows | Well, that’s a touching story about Andy. Nice game, with a pleasant mood. I’d have liked to be able to move along diagonals, since the enemies can :) |
| Apr 26 20:24:00 | 19m 00s | Grease Colosseum | I wish I was better at this game because it looks like it can become great once you master it. But I already had great fun scoring… 7 points!!! |
| Apr 26 20:28:00 | 4m 00s | Spitballin' | A bit too short to my taste, but it’s cute and enjoyable. Thanks for providing a Linux version! I would have given you points for graphics, too, if you had allowed it, because they’re definitely better than many other entries! |
| Apr 26 20:33:00 | 5m 00s | Bubble Ninja | Hint for other players: “R” resets the game when you die. <br/> <br/>It’s a nice game, even if simple. I would have liked some feedback to tell me when I can fire a new bubble. Right now I have to take greats risks approaching enemies and not knowing whether I’ll be able to fire in time. |
| Apr 26 20:50:00 | 17m 00s | Cassette | This game is a lot better than it first appears! Good job! As already mentioned by Liam, one of the levels is ridiculously difficult compared to the others (the one with two boxes on the ground, and one other box upstairs which you need to land on the large one) but apart from that the level design is challenging without being too hard and introduces the game mechanics in an intuitive way. Oh and I love the retro music! I had cassettes when I was a kid! |
| Apr 26 21:01:00 | 11m 00s | Pebble's Bakery | Great game! Multiple game mechanics, impressive artwork… Love the attention to detail, the funny and cute theme… it’s amazing you managed to produce so much content in so little time! Definitely one of the best entries this year. |
| Apr 26 21:23:00 | 22m 00s | Satellites vs Aliens | Too bad the world’s end is inevitable! I keep running out of satellites, unfortunately. <br/> <br/>Overall this is well executed, the graphics are simple yet cute and consistent. Nice that there is sound, too. |
| Apr 26 21:47:00 | 24m 00s | Stick To Your Guns | Interesting idea; I enjoyed the puzzles and I managed to reach the end, and kinda wished there were more. The graphics are simple but the animations are pleasing, the character feels lively. I didn’t really like having to press W and wait before playing the smell; maybe it would improve the pacing? <br/> <br/>Also, I found the spell JJKKL, does it do anything? |
| Apr 26 21:54:00 | 7m 00s | Gravity Blade | Well that’s pretty awesome for 7 hours, to be honest. Nice artwork, I liked the music, and loved the constant shaking when the blade bounces. |
| Apr 26 22:05:00 | 11m 00s | Hydro Shocked! | There’s a lot of work in there, but not much gameplay yet, so it’s hard to judge the entry as a game. I enjoyed going to the end of the world, and the TV sets followed me there. Now I can’t help but imagine that the kid has the face of a TV set, too. (entry works perfectly well on Linux using Wine, by the way) |
| Apr 28 00:13:00 | 26h 08m | Leaf Blower | Funnier than expected! Very nicely executed, and good humour. |
| Apr 28 01:02:00 | 49m 00s | Strike Dungeon | A most excellent entry; nice graphics and sound, I like the retro style. The gameplay is pleasing but can be punishing (instant death when entering a room) and some variety in the enemies might have been nice. But overall a great piece of work! <br/> <br/>Note that the game crashes when the player is spawned on a wall. This happened twice to me. Here’s the call stack if it might be of any help: http://pastebin.com/WUswE6TX |
| Apr 30 23:05:00 | 70h 03m | My Dear Pencil | A bit short, confusing at times (I don’t fully understand the platform mechanics and my character sometimes disappears when jumping). I still played it to the end and enjoyed it. Add more complex levels and it can become very interesting. |
| May 1 22:28:00 | 23h 23m | Just another sketch on the wall | A very refreshing concept with nice graphics. My major complaints would be 1) the player getting blocked by some slopes that don’t look that steep, and 2) the camera that isn’t very smoothly moving and can be frustrating at times, especially when an interaction is happening and I can’t even see it because of the camera position. But really, that’d be just some polishing to do and doesn’t mean the general feeling isn’t great. |
| May 1 22:33:00 | 5m 00s | Tetrominions | The concept looks interesting but maybe just not fully visited. I’d love a more challenging version of the game, maybe with more minions or a more narrow playing area? |
| May 1 22:41:00 | 8m 00s | 1D4 | Finished game, found treasure, received conglaturations. 4/10 would throw things at things again. Not brilliant but could be turned into something enjoyable. |
| May 1 22:50:00 | 9m 00s | AKIMBO | Interesting idea, the various strategies that being able to push hearts and towers allows was a pleasant surprise. But I found it a bit too punishing because of the randomness of the monster spawn points. Really not bad, you might be able to turn this entry into an interesting little game. |
| May 1 22:59:00 | 9m 00s | Honey, I'm Home Alone | I probably played this more than I should have, just to try to understand how the marbles worked… but I agree with the above comment, they don’t seem to be useful since one can just rush the level. <br/> <br/>You have great artists but your programmer and game designer didn’t seem to have enough time to build actual gameplay, so it’s hard to judge… |
| May 1 23:27:00 | 28m 00s | Depressopia | A lot more fun than I expected, congrats! Has a Besiege and FTL feel to it. I kept retrying after failure even though I knew it was going to be repetitive, just to try a new kind of ship configuration. You may have found one of the secret ingredients of fun :) |
| May 1 23:40:00 | 13m 00s | Deadly rain | Graphics and idea are great, but it’s really too punishing! I keep dying when stuck waiting for the helicopter to open a way for me and there’s no place to hide. Remove some randomness and it’ll be a lot more enjoyable! Or if you insist on randomness, you could make it slightly easier to predict, for instance with markers on the ground signaling what the airstrike will destroy. |
| May 1 23:56:00 | 16m 00s | Weight Lifter 2000 | A most excellent small puzzle platformer. I thoroughly enjoyed it, despite a few issues. Same complaint as a few others: restarting should be automatic, or at least use a key that is used in-game. Apart from that, there are a few physics bugs and some enemies tend to vanish when colliding with a box. Also, please allow a zoom mode, my pixels are very small :-) |
| May 2 01:29:00 | 1h 33m | Mechanically Enhanced Nano Unit | Excellent idea, brilliantly executed. The pixel art work is awesome, down to the blinking animation of the player’s “eye”! And it works properly on Linux. Congrats to the team, this is definitely one of the best entries I tried! |
| May 2 18:31:00 | 17h 02m | TRANSMATTER WHIRLMPOLE VACUUMBUSTER | Nice take on a weapon that is also incredibly dangerous for the player! |
| May 2 18:48:00 | 17m 00s | Floating Island Shootout | The mechanics are great, the pacing too; the level design a bit less, enemies seem to keep jumping on me from nowhere and after some gravity switches many places become just unreachable… but with some carefully designed levels, it could become a great action game. |
| May 2 19:04:00 | 16m 00s | Backfire | Took me some time to understand, but it’s great overall. Two minor nitpicks: the interface doesn’t render well in small resolutions (e.g. 800×600), and the tutorial screens interrupt my actions. Apart from that, the music, gameplay and graphics are most excellent for a 72-hour project! |
| May 2 23:12:00 | 4h 08m | Underground Hangovers | Truly a little gem. Thanks for the good time in the caves. <br/> <br/>(note to all: play it! there’s even an end of game cinematic!) |
| May 3 08:42:00 | 9h 30m | Yalg'th, the Meta-Demon | It took me quite some time to get it. Well done. |
| May 3 10:01:00 | 1h 19m | GLOV3.1 | I finished the game. Excellent level design. Congrats on the way you introduce the new mechanics progressively. |
| May 3 12:11:00 | 2h 10m | In Air | Very nice idea; like many others I got frustrated by the slippery character physics, and I could not finish the last level without cheating, i.e. recording where to aim. <br/> <br/>I think you should completely change the rules: allow an unlimited number of airplanes, but reward the player who uses very few of them. |
| May 3 12:37:00 | 26m 00s | Solenoid | The puzzles are interesting, too bad you didn’t release more levels. Also, please add alternate control bindings. I don’t have a mouse wheel and I had to wait a whole week before I could try your game at someone’s place… |
| May 3 18:52:00 | 6h 15m | Cave Berries | Very fun to play. A bit frustrated to get only one life, though! |